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BM General Discussion / Adventurers and their Realm
« on: August 10, 2011, 07:22:51 PM »
Just thought of something: I'm suddenly very glad my adventurer belongs to a large realm.
I've learnt after a while that if you plan on keeping your adventurer it's best to never leave your realm's regions. Or more precisely, never be in the same region as a noble from another realm.
The reason is that while new nobles from your own realm may beat you up at their whim (and it's happened to one of my adventurers) at least your realm's Judge knows that you're useful, and likely also knows why it's a bad idea to do so (namely because when attacked adventurers may lose items they were repairing for other nobles). So you won't get executed, and it's not uncommon to get out of jail immediately (assuming you were just attacked on a noble's whim and not for mouthing off).
On the other hand, the Judge of a neighboring realm (whom your own realm might very well be at war with) also understands how useful adventurers are, and doesn't hesitate to execute them (in order to deprive the opposing realm of a useful tool).
This isn't theoretical... I lost my first adventurer to the hangman's noose of a neighboring realm. I didn't even leave my own realm, but I was arrested by a noble of the other realm that was invading. Likewise, in another realm that I have a noble character in our Judge has executed foreign adventurers. But they never killed "local" adventurers, always releasing them.
Don't get me wrong, I have known at least one adventurer that was a "foreigner", so I know people who don't mind moving beyond their starting realm. But it adds to your risk for no significant gain.
As I said, this doesn't impact me: my current adventurer belongs to a large realm. So I have lots of room to move around in, and I talk to several other "local" adventurers (though my current advy has never spoken with a "foreign" adventurer). But in smaller realms they might feel like they can't move around as much, and they will also have less chance to speak with other adventurers, in order to "geolocate" sages.
Here's a suggestion: remove the nationality of an adventurer. We're talking about adventurers after all, who can move at will wherever they want, and they have no reason to be beholden or show loyalty to their original realm.
Alternatively: allow an adventurer to change nationality, much like nobles can.
I've learnt after a while that if you plan on keeping your adventurer it's best to never leave your realm's regions. Or more precisely, never be in the same region as a noble from another realm.
The reason is that while new nobles from your own realm may beat you up at their whim (and it's happened to one of my adventurers) at least your realm's Judge knows that you're useful, and likely also knows why it's a bad idea to do so (namely because when attacked adventurers may lose items they were repairing for other nobles). So you won't get executed, and it's not uncommon to get out of jail immediately (assuming you were just attacked on a noble's whim and not for mouthing off).
On the other hand, the Judge of a neighboring realm (whom your own realm might very well be at war with) also understands how useful adventurers are, and doesn't hesitate to execute them (in order to deprive the opposing realm of a useful tool).
This isn't theoretical... I lost my first adventurer to the hangman's noose of a neighboring realm. I didn't even leave my own realm, but I was arrested by a noble of the other realm that was invading. Likewise, in another realm that I have a noble character in our Judge has executed foreign adventurers. But they never killed "local" adventurers, always releasing them.
Don't get me wrong, I have known at least one adventurer that was a "foreigner", so I know people who don't mind moving beyond their starting realm. But it adds to your risk for no significant gain.
As I said, this doesn't impact me: my current adventurer belongs to a large realm. So I have lots of room to move around in, and I talk to several other "local" adventurers (though my current advy has never spoken with a "foreign" adventurer). But in smaller realms they might feel like they can't move around as much, and they will also have less chance to speak with other adventurers, in order to "geolocate" sages.
Here's a suggestion: remove the nationality of an adventurer. We're talking about adventurers after all, who can move at will wherever they want, and they have no reason to be beholden or show loyalty to their original realm.
Alternatively: allow an adventurer to change nationality, much like nobles can.