Author Topic: Modifying TMP Training Reductions  (Read 86386 times)

Jens Namtrah

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Re: Modifying TMP Training Reductions
« Reply #195: September 18, 2011, 05:42:19 PM »
Let's make one last effort.

Madina dies. So !@#$ing what?

Darka  dies? So !@#$ing what?

Realm X dies? So !@#$ing what?

You just simple don't get it.

TMP is a purely OOC way for Tom to tell you,

"You are a !@#$ing failure in my game. You aren't playing the way I want you to. Leave now and let some one else have a go."


Tom and the average player doesn't give a flying !@#$ if your realm lives or dies. They are here to have fun.

If keeping your realm alive means sacrificing the fun of the players of the realm, your realm should die.

Get it now?

If everything you do is for the sake of keeping an online, fantasy realm's name alive in exchange for the complete boredom of 20+ players,

Your realm should die.

Get it now?

Now one !@#$ing cares if your realm lasts forever, if the players who made it that way all quit the game from boredom.

Get it now?

Before you come here and bitch, step back for a moment and look at your realm in a negative light, and look at how many messages were exchanged, and how much say the average player had in the decision making of your realm

There are a lot of "patterns" you can try to glean, but the one I've noticed most - realms where everyone participates actively in decision making doesn't have TMP problems.