Main Menu

News:

Please be aware of the Forum Rules of Conduct.

Lords of Creation OOC Thread

Started by ^ban^, June 10, 2011, 11:48:32 PM

Previous topic - Next topic

JPierreD

#45
Quote from: Bedwyr on June 13, 2011, 07:38:20 AMCreated with no set physical form like their father, they mimic his style of work, forming new appendages and organs at need.

Did you have something like this in mind?
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

Bedwyr

"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

JPierreD

#47
 The White Curse: +3 Bane

The frost sun is a devilish artifact. Its a huge mass of mostly-solid substances that orbits around the Earth. It's designed so that when the orbit makes it approach the planet, The White Curse is mostly solid, and it absorbs large quantity of heat from the Earth, and when the orbit is in it's furthest away point, the Ice Sun is largely in gaseous state, expelling said energy into The Void.

As a side effect, perhaps a complementary process of eliminating the absorbed energy, the star's interior contains minerals which exposed to certain conditions emit a resulting high output of white cold light. This seemingly random occurrence happens three times a week at most, and twice a month at least. It is seen as a terrible omen, for sometimes The White Curse emission starts turning cold-blue colored, event which is directly tied to several plagues and curses bestowed upon the planet.
d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

^ban^

The mechanics posts have been updated with two new actions: Enter/Leave Locked Plane (1 AP), and Lock/Unlock Plane (2 AP).
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

Sypher

Name: Laune
    Played By: Sypher
    Symbol: A Flower
    Home: Void
    Domains: Fey, Chaos
    Favored Weapon: none
    Divine Powers: Impulsive, Divine Intervention
    Artifact Slot: Utility

   
Laune does whatever comes to mind, acting on a whim. Playful and drawn towards interesting individuals Laune bestows favor on those of interest but is prone to withdraw it just as quickly if they displease her. Laune's appearance fluctuates with her whims and moods but often appears as a child with grass stains on her feet and with flowers in her hair.

^ban^

#50
The Alfar

The children of the Dream Lord and eldest of the mortal races.

The Alfar are a race with two primary stages of life. In the first stage, known as Ka'Alfar, they are semi-sentient plants. These plants raze in size and shape from small sprouts to trees as large as redwoods. These plants tend to be extremely prolific, spreading to as much open area as possible. Nutrients are drawn primarily from the soil by a process of chemo-synthesis. This process has an effect of photoluminescence, a hail back to the birth of the race before there was light from the sky. A subsection of Ka'Alfar, kwown as Sa'Alfar, are omnivorous vines, capable of gaining energy through the consumption of both meat and plants, and have only a minimal chemo-synthetic reaction at any time. One in one hundred Sa'Alfar will bud at some point in their life, and in the process die, giving birth to a litter of Alfar.

The Alfar are humanoids, standing an average 6' 5" when full grown. To other races, their appearance would be considered fair, if more angular, and they are generally quick both on their feet and the large red wings on their backs. While they are a generally lighthearted and romantic people, they take dreams with a deadly seriousness. This attitude, combined with the vicious life from which they are born, led to the bloody war of unification early in their existence, leading to the formation of the Alfar Imperium.

Alfar names and family structure, as a result of being plants, is somewhat odd. Each Alfar has three names: a brood name, clan name, and personal name. The full name of Kurgin, the first emperor of the Alfar Imperium, is Kurgin Jloi Kurgin. The first is his personal name, which is choosen by each Alfar at the age of maturity. The second is his clan name, which comes from the identity of the group of Alfar that raised a particular Alfar. Lastly is the brood name, which is the name the group of Sa'Alfar responsible for the birthing are known by. There are currently only two known broods: The Kurgin (ruling class) and The Ular (servant class). All other broods are thought to have been brought to extinction in the war of unification. The Kurgin have dozens of clans, and are by far the larger portion of the Alfar population, while the population of the handful of Ular clans are carefully watched.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

^ban^

As our first rollover approaches, I would like to ask incoming players to consider how they might come into being in the world. While it is possible to simply materialize in the void, you will likely find that a direct relationship with one or more of the elder gods is beneficial. If you're interested in coming from some elder or group of elders, make sure to contact them beforehand so that circumstances can be properly set up.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

Bedwyr

And as a reminder to those currently playing, it is strongly recommended that you spend all your AP before the rollover and rank up, otherwise you will start falling behind those who have.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"

^ban^

Perth

Your most recent IC post contains several issues. See my PM and please correct them ASAP. If not dealt with by rollover the entire post will have to be voided.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

Iltaran

Just a minor point, but please be aware you're free to play with/torment the Urdimkal/Dwarves; I dont really have anything planned for them aside from the hardwired obsession with hunting down those who wrong them.

Spine of Atlantis
The largest mountain range (currently) on the planet, the Spine of Atlantis runs roughly from east to west.

Urdimkal
Sometimes disparaging known as dwarves, the Urdimkal come originally from the Spine of Atlantis. Around four feet tall when fully grown, they're heavily built and customarily wear long beards. Urdimkal society is very rigid, ruled over by a hereditary nobility who hold both secular and religious power. The first race to learn to use metals, they work them with considerable ability. Justice is extremely important to the Urdimkal, but also very harsh, once guilt is determined most crimes are punished by death and ignorance is no excuse for unfortunate foreigners.
[Solari] it's generally understood that OG survives by some compact with the devil

Askarn - Maedros - Savra - Faed - Vanimus

DoctorHarte

So who wants me on their team?  ::)

Nah, I would rather make my own introduction! It will be something a lot more than just.. coming into being.
New Harte Family: Eros (Vix Tiramora, EC), Nyx (Fronen, BT), Chance (Avernus, DW), Scopuli (Gothica, Colonies)

Old Harte Family: Hyperion (Aurvandil, DW), William (IVF, BT), Katrina (Fronen, BT), Callandor II (Ohnar West, FE)

^ban^

Quote from: DoctorHarte on June 17, 2011, 06:04:45 PM
So who wants me on their team?  ::)

Nah, I would rather make my own introduction! It will be something a lot more than just.. coming into being.

Still need you to post your char sheet here, btw.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

Adriddae

    Name: Oofrums
    Played By: Adriddae
    Symbol: Triangle surrounded by a circle with a line through the center
    Home: Void
    Domains: Joy, Music
    Favored Weapon: Lute
    Divine Powers: Impulsive, Progenitor
    Extra Artifact Slot: Utility

Oofrums the Joyous is carefree and blissful. He wishes nothing more than to attain happiness and life and to make those around him to enjoy the radiance of joy and happiness. Always excited to please, he is generous and kind. He spreads his sounds and makes many wondrous noises to appease the ears of others. It is his aspiration to make sure everyone has contentment in all worlds.

(Forgot place mine.)

DoctorHarte

Quote from: ^ban^ on June 17, 2011, 06:43:11 PM
Still need you to post your char sheet here, btw.

At once, Overlord ^ban^    :o

Name: Nicolai
Played By: DoctorHarte
Symbol: A golden fist rising up, inside a circle of vines, with a black background.
Home: The Void
Domains: Nature, Sun
Favored Weapon: Chakram
Divine Powers: Mythic, Progenitor
Artifact: Boon/Bane

Nicolai, he goes where the sun goes. Never seen at night as he is never there at night. He walks the planet nurturing and creating a new habitat that will thrive.. if nothing goes wrong. He is good-natured (haha!) and helpful yet will not divert from his path.
New Harte Family: Eros (Vix Tiramora, EC), Nyx (Fronen, BT), Chance (Avernus, DW), Scopuli (Gothica, Colonies)

Old Harte Family: Hyperion (Aurvandil, DW), William (IVF, BT), Katrina (Fronen, BT), Callandor II (Ohnar West, FE)

Fleugs

Buin-ak

Zbartivlast's minions that dwell The Abyss (plane). Keep in mind that these are not entirely real creatures, as they exist in a plane, not the world. The Buin-ak are guardians of The Abyss and are horrifying upon sight. Though blinded by strong light, they have a good hearing and a general "sense". They run fast and jump high, but it is possible to escape them by flying (until the Abyss shape-shifts and you are on the ground again). The Buin-ak feed on one's brain, but will most likely eat everything of their victim. They run around in small packs, between 9 and 15 of them. Sometimes they fight amongst each other.

Goralian

A huge land mass (huge land mass, ~1,000,000 sq mi.) has a tremendous biological diversity. Some places are hospitable to the most creatures, others are dry and dangerous. Goralian is not yet connected to any other land mass and is thus to be considered a "continent" on itself

Eyonoi

These creatures, an intelligent species, are half humans, half orcs-or-whatever-is-evil. You might say they look somewhat like zombies. A grey, dark skin, unicoloured eyes, average height... Very crafty people but cruel for nature. Live a nomad's life (for now), destroying most of nature they meet on their way, using its resources to stay alive. When groups of them get lost in inhospitable terrain, they feed on each other's flesh and blood (cannibalism occurs). Unorganized beings without a clear society. Dwelling on Goralian without a clear purpose. Can sometimes be utterly retarded, which might cost them their life.

Black Kingfisher

Zbartivlast's avatar (currently interacting with the Eyonoi). Can only make a few shrieking sounds, but is capable of telekinesis, mind control and what not. Albeit it being a rather beautiful bird itself, the avatar has a frightening appearance. It can grow or shrink in size and move rapidly (skipping "chunks" of land while moving). Usually resorts in the woods to watch others.
Ardet nec consumitur.