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Test of the archer modifications

Started by roland.walters@abbott.com, August 08, 2011, 09:00:08 PM

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roland.walters@abbott.com

It does not seem to be working as advertised in the announcement posting.  All infantry deplyed in middle rank inside a wall and dug in.  Both MI deployed in back rank.  Inconsistencencies bolded.

Roland

Battle in Eagle's Glen
No. Role Army Unit Commander Realm Unit Formation CS
1 A  Andrew's Regiment Roland Eston 30 MI line   377
2 A  Hired Mercenaries Landro Eston 25 MI line   345
3 D  EG Legionnaires (militia/guard unit) Talerium 28 Inf box   406
4 D  EG Legionnaires (militia/guard unit) Talerium 15 Inf line   229
5 D  EG Legionnaires (militia/guard unit) Talerium 12 Inf line   194

Total:
2 attackers (55 MI)
3 defenders (55 Inf)
Total combat strengths: 722 vs. 829


Begin new treaty system battle setup:

The region owner Talerium attacks Eston due to their lack of a Passage Rights treaty.

End new treaty system battle setup.

The region owner Talerium and their allies defend.
The Eston troops attack because they are at war with Talerium.

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Palisade (1).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
    1 (30-M)
2 (25-M)
         3 (28-I)
4 (15-I)
5 (12-I)
       


Andrew's Regiment (1) have no enemy in range and advance to better firing positions.
Hired Mercenaries (2) have no enemy in range and advance to better firing positions.
EG Legionnaires (5), EG Legionnaires (4) and EG Legionnaires (3) move forward to take up positions at the outer wall.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)


Turn No. 2
      1 (30-M)
2 (25-M)
     3 (28-I)
4 (15-I)
5 (12-I)
         


Hired Mercenaries (2) fire on EG Legionnaires (3), scoring 80 hits.
Andrew's Regiment (1) move closer to get better shots.Total ranged hits suffered: Attackers: 0, Defenders: 80
EG Legionnaires (4) leave the fortification, attacking the enemy.
EG Legionnaires (3) leave the fortification, attacking the enemy.
EG Legionnaires (5) leave the fortification, attacking the enemy.


EG Legionnaires (3) take 80 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 80 (0 from close combat and 80 from ranged)
Total casualties: 0 attackers, 2 defenders


Turn No. 3
      2 (25-M)
1 (30-M)
3 (26-I)
4 (15-I)
5 (12-I)
           


Hired Mercenaries (2) fire on EG Legionnaires (3), scoring 78 hits.
Andrew's Regiment (1) fire on EG Legionnaires (3), scoring 145 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 223


Close Combat (Attacker Line 1):
EG Legionnaires (4) score 192 hits on Andrew's Regiment (1).
Andrew's Regiment (1) score 37 hits on EG Legionnaires (3).
Andrew's Regiment (1) score 20 hits on EG Legionnaires (4).
Andrew's Regiment (1) score 18 hits on EG Legionnaires (5).
EG Legionnaires (3) score 353 hits on Andrew's Regiment (1).
EG Legionnaires (5) score 149 hits on Andrew's Regiment (1).
Total close combat hits suffered: Attackers: 694, Defenders: 75

EG Legionnaires (4) take 20 hits in close combat. No casualties.
Andrew's Regiment (1) take 694 hits in close combat, which cause 21 casualties.
EG Legionnaires (3) take 260 hits (37 in close combat, 223 from archer fire), which cause 5 casualties.
EG Legionnaires (5) take 18 hits in close combat. No casualties.
Total hits suffered: Attackers: 694 (694 from close combat and 0 from ranged), Defenders: 298 (75 from close combat and 223 from ranged)
Total casualties: 21 attackers, 5 defenders


Turn No. 4
      2 (25-M)
1 (9-M)
3 (21-I)
4 (15-I)
5 (12-I)
             


Hired Mercenaries (2) have no viable target and wait for one to appear.EG Legionnaires (4) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
Hired Mercenaries (2) score 135 hits on EG Legionnaires (4).
EG Legionnaires (4) score 211 hits on Hired Mercenaries (2).
Total close combat hits suffered: Attackers: 211, Defenders: 135

Close Combat (Attacker Line 1):
EG Legionnaires (5) score 128 hits on Andrew's Regiment (1).
EG Legionnaires (3) score 251 hits on Andrew's Regiment (1).
Andrew's Regiment (1) score 49 hits on EG Legionnaires (3).
Andrew's Regiment (1) score 34 hits on EG Legionnaires (5).
Total close combat hits suffered: Attackers: 379, Defenders: 83

EG Legionnaires (5) take 34 hits in close combat, which cause 1 casualties.
Hired Mercenaries (2) take 211 hits in close combat, which cause 6 casualties.
EG Legionnaires (3) take 49 hits in close combat, which cause 1 casualties.
Andrew's Regiment (1) take 379 hits in close combat, which cause 9 casualties, wiping the unit out.
Roland Darlor Lawrence, Count of Saradic has been wounded by EG Legionnaires (3).
EG Legionnaires (4) take 135 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 590 (590 from close combat and 0 from ranged), Defenders: 218 (218 from close combat and 0 from ranged)
Total casualties: 15 attackers, 5 defenders


Turn No. 5
      2 (19-M)
3 (20-I)
5 (11-I)
             


Hired Mercenaries (2) fire on EG Legionnaires (3), scoring 99 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 99


Close Combat (Attacker Line 2):
EG Legionnaires (5) score 124 hits on Hired Mercenaries (2).
EG Legionnaires (3) score 213 hits on Hired Mercenaries (2).
Hired Mercenaries (2) score 51 hits on EG Legionnaires (3).
Hired Mercenaries (2) score 29 hits on EG Legionnaires (5).
Total close combat hits suffered: Attackers: 337, Defenders: 80

EG Legionnaires (5) take 29 hits in close combat, which cause 1 casualties.
EG Legionnaires (3) take 150 hits (51 in close combat, 99 from archer fire), which cause 3 casualties.
Hired Mercenaries (2) take 337 hits in close combat, which cause 10 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 337 (337 from close combat and 0 from ranged), Defenders: 179 (80 from close combat and 99 from ranged)
Total casualties: 11 attackers, 4 defenders


Defender Victory!


Bedwyr

The archer changes have not been sent to stable yet, and Atamara is one of the stable islands.  If you see this happening on a testing island, please report it at once, however.
"You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here!"