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Started by James, June 18, 2016, 10:41:54 PM

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Bael

Quote from: James on September 03, 2016, 06:43:46 PM
First turn was on 10, second on 11

Yes, I can confirm that it is still broken on version 11.

Tom

I fixed a server-side bug related to this. It now works for me, please check.

Bael

Quote from: Tom on September 05, 2016, 08:15:14 AM
I fixed a server-side bug related to this. It now works for me, please check.

The villager now stays assigned to do the repairs. Will check if they do actually get done (Don't see why not).

James

Taking of anything on common ground is now reverting to idle when returning yo main menu. Was fine last turn.
WARNING: Outer Tilog is different...

Bael

Quote from: James on September 07, 2016, 08:46:25 PM
Taking of anything on common ground is now reverting to idle when returning yo main menu. Was fine last turn.

Taking, as in claiming common ground?

James

WARNING: Outer Tilog is different...

Bael

Hmm, interesting.

I've been wondering something myself: do we have a confirmed case of when the tower was not manned and reduced resources were collected? Because I've seen fields suffer, but I have yet to see someone collect only 2 wood in a session....

Bael

Quote from: James on September 07, 2016, 08:46:25 PM
Taking of anything on common ground is now reverting to idle when returning yo main menu. Was fine last turn.

I can confirm that one is unable to claim common ground.

Tom

Check again on the common grounds issue. As long as there is no building on it, it should work now. With buildings, it should work as well if they are not common buildings (tower, well, etc.)

James

Quote from: Tom on September 10, 2016, 11:51:47 AM
Check again on the common grounds issue. As long as there is no building on it, it should work now. With buildings, it should work as well if they are not common buildings (tower, well, etc.)

It allowed me to complete the turn with taking of common ground as actions this time, so would appear to be fixed.

If two people are trying to take the same plot, how about the chance for peasants to be killed? A home advantage if it's on land already owned by one of the families...
WARNING: Outer Tilog is different...

Bael

Hmm, I have 3 undamaged chicken coops, and got no eggs. Seems odd. 3 chances @ 60% per shot. I can't recall how to work that out, but I'm pretty sure the odds of that happening are quite low. Two out of Five chicken coops were damaged the previous night though. Don't see why that would affect it...

Vita`

Starting first game, dialog popped up for a tutorial, but was quickly covered by the map of game.

Tom

You mean the tutorial didn't show? That is strange.

@Bael - the chance for 3x no eggs is 6.4% so it's not unimaginable.

James

Minor thing, for the game that completed (where we survived until spring) the diary page says all families perished by day 45, rather than that some survived.

Yay for being first survivors though! Me, you and an AI or two...
WARNING: Outer Tilog is different...

Tom

Yes, that's a bug, will be fixed in the next build.