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Shameless Astrum Recruitment Thread

Started by Medron Pryde, December 10, 2018, 08:19:46 AM

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Medron Pryde

Astrum is one of the oldest nations on Dwilight, having been a major player in Western Dwilight long before the rogue waves took it over.  Astrum was one of the few realms to survive by relocating to the Islands and peninsulas of the central sea and the edge of Eastern Dwilight.  That makes Astrum a rather unique nation in many ways, removed from much of the chaos of being surrounded on the mainland, while being centrally located to go anywhere on a moment's notice.

Astrum continues to perform "tax collection missions" in her old lands in the west, which generally includes sending forces to battle monsters and undead in the west and then collecting the gracious gifts of the locals in thanks for liberating them from those vile monsters while encouraging them to rise up and defend themselves as well.  (OOC AKA looting the helpless locals until they get fed up and form their own militias.  hehehe)

Astrum is a theocracy of Sanguis Astroism so if you are looking for fun in the religious game we have plenty of that as well.  In spades.  Sanguis Astroism is the most powerful religion on the continent, so you'll also be coming in top dog on that level.

Speaking of being the best, Astrum has some of the best and richest cities in Dwilight, meaning that nobles here are uncommonly rich.
Astrum also has some of the best special forces and mixed infantry in the entire game, meaning that rich nobles here can have uncommonly good military units.

Basically....Astrum rocks.  Come be one of the cool kids and help kick the dust bunnies out of heretics everywhere.  :)

Zakky

Pros:
-Has exceptional RCs (probably more exceptional RCs than any other realm in the game and won't be beaten unless other realms take Astrum's cities)
-Has gold to support
-Astrum's geography (3 cities connected by a single sea zone)
-Surrounded by allies (One being Westgard which is the most populated realm on the continent)
-Rich history (One of the three pillar realms of Sanguis Astroism which is the largest religion in the game)

Cons:
-Not very active (Probably due to higher ranking players being busy in RL)
-Surrounded by allies (Have to travel far to fight enemies)
-Theocracy of Sanguis Astroism
-Banker title. Called Banker while other two positions are named after three important concepts of SA (Sword, Cup and Hand)

Alex333

I must say, some things have changed since Zakky last played in Astrum (which was almost a year ago) except the banker position but we can easily change that.  ;D

Our high ranking players have been more active lately and we are ready for a war. Come prove yourself and get ranked on the Astrumite Wall of Glory! ;)
I find your lack of faith disturbing.

Zakky

Hope they are indeed active. Had a player recently who left Astrum because nobody responded to his letters. Astrum hopefully has been working on its issues.

Medron Pryde

I'm not aware of anybody who left because people didn't answer letters.

I'm aware of one or two who left for other reasons...but not a lack of letter responses.

One look at my message feed would prove beyond a shadow of a doubt that lack of letters is not a problem.  ;)

Zakky

Quote from: Medron Pryde on December 11, 2018, 07:28:19 AM
I'm not aware of anybody who left because people didn't answer letters.

I'm aware of one or two who left for other reasons...but not a lack of letter responses.

One look at my message feed would prove beyond a shadow of a doubt that lack of letters is not a problem.  ;)

You are a ruler though. Rulers usually get more letters than knights.

Nosferatus

#6
unless Astrum has drastically changed in the last weeks none of that is true at all.

Astrum was extremely dull and it lost several good players because nothing at all was happening.
There is no realm wide discussion and by far, letters including personal letters are left un replied.

Its hierarchy isnt open at all even though there where no active marshals for example.

We sat around waiting for weeks without anything happening while all sugestions where ignored.
Eventually some people simply went rogue by heading west to collect gold but all the messages we ever received was not to do that and eventually we where just ignored.

Antigone set up a guild for looting tax gold and did alot of effort to get a special army in Astrum for nobles who wanted to loot do something other then waiting for orders that never come.
The idea was to put people in armies based on what they wanted, so if you want to sit around and do nothing you'd have an army but you'd also have an army for you if you wanted to go out and loot.
One duke liked and supported the idea but didn't do anything with it as he didn't want to upset the government with creating an army.
The government was against it because it was afraid the realm would be left unprotected if a few active nobles would go out looting.
Some promised expeditions that never came for months.

No discussion where realm wide, no letters shared by governement members and suggestion like these wherent discussed but just ignored and eventually turned down.
Astrum has a council where they presumably discuss everything but it wasn't open nobles with actual ideas, writing actual letters.

There was nothing else going on in Astrum, no religious discussions either.
I am sorry to say but as former member of Astrum i cannot find any truth in anything your saying to promote Astrum.
It has in fact been one of the worse realms i have ever been in.
Astrum does have very good RC's and knight shares are around 200 gold most of the time.
so basically its a good realm to start in and get some gold in order join more interesting realms with a decent unit and personal wealth.
But definitely not a fun or interesting realm to play in.
It used to be different, but that doesn't matter if you are thinking about joining now.


Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Medron Pryde

That's an interesting description of the realm from someone who is no longer there.

I'm afraid we're going to have to agree to disagree.

We've recently sent an expedition west to collect taxes.  Though the Tol Goldora situation has made such an expedition impractical for the moment.

We also liberated the Holy City of Caiyun and rebuilt the First Temple there.

And now we are gearing up for more excitement.

Has it been a little quiet in the past?  Absolutely.  The rogue swarms had all of us practically hanging by our fingernails with nothing to do other than hunker down and fight monsters and undead.  Now that they are fading away and become less omnipresent, we're back into the range of actually doing stuff with other realms.  Which makes things a lot more exciting.  :)

Nosferatus

Quote from: Medron Pryde on December 11, 2018, 12:37:05 PM
That's an interesting description of the realm from someone who is no longer there.


I played in Astrum since 2016 until a few weeks ago.
But yeah i can't judge Astrum as it is in the last two weeks or so, which is why i started with:
Quoteunless Astrum has drastically changed in the last weeks none of that is true at all.

Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Medron Pryde

And as noted, I question the entire range of your description.  It is a massive exaggeration in my opinion.

Yes, Astrum did become less interesting as all we could fight was the undead and the monsters.  That happened in pretty much all of the realms out there.  Westgard is probably an exception because fighting rogues is what they were born to do.  But all of the realms that thrive on international wars and conflicts got less interesting when that was denied us by the swarms.  Yes, the realms were hemorrhaging players like you because we couldn't do anything short of wait for the next rogue swarm to plaster us.  There were entire threads on these forums devoted to asking the devs/mods to get rid of them so we could get back to having fun again.

Now that those pleas appear to have been answered, the swarms are lessening.  We have the chance to spread our wings again, and we are doing so.

And now we are looking for new players who want to join us for exactly that kind of fun.  :)

Chenier

To be fair, while I wasn't there at the founding, I think the main difference between Westgard and the rest, regarding monsters, is that we embraced our situation, rather than pity ourselves for it. I don't think that the players from AT and FEI really had a monster-killing theme in mind when they got lumped there, I think they rather just decided to go along with what they got. And that ever since, the players there have been focusing on "what can we do now, with the context we have", instead of "what could we do, some day, if X, Y, and Z weren't as they are now?".

Much of the continent has complained about not being able to do what they wanted because of the rogue invasions, but really, when the rogues waned, the only realm that really got out of its way to do something was... Westgard.

There are always a ton of opportunities, but everyone's always too busy playing it safe.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Anaris

When Westgard was founded, it was (as I recall) one of four realms set aside for refugees of the sinking, the other three being in the south of the EC where the ice receded.

If they wanted a PvP realm, they could go to Alara, Minas Nova, or Greater Xavax (as they became). If they wanted to fight monsters, they could join Westgard.

If I recall correctly, there were still several people who didn't pay attention to what they were getting into, and complained about Westgard being all PvE. I don't think they stuck around long.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Chenier

Quote from: Anaris on December 11, 2018, 08:05:45 PM
When Westgard was founded, it was (as I recall) one of four realms set aside for refugees of the sinking, the other three being in the south of the EC where the ice receded.

If they wanted a PvP realm, they could go to Alara, Minas Nova, or Greater Xavax (as they became). If they wanted to fight monsters, they could join Westgard.

If I recall correctly, there were still several people who didn't pay attention to what they were getting into, and complained about Westgard being all PvE. I don't think they stuck around long.

Thanks for the clarification.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Vita`

Quote from: Medron Pryde on December 11, 2018, 07:50:28 PM
But all of the realms that thrive on international wars and conflicts got less interesting when that was denied us by the swarms.  Yes, the realms were hemorrhaging players like you because we couldn't do anything short of wait for the next rogue swarm to plaster us.  There were entire threads on these forums devoted to asking the devs/mods to get rid of them so we could get back to having fun again.
The point is that realms were *not* thriving on international wars and conflicts before the rogues. There was no fun to go *back* to, just rosy-colored glasses memories of the past. Realms were refusing to fight each other long before rogues and the focus on density and rogues was meant to provide gradual pressure for realms to push closer to each other instead of overwhelming them with epic swarms like what happened to the western realms. However, realms refused to push closer, but insist that they must hold all their rightful regions no matter what, damn the consequences.

Nosferatus

#14
I dont think i am exaggeration at all, you on the other hand are turning a drop of water into an ocean by promoting astrum like that.
You can't say Astrum goes on regular looting expeditions if you went on one looting mission last half year or so.
It's not about the rogues nor other external factors, in fact giving arguments like those proofs the exact mindset that makes realms boring.
Who wants to sit in a realm that never takes risks?
Astrum is rigid, communicates very little realm wide and doesn't do anything to incorporate new nobles or give ambitious nobles room to take responsibilities or pursue careers.
These nobles cant even discuss things since no information gets to them(quite often because there is nothing to share) and there is no one to discuss it with.
Happens allot in BM though(maybe a majority of all realms) and it isnt easy to keep a realm dynamic, but i think we all have to do our best to make the game fun for all instead of creating a rigid hierarchical structure with a silent majority serving their masters.
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog