Main Menu

News:

Please be aware of the Forum Rules of Conduct.

Prime Scale

Started by Zakky, December 22, 2017, 08:26:48 AM

Previous topic - Next topic

Zakky

Think we need some kind of a chart where we can see spending x prime will do what.

Like spending 1 prime can make one hundred men run in panic or 10 prime can burn down a castle etc.

Tom

It doesn't work like that.

Anything limited to the one story you are writing, is basically free. Only things with persistence beyond the story need to be paid with Prime. So you can just invent a village and write about it - but if you want to put it on the map, and revisit it in a later story, that is where you pay Prime.

Prime scales with depth and detail, not with quantity. A settlement on the map has the same Prime cost irrespective of size. But the more attributes you add to it, the more Prime you spend. The more "bland" something is, the cheaper. The more depth, details and story it has behind it, the more expensive.

Zakky

Does that mean if it is bland enough, even a city and a village can have the same cost?

Tom

Quote from: Lapallanch on December 22, 2017, 08:40:30 AM
Does that mean if it is bland enough, even a city and a village can have the same cost?

That is exactly what it means, yes. We use movie logic, or story logic. Adding a city to a story is no more difficult than adding a village. Bringing it to life with details is where it matters.

Zakky

Ah ah I see. So it is a difference between some nameless city you are using just for your story vs a famous city well known throughout the world.

Tom

Quote from: Lapallanch on December 22, 2017, 08:45:57 AM
Ah ah I see. So it is a difference between some nameless city you are using just for your story vs a famous city well known throughout the world.

And between a "they travelled through yet another nameless village" and a "this village is the center of the story, so we will detail every street and the backgrounds of a dozen inhabitants".