BattleMaster Community

BattleMaster => Locals => Colonies => Topic started by: Noble family on March 03, 2011, 07:56:00 AM

Title: Best kept secret in BM?
Post by: Noble family on March 03, 2011, 07:56:00 AM
Yep, it is the colonies.  Been nothing but fun and intrigue for many years now!
Title: Re: Best kept secret in BM?
Post by: egamma on March 03, 2011, 07:34:15 PM
Quite true--there has been a war on the continent since 2007, so it's not a place to sit idly by.
Title: Re: Best kept secret in BM?
Post by: Indirik on March 03, 2011, 07:55:54 PM
Yeah, but with one turn per day, that's like any other realm having a war running since 2009.  :P
Title: Re: Best kept secret in BM?
Post by: Sacha on March 05, 2011, 04:00:21 AM
Zing!
Title: Re: Best kept secret in BM?
Post by: egamma on March 05, 2011, 05:02:40 AM
Do any of the other continents have a war running since 2009? I know that Atamara and Dwilight don't.
Title: Re: Best kept secret in BM?
Post by: De-Legro on March 05, 2011, 10:43:37 PM
Fontan/SOA vs Sirion has been running for a LONG time, not quite sure if from 2009
Title: Re: Best kept secret in BM?
Post by: wraith on March 06, 2011, 02:23:32 AM
I love the colonies.

Yes, it's slow but that just makes it a bit more realistic IMHO*

There are two types of characters/players in the colonies..
1) The patient, intelligent and reserved who play the game like a 18th century game of chess by mail between kings.
2) The reprobates, troublemakers, assasins, rebels, misfits, duellists and schemers sent to the colonies as punishment.

This demographic often leads to trouble and fun.

* there is no such thing as an HO.
Title: Re: Best kept secret in BM?
Post by: Chenier on March 06, 2011, 06:38:30 AM
Do any of the other continents have a war running since 2009? I know that Atamara and Dwilight don't.

Beluaterra? The invasions are total cockblocks for that, but the wars never take all that long to resume after the rebuilding starts. And it's not as if you sit idle during most parts of the invasions.

As for the Colonies, I really tried. I really, really did. Though half the turn change with travel times twice as long really were a turnoff, I just found the rest of it all, the wars and the RP, to be rather overrated.
Title: Re: Best kept secret in BM?
Post by: egamma on March 06, 2011, 03:08:51 PM
The colonies aren't designated a heavy RP area. If that's what you want, then you really, REALLY, need to go to Outer Tilog. I love to hate them, my character plots to destroy them, and yet as a player, I would hate to see them go.

And you're right about the wars--it's not like there's a battle every week. Once a month is more like it, if you're lucky.

The main problem in the Colonies is that the Lukon-Oriolton alliance ensures that whatever side of a war those two powerful realms are on, is the winning side of the war. If they would attack each other...the world would become a much more interesting place.
Title: Re: Best kept secret in BM?
Post by: Chenier on March 06, 2011, 07:25:46 PM
The colonies aren't designated a heavy RP area. If that's what you want, then you really, REALLY, need to go to Outer Tilog. I love to hate them, my character plots to destroy them, and yet as a player, I would hate to see them go.

I stand by what I said. Indeed, I'd even add that Outer Tilog is the most overrated realm of the game.
Title: Re: Best kept secret in BM?
Post by: Peri on March 06, 2011, 07:37:50 PM
Fontan/SOA vs Sirion has been running for a LONG time, not quite sure if from 2009

The war started around autumn 2007, and it's still ongoing.
Title: Re: Best kept secret in BM?
Post by: Shenron on March 07, 2011, 09:04:18 AM
I stand by what I said. Indeed, I'd even add that Outer Tilog is the most overrated realm of the game.

Dominic is right. Outer Tilog is not really an RP realm... just a place to joke around. If I were planning to join a seriously evil realm, I would want much deeper RP than what goes in Outer Tilog. I do apologize to any OT player I may have offended, but it is just a bit of fun. Not what I'd call an RP hotspot.

Which by the way I am planning to create an evil realm on Dwilight, a truly repressed realm.... yum..  ;)
Title: Re: Best kept secret in BM?
Post by: Revan on March 07, 2011, 11:53:46 AM
The Colonies were immense in 05/06. Back when all of BattleMaster was more of a wellspring of RP and activity. I really enjoyed all the skulduggery of Giblot and watching Anomalous confound all Alowca's enemies. Colonies was my favourite continent for a long time, despite the single turns. Not sure it's the same atmosphere now, but I'm hardly a wellspring of RP and activity myself these days so who am I to judge? >.<
Title: Re: Best kept secret in BM?
Post by: Chenier on March 07, 2011, 04:52:00 PM
Dominic is right. Outer Tilog is not really an RP realm... just a place to joke around. If I were planning to join a seriously evil realm, I would want much deeper RP than what goes in Outer Tilog. I do apologize to any OT player I may have offended, but it is just a bit of fun. Not what I'd call an RP hotspot.

Which by the way I am planning to create an evil realm on Dwilight, a truly repressed realm.... yum..  ;)

Precisely. They do "evil" things for the laughs... In a way akin to trolls on the internet do things for the "lulz". I have no doubt at all it used to be glorious, in the early days, but my multiple experiences with it revealed to me a rather stale realm where nobody takes anything seriously, and where every "RP" is nothing but a series of absurdities.

Personally, that's the result I've seen in everyone professing themselves to be "evil". Though I personally find the concept of "good" and "evil" to be rather silly, evil just won't consider itself evil. Evil is the marginal. They are the ones who consider themselves to be pure, and everyone else is be inferior to them and that it is therefore alright to do whatever they want to them. The only kind of evil people who can work together are those with strong (if twisted) codes of ethics and morals, allowing them to bind themselves together in order to complete common aspirations. The result is then basically like every other realm.
Title: Re: Best kept secret in BM?
Post by: Valast on March 07, 2011, 05:40:01 PM
Colonies are wonderful...  A completely different concept then the other islands.  The long travel times and slow turns just mean you have to adjust your play style and thinking from what you may do in other realms.

And while the RP may not be very heavy, I feel that the character development can be very strong.  I have had characters from the colonies that have gone on to do big things on other islands while staying true to how they were developed.

Great place
Title: Re: Best kept secret in BM?
Post by: Anaris on March 08, 2011, 05:07:51 PM
Precisely. They do "evil" things for the laughs... In a way akin to trolls on the internet do things for the "lulz". I have no doubt at all it used to be glorious, in the early days, but my multiple experiences with it revealed to me a rather stale realm where nobody takes anything seriously, and where every "RP" is nothing but a series of absurdities.

Personally, that's the result I've seen in everyone professing themselves to be "evil". Though I personally find the concept of "good" and "evil" to be rather silly, evil just won't consider itself evil. Evil is the marginal. They are the ones who consider themselves to be pure, and everyone else is be inferior to them and that it is therefore alright to do whatever they want to them. The only kind of evil people who can work together are those with strong (if twisted) codes of ethics and morals, allowing them to bind themselves together in order to complete common aspirations. The result is then basically like every other realm.

Outer Tilog has changed a great deal from its early days.  At one time, it was a place where evil was daily bread.  Things were often amusing from an OOC perspective, due to RL references and such, but overall, it was played as an actually evil realm.

Since around the time of EricSP's rather spectacular self-destruction, it has turned into more of a "backwards land," or at least that's what it was like when I was last there.  Rather than "evil is what we do," it's more "bad is good," with "bad" not just meaning "evil" but also "incompetent."
Title: Re: Best kept secret in BM?
Post by: Noble family on March 09, 2011, 05:00:54 AM
One of the things that I enjoy most about the colonies is that there are a few realms that are very actively looking to bring everyone into the fun and 'important' positions which constantly changes the alliances and leads to a lot of change over in the scheming that goes on.  Quite fun to be sure.
Title: Re: Best kept secret in BM?
Post by: egamma on March 09, 2011, 06:46:55 AM
One of the things that I enjoy most about the colonies is that there are a few realms that are very actively looking to bring everyone into the fun and 'important' positions which constantly changes the alliances and leads to a lot of change over in the scheming that goes on.  Quite fun to be sure.

As Chancellor of Giblot, I like to think that I do this--you'd have to ask the nobles how well I succeed, of course. I tend to give older players lordships, but I've appointed some newer players as Ambassadors, and given them meaningful work. Also appointed newer players to General/Marshal positions.
Title: Re: Best kept secret in BM?
Post by: songqu88@gmail.com on March 09, 2011, 09:47:07 PM
During my time in Lukon there wasn't exactly much action. Well, there was the part about annihilating Wetham, but other than that, nothing spectacular. One turn a day doesn't really fit my tastes I guess. I can see how it would work for some people who might have busy schedules though.
Title: Re: Best kept secret in BM?
Post by: Gloria on March 09, 2011, 10:05:05 PM
Dominic is right. Outer Tilog is not really an RP realm... just a place to joke around. If I were planning to join a seriously evil realm, I would want much deeper RP than what goes in Outer Tilog. I do apologize to any OT player I may have offended, but it is just a bit of fun. Not what I'd call an RP hotspot.

Which by the way I am planning to create an evil realm on Dwilight, a truly repressed realm.... yum..  ;)


Well, Outer Tilog is the place that sparked my creativity.  I had to find ways to roleplay someone who could not read or write letters, as literacy is forbidden.  I roleplayed this seriously.  The result was a character that was lots and lots of fun to play, specially when I took it to Beluaterra, to Riombara.  The result was a reflection on how the self-righteousness of Riombarans was actually more evil than Outer Tilogian naiveté.   I think I became a better roleplayer for having been there.

*sniff*

I miss Danira.  Damn Phoebe Anaris. 
Title: Re: Best kept secret in BM?
Post by: Jeckyl on March 15, 2011, 12:25:13 PM
I love the colonies.

Yes, it's slow but that just makes it a bit more realistic IMHO*

There are two types of characters/players in the colonies..
1) The patient, intelligent and reserved who play the game like a 18th century game of chess by mail between kings.
2) The reprobates, troublemakers, assasins, rebels, misfits, duellists and schemers sent to the colonies as punishment.

This demographic often leads to trouble and fun.

* there is no such thing as an HO.

Very true. Until recently I was the Banker of Oritolon, and all I did with him was create conspiracies and cover his ass. He was part of a plot to create total anarchy across the continent (which sadly failed), was very patient with his goals, rarely took drastic action, used rebellions for personal gain, and tired to hire an assassin to take out the Duke of Oritolon, as well as place a 500 gold bounty on a realm mate.

I miss that character....
Title: Re: Best kept secret in BM?
Post by: STiAle on October 07, 2011, 06:20:45 AM
I love the colonies.

Yes, it's slow but that just makes it a bit more realistic IMHO*

There are two types of characters/players in the colonies..
1) The patient, intelligent and reserved who play the game like a 18th century game of chess by mail between kings.
2) The reprobates, troublemakers, assasins, rebels, misfits, duellists and schemers sent to the colonies as punishment.

This demographic often leads to trouble and fun.

* there is no such thing as an HO.

Indeed,
Where else can you spend a 20+ hours polishing your latest dastardly scheme before springing in upon the others. Of course, most of my realm mates would figure out what I was after fairly quickly and put their own poison into the mix. Glorious fun!
Title: Re: Best kept secret in BM?
Post by: Ketchum on October 19, 2011, 08:56:18 AM
@Jeckyl, your Doctor character is really infamous in Oritolon. I think they may have forgotten about your stealing massive gold, which is only known by Oritolon nobles themselves. It is best kept secret eh?
Title: Re: Best kept secret in BM?
Post by: egamma on October 19, 2011, 08:44:43 PM
@Jeckyl, your Doctor character is really infamous in Oritolon. I think they may have forgotten about your stealing massive gold, which is only known by Oritolon nobles themselves. It is best kept secret eh?

That's not a secret, I think everyone knows about that.
Title: Re: Best kept secret in BM?
Post by: Ketchum on October 20, 2011, 04:04:03 AM
@Jeckyl, ban on sight eh? That is awfully shocking. You need make a good deal with the Devil type characters if you need to have a place to stay in Colonies then. Your conspiracy is too obvious with too much information leakage; i.e. the member you recruit to join the so-called secret organization ended up betraying you. Anyway that is past, your character family members ban on sight is just a threat unless some Judge really do it  :P Dont worry if your character family member end up in my character hand, we may be hostile to you for awhile, but then forgotten about it  ::)

@egamma, everyone know eh? That is good, it helps keep the suspense. Sometime it is hard to differentiate between become a good guy and a bad guy role. Bad guy has 2 more categories, in Jeckyl character Doctor case, he is almost too obvious for everyone to notice who he is. At least we do not know what he really up to, until the last minute he absconded with most of the tax gold. The other bad guy category is the hidden one, presumably some spy of highest covert tactic and skilled sweet speaker. This type is very hard to detect, thus the best kept secret may go to this type  ;D
Title: Re: Best kept secret in BM?
Post by: Valast on October 22, 2011, 12:58:59 AM
I remember the gold taking... one of the many Oritolon excuses for not going with Lukon to kill things.
Title: Re: Best kept secret in BM?
Post by: Beldragos on October 22, 2011, 09:53:47 AM
Too much chaos back home to come hunting with us I guess. 

That was sad, they missed out on some good slaughter.
Title: Re: Best kept secret in BM?
Post by: egamma on October 22, 2011, 04:26:11 PM
I remember the gold taking... one of the many Oritolon excuses for not going with Lukon to kill things.

Yes, they tried to convince Giblot (me) that I needed to give them 2000 gold, as if they wouldn't turn around and use that gold to build an army to come attack. Ha!
Title: Re: Best kept secret in BM?
Post by: Ketchum on October 24, 2011, 04:11:50 AM
I remember the gold taking... one of the many Oritolon excuses for not going with Lukon to kill things.
Haha, if Oritolon(me) really come with Lukon to kill things, then we going rule the whole Colonies island. Best to keep some realms alive for entertainment purpose eh?  :P

Too much chaos back home to come hunting with us I guess. 

That was sad, they missed out on some good slaughter.
Aw.... I missed out on the fun. Oh, by the way, Dictator of Assassins, Aramon Abjur, died in a duel today. He got killed trying to duel with one rogue infiltrator who attacked Oritolon previously. Let hope this spice thing up 8)

Yes, they tried to convince Giblot (me) that I needed to give them 2000 gold, as if they wouldn't turn around and use that gold to build an army to come attack. Ha!
Hahaha, yeah. You are from Giblot, the one who dare to stand against the wrath of the big brother of Colonies; Lukon. Shhh... The 2000 gold demand is suggested by some character named Khain, he is a good strategist player  :-X
Title: Re: Best kept secret in BM?
Post by: Kai on October 24, 2011, 09:25:10 AM
oritolon is a joke now its filled by wankers who think they are sun tzu or something
Title: Re: Best kept secret in BM?
Post by: Revan on October 24, 2011, 04:58:17 PM
oritolon is a joke now its filled by wankers who think they are sun tzu or something

Actrial?!
Title: Re: Best kept secret in BM?
Post by: Valast on October 25, 2011, 12:22:40 AM
Haha, if Oritolon(me) really come with Lukon to kill things, then we going rule the whole Colonies island. Best to keep some realms alive for entertainment purpose eh?  :P

I dont know.  I try not to play that way.  I play my characters...not the situation.  If one wants the  world I wont stop him from trying.

Quote
The 2000 gold demand is suggested by some character named Khain, he is a good strategist player  :-X

he was asking Lukon for gold also... and it came across as tho he was putting Oritolon for hire.  Not a big deal really, but to Val it was.  That almost caused a very large war.
Title: Re: Best kept secret in BM?
Post by: von_neumann on October 25, 2011, 04:00:57 AM
The Colonies kinda suck in general.  Lukon wouldn't be so bad if they would actually roleplay when they attacked.  They just come and go, silently slaughtering.  A few in OT will roleplay a bit, but not as many anymore. 
Title: Re: Best kept secret in BM?
Post by: Ketchum on October 25, 2011, 04:28:09 AM
Revan, he is Actrial alright. Nobody has more sarcastic tone in Oritolon than he is, haha  ;D

Yes, we try play our characters than situation itself.

I do receive news that Lukon fear if Oritolon hold 3 cities(the time before Minas Thalion creation); Oritolon city, Alebad city, Alowca city. Somebody even go so far as to mention that Gods will lightning bolt those who hold half the Colonies island lands. Haha...  :D In truth, Oritolon facing strain to hold the 3 cities, The Realm Control and Morale and Independence streak of the peasants, those unlearned peasants who dare to cause instability to the lords and dukes. Is this the best kept secret in BM?  8)
Title: Re: Best kept secret in BM?
Post by: egamma on October 25, 2011, 04:44:21 AM
The Colonies kinda suck in general.  Lukon wouldn't be so bad if they would actually roleplay when they attacked.  They just come and go, silently slaughtering.  A few in OT will roleplay a bit, but not as many anymore.

I think most are older players, like myself, with kids and little free time. Roleplaying takes time.
Title: Re: Best kept secret in BM?
Post by: Valast on October 25, 2011, 05:29:37 PM
They colonies are different.

Yes there could be more RP... but many like my self have had to deal with people doing RP that was long and boring and just not what we were interested in reading... so I dont do it that way.

Instead I live my character.  I treat it more like an exercise in acting.

My advice to you, is the next time you are at war with Lukon (who you must remember is full of old men and women who have killed for ever and are immune to the suffering) offer them ale... ask them to help you burn your dead so that they do not come back as undead... and ask them for a story.
Title: Re: Best kept secret in BM?
Post by: von_neumann on October 25, 2011, 07:01:19 PM
I think most are older players, like myself, with kids and little free time. Roleplaying takes time.

A roleplay doesn't need to be a long drawn out affair.  Even a simple "Argh!, Shiver me timbers!" would be worlds beyond anything I've seen from Lukon.
Title: Re: Best kept secret in BM?
Post by: Valast on October 25, 2011, 10:36:26 PM
I see that sort of thing all the time in Lukon.  Well... as much as anywhere on any island.

Are you in Lukon?  Sounds like you are a little bitter about something. *shrug*
Title: Re: Best kept secret in BM?
Post by: egamma on October 26, 2011, 05:37:00 AM
A roleplay doesn't need to be a long drawn out affair.  Even a simple "Argh!, Shiver me timbers!" would be worlds beyond anything I've seen from Lukon.

Red/Black Beard Pirates doesn't say that? That's a shame!
Title: Re: Best kept secret in BM?
Post by: Valast on October 26, 2011, 05:52:13 AM
lol they say it all the time.

Letter from Red Beard Pirates   (8 days, 3 hours ago)
Message sent to everyone in your realm (26 recipients)
Ransom Money (18 hours, 39 minutes ago)
The family of Dropo bought his freedom for 42 gold, twice the ransom you had set. Your dungeon wardens convert the ransom into bonds and send it to you.

Harhar, twice in one week. I'm making a living offa this guy.
And I only took 50 to the beach, suspecting it would be all
play and no work anyway. So light payday for me. I'm rich y'all.
har

Red Beard Pirates
Arch Priest of Lukon

Difficult to read that without it sounding like a scurvy dog arrr....
Title: Re: Best kept secret in BM?
Post by: von_neumann on October 26, 2011, 09:56:33 PM
I suppose I am a touch bitter, the Colonies were once very fun and wide open, far and away my favorite isle.  Perhaps it is I, not the island that has changed.  I'm glad there are roleplays about in Lukon.  Were there any RPs or other interesting player interactions in that big battle Irdalni yesterday?
Title: Re: Best kept secret in BM?
Post by: Valast on October 26, 2011, 10:13:26 PM
Not much between MT and Orit.  Little bit and the chance for more but not much.

You are right tho the island has changed.  It does need a boost of energy from somewhere.  The colonies were always smaller then the other realms...less action...and as the game has fewer players so does the colonies...in direct proportion.

It could be that Lukon and Orit take over the entire island, or it could be that something happens and we all enjoy a fresh start.  Or even something greater.... oooor perhaps all the old farts in Lukon will die and it will crumble to dust (I do mean old! hah! I imagin these ol rusty boned long grey bearded fools ridding about yelling to war!!! and thats just the women.)
Title: Re: Best kept secret in BM?
Post by: Ketchum on October 27, 2011, 03:40:41 AM
Lol, nobody bother much about RolePlay Irdalni big battle yesterday. MT didnt even yell "Oritolon nobles lost their humanity self by siding with the undead to win the battle"  :P

Not much RolePlay in Ori either, except by that good new Lord of Iglavik, Orlen. I posted his RP in my character Battlemaster Wikipedia somewhere for the record. Pity MT plan to assassinate the good RolePlay characters. So that's how all good RolePlay characters die out, a dying breed  ;D

From the whole posts by Von_neumann so far, I can guess you are from Outer Tilog. Your passion is indescribable  ;)
Title: Re: Best kept secret in BM?
Post by: Pirates on January 19, 2012, 02:15:45 AM
A few random notes in passing (my passing away, that is, har)

I've played most of the islands. The Colonies is hands down, by far, the best.
Now that the travel times have been halved, it is even better. Best people. Best cultures
(as in distinct and unique, where I found pure homogenization everywhere else, all like the other.)

This board was like a walk down memory lane.  So many great and interesting characters
have roamed the Colonies through the years.  I'll add a couple that I didn't see mentioned,
The Mighty Wolfgang and the Noble Margrave. Both enemies, both men of character and honor.

There is plenty of RP. It's just not the fake, idiotic, pretentious, pretend RP of other places.
It's the real deal. Real people saying real things about the in game activities they are engaged in.
But yes, it is true that we have killed so many for so long, that it really is just business to us and
we do not really put the effort into making the passing of our enemies as special as they deserve it
to be. I am completely serious about that. It is lazy and disrespectful, and, if I had it to do over again,
I would try harder to let the corpses on the end of my sword know how very much I appreciated them
being there for me. har  On the other hand, I do not think you will find anyone saying we ever said anything
disrespectful to or about them, neither are we braggarts and buffoons, drunken with self affection.

OT is my favorite realm.  Don't get me wrong. My heart belongs to Lukon, but OT is just the most fun.
There is just nothing you can say to them that puts them off in the slightest and they will always say something
spunky and crazy and in your face and funny as hell, no matter what the odds or potential outcomes.

I like it that the Assassins are allowed to exist and operate pretty much unfettered by the other realms.
Lately, they have been acting more like a normal, land grabbing, out in the open warring, Colony kingdom.
But the idea that all the realms (well, save Wetham maybe) accepted them as an interesting part of life,
said a lot about the unique politics of the Colonies.

I wish they would open that little island (Linden Stones) as a two region realm with a boat or bridge to mainland.
I wish you could go to the Anrak area and find monsters and stuff to fight.
I wish wars were easier to fight and harder to win.  And there was a more complicated battle system for city attacks.
And that rogue regions quickly healed themselves and returned to the nearest fold.  This going around starving out
entire realms without fighting a single battle is just hella, mega lame. No rural area that has enjoyed trade and goods
and markets and the culture of their urban neighbors, is likely to willing slip back into primitive subsistence.

I don't know if it is a secret, and I do not want the "Forsooth Fair Lady..." crowd to even think about it, but again,
the Colonies are the best. A TL can make a mark there and not be lost in the crowd and ignored by the cliques.