Author Topic: WAR  (Read 142345 times)

Stue (DC)

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Re: WAR
« Reply #105: August 11, 2011, 10:52:02 PM »
If disorderly, unstable Bara'Khur could survive the assaults of four realms when all her allies were largely twiddling their thumbs and pursuing their own conflicts/agendas in the pre-Invasion war, I thoroughly expect Fronen to give a decent account of herself now. Nothoi especially won't be nearly as fearsome as she first appears. Those mountains are hell to wage a war through, believe me.

this is quite different war, unfortunately at cost of gameplay quality.

bara'khurian hardships, no matter how frustrating in-game they sometimes were, that was mostly thrilling in-game experience, as most of rulers followed their IC storylines, so they could be talked with even if being hard enemies, and ic argumentation could lead to decisions with sensible influence on game.

currently it really looks as trivial gangbang agreement with no or little care for any storyline, and some rulers seems to not be playing this game at all over what is necessary to not be auto-removed.

thalmarkin is particularly absurd place, once it was known after strong and notable characters, and their current leadership look as marionettes, where you can see hand who run marionette better than her own shape.

signing long-prepared peace declaration and than changing stance radically within about two weeks really does not have any flavor.

sint openly admitted that they joined war as they have nothing else to do. besides the fact that og took them half of territory, and they always wanted to expand their faith, their will send their priests to long distance, and they will send their army to long distance just to have super-safe gangbang war instead of ic-justified war with more than enough reasoning to begin.

what further diplomacy could be expected in that respect?

military issues not to mention. more and more continents are coming into situation where wars like 150 players vs. 40 players are "normal" (though short-lasting) while they are often unplayable.

in previous Bt war, each and every realm had its traditions and loyalties, rulers had their personalities, and it was matter of many months of diplomatic, and sometimes combined diplomatic and military efforts to affect that loyalties, now that changes can happen within few days, without any effort to develop good ic justifications.