Author Topic: Rejected: Inflitrator Regional Influence Lowering  (Read 3087 times)

Attano

  • Noble Lord
  • ***
  • Posts: 171
  • Diplomacy! Violence! Pasta!
    • View Profile
Title: Infiltrator Regional Influence Lowering
Summary: Basically allow infiltrators to lower realm control/loyalty in a region by killing influential peasants.
Details: What this is intended to do is make infiltrators deadlier political tools. In the 'Infiltrate' menu, they get an option to lower a regions loyalty/sympathy to any realm on the continent by assaulting a list of peasants. This would be based on the actual sympathy/loyalty values. If Realm A has a lot of influence on Region A, Realm B has average, and Realm C has low, an Infiltrator would have different options to lower loyalty/sympathy.

The following options would be available based on loyalty/sympathy values in quarters (25% for option 1, 50% for option 2, etc):
Popular Farmer - Risk: Low
Will remove at maximum 10% loyalty/sympathy.

Notable Merchant - Risk: Medium Low
Will remove at maximum 20% loyalty/sympathy.

Wealthy Merchant - Risk: Medium
Will remove at maximum 40% loyalty/sympathy.

Minor Noble - Risk High
Will remove at maximum 80% loyalty/sympathy.

These options would be available in ALL regions except capitals. I will leave it up to the debs to decide the actual risk vs skill formula IF this is approved.

Each region, the infiltrator would get a dropdown menu of every realm that has a loyalty/sympathy affect on that region.

Just like assaults, there is a chance the target will survive based on skill vs risk. If the target survives, there is a 50% chance that region loyalty/sympathy would instead be boosted.

When the target is attacked, a regional report message will be sent, saying something along the lines of: 'A minor noble was killed in (region name). The guards have no suspects but it was made clear the murder was based upon the noble's supportive views towards (realm name).'

This would obviously be subject to change based upon the target, the outcome and whether or not the infiltrator was captured.

Benefits: This would make infiltrators more akin to the assassins they are supposed to be, and open up renevues of warfare and gameplay.

Possible Downsides or Exploits: Not that I could think of. We already have regions rebelling of their own accord, this would simply make infiltrators a more powerful force.
« Last Edit: June 08, 2017, 11:28:24 AM by Vita »
Once the Daleborn family, now the Attano family.