Author Topic: Future Direction of the Game: Unit Size and Honour  (Read 37 times)

Zakky

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With the recent changes to reduce unit size, having high honour is less of a factor.

Cost jumps once you start going over 80 men or so and starts to really hike up beyond 120.

With the game trying to enforce smaller unit sizes, wouldn't it be better to just cap the unit size to 200 while making honour do something different?

Here are some thoughts on different take on honour. (Capping unit size at 200)

1) Reduces unit cost: Could either be for hire cost or maintenance cost or both.

2) Increased efficiency on various features: Such as training(you get more stats out of training, allowing nobles with high honour to train their units quickly), civil work(loses less morale from performing or could just increase the stats that you improve by more), looting(becomes more efficient at looting), takeover (gets more % done).

3) Less class penalty on unit size: High honour significantly allows you to commend more men when being infiltrator, courtier and other classes that reduce your unit size

4) Lord with high honour keeps his region happy like having King in the region.

Shepard

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To say the truth, I am disappointed with this change, to the mobile units. Small realms need larger units to tip the balance and it is indeed nice to see large units in the battlefield even if they are not very practical. Now it would be hard to get a 10k CS army in most realms because you simply can't afford to keep large units for longtime basis. This change really hurts those on Dwilight and Belauterra.
Adriel (Caligus, EC), Astrida (Shattered Vales, BT) and Artorias (Arnor, DWI)

Zakky

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To be honest, with militias getting nerfed to the level they are, you probably don't need an army as large.

But we are only seeing more limitations. Not really seeing much to improve the gameplay. Also, the new changes really defeat the purpose of having high honour. Hopefully there are plans to address some of the issues caused by the new changes.