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Taking new regions becoming historically harder

Started by Chenier, June 22, 2011, 01:15:56 PM

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Indirik

Quote from: Stue (DC) on July 21, 2011, 05:13:09 PMi think key point was in reducing courtier effectiveness.

There has been no change to the effectiveness to courtier work since the duchy influence was added years ago. Like 4 or 5 years ago.
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LilWolf

Quote from: Indirik on July 21, 2011, 05:34:51 PM
There has been no change to the effectiveness to courtier work since the duchy influence was added years ago. Like 4 or 5 years ago.

Didn't they also get slightly reduced in effectiveness when the limit on buraucrats per realm was removed? Seem to recall at least some talk to that effect around that time.
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Telrunya

Any mention of peasants hating the Realm in the Daily Region Report?

People can very easily repair regions, so it doesn't seem to be a problem if you do it right.

Indirik

Quote from: LilWolf on July 21, 2011, 06:08:00 PMDidn't they also get slightly reduced in effectiveness when the limit on buraucrats per realm was removed? Seem to recall at least some talk to that effect around that time.
There were some changes made in June 2007, but they would not affect the situation being described by Stue. I could go farther back, but I really don't see a point.
If at first you don't succeed, don't take up skydiving.

Chenier

Quote from: Anaris on July 21, 2011, 01:29:16 PM
Translation:

"I'm having trouble with this one region.  Therefore, the entire game sucks and is unplayable."

If you can't get a region to stability with "several courtiers plus lord...estate coverage 300-400%, taxes lowered to bare minimum, and tons of courtier, priest, diplomat work, royal presence", then you're obviously doing something wrong, because I've seen dozens of regions brought from absolute rock bottom to full stats with way less than that.

Could the code about peasants not liking their lords not kick in for the same grace period as estates after TOs? I always did find it rather distasteful that they kick out the first lord put in office right after he was appointed or elected. And I don't remember *ever* seeing that when I first joined the game. It adds absolutely nothing to gameplay, other than frustration.
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Chenier

Quote from: Anaris on July 21, 2011, 01:29:16 PM
Translation:

"I'm having trouble with this one region.  Therefore, the entire game sucks and is unplayable."

If you can't get a region to stability with "several courtiers plus lord...estate coverage 300-400%, taxes lowered to bare minimum, and tons of courtier, priest, diplomat work, royal presence", then you're obviously doing something wrong, because I've seen dozens of regions brought from absolute rock bottom to full stats with way less than that.

Also, don't forget that you also *disabled* estate bonuses, for those lucky enough to manage them, for the first week or so after TOs.
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Chenier

Quote from: Indirik on July 21, 2011, 05:34:51 PM
There has been no change to the effectiveness to courtier work since the duchy influence was added years ago. Like 4 or 5 years ago.

Not true, since new regions are imperial and now everyone is less effective in imperial regions, whatever they do.

That's not recent either, though.
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Chenier

Quote from: Artemesia on July 22, 2011, 01:24:27 AM
Imperial knights and ruler...?

I hope you are intentionally trolling, to claim that imperial knights and the ruler result in an average of the same effectiveness for new acquisitions under that code than the old ones before it. >:(
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Quote from: Chénier on July 21, 2011, 11:14:47 PM
Not true, since new regions are imperial and now everyone is less effective in imperial regions, whatever they do.

That's not recent either, though.

When you make the claim of "everyone", make damn well sure you mean EVERYONE. I got no bridge to guard, playa, so let's cut to the chase: Are Imperial Knights and the Ruler more effective in Imperial regions? If that is so, then your statement is false and you can go modify it. Your implications are worthless because your explicit statement was quite direct and strong in claiming the universal: "EVERYONE is less effective in imperial regions"

Indirik

Quote from: Chénier on July 21, 2011, 11:14:47 PM
Not true, since new regions are imperial and now everyone is less effective in imperial regions, whatever they do.

That's not recent either, though.

I believe that was added at the same time as the duchy bonus/penalty adjustments were made.
If at first you don't succeed, don't take up skydiving.

Bedwyr

Rulers don't if they're part of a duchy, which most are.
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Chenier

Quote from: Artemesia on July 22, 2011, 02:26:15 AM
When you make the claim of "everyone", make damn well sure you mean EVERYONE. I got no bridge to guard, playa, so let's cut to the chase: Are Imperial Knights and the Ruler more effective in Imperial regions? If that is so, then your statement is false and you can go modify it. Your implications are worthless because your explicit statement was quite direct and strong in claiming the universal: "EVERYONE is less effective in imperial regions"

"Everyone", as in, the collective whole, and not every individual making it up. It does include 99% of the individuals, though, because even the ruler can be aligned to a region.
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Stue (DC)

when i can, i am trying to use available opportunity to the maximum, that is best way to explore how much effort is needed to reach something, where are diminishing returns threshold and so on.

therefore i feel very much when something is nearing absurd.

if 10+ nobles (majority of them years-long players) are killing themselves for 10 rl days by civil and police work, morale of most of troops is around 40% or lower, estate coverage is excellent, people enjoy tax rate all the time, king is present all the time, production is already restored close to possible population limit, but region never ever moves from very bottom in terms of morale and loyalty, i am wandering whether it is playable at all?

what else should we do?! in situation when not enough time and nobles are dedicated to task, we always have explanation that we could not afford to dedicate ourselves enough, so region naturally fell.

in this particular case we dedicated our major resources over prolonged period of time, but are unable to reach even tiny improvement.

saying that we are "doing something wrong" i.e. there is some magic trick we are failing to see, makes no sense at all, that is either assumption that we are all stupid unable to learn things after years of play, or that IQ 150 is needed to raise region stats. something is apparently skewed in that region work balance.

again, i am wandering - is it playable? if our daily time pool is so easily smashed to absolutely no effect, day after day, where is the fun?

Chenier

Quote from: Stue (DC) on July 26, 2011, 09:33:04 AM
when i can, i am trying to use available opportunity to the maximum, that is best way to explore how much effort is needed to reach something, where are diminishing returns threshold and so on.

therefore i feel very much when something is nearing absurd.

if 10+ nobles (majority of them years-long players) are killing themselves for 10 rl days by civil and police work, morale of most of troops is around 40% or lower, estate coverage is excellent, people enjoy tax rate all the time, king is present all the time, production is already restored close to possible population limit, but region never ever moves from very bottom in terms of morale and loyalty, i am wandering whether it is playable at all?

what else should we do?! in situation when not enough time and nobles are dedicated to task, we always have explanation that we could not afford to dedicate ourselves enough, so region naturally fell.

in this particular case we dedicated our major resources over prolonged period of time, but are unable to reach even tiny improvement.

saying that we are "doing something wrong" i.e. there is some magic trick we are failing to see, makes no sense at all, that is either assumption that we are all stupid unable to learn things after years of play, or that IQ 150 is needed to raise region stats. something is apparently skewed in that region work balance.

again, i am wandering - is it playable? if our daily time pool is so easily smashed to absolutely no effect, day after day, where is the fun?

I remember the re-annexation of Fengen... Damn that took a LONG time. 35+ nobles sitting in a region, doing courtier work, police work, civil work, priest work, and all you can think of. No diplomats back could, could have considerably helped, but still. When the daimons made us lose it, it really did take quite a while to get back under control. Failure of reclaiming our old capital was obviously not acceptable, though, so after about a month of doing this I think we had it stabilized.
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