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Community => Other Games => Topic started by: Tom on November 10, 2011, 11:37:00 PM

Title: Skyrim
Post by: Tom on November 10, 2011, 11:37:00 PM
If anyone is looking for me... that's where you're going to find me. :-)
Title: Re: Skyrim
Post by: Perth on November 10, 2011, 11:40:23 PM
Same here!

7 hours...
Title: Re: Skyrim
Post by: Zakilevo on November 10, 2011, 11:53:21 PM
!@#$ my computer can barely handle this monster!
Title: Re: Skyrim
Post by: Perth on November 11, 2011, 12:10:27 AM
!@#$ my computer can barely handle this monster!

Xbox man...
Title: Re: Skyrim
Post by: Nathan on November 11, 2011, 03:27:15 AM
!@#$ my computer can barely handle this monster!

Everything on ultra, go me! I get lag in really odd places sometimes. I was in a temple and I got ridiculous lag standing near an arcway, move back and it's gone, move forward a bit and it's gone. Other than that, plays smoothly.

I went for a Breton btw, focusing on Conjuration and 1-handed weapons. Keeping my health up is difficult at the moment, but should get easier with better summons.
Title: Re: Skyrim
Post by: Zakilevo on November 11, 2011, 03:57:52 AM
WOW WTF

You can steal !@#$s! Only thing you need to do is put something on the shopkeeper's head so he can't see you steal. wooowwwwwwewwwww3eewwewew
Title: Re: Skyrim
Post by: Norrel on November 11, 2011, 04:05:24 AM
WOW WTF

You can steal !@#$s! Only thing you need to do is put something on the shopkeeper's head so he can't see you steal. wooowwwwwwewwwww3eewwewew
Are you serious? Putting a basket on their head will let you take all their stuff?
lol ai.
Title: Re: Skyrim
Post by: Zakilevo on November 11, 2011, 04:37:34 AM
Well it is funnier than using a stealing skill. I would take this any day over a skill.
Title: Re: Skyrim
Post by: Draco Tanos on November 11, 2011, 06:02:48 AM
It's arriving in the mail tomo...  Today.  Looking forward to it.  Looks like they put some of Morrowind's features back into it, so that's a plus!
Title: Re: Skyrim
Post by: fodder on November 11, 2011, 07:56:25 AM
heh... i can't do 1st person stuff..
Title: Re: Skyrim
Post by: Zakilevo on November 11, 2011, 08:17:59 AM
You can also play in the third person I believe.

I can't play in the first person because I get sick fairly quickly.
Title: Re: Skyrim
Post by: Ramiel on November 11, 2011, 08:36:45 AM
I have heard from The Engineering Guild (who made the best story/lore/quest mods for Oblivion full stop) that many PC users are saying its just a Console Port and a Console UI. Apparently even a full key remapping was tricky and did not improve it drastically.

This has me worried.

Gotta wait 2 hours to get a bus to go get my CE but well... heres hoping that the PC version is better than what I have been reading...
Title: Re: Skyrim
Post by: fodder on November 11, 2011, 09:11:06 AM
probably won't make much difference 1st/3rd person for me... these kind of games makes me want to puke... and it's not necessarily because it's crap XD

had a look at fallout a few years back.. lasted maybe 20 minutes.
Title: Re: Skyrim
Post by: De-Legro on November 11, 2011, 09:24:56 AM
Xbox man...

That is just the same as setting every PC setting to ultra crappy. With those setting even my ancient desktop can manage the game.
Title: Re: Skyrim
Post by: Draco Tanos on November 11, 2011, 09:27:54 AM
That is just the same as setting every PC setting to ultra crappy. With those setting even my ancient desktop can manage the game.
Considering most videos and demos were done on the 360?  Yeah.  Good luck backing up that claim with fact.
Title: Re: Skyrim
Post by: De-Legro on November 11, 2011, 09:47:38 AM
Considering most videos and demos were done on the 360?  Yeah.  Good luck backing up that claim with fact.

You seriously believe a 6 year old machine, that can't even take advantage of Direct X 10 is going to stack up against a new PC, especially considering the Team now has access to all the ID goodies and graphical technology. I know for sure that the Xbox version of Oblivion paled in comparison to the PC version at full spec, I see no reason why this wouldn't have continued.

And what do you know, a 3 second google search confirms it all over the place. This is pretty typical, unless the company is so lazy they just do direct ports the PC version will generally have superior graphics to the Xbox 360, as will the PS3.
Title: Re: Skyrim
Post by: Norrel on November 11, 2011, 10:33:27 AM
I have heard from The Engineering Guild (who made the best story/lore/quest mods for Oblivion full stop) that many PC users are saying its just a Console Port and a Console UI. Apparently even a full key remapping was tricky and did not improve it drastically.

This has me worried.

Gotta wait 2 hours to get a bus to go get my CE but well... heres hoping that the PC version is better than what I have been reading...
A lot of menus are broken or obtuse, where either you can navigate only by keyboard or only by mouse. The AI for switching weapons and spells is also annoying. In spite of this, the game is still awesome.
Title: Re: Skyrim
Post by: Nathan on November 11, 2011, 10:56:22 AM
You seriously believe a 6 year old machine, that can't even take advantage of Direct X 10 is going to stack up against a new PC

This.

A lot of menus are broken or obtuse, where either you can navigate only by keyboard or only by mouse. The AI for switching weapons and spells is also annoying. In spite of this, the game is still awesome.

AI for switching weapons? You mean UI, right?

I really want a pre-set system so that I can say pre-set 1 is my bow, 2 is healing & sword, etc and then have the ability to swap between them. That would make things so much better.

However, it doesn't impact on the game so much that I think "y'know what, sod this". Not yet anyway. Maybe when I get further and need to keep switching between spells, weapons, etc I'll get annoyed.
Title: Re: Skyrim
Post by: Norrel on November 11, 2011, 12:07:12 PM
I really want a pre-set system so that I can say pre-set 1 is my bow, 2 is healing & sword, etc and then have the ability to swap between them. That would make things so much better.
This honestly should have been the first thing they put in the game.
I'm pretty sure a mod will have this function, if it doesn't exist already.
Title: Re: Skyrim
Post by: Tom on November 11, 2011, 12:13:04 PM
I have heard from The Engineering Guild (who made the best story/lore/quest mods for Oblivion full stop) that many PC users are saying its just a Console Port and a Console UI. Apparently even a full key remapping was tricky and did not improve it drastically.

This has me worried.

Yeah, that's the one thing I don't like so far. Gonna whine on the steam forums about it. I really hate the inventory, for example. And why can't I assign favorites to number keys???
Title: Re: Skyrim
Post by: fodder on November 11, 2011, 12:15:12 PM
there's no steam forum.. XD it's down from the hack.
Title: Re: Skyrim
Post by: Ramiel on November 11, 2011, 12:59:19 PM
Tom, Slapsticks, you are making me cry. I just hope that the console gamer in me can compensate for this or else I blew £40 on a collectors edition for nothing :(
Title: Re: Skyrim
Post by: De-Legro on November 11, 2011, 01:06:06 PM
I'm hearing that lots of people find it very playable so long as you use a game pad :)
Title: Re: Skyrim
Post by: Perth on November 11, 2011, 01:07:35 PM
That is just the same as setting every PC setting to ultra crappy. With those setting even my ancient desktop can manage the game.

Looks pretty nice from where I'm sitting *shrugs*

And was mostly just saying, hey no lag.
Title: Re: Skyrim
Post by: De-Legro on November 11, 2011, 01:13:32 PM
Looks pretty nice from where I'm sitting *shrugs*

And was mostly just saying, hey no lag.

Generally the trick with that is the xbox version sets the viewing horizon quite low in comparison to the maximum available on the PC, that and they can tweak the code to a very specific hardware profile which does allow you to extract some extra performance. Skyrim looks good on all the platforms, but there is no doubting that a high end PC rig has a significant graphical difference to the console versions.
Title: Re: Skyrim
Post by: Nathan on November 11, 2011, 05:27:37 PM
I'm hearing that lots of people find it very playable so long as you use a game pad :)

Yeah, when I played it at Eurogamer it worked really well on a game pad. But not having a 360 myself, it means I'd have to go out and buy a pad just to play Skyrim - I'd rather not.

For those on PC, a nice little feature I was told about is setting your field of view a bit wider. Press ` then type "fov 90". I'm on a widescreen monitor though, not sure how it'd look on a regular one.
Title: Re: Skyrim
Post by: Norrel on November 11, 2011, 07:08:03 PM
Tom, Slapsticks, you are making me cry. I just hope that the console gamer in me can compensate for this or else I blew £40 on a collectors edition for nothing :(
Oblivion was also terrible on the PC, but was awesome with mods. Skyrim is at least playable so far. I'm pretty sure a hotkey favorite mod will be out in a few days.
Title: Re: Skyrim
Post by: Tom on November 11, 2011, 08:02:39 PM
It is quite nice to look at the landscapes. But since they're mostly snowy, my memories of Oblivion are that it was more impressive.

I just found out that they do have hotkeys, if you type 1-8 while highlighting something in the favorites menu. Will try that next time I play.


Other than that, my destruction High-Elf mage is doing quite well. I'm thinking about raising the difficulty setting, since I basically just set everything on fire and blast it away. Had only one close fight so far, and one horrible defeat when I tried killing one of the mammuts. I was kind of expecting that one, though. :-)

Title: Re: Skyrim
Post by: Zakilevo on November 11, 2011, 09:21:27 PM
My sneaky guy with a greatsword is doing great as well. Sneaking behind someone and one shotting them with it is pretty satisfying.
Title: Re: Skyrim
Post by: Nathan on November 11, 2011, 09:41:02 PM
and one horrible defeat when I tried killing one of the mammuts. I was kind of expecting that one, though. :-)

This is what happened when I tried to kill one. (http://img52.imageshack.us/img52/1161/screenshot2sr.png) The Giant guarding them got rather angry :P

My Conjuration Breton isn't doing too well, mainly because I went off all over the show before getting many conjuration spells. I could raise the dead and summon a wolf and they're not too great against most things :P Got myself a few better spells now, so all should be good :D
Title: Re: Skyrim
Post by: Dante Silverfire on November 11, 2011, 11:10:11 PM
It is quite nice to look at the landscapes. But since they're mostly snowy, my memories of Oblivion are that it was more impressive.

I just found out that they do have hotkeys, if you type 1-8 while highlighting something in the favorites menu. Will try that next time I play.


Other than that, my destruction High-Elf mage is doing quite well. I'm thinking about raising the difficulty setting, since I basically just set everything on fire and blast it away. Had only one close fight so far, and one horrible defeat when I tried killing one of the mammuts. I was kind of expecting that one, though. :-)

Ya, I'm running a high elf destruction mage as well. It works very very well. Pretty easy really, as you can literally just shoot anything with lightning or fire and it dies. Blocking is pretty useless against the Sith lord.
Title: Re: Skyrim
Post by: Zakilevo on November 11, 2011, 11:48:34 PM
Does anyone have a good idea how to kill the mage on top of the orphan's rock? That !@#$%^& killed me 4 times already and I am too afraid to go in for the fifth...
Title: Re: Skyrim
Post by: Norrel on November 12, 2011, 02:06:47 AM
Does anyone have a good idea how to kill the mage on top of the orphan's rock? That !@#$%^& killed me 4 times already and I am too afraid to go in for the fifth...
Shoot him in the face
Title: Re: Skyrim
Post by: Zakilevo on November 12, 2011, 03:21:52 AM
He can shoot fireballs faster than I can shoot him with my bow... I found a small pathway and killed him.
Title: Re: Skyrim
Post by: De-Legro on November 12, 2011, 03:35:59 AM
He can shoot fireballs faster than I can shoot him with my bow... I found a small pathway and killed him.

Potion of Fire Resistance would have been handy then.
Title: Re: Skyrim
Post by: Zakilevo on November 12, 2011, 04:47:47 AM
Wow. If you guys want to increase Sneak by any chance, go to a big campfire toward the north where memothes are. Hide between trees and shoot arrows from afar and you will hit 35 in no time.
Title: Re: Skyrim
Post by: De-Legro on November 12, 2011, 08:08:08 AM
Wow. If you guys want to increase Sneak by any chance, go to a big campfire toward the north where memothes are. Hide between trees and shoot arrows from afar and you will hit 35 in no time.

In Daggerfall you could train magic quickly by taking the sorcerer trait so you didn't regen mana but you absorbed it from spells cast at you. Then you made the cheapest area affect fire ball you could, one that did next to no damage. Then walk up to a wall and fire the spell over and over and over again. You would get the mana back, and take very little damage.
Title: Re: Skyrim
Post by: MaleMaldives on November 12, 2011, 09:49:05 AM
Anyone know if there is a limit to how many companions you can have with you?
Title: Re: Skyrim
Post by: Nosferatus on November 12, 2011, 10:17:29 AM
Wow. If you guys want to increase Sneak by any chance, go to a big campfire toward the north where memothes are. Hide between trees and shoot arrows from afar and you will hit 35 in no time.

You can also just sneak around look for an enemy, go sneak against the wall, put a pencil in your keyboard as to keep your char sneaking against the wall, do the laundry and come back to find your skill increased to the next level.
always works with TeS games...

Also for training des skills, find a cheap des spell and a cheap summon spell and use the des spell to train on the summoned creature.
works like a charm
Title: Re: Skyrim
Post by: Tom on November 12, 2011, 02:55:40 PM
Funny thing is - I really play these as roleplaying games, so I don't exploit these holes and don't game the system. And one of the things I like about the Bethesda games is that you can actually follow your own path, as in most quests have several "solutions" that are all equally valid. Like the hidden noble one in Whiterun - you can sell her out or kill the assassins. That one was hard for me to decide. My gut instinct is that both sides are a pack of liars. :-)

Title: Re: Skyrim
Post by: Zakilevo on November 12, 2011, 06:41:04 PM
My method is grinding really. Can't do it after like 35. Memothes found me eventually. Had to run like hell. Now I don't even bother with them since I can wipe them out with no problem. Need to find a stronger enemy to increase my sneak.
Title: Re: Skyrim
Post by: Nathan on November 12, 2011, 06:50:19 PM
Like the hidden noble one in Whiterun - you can sell her out or kill the assassins. That one was hard for me to decide. My gut instinct is that both sides are a pack of liars. :-)

I've heard quite a few people say they struggled to decide what to do there.

What did you decide to do?

EDIT: Figured some of you might like to see this: http://www.egmnow.com/articles/news/video-comparison-of-skyrim-on-ps3-xbox-360-pc/
Title: Re: Skyrim
Post by: Tom on November 13, 2011, 12:52:53 AM
What did you decide to do?

I sold her out, and I think it was the right thing to do - for my character. That's what I like about these quests, many of them depend on your character somewhat. With a different character, the other choice may be more logical and ultimately better.

I'll definitely want to try a warrior character as well. Or maybe a sneaky archer-assassin. Maybe with strong alchemy and poison arrows.
Title: Re: Skyrim
Post by: De-Legro on November 13, 2011, 02:00:13 AM
Funny thing is - I really play these as roleplaying games, so I don't exploit these holes and don't game the system. And one of the things I like about the Bethesda games is that you can actually follow your own path, as in most quests have several "solutions" that are all equally valid. Like the hidden noble one in Whiterun - you can sell her out or kill the assassins. That one was hard for me to decide. My gut instinct is that both sides are a pack of liars. :-)

There is certainly much more replay value if you treat it this way. Grinding and taking the "best" path whenever the game offers you a choice really doesn't encourage you to bother playing again.
Title: Re: Skyrim
Post by: Zakilevo on November 13, 2011, 02:40:49 AM
There are so many quests in this game! I am level 26 but I don't even know what the main storyline is!
Title: Re: Skyrim
Post by: Nathan on November 13, 2011, 02:59:37 AM
I'll definitely want to try a warrior character as well. Or maybe a sneaky archer-assassin. Maybe with strong alchemy and poison arrows.

My next character is going to be a ranger, who shall travel the world righting wrongs and thwarting evil. Mainly because this time I've taken the "bad" route to most things and not really got to use my bow much.

There are so many quests in this game! I am level 26 but I don't even know what the main storyline is!

Hah, same! I got to Whiterun, did the part of the main quest there and then went off gallivanting around the world :P
Title: Re: Skyrim
Post by: Zakilevo on November 13, 2011, 03:30:15 AM
My buddy is playing an archer assassin. Apparently, you can kill most of things with one arrow. The down side is against bosses. Bosses are generally in places with no place to hide. Thats when you turn into a werewolf :D
Title: Re: Skyrim
Post by: Perth on November 13, 2011, 11:36:19 AM
What race has everyone been starting out as?
Title: Re: Skyrim
Post by: Nathan on November 13, 2011, 12:17:41 PM
What race has everyone been starting out as?

Breton, but only because it had the skills I wanted. I've noticed it probably doesn't make much difference with most skills as you can practice them often enough and race perks don't seem to be overly useful (I'm presuming here they're the same as Oblivion because I haven't checked every race out).
Title: Re: Skyrim
Post by: Zakilevo on November 13, 2011, 12:19:56 PM
Started as a Nord. Not bad at all. Enjoy playing a big guy with a giant axe. Well now I mostly use duel weapons. I can't believe how long this game is. I am level 38 and not even close to finishing 1/3...
Title: Re: Skyrim
Post by: Draco Tanos on November 13, 2011, 12:45:48 PM
Imperial.  Usually do my first playthrough as an Imperial in all the games.

Quick question.  Where is the Talos shrine in Markarth? o.O
Title: Re: Skyrim
Post by: Shizzle on November 13, 2011, 03:19:18 PM
I'm hoping to buy the game tomorrow :)

For the class I haven't decided yet. In Oblivion I played an arcane archer, using spells to weaken and arrows to kill off targets. Using a pure-mage in TES IV seemed difficult, so I sisn't even try. In Morrowind, though, I was fond of my High Elven pure mage. But back then magic was a lot more than simply confusing or damaging enemies. Levitation ftw :)

So for Skyrim it'll be a Dark Elven assasin, Nord warrior or some kind of paladin/cleric.
Title: Re: Skyrim
Post by: Draco Tanos on November 13, 2011, 10:56:22 PM
I like the battle-mage/war-mage concept.  Sword or mace in one hand, wearing heavy or medium armor, while flinging Destruction school spells about with the other hand.
Title: Re: Skyrim
Post by: MaleMaldives on November 13, 2011, 11:51:46 PM
I like the battle-mage/war-mage concept.  Sword or mace in one hand, wearing heavy or medium armor, while flinging Destruction school spells about with the other hand.

I wish you could cast spells in one hand, and use a shield with the other. Or can you?
Title: Re: Skyrim
Post by: Dante Silverfire on November 14, 2011, 12:00:47 AM
I wish you could cast spells in one hand, and use a shield with the other. Or can you?
I"m fiarly sure you can. Just set it up right.
Title: Re: Skyrim
Post by: Ramiel on November 14, 2011, 12:06:08 AM
I wish you could cast spells in one hand, and use a shield with the other. Or can you?

Shield is hardcoded to the Left Hand. So place spells in Right Hand.
Title: Re: Skyrim
Post by: Norrel on November 14, 2011, 03:33:47 AM
My first character was a pure destro / resto mage, but that ended up sucking so I stopped. Now I'm playing a bow / dual daggers assassin character.
Title: Re: Skyrim
Post by: Tom on November 14, 2011, 12:48:48 PM
My first character was a pure destro / resto mage, but that ended up sucking so I stopped. Now I'm playing a bow / dual daggers assassin character.

Yeah, I'm finding out the hard way that a pure destruction mage has very little defenses. But by now I can kill most warriors before they enter close combat (and I have frost cloak for when they do) and against mages, there are wards. All of that just sucks magicka so badly, it hurts. I'm a killing machine in short encounters, but for longer battles, I rely on my flame atronarch to buy me some time to regenerate magicka.

But I've started a second character, which I intended to be a sneaking archer type, but I've already started doing too many other things, I fear. I may have to start over with her (yeah, I decided to make a norse warrior queen. I just liked the female norse better than the male).
Title: Re: Skyrim
Post by: Shizzle on November 14, 2011, 01:37:23 PM
Yes, playing a pure Mage has always been though :) It seems like Skyrim really favours the Battlemage thing, using melee in one hand and spells in the other. Pure Mage/Warrior seems difficult (and even as a Warrior you can do the shouts, I guess, so that takes away the purity as well :P )

I'll go for an assasin, I guess :) Is Illusion any good?
Title: Re: Skyrim
Post by: Nathan on November 14, 2011, 02:13:58 PM
It seems like Skyrim really favours the Battlemage thing

Yeah, I'm slightly disappointed in that. I'm a little miffed that encumbrance is set (with a few things you can do to increase your limit) because that means you can't easily pile on potions and head off without any healing magic.

I've also found that whilst playing on Master difficulty can be fun, it starts to get frustrating with some random encounters. I finally toned it down after being killed by the same 2 bears ~10 times :P
Title: Re: Skyrim
Post by: Shizzle on November 14, 2011, 03:13:03 PM
Yeah, I'm slightly disappointed in that. I'm a little miffed that encumbrance is set (with a few things you can do to increase your limit) because that means you can't easily pile on potions and head off without any healing magic.

I've also found that whilst playing on Master difficulty can be fun, it starts to get frustrating with some random encounters. I finally toned it down after being killed by the same 2 bears ~10 times :P

Heh :) I'm planning to put it on max difficulty as well, until things get too hard. In any case, I like that creatures are no longer scaled. I didn't like doing the math of efficient levelling :P
Title: Re: Skyrim
Post by: Nathan on November 14, 2011, 03:24:42 PM
I didn't like doing the math of efficient levelling :P

I didn't care about that in Oblivion, I just enjoyed the steady pace of the game.

Yesterday I found a cave tucked away in a corner of the map and thought "ooo, I'll go in here". 10 minutes later I came out having slain half a dozen witches, a handful of spiders and a few Skeevers, all of whom took at most 2 hits to kill, this happened several times yesterday in different places. To me, that's rather boring. I want to be challenged, but if I put it on Master difficulty I get slaughtered roaming around, with semi-easy battles in caves.

Instead, I'd much rather enemies levelled with me and the rate of levelling was based on my difficulty.
Title: Re: Skyrim
Post by: Shizzle on November 14, 2011, 06:17:25 PM
Hm, you have a point.

I still have it at Master, though I'm hindered by my hardware. I needed to put everything on the lowest settings to get a steady FPS, and now I can't see archers firing :/ :P I'll try to adjust that
Title: Re: Skyrim
Post by: Nathan on November 14, 2011, 10:06:12 PM
Ahh, just had a load screen that told me increasing Stamina also increases Carrying Capacity. Would have been nice to have been told that at the start...

I guess next time around I'll put some level ups into CC and some into HP, ignoring Magicka and taking loads of potions with me.
Title: Re: Skyrim
Post by: Tom on November 14, 2011, 10:17:54 PM
Ahh, just had a load screen that told me increasing Stamina also increases Carrying Capacity. Would have been nice to have been told that at the start...

Really? Good to know. There's a bit too much to discover in this game, I think.
Title: Re: Skyrim
Post by: Shizzle on November 14, 2011, 11:49:30 PM
I'm not that far in, and I figured that out :P

As an archer, should I up Stamina or HP? both feel less than optimal :/

Great game so far, though!
Title: Re: Skyrim
Post by: Zakilevo on November 15, 2011, 12:39:56 AM
Just get the steed stone. It will increase the capacity by 100 and remove the weight penalty.
Title: Re: Skyrim
Post by: Nathan on November 15, 2011, 01:14:52 AM
Just get the steed stone. It will increase the capacity by 100 and remove the weight penalty.

We really need spoiler tags ¬¬
Title: Re: Skyrim
Post by: Tom on November 15, 2011, 02:01:58 AM
Well, I'm back to my destructo mage. I'm adding a bit of other magics as well now. Just killed my 3rd dragon, this time all by myself. Conjuration is excellent for keeping it occupied while you regenerate your magicka for the next attacks. :-)

I still don't quite get the shouts, though. I have 2 dragon souls that apparently do nothing, and two words of power that I need dragon souls to unlock. Shouldn't the souls I have unlock the words I have?
[Update: Ah, found it! Another badly documented thing. You need to highlight the word and press R.]

My mage packs quite a punch by now, but still has trouble surviving longer fights, because I tend to run out of magicka, even with highborn and several items that speed up regeneration. Those high-level spells like Fireball and Chain Lightning are very expensive. I'll optimize my spell usage next time, checking which spells cost how much, considering my perks, etc.
Title: Re: Skyrim
Post by: Ramiel on November 15, 2011, 03:02:36 AM
Yeah, I'm slightly disappointed in that. I'm a little miffed that encumbrance is set (with a few things you can do to increase your limit) because that means you can't easily pile on potions and head off without any healing magic.

I've also found that whilst playing on Master difficulty can be fun, it starts to get frustrating with some random encounters. I finally toned it down after being killed by the same 2 bears ~10 times :P

Unsure but Oblivion had spells for Encumbrance, also Stamina seems to increase it, also presume some sort of apparel. ALSO use your followers to carry stuff too :P Found them to be MUCH more strong than the player for carrying things :(
Title: Re: Skyrim
Post by: Zakilevo on November 15, 2011, 03:23:09 AM
!@#$. The game is glitcher than I thought. I wiped some guys off before one of the quests and now I can't kill them because they are already dead... The arrow is still pointing at the dead body with a missing head.
Title: Re: Skyrim
Post by: Zakilevo on November 15, 2011, 05:54:18 AM
Has anyone found a way to improve the daedric artifacts to legendary? I manage to improve them to flawless but can't seem to improve them all the way to legendary even with lv 100 smithing.

If you want to improve smithing, buy lots of iron ingots and leather strips and make iron daggers.
Title: Re: Skyrim
Post by: Norrel on November 15, 2011, 08:16:45 AM
Has anyone found a way to improve the daedric artifacts to legendary? I manage to improve them to flawless but can't seem to improve them all the way to legendary even with lv 100 smithing.

If you want to improve smithing, buy lots of iron ingots and leather strips and make iron daggers.
Smithing is worthless to level. It's more efficient to find armor, and put the massive amount of perks into heavy armor instead of smithing. Smithing is a huge investment for relatively little gain.
Title: Re: Skyrim
Post by: Zakilevo on November 15, 2011, 11:14:20 AM
When you improve items to legendary, the stats almost double. I don't think it is that much wasteful. You only need 4 or 5 perks to improve your items all the way.
Title: Re: Skyrim
Post by: Ramiel on November 15, 2011, 04:09:07 PM
!@#$. The game is glitcher than I thought. I wiped some guys off before one of the quests and now I can't kill them because they are already dead... The arrow is still pointing at the dead body with a missing head.

Hmmm unless it is an essential quest, it should have changed the to be killed person to someone else.

OR you simply go back and explain they are already did. Already did that with a SPOILER: Dragonstone Tablet from the first barrow etc
Title: Re: Skyrim
Post by: Zakilevo on November 15, 2011, 11:15:36 PM
Doesn't work for the daedric quest.
Title: Re: Skyrim
Post by: Shizzle on November 16, 2011, 12:19:08 AM
I'm still a happy archer :) I want to get some better conjuration up (to get tanks), because so far I can only revive zombies :/

Also, I'm lvl 15 and still playing on Master :D Everytime I meet a bear, sabretooth or ice wolf I need to reload a save game and approach carefully, though :P Sometimes even for Frost Spiders :D Basically, whenever I see something bad, I find a ledge to stand on and rain arrows down on my prey :) Faendal does the rest, taking the hits ^^
Title: Re: Skyrim
Post by: Ramiel on November 16, 2011, 01:14:57 AM
Doesn't work for the daedric quest.
Reload from an earlier version.
Title: Re: Skyrim
Post by: Zakilevo on November 16, 2011, 01:28:14 AM
Too far back. w/e I don't need the item. I will just do other daedric quests. 6 more to go ~
Title: Re: Skyrim
Post by: Nathan on November 26, 2011, 05:13:10 PM
Have you guys been using any mods? I've not had time to check any out, but I've had a few recommended to me:

Craftable arrows:
http://skyrimnexus.com/downloads/file.php?id=1178#content

A few extra craftable things that were in the game, but left out:
http://www.skyrimnexus.com/downloads/file.php?id=1020#content

Coloured map markers:
http://skyrimnexus.com/downloads/file.php?id=1327#content

There are a few texture packs that come highly recommended on that site too, but I would imagine using a lot of them can cause a lot of lag for some cards so it's better to go through and decide yourself if you want them.
Title: Re: Skyrim
Post by: Tom on November 26, 2011, 06:34:21 PM
Destruction mage at level 22 or so now. Works well so far. I don't need to sneak, I simply blast anything that gets in my way with 2-3 fireballs (dual-wield) and that kills pretty much anything. For things that don't die when I run out of mana, I have a mighty crafted bow + poison. There's very little left in Skyrim that can stand up to me when I'm loaded up with enough magicka potions.

Disadvantage: I have to go without companions - I would blow them up because they're too stupid to hang back when I'm throwing AOE spells around.


Title: Re: Skyrim
Post by: Zakilevo on November 26, 2011, 07:17:02 PM
Level 68 now. Most of my skills are higher than 60. All my combat skills are maxed out. I should really.. stop.. this game...

It was painful to increase magic with only 200 mana. Maybe I will try a mage next time. A conjurer looked pretty cool.
Title: Re: Skyrim
Post by: Nathan on November 26, 2011, 08:13:01 PM
For things that don't die when I run out of mana

You should try getting some clothing that brings the cost of spells down. Or get the perks in Restoration in that increase magicka regen.

Level 68 now. Most of my skills are higher than 60. All my combat skills are maxed out. I should really.. stop.. this game...

Hah, I thought I'd spent a lot of time on it. Level 53 myself. Although I haven't been switching armour/weapons/magic around, so I've been using things I've got 100 skill in for a long time. Might just suddenly change to using light armour with double handed swords. Then change to destruction magic/shield combo.

A conjurer looked pretty cool.

It's rather over powered. Once you get the perk for 2 summons at once, you can just walk through dungeons even on master difficulty. I think summons level with difficulty too, so at the moment I'm summoning two master difficulty Dremora Lords and just sitting back with a bow, occasionally going in with my mace if I get bored.
Title: Re: Skyrim
Post by: Zakilevo on November 26, 2011, 08:24:20 PM
I gathered all the daedric artifacts but some of them are garbage. I like Sanguine staff though. Summoning Daedra for 120 seconds is pretty awesome. Master difficulty isn't so hard since I have over 1.2k armour with wearing my heavy armour. But when I fall from a high ground, I take so much damage. I think Master difficult increases the damage you take overall. I think only time I almost died in Master difficulty was when two dragons attacked me. Ancient dragons are tough as hell to kill with a bow and I have to hide or use dragonrend to bring them down from the sky.
Title: Re: Skyrim
Post by: Tom on November 26, 2011, 09:11:30 PM
You should try getting some clothing that brings the cost of spells down. Or get the perks in Restoration in that increase magicka regen.

Oh, I'm wearing -75% robes and some other clothes to bring costs further down. But dual-casted fireballs or chain lightnings are still very expensive. The modifier is 2.8 I think, but I tell you, a dual-cast fireball really smashes almost everything in the game. I blast away Draugrs with just one of them.
Title: Re: Skyrim
Post by: Norrel on November 27, 2011, 05:52:15 AM
Oh, I'm wearing -75% robes and some other clothes to bring costs further down. But dual-casted fireballs or chain lightnings are still very expensive. The modifier is 2.8 I think, but I tell you, a dual-cast fireball really smashes almost everything in the game. I blast away Draugrs with just one of them.
With 100 enchanting, +enchanting potions, and crazy +enchanting items, you can get up to 100% off on destro robes, which means you can infinitely cast master level spells with no mana loss. It's not even gamebreaking on Master.
Title: Re: Skyrim
Post by: Nathan on November 27, 2011, 12:08:57 PM
With 100 enchanting, +enchanting potions, and crazy +enchanting items, you can get up to 100% off on destro robes, which means you can infinitely cast master level spells with no mana loss. It's not even gamebreaking on Master.

You sure? In the video I saw of a guy doing that, he was still losing magicka, just really slowly. I think it's probably capped at -85% like most things.
Title: Re: Skyrim
Post by: Telrunya on November 27, 2011, 12:18:54 PM
Played this for a bit. I normally go at normal difficulty, but my sneaky archer was just not getting spotted at all. I turned it one notch up, but it seems still the same. I might have to up difficulty further when I have some time again, though I'm not sure difficulty affects how easily you are spotted (At least it makes the consequences worse). At the moment, I'm beginning to believe I can walk in front of at least some enemies without them noticing me at all. The whole sneakiness doesn't really work with bosses and dragons though, but I got a backpack filled with potions for that! I seem to have a lot of gold though, to the point I'm wondering why I'm still looting every single chest for stuff to sell.

I would really love to play through this with a character focused on Magic one day as well. When I have time....
Title: Re: Skyrim
Post by: Tom on November 27, 2011, 12:41:36 PM
I would really love to play through this with a character focused on Magic one day as well. When I have time....

That's the true evil of those Elder Scrolls games - you always want to try out different characters. I can come up with at least 5 other concepts without trying. For Oblivion there was a conjuration mod that raised the number of creatures you could control according to your level, up to a max of 4 or 5. That made playing a conjurer really fun. There are mods for Skyrim out already that make playing a hunter interesting - like the ability to craft your own arrows.
Title: Re: Skyrim
Post by: Shizzle on November 27, 2011, 03:27:00 PM
Morrowind had a unique glove (master Aylron from House Telvanni?) summoning a flame, ice and storm atronach at the same time :)
Title: Re: Skyrim
Post by: Zakilevo on November 27, 2011, 06:47:55 PM
Huh. I just realized you can actually cook in this game. I mean why? Food doesn't heal much anyway. I would rather craft a potion.

Did anyone get a chance to become a vampire? Apparently if you get hit enough times by a vampire you will turn into one.
Title: Re: Skyrim
Post by: Tom on November 27, 2011, 07:10:41 PM
Huh. I just realized you can actually cook in this game. I mean why? Food doesn't heal much anyway. I would rather craft a potion.

Did anyone get a chance to become a vampire? Apparently if you get hit enough times by a vampire you will turn into one.

Food is more abundant, and some of the food gives bonuses that you can't get by potions.

Yes, I had a chance to become a vampire, had contracted vampirism, but I took a Cure Disease quickly, didn't want to.
Title: Re: Skyrim
Post by: Zakilevo on November 27, 2011, 07:40:43 PM
My character is a werewolf but he is stronger when he isn't one. I should just cure it.
Title: Re: Skyrim
Post by: Shizzle on November 28, 2011, 11:17:18 AM
I heard Vampirism follows the same pattern as it did in Oblivion. Meaning that you first contract the disease, with no real symptoms. After 48 hours without cure, you become a vampire. This works in stages: without feeding you become more powerful, but also it becomes more visible that you are a vampire. You will gradually be unable to walk in the sun, and people will shun you for your pale looks. If you feed, however, that process halts (and is even reverted?).

I assume that you'll be able to turn back normal somehow by means of a specific quest, though once that is complete, you'll become immune to vampirism.

For werewolves: I never found them very useful. There's a guy in the Compagnions, though, Vilkas, who in one quest seemed to be able to change form at will. Is this also possible for the player character? (In Morrowind/Bloodmoon there was a pendant that enabled switching)
Title: Re: Skyrim
Post by: Tom on December 07, 2011, 08:10:03 PM
And just because I can: Skyrim runs in a virtual machine on this computer... sounds is too quiet to really play that way, but I could... no more rebooting... I may actually consider it.

In other news: Level 33 now...

Title: Re: Skyrim
Post by: Zakilevo on December 07, 2011, 08:12:29 PM
I had to stop playing skyrim because of the exams... still got two more to go... Once they are done however... it will be time for me to hit level 81.
Title: Re: Skyrim
Post by: Shizzle on December 08, 2011, 09:46:40 AM
I had to stop playing skyrim because of the exams... still got two more to go... Once they are done however... it will be time for me to hit level 81.

Are you serious?

I haven't really played Skyrim anymore. Back to M2:TW for now. Moors, ftw.

But I will go back to Tamriel soon :)
Title: Re: Skyrim
Post by: Chenier on December 08, 2011, 07:09:21 PM
Are you serious?

I haven't really played Skyrim anymore. Back to M2:TW for now. Moors, ftw.

But I will go back to Tamriel soon :)

You tire of it so quickly?
Title: Re: Skyrim
Post by: Shizzle on December 08, 2011, 07:46:04 PM
You tire of it so quickly?

Not at all :) someone uninstalled GameBooster, and I was weary to reinstall it. As long as I can't play Skyrim I might be able to study some for the upcoming exams :P

But that plan failed, I'll be playing in 5' :D
Title: Re: Skyrim
Post by: Chenier on December 08, 2011, 07:54:14 PM
Not at all :) someone uninstalled GameBooster, and I was weary to reinstall it. As long as I can't play Skyrim I might be able to study some for the upcoming exams :P

But that plan failed, I'll be playing in 5' :D

Haha. Yea, I need to do some serious studying too. Yesterday, my friend was like "Hey, Orcs Must Die, and all DLC, is 75% off! (or something like that". Well, let's just say that I have now finished the campaign of the vanilla Orcs Must die. So much for studying yesterday...
Title: Re: Skyrim
Post by: Tom on December 08, 2011, 08:34:47 PM
Haha. Yea, I need to do some serious studying too. Yesterday, my friend was like "Hey, Orcs Must Die, and all DLC, is 75% off! (or something like that". Well, let's just say that I have now finished the campaign of the vanilla Orcs Must die. So much for studying yesterday...

True, Orcs Must Die was pretty nice. I'm not too fanatical about playing more of it, but it was definitely fun.
Title: Re: Skyrim
Post by: Ramiel on December 08, 2011, 08:49:37 PM
Are you serious?

I haven't really played Skyrim anymore. Back to M2:TW for now. Moors, ftw.

But I will go back to Tamriel soon :)

I'll have to hit you up for a battle or two one night when the new rig works lol
Title: Re: Skyrim
Post by: Shizzle on December 11, 2011, 08:11:50 PM
:) sure. I have no experience with MP, though.

Can anyone recommend mods for Skyrim? So far I've only put in new ore textures and thunder sounds. Does anyone use Tytanis?
Title: Re: Skyrim
Post by: Norrel on December 11, 2011, 08:14:13 PM
:) sure. I have no experience with MP, though.

Can anyone recommend mods for Skyrim? So far I've only put in new ore textures and thunder sounds. Does anyone use Tytanis?
http://www.skyrimnexus.com/downloads/file.php?id=131
Regular skyrim seems black-and-white and totally washed out after using this for a few days.
Title: Re: Skyrim
Post by: Shizzle on December 11, 2011, 11:38:26 PM
http://www.skyrimnexus.com/downloads/file.php?id=131
Regular skyrim seems black-and-white and totally washed out after using this for a few days.

Doesn't it say it's incompatible with Skyrim version 1.3? I'm playing on Steam, and it patched automatically.
Title: Re: Skyrim
Post by: Norrel on December 12, 2011, 12:06:51 AM
Doesn't it say it's incompatible with Skyrim version 1.3? I'm playing on Steam, and it patched automatically.
It's compatible, you just need to disable the steam overlay.
Title: Re: Skyrim
Post by: Tom on December 12, 2011, 12:24:48 AM
I've hit level 42 with my destruction mage, but more importantly, I have reached Destruction 100. I blast my way through most enemies now, and taking down a dragon isn't too hard as long as I don't run out of healing.

My Kajit sneak/assassin is level 22 or so. It's interesting to see that you can never be quite sure which enemies you can take out with a sneak (x3) arrow and which ones will be hurt, but not dead and yell alarm. I still have to fight way more often than I want to. But it is fun sneaking through an entire dungeon and murdering everyone from behind (x6 sneak bonus on melee attacks) without anyone noticing a thing.

Title: Re: Skyrim
Post by: Zakilevo on December 12, 2011, 12:33:59 AM
Sneak almost drove me crazy. I think it took longest for me to level it up.

There are some good ways to level up most skills. Most boring one was block. Just blocked against Deathlord and got it to 100 in like 2 hours? or 3.
Title: Re: Skyrim
Post by: Norrel on December 12, 2011, 12:41:35 AM
Sneak almost drove me crazy. I think it took longest for me to level it up.

There are some good ways to level up most skills. Most boring one was block. Just blocked against Deathlord and got it to 100 in like 2 hours? or 3.
I just got that follower from the companions who trains block. Got 5 free block levels per level.
Title: Re: Skyrim
Post by: Norrel on December 12, 2011, 12:53:25 AM
I am currently playing this character archetype:
http://www.youtube.com/watch?v=uhBiNx749Zw
Title: Re: Skyrim
Post by: Shizzle on December 12, 2011, 10:01:30 AM
I must have done something wrong. After installing the Injector, the Skyrim launcher freezes when I try to start the game (both using Steam and Nexus Mod Manager). I have disabled the in-game overlay. Help?
Title: Re: Skyrim
Post by: Shizzle on December 12, 2011, 11:46:12 AM
I uninstalled the injector, and now it works again. But I'd like to get it working with FXAA :/
Title: Re: Skyrim
Post by: Tom on December 12, 2011, 02:52:53 PM
Is it really worth it? Everyone seem to swear by it, but I've compared the before/after screenshots, and I personally liked the before ones more.
Title: Re: Skyrim
Post by: Norrel on December 12, 2011, 04:30:18 PM
Is it really worth it? Everyone seem to swear by it, but I've compared the before/after screenshots, and I personally liked the before ones more.
Actually use it ingame, there's a toggle button. Its like night and day.
Title: Re: Skyrim
Post by: Shizzle on December 12, 2011, 04:48:50 PM
The original seems quite foggy. I do not dislike it at all, but I want to see the difference in-game first. SSs only say so much.
Title: Re: Skyrim
Post by: Zakilevo on December 12, 2011, 06:30:11 PM
YES my exams are over! I am gonna start another char and hit 81 again mwuahahaha.

Might try semi magic semi warrior/archer :D
Title: Re: Skyrim
Post by: Ramiel on December 13, 2011, 01:01:18 AM
its on then Shizzle... as soon as my new rig actually works /me shoot myself.

As for mods, no really good mods will be out until the Creation Engine is out. After that I recommend looking at theengineeringguild.co.uk as they have quite a few plans for some awesome sounding mods (and with these guys the Voice-Over, Quality of Gameplay, Quests etc will give you hundreds of hours extra for the game to play with :P)
Title: Re: Skyrim
Post by: Revan on January 20, 2012, 02:42:35 AM
So, I held off getting Skyrim at launch because I thought it would probably ruin my life. Finally got some time to start playing it this last week and boy, have I wasted some time in Skyrim! Ignored the main quest and wandered off to Falkreath before getting drunk and waking up in Markarth. Everything's been fresh and interesting so far. Loving some of the lore I've stumbled upon. Daedra quests are more interesting than I remember. No idea how I'll ever kill dragons when I do get around to the main questline. I've learned the hard way that if I try and kill something while not sneaking, I will end up dead! >.<

My buddy is playing an archer assassin. Apparently, you can kill most of things with one arrow. The down side is against bosses. Bosses are generally in places with no place to hide. Thats when you turn into a werewolf :D

Sometimes I have a go at picking them off from a distance and zipping around so they don't spot me, but sometimes you just gotta run. That's when you neck a Potion of Invisibility, quietly go learn the shout/loot the shiny chest/whatever and then make haste your escape! ;-)
Title: Re: Skyrim
Post by: Shizzle on January 20, 2012, 08:33:39 AM
Heh. I haven't walked away form anything in the game yet:P My first Sabretooth took me 10 attempts, though, and my first Ice Troll at least 50 arrows.

Killing dragons gets easier:) And there's a great quest in Makarth involving the prison!
Title: Re: Skyrim
Post by: Zakilevo on January 20, 2012, 10:43:32 PM
Dragons are a joke later. I remember when I was first ambushed by a sabretooth tiger. It killed my horse while I went to the washroom. My character was about to die when I came back and had to run like crazy. Good times.
Title: Re: Skyrim
Post by: Tom on January 20, 2012, 11:21:12 PM
Dragons are a joke later. I remember when I was first ambushed by a sabretooth tiger. It killed my horse while I went to the washroom. My character was about to die when I came back and had to run like crazy. Good times.

Yeah, the wildlife in Skyrim if frightening. I wonder how humans could ever build up there, if a bear can kill you more easily than 5 fully-armed and armoured soldiers.

If at least they were afraid of fire, but no...
Title: Re: Skyrim
Post by: Zakilevo on January 21, 2012, 12:06:35 AM
I thought elephants were suppose to afraid of fire but memoths  were grazing beside it instead. I gotta say memoths are one of the strongest creatures. I actually saw a memoth killing two bandits, my horse, a sabretooth tiger, and my character all in one fight.
Title: Re: Skyrim
Post by: Perth on January 21, 2012, 12:33:13 AM
I thought elephants were suppose to afraid of fire but memoths  were grazing beside it instead. I gotta say memoths are one of the strongest creatures. I actually saw a memoth killing two bandits, my horse, a sabretooth tiger, and my character all in one fight.

... a mammoth?
Title: Re: Skyrim
Post by: Zakilevo on January 21, 2012, 12:58:26 AM
mammoth right. Why the hell did I spell it memoth holy crap. Thank you Perth.
Title: Re: Skyrim
Post by: Perth on January 21, 2012, 08:38:39 AM
mammoth right. Why the hell did I spell it memoth holy crap. Thank you Perth.

I thought it was humorous.  ;)
Title: Re: Skyrim
Post by: Shizzle on January 21, 2012, 10:07:16 AM
I thought elephants were suppose to afraid of fire but memoths  were grazing beside it instead. I gotta say memoths are one of the strongest creatures. I actually saw a memoth killing two bandits, my horse, a sabretooth tiger, and my character all in one fight.

Try attacking a dragon with a mammoth nearby. The ultimate tank :)
Title: Re: Skyrim
Post by: Revan on February 04, 2012, 03:36:27 AM
Dungeon crawling got so much easier once I learned the Invisibility spell. Generally, killing stuff is a joke for me now as a result. It was true what you all said about dragons too. First encountered dragons at level 36 and for a while I thought you were all nasty liars as I got butchered time and time again, but now dragon slaying is a breeze :P

Done all the main questlines besides finishing the civil war. Just started upon that. At the start of my playthrough I went with the Imperial guy in Helgen. For the whole game I was thinking I would oppose the Stormcloaks because they were basically bloodthirsty Nord supremacists. But then after the ceasefire negotiations, so many run-ins with the Thalmor and reading a book or two on the war with the Aldmeri Dominion I thought hell with it, I'll join Ulfric... I'm maybe three quests in and wish I'd gone with my gut and joined the Imperials!

I know I'm a Daedra worshipping, Sithis hailing former werewolf, but I thought Jarl Balgruuf was pretty sound and I appreciated his principles. Together we saved all of Skyrim from the menace of dragonkind! Alas, I think I'm about to become responsible for Jarl Balgruuf going the way of High King Torygg! :-(
Title: Re: Skyrim
Post by: Zakilevo on February 04, 2012, 03:52:37 AM
Ah I see you are almost done with the main part of the game. After that there aren't that many things to do. Did you do three guild quests? The Companion, The mage's college and the thief guild. Or the Dark brotherhood?
Title: Re: Skyrim
Post by: Revan on February 04, 2012, 02:07:15 PM
Ah I see you are almost done with the main part of the game. After that there aren't that many things to do. Did you do three guild quests? The Companion, The mage's college and the thief guild. Or the Dark brotherhood?

Yup, done all of that. I think it took a mite too long to fully restore the Thieves Guild with all those generic quests though. The College quests made me comfortable with using magic seriously in an Elder Scrolls game for the first time ever, though it helped acquiring the sort of apparel that actually gave me the mana to have some fun with it all ;-)

Think I'm going to go out of the way to acquire at least 15 daedra artifacts, discover all the standing stones and rack up high bounties before I'm done though. Unlock all those Steam Achievements. After spending 76 hours on Morrowind whilst doing almost nothing, being too scared to even set foot in a Dwemer ruin, I feel like I have to do everything I possibly can to redeem myself in the later TES games!

Have to say though, disappointed not to have seen any really crazy things happen in Skyrim yet. One of the best things I ever saw in Oblivion was an NPC of the Dark Brotherhood randomly assassinating everyone in the Brotherhood Living Quarters. Some bugs are hilarious :-D
Title: Re: Skyrim
Post by: Tom on February 04, 2012, 02:21:08 PM
I'm not reading that... lalalalala... :-)

I have a fresh character started after testing out various things, and this one I like best of all so far. I'm at level 41 now, I'm playing mostly as a warrior, one-handed plus shield, with a bit of conjuration magic (and a few other spells such as ironskin, etc.) and my main focus is on smithing and enchanting. What I lack in skills I make up in equipment. My enchanted glass sword does 36+25 damage and the only piece of equipment I have that is not enchanted is my pickaxe. :-)

Breton + Atronarch stone turned out to be a massively great combination. Together with fire or frost 50% resistance boots (I have both and switch as I need), when I turn on dragonskin, I can stand at ground zero of any magical attack and the only thing it does is regenerate my mana. Which I then blast right back at them with destruction spells. Now THAT's what I call a magical duel. :-)

Title: Re: Skyrim
Post by: Zakilevo on February 04, 2012, 06:04:52 PM
I think I took the enchantment middle tree, maxed the first one handed skill to 5, maxed out effectiveness of alchemy to 5, and the right blacksmith tree. You get incredible damage output this way. First enchant your items to increase potion making, then make potions which will increase enchanting. After that drink potions to make better enchantment to improve potion making. Make better enchanting potions, and just repeat that until you get potion of blacksmithing (can't remember the exact name anymore) which will enhance blacksmithing by 130%. That should give you enable you to fully upgrade your daedric artifacts. For non artifact, you will get really good weapons like that.
Title: Re: Skyrim
Post by: Revan on February 07, 2012, 03:46:40 AM
I'm not reading that... lalalalala... :-)

Haha, sorry about that. What with my being so late to the party I thought everyone would have done the big quests by now. Guess I forgot we're talking about an Elder Scrolls game here! :-p

Ah I see you are almost done with the main part of the game. After that there aren't that many things to do.

I don't know whether it's by accident, but the few loose interesting loose ends I had left have somehow snowballed into an unending torrent of main quests that I just can't whittle down past 6 or 7. It's almost scary how much Skyrim doesn't want me to leave >.<
Title: Re: Skyrim
Post by: Gustav Kuriga on February 07, 2012, 04:59:22 AM
So I found out that you shouldn't do an Imperial mission to take a fort with a bounty on your head, especially after killing a guard, because then the Imperials will want your head... and seeing as how that guy who you escaped from the village in the beginning with (if he was Imperial, that is) is invincible... that can be a problem.
Title: Re: Skyrim
Post by: Zakilevo on February 07, 2012, 05:04:41 AM
Keep him down by beating him constantly. That is what I did. I killed everyone in the village and my horse kick the hell out of that imperial guy. I eventually got bored and left the village though.
Title: Re: Skyrim
Post by: Gustav Kuriga on February 07, 2012, 06:58:34 AM
I'm trying to complete a mission where you capture a fort for the Legion, you dolt. ^_^

He's the guy I have to report to besides to complete it. Anyways, I solved the issue by loading an autosave from before I got the bounty on me.
Title: Re: Skyrim
Post by: Zakilevo on February 07, 2012, 07:10:40 AM
if guards are chasing you take your weapons out then sheath your weapon as they come towards you. You will pay your fine and your bounty will be erased.
Title: Re: Skyrim
Post by: Gustav Kuriga on February 07, 2012, 07:18:53 AM
yes, that's kind of a problem when your Imperial buddies decide to shoot the guard, then upon killing him blame you...
Title: Re: Skyrim
Post by: Gustav Kuriga on February 07, 2012, 07:19:23 AM
It was a bug, by the way...
Title: Re: Skyrim
Post by: Tom on February 07, 2012, 09:56:10 AM
Talk to me. I've uncovered the corrupt guards in Markath, and they're not taking bounty payment, they insist on throwing me into the mines. I fear there's really no way around that mission (did it with my other character before).

Title: Re: Skyrim
Post by: Revan on February 07, 2012, 12:42:39 PM
So I found out that you shouldn't do an Imperial mission to take a fort with a bounty on your head, especially after killing a guard, because then the Imperials will want your head... and seeing as how that guy who you escaped from the village in the beginning with (if he was Imperial, that is) is invincible... that can be a problem.

Haha, that's amazing! My problem was always picking up bounties during the fort missions. Apparently exploding Flame Atronach's don't care who is in the firing line >.<

Talk to me. I've uncovered the corrupt guards in Markath, and they're not taking bounty payment, they insist on throwing me into the mines. I fear there's really no way around that mission (did it with my other character before).

It is possible, but you'll have to get bloody. I tried the 'you'll never take me alive!' method at first but I was too weak to handle three guards at once in honourable combat back then. Thus after a few reloads I just sneaked into the shrine and started firing arrows as soon as I walked in. Either way, despatching all of the guards seems to remove all witnesses so there's no-one left to chuck you in the mines and no bounty on your head either. After that the quest completed normally in my journal (and thus reassured me I wasn't cheating the system a little bit!)
Title: Re: Skyrim
Post by: Tom on February 07, 2012, 02:45:19 PM
It is possible, but you'll have to get bloody. I tried the 'you'll never take me alive!' method at first but I was too weak to handle three guards at once in honourable combat back then. Thus after a few reloads I just sneaked into the shrine and started firing arrows as soon as I walked in. Either way, despatching all of the guards seems to remove all witnesses so there's no-one left to chuck you in the mines and no bounty on your head either. After that the quest completed normally in my journal (and thus reassured me I wasn't cheating the system a little bit!)

Well, I've fled Markath (glorious action, I tell you - riding out into the night on my horse, past arrow-shooting guards, until I was out of the reach. Just when I had passed the last guards near Markath, I ran into a Forsworn hideout and just then a dragon come swooping in, too. That was an epic fight, I tell you - everyone against everyone else :) ).

No, my problem is that I can't return to Markath. And I don't really WANT to slaughter all the guards. I'm on their side, well, in a way...
Title: Re: Skyrim
Post by: Revan on February 08, 2012, 01:02:25 AM
I'm about to do something possibly really stupid and try out that High Resolution Texture Pack that has been released. It does seem pretty gorgeous from the screenshots. I like that mods can be directly browsed and accessed through Steam now as well (though I'm quite happy playing vanilla tbf.)

Well, I've fled Markath (glorious action, I tell you - riding out into the night on my horse, past arrow-shooting guards, until I was out of the reach. Just when I had passed the last guards near Markath, I ran into a Forsworn hideout and just then a dragon come swooping in, too. That was an epic fight, I tell you - everyone against everyone else :) ).

No, my problem is that I can't return to Markath. And I don't really WANT to slaughter all the guards. I'm on their side, well, in a way...

Haha, that's actually brilliant! :-P It went a little more smoothly for me, I must say! I just killed the guards inside the shrine and sauntered out like nothing happened - maybe because I did it all sneaky no-one else got alerted who otherwise would have been? I didn't have to butcher every guard in the Reach at any rate! Sounds like you'll have to settle down and do the time I'm afraid to say! Though maybe they'll calm down enough to let you pay a bounty when you eventually get back? Hopefully >.<
Title: Re: Skyrim
Post by: Tom on February 08, 2012, 02:00:44 AM
I'm about to do something possibly really stupid and try out that High Resolution Texture Pack that has been released.

Same here. It already runs a bit choppy, but it can't be memory (I've got 8 GB in my machine).


Haha, that's actually brilliant! :-P It went a little more smoothly for me, I must say! I just killed the guards inside the shrine and sauntered out like nothing happened - maybe because I did it all sneaky no-one else got alerted who otherwise would have been? I didn't have to butcher every guard in the Reach at any rate! Sounds like you'll have to settle down and do the time I'm afraid to say! Though maybe they'll calm down enough to let you pay a bounty when you eventually get back? Hopefully >.<

Damn. I tried that, but someone must've sounded the alarm and when I got out of the temple, more guards tried to arrest me.

Title: Re: Skyrim
Post by: Zakilevo on February 08, 2012, 03:18:00 AM
My game bugged and I got these three mercenaries following me everywhere. Love to have four people fighting by my side. :)
Title: Re: Skyrim
Post by: Gustav Kuriga on February 08, 2012, 06:36:59 AM
nice
Title: Re: Skyrim
Post by: Zakilevo on February 08, 2012, 06:38:52 AM
Damn that blasted lv50 dragons. It is a joke to me but one of my mercenary died!.
Title: Re: Skyrim
Post by: Ramiel on February 08, 2012, 10:01:58 PM
Steam Workshop and the Creation Kit <3
Title: Re: Skyrim
Post by: Revan on February 08, 2012, 10:31:43 PM
Same here. It already runs a bit choppy, but it can't be memory (I've got 8 GB in my machine).

Yeah, I've had that too. My fleeting first impression from running the texture pack is that things have gotten a little choppier. Perhaps too choppy. Might have to make a sacrifice of resolution or settings somewhere maybe.

Damn. I tried that, but someone must've sounded the alarm and when I got out of the temple, more guards tried to arrest me.

The only other thing I can think of is if you deftly manipulate the events in the civil war so that the local Jarl's men in Markarth end up being replaced by the soldiers of a belligerent faction...but that's a long shot. Might make no difference at all.

Steam Workshop and the Creation Kit <3

Posh Mudcrabs could be the best mod I've ever seen for anything ever. Video:

http://youtu.be/MQ1J-HQCCpE
Title: Re: Skyrim
Post by: Tom on February 08, 2012, 10:58:54 PM
Yeah, I've had that too. My fleeting first impression from running the texture pack is that things have gotten a little choppier. Perhaps too choppy. Might have to make a sacrifice of resolution or settings somewhere maybe.

Yeah, I might have to drop down from 2560x1440 to something ugly and low-res - such as 1920x1080 :-)


The only other thing I can think of is if you deftly manipulate the events in the civil war so that the local Jarl's men in Markarth end up being replaced by the soldiers of a belligerent faction...but that's a long shot. Might make no difference at all.

I'm with the imperium, so no such luck.
Title: Re: Skyrim
Post by: Telrunya on February 09, 2012, 02:14:05 PM
Quote
I'm with the imperium, so no such luck.

You Imperial Milkdrinker! Everyone knows the Nords should rule Skyrim!
Title: Re: Skyrim
Post by: Tom on February 09, 2012, 03:41:03 PM
You Imperial Milkdrinker! Everyone knows the Nords should rule Skyrim!

I'm a Breton, so for all I care the Nords can go back to pretending they're the cool viking warriors, as long as they do their job of defending the northern imperial border instead of bickering amongst themselves.

Besides, I don't trust Ulfric, and the Thalmor quest puts even more doubt on his role.
Title: Re: Skyrim
Post by: Zakilevo on February 09, 2012, 05:49:03 PM
I am a Nord so I don't trust Thalmor. Damn elves can die for all I care. Nords are good against frost dragons and that is only thing good about them.
Title: Re: Skyrim
Post by: Shizzle on February 17, 2012, 09:17:12 PM
Woo! The Workshop is awesome! 26 mods so far! Any mods to recommend, anyone?

So far, I like Dovakhiins Hideout, Better Blood, Light Foot for Followers, Glowing Books (those you haven't read yet), Better Containers (adds a hint towards barrels' contents, like produce or reagens), Better books (skill books go into your inventory unread, a tag says what they do), and well, 20-ish others :P Trying out a few others now, such as a mod that automatically loots gold and lockpicks, and another that tells you what souls you've trapped (instead of just 'Soul Captured')
Title: Re: Skyrim
Post by: Draco Tanos on February 17, 2012, 11:30:01 PM
Ooh.  Like how Soul Gems were in Morrowind?  When you captured named mobs/characters, it would list their names. So you'd know you had the soul of, in Skyrim, Ulfric trapped inside. :D
Title: Re: Skyrim
Post by: Shizzle on February 18, 2012, 10:37:25 AM
Ooh.  Like how Soul Gems were in Morrowind?  When you captured named mobs/characters, it would list their names. So you'd know you had the soul of, in Skyrim, Ulfric trapped inside. :D

No, it's not going that far. It's a cool suggestion, though :) So far, the notice only gives you the soul level (and not even the soul gem rank - though that's to be implemented).

Another thing in scaffolds is to collect skulls, though. I'll subscribe when/if the skulls bear the names of my enemies :)

Also, I supported Ulfric in the war :P