Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Heq

Pages: 1 2 3 [4] 5 6 ... 14
46
Development / Re: Infiltrators
« on: November 21, 2011, 06:47:54 AM »
Sort of Infiltrators as Che?

I can kinda get behind that, though I don't know of too many historical examplars I suppose no-one checks the motivations of raubitters.

47
Far East Island / Re: Rebellion in Arcachon
« on: November 21, 2011, 06:43:55 AM »
Yeah, the big driver is the fact that there's a lot of OW nobles who spend a -lot- of time slagging Anatole, with the influx of Cathayian nobles, that's where I see the pressure building.

Anyway, Arcaea has to get things settled up before it can go through it's crysallis, and that means deciding on if any peace treaty it gets (if it can't conquer) with Arcachon is worth spit (it's probably not), so it's a long, slogging T.O. still to come.

48
Far East Island / Re: Rebellion in Arcachon
« on: November 21, 2011, 04:43:04 AM »
It better not happen soon, Ciann needs to take over help train up the Toupelleon military.

GA was just...a facepalm really, diplomatically and militarily.  It's not really any wonder why Arcachon and Arcaea chose to fight that war the way they did.  When Selene refuses to step down and treat Toupelleon as the great and mighty empire I suspect OW risks annexation and that may force Arcaea's hand.

That's assuming Kindara doesn't get on the horn and start stomping the south while the stomping is good.

49
Far East Island / Re: Rebellion in Arcachon
« on: November 21, 2011, 04:32:45 AM »
Well, once Toupelleon declares war on Arcaea we'll get a chance to see how Arcachonian tactics translate to the mainland.

50
Feature Requests / Re: Crusade
« on: November 20, 2011, 09:25:25 PM »
Kindling.

51
Far East Island / Re: Rebellion in Arcachon
« on: November 20, 2011, 09:25:03 PM »
Or you could pin people in place.  A small group can draw much larger groups merely by threatening areas, because blobbers want to dominate battlefields.  As long as you're okay with losing some people on occassion, multiple fronts can allow for a hell-for leather opening.

Sure, you'll lose all the troops that rush the gap, but who cares (if you're Arcaea)?

During that time thier clock is running and your clock isn't, though Clocks only run if you think of armies as blobs rather then cycling groups.  Anyway, I just know how it would likely run from the Arcachon end with the players reverse, but I will point out you can't object with both "Bah, we need better marhsals" and "We have thought of every tactic you lot of thought of, because we have awesome marshals."

52
Far East Island / Re: Rebellion in Arcachon
« on: November 20, 2011, 08:32:02 AM »
De-Legro,  Not so much really.  If you do things efficiently you usually need a -lot- less nobles.  You're right if people are going to "Blob of Doom" their way around, but why do that when you can drive people bannanas and leave the ole blobbers sitting and starving.

Tactics get people to care too, because they stop being just another foot soldier and have missions and goals.  I mean, yes, you need a couple fo good marshals, but otherwise it's a self-feeding system.

53
Feature Requests / Re: Paid curtier work
« on: November 19, 2011, 10:19:00 PM »
4) Fulfill religious obligations

54
Far East Island / Re: Rebellion in Arcachon
« on: November 19, 2011, 09:53:19 PM »
If there is one thing history proves it's that conquering Arcachon is really, really hard.  Okay, it's not actually that hard if you really think about it, but IC I think only Ciann has figured out how to pull it off and she's not telling.  Not yet anyway.

55
Feature Requests / Re: Crusade
« on: November 16, 2011, 08:34:35 PM »
Battlemaster is all about the big themes and politics and wars in the middle ages (I believed someone called it MediPunk), one of the standard tropes is the firebrand preacher who declares a state ally evil incarnate.

So far as I see it the priest game should be a balance, one can either gain power by converting nobles or by converting a -lot- of peasants.  Both should be weapons of middling power, because through most of the middle ages the Church was an effective check on the powers of even the Emporer, whereas in BM one can just hand wave and say "Meh" if the religion followed by 95% of your peasantry excommunicates your realm.

56
BM General Discussion / Re: How to attract nobles to your realm?
« on: November 16, 2011, 08:55:53 AM »
Never!

57
Feature Requests / Re: Crusade
« on: November 16, 2011, 08:53:19 AM »
My thinking is that it allows for non-rulers to have an item to press for conflict.  One of the main depressors of conflict tends to be that rulers have the most to lose by war, but if High-ranking priests in a dominant (say 50% of the pop+) religion can declare an opposing state the target of a crusade, and there is then a penalty for not being at war, but a small benefit for being at war, it can really push sedentary rulers into action.

It also gives the powerful priests a lever over public policy.

58
Feature Requests / Re: Crusade
« on: November 15, 2011, 06:47:03 AM »
This idea is phenominally awesome, especially as it rewards religious friction.  It also encourages people to join religions, as there are benefits as well as costs and those who want to become the most honourable or prestigeous will naturally find themselves gravitating towards crusades.

It could be paired up with a penalty for peace if a crusade ends before X days (say 90), so that once the ball gets rolling everybody starts getting into rumbles.

59
Development / Re: Feature Cut: Takeovers
« on: November 07, 2011, 01:57:59 AM »
I really like it, as it can add flavour to realms and lords.  There becomes a real RP launching point in the difference between the "Dread Lords" and the more traditional nobles around them.

60
BM General Discussion / Re: If all the continents merged?
« on: October 25, 2011, 08:03:08 AM »
Indirik, that's kinda my point.  Adgharianism and Blood Star worship are profoundly alien to each other and oddly enough it's common ground which tends to cause dissent.  After all if Tark wasn't Sartan who would give a damn?

The idea of a triumverate religion set-up (each faith has three profoundly different ecclesiatical orders) means that at least in theory each position would have someone else to communicate directly with who they likely have a more similar viewpoint to then even members of their own faith.  I only know a couple of the continents and though the characters are completely independent if the overlap between say, Ciann and Allison (each of whom fulfills eerily similar roles within their faith) is the same as between the other branches of SA and Adgharianism it would just make a natural match IMO.

Outer Tilog would probably drop below Rio and Sint the moment the stories of the last invasion started flying around.  Outer Tilog is evil and kinda crude, but they didn't betray mankind to daimons or monsters (actually, if they were really on the up and up with investigation they'd burn Nothoi first and Sint second).

Pages: 1 2 3 [4] 5 6 ... 14