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Magic On EC

Started by Gabanus family, December 21, 2016, 09:23:07 AM

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BarticaBoat

Quote from: Chenier on December 30, 2016, 08:18:37 PM
Magic being erratic, instead of difficult, would make it illegal in more places. If failing a healing scroll could mean wounding a random ally instead, for example.
This: scroll of healing works but drains your life force killing you instead. Fireball damages fortifications or injures nearby noble, etc.

Gabanus family

Quote from: BarticaBoat on December 30, 2016, 08:25:58 PM
This: scroll of healing works but drains your life force killing you instead. Fireball damages fortifications or injures nearby noble, etc.

Raising undead may actually see them rise on your current position, meaning your unit actually fights them (like hunting?) with the risk of you getting wounded and/or losing men, etc. While we're adding some of them.
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BarticaBoat

Quote from: Gabanus family on December 30, 2016, 08:33:53 PM
Raising undead may actually see them rise on your current position, meaning your unit actually fights them (like hunting?) with the risk of you getting wounded and/or losing men, etc. While we're adding some of them.

Exactly. I'm all for erratic magic causing mayhem because that will make it illegal, but 95% of players are wimps and having a risk of death attached to most scrolls will make them unwilling to use them.

Chenier

Quote from: BarticaBoat on December 30, 2016, 08:45:43 PM
Exactly. I'm all for erratic magic causing mayhem because that will make it illegal, but 95% of players are wimps and having a risk of death attached to most scrolls will make them unwilling to use them.

Well, sure, if the risk is death...

Doesn't need to be that extreme. Hordes spawning in a different region, banishment scrolls summoning more daimons, healing scrolls wounding a random noble, etc. The risk of a mishap doesn't even need to be huge, imo, to be dissuasive on the realm-level, without also making them unappealing to the individuals.
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