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Alpha Client Feedback

Started by James, April 01, 2016, 03:03:27 PM

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Sonya

#90
Hello,

Tryed again, the first error happends when i run the game and after choosing settings i get it, Always.


TIme 12:21 PM UTC -4
BM Server Time:  (server time: 18:21 Wednesday)

Use ID and key from Email and i got in fine. But when i leave and come back the same first error happends, have to use ID+KEy every time i log in.

Not sure if client is not saving my credentials. Well for now i'm just waiting for game to start.

Thanks

Tom

Very strange. Yes, it seems it is not saving the credentials. Anyone else experiencing this?

James

Just noticed something in one game - it appears that newly gathered resources are stored in the original hut my family started in, not the one they moved to a while ago.

This may also have been the cause of the issue where I was gathering things but had nothing stored - perhaps someone else had taken the plot of the original hut and resources were still going to that? Though that's just speculation on my part.
WARNING: Outer Tilog is different...

Tom

The intended behaviour is that they are stored in a random building under your control.

James

Quote from: Tom on May 18, 2016, 10:11:01 PM
The intended behaviour is that they are stored in a random building under your control.

Oh... That makes sense... Now I can see why building more huts could be useful...
WARNING: Outer Tilog is different...

Tom

There is also a bug in the very old games we have running (not the more recent ones) that resources are also stored in fences. Oops. :-)

James

Some of my games show the entire family as hungry, yet there is food available. Is it currently set so that, if you can't feed everyone, no one eats? ie 6 members, 5 food, so no one eats and all get hungry?
WARNING: Outer Tilog is different...

Tom

No, it shouldn't be. But hunger goes down by 1 as it goes up. So if they were famished before, and then you have enough food, they will be hungry the turn after.

James

Should it be possible to build with stone? I've set it a few times on different games, but my houses are still wood... In the events tab there are a few build.fail comments, not sure if that's related.
WARNING: Outer Tilog is different...

Tom

when did you try? Until yesterday there was a bug that required 19 stone instead of 10.

James

#100
Would have been before your update. Shall see if any have changed when I next play.

*edit

I do indeed now have at least one stone house and stone fence, but they currently have the same appearance as wood ones - not sure if that's an error or that the images for them haven't been created yet.
WARNING: Outer Tilog is different...

James

Also, why do some fence panels have storage listed as -1 of everything? Is that taken each turn and that's why some of my families seem to have 0 food when I thought they should have some?
WARNING: Outer Tilog is different...

Tom

the -1 is a bug, fixed in the next build.

Yes, for stone things I don't really have a different model at this time, though stone wall should be grey, at least.

Tom

Any additional bugs or oddities - please post now, because later today, I want to prepare the next build.

James

The graphic for the monster did make me laugh :)
WARNING: Outer Tilog is different...