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PVP discussion

Started by Bael, September 03, 2016, 03:00:59 PM

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Bael

Any interesting addition. However, it seems to me to be another argument against building a stone house. Because with a stone house, it would be "cheaper" to damage a house than to repair it. Each damage point would require one work point to gather one stone, and then another to repair, whenever you decide to do so.

Tom

Yes, if you are under PvP attack, that might actually be a counter-argument, true.

Again, everything is beta now and I'm not saying these are final damage values. Maybe I will change them to 2 wood / 1 stone ?

Bael

#2
Hmm, could work. It does up the nuisance factor for trolls in the early game though  ???

Also means that it would take only 3 4 people to actually wipe out someone in the early game.

James

Is it intentional that you can send multiple family members to damage the same house?

Also, it now appears you can send more that one to harvest each field (don't know if they would both gain from it, but previously if you sent someone to a field already being harvested, the original peasant's action was set to idle).

PvP should allow damaging fences as well?
WARNING: Outer Tilog is different...

Tom

There is a bug there allowing multiple actions on the same plot. I'll fix it server-side very soon.