Author Topic: Modifying TMP Training Reductions  (Read 86184 times)

Nosferatus

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Re: Modifying TMP Training Reductions
« Reply #180: September 18, 2011, 11:19:30 AM »
You should have plopped down a lot of militia or got allies involved earlier,  or simply done some diplomatic hocus pocus and taken the boat like Jens did with 3,000cs to smash up their hinterlands. Or some similar combination.

The FACT is - we haven't been sitting around for a month because of TMP.  We've been doing it from a lack of ideas.

We have a lack of ideas because we have a lack of sharing and speaking in the realm. Instead, we have 3-4 people who play the game privately and expect the rest of us to sit around guarding the Tower.

That is PRECISELY why Tom implemented TMP. Because he wants leadership like that in Madina to fail.

Sorry but i have to completly disagree.

I get where your heading, but your in the wrong place.
This is BM, we are a community and we express our opinions.
Your saying we should stop that and just let the devs and Tom do everything them selves.

your right that Tom wanted to implement TMP to increase wars, but it simply didn't.
Many of us would say it even reduced the amount of battles and wars.

But thats what's BM is all about: trial and error.
We try something, discuss it and then improve, modify or remove it based on the results.
The whole point of it is to have things fail so we learn and move foward(beyond the known horizons of gaming).
Because we stupid humans can only come to innovation or change in this way.

and btw guys, a good way around tmp is to TO a rogue region every week.
If you do it right, you let the region go rogue immediately after the TO so you can TO the same region over and over again.
perhaps handy untill things have changed.


And btw, leadership can change in game, tmp not, so whos whining now?
Go and change it.
« Last Edit: September 18, 2011, 11:21:07 AM by Nosferatus »
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog