Author Topic: Rejected: Civic Expansion  (Read 1636 times)

JeVondair

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Rejected: Civic Expansion
« Topic Start: April 27, 2017, 09:38:10 PM »
Summary: Improve your region
Details:
  • With this change, I envision regional lords being able to invest in their regions in order to improve stats like food production, peasant population or revenue per capita. I don’t think this would require significant change to existing code, I imagine it could be done simply by adding new buildings like farms, villages, or windmills. To avoid abuse, we can tack on prohibitive costs, include a damage meter like fortifications have, or set a cap on how many Improvement buildings can be added to a region
Benefits:
  • Players are always looking for personal goals, one of which is leaving their mark on a game. It feels good to carve your initials on to something, and it feels better to really be able to dictate changes in your region. Players who are not city lords don’t really have much to do, I think this would improve their game a lot. I also believe that it will add a new, vibrant layer of interaction and overall-realm management.
Possible Downsides or Exploits: 
  • Now I do realize that Changing of region types (including building or destroying cities) has been mentioned and shot down before. I get that and the reasons for it. I can also see how wealthy patrons could finance improvement projects and sort of power a region through development.
« Last Edit: April 28, 2017, 03:04:43 AM by Vita »
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