Author Topic: Rebellions, real upheavals  (Read 6938 times)

Indirik

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Re: Rebellions, real upheavals
« Topic Start: June 13, 2011, 02:50:43 PM »
however, even that is very limited - new ruler who remains in throne will have the same structure as before, and let us say if judge was neutral during rebellion, he can retain such neutrality afterwards as well, which hypothetically means that even if rulers gains enough supporters and win rebellion, loyalists can be unable to even punish rebels, which is rather awkard if we consider that all is at stake for those who take part in rebellion.
So get the judge's support. Or protest him out of office.

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if rebels win, new leader will hardly be able to appoint himself as a judge if he does not want to look as tyrant. and he can appoint someobody else and that push new judge to ban nobles he dislikes. again if such nobles held formal neutrality, that looks as dictatorial act.
So, appointing a new judge is tyrannical, but kicking all the dukes out of office to appoint your lackeys is not tyrannical? Kicking the landholders out of office is probably the most tyrannical thing you can do. Especially if they were not official supporters of the rebellion. If they were supporters, then I can't imagine you'd have trouble getting even a neutral judge to ban them. And if the judge doesn't ban them, then have him protested out of office. Or switch the government style to Elected Monthly, and elect a new judge. And/or have him assassinated.

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feuds cannot be looked at something completely isolated from anything else. if rebellion has power of changing complete structure of the government, why it should not have power to question claims?
Land claims and government styles are separate issues. You can question their land claims, if you have the power and influence. Just get the judge to ban them. And if you don't have the influence to have the judge ban them, I don't see any reason why we should give you a button to do it yourself. BattleMaster is not a single player game. It is a social multi-player game. If you want power, you need to work with other players to assemble your "team". Who you can get on this "team", and who you can convince to do what, determines how much power you have. Get the right people and you can do a lot.
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