Author Topic: Monster Problems  (Read 128118 times)

GundamMerc

  • Mighty Duke
  • ****
  • Posts: 929
    • View Profile
Re: Monster Problems
« Reply #165: August 29, 2016, 04:48:27 AM »
Of course.... Offering realistic solutions is always a better option. Though, again, I don't see many. You offer no solution and you question when someone tries to resolve it?

No one was taking risks, no one was interacting. It was one giant peaceful island. Any new player was basically greeted by "oh hi! We're doing nothing, just sit there and play with a stick!"

You're leaving the Devs with these options:

Do nothing and watch the game die from infinite peace
Or
Try something and deal with complaints

You're supposed to be feeling pressure and this time is supposed to be difficult. Difficulty is what dwilight is supposed to be about, remember? Uncharted land with Daimons and stuff. Wasn't that fun?

What if down the road that happens again? When the player.base grows more, something similar happens? What if something better happens?

There is so much more opportunity that will be available and you're all not even giving it a chance to progress. If things remain the same, the situation is going to get worse. That is the fact you cannot refuse. It has been proven numerous times.

All the devs can do is try to help the game with what they know, trying to prevent the same things from happening again.

I see a lot of closed minds rejecting change, that never ends well... Not in real life, not in game either. Change allows for both improvement and failure, if you fear failure too much, you'll be stuck and nothing will progress.

This isn't about change. This is about Dwilight becoming non-viable as a gaming community as a result of realm after realm being destroyed or having to completely focus on fighting monsters. Reducing the area available for players on Dwilight isn't a solution, because it goes against the very strength of Dwilight, which was its size. Dwilight is able to have isolated conflicts that are unlike the other continents because it is massive.

In addition, by artificially destroying realms using monsters to increase density (which it often fails to do through frustrated players quitting rather than moving), we are slowly coming to the point where we remove a core tenet of the game, that if you don't like a realm you can go elsewhere.