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Messages - Eithad

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121
Helpline / Re: New Takeover system - Tower Fatmilak/Madina
« on: January 30, 2012, 05:28:40 PM »
Also the takeover doesn’t seem to run the region into any negative stats so even though its 70% complete the region is still on full morale, full loyalty and so far has remained on Core control, which means there’s nothing negative for the host realm who are suffering the takeoever. This doesn’t seem to make much sense either. I don’t know if this has simply been overlooked with the new system.

No taxes are collected or given out to the nobles of the region while it is being taken over. That is a huge negative if you ask me. At least this is the case in BT, on tax day got a message that I don't get tax because a TO is currently running in my region. The TO never succeeded so we will have to wait to see what happens next tax day.

122
Development / Re: New Trade System Feedback
« on: January 30, 2012, 05:20:04 PM »
I don't understand one thing:

In Reeds, BT, the Production is 7, demand 53. We have a defict of -46 and 1357 bushels of food that will last for 30 days.

So, the city has enough food for at least a month, but still the starvation keeps increasing...why?

What do you mean the starvation keeps increasing?

123
Beluaterra / Re: Annaej
« on: January 30, 2012, 06:20:33 AM »
I'm famous, or Annaej is. Some new RP is up for her.

124
Development / Re: New Trade System Feedback
« on: January 29, 2012, 08:12:50 PM »
look a bit further back, there should be a message saying your lord stuck food or gold into the market place..  i imagine.. (not that your message make much sense either.. but still should give a fuller picture)

nope, no other messages, the only other messages about food was from the actual change over.

125
Development / Re: New Trade System Feedback
« on: January 29, 2012, 07:54:34 PM »
Quote
Food Bought   (28 minutes ago)
message to the lord and knights of Jedinchel
Seyud has bought 100 bushels of food for the granary.

Seyud is the Count of Orde, a neighbouring region. The message does not make sense. I don't know exactly what the transaction was. But it should say Seyud has sold 100 bushels to the granary, or Seyud has bought 100 bushels from the granary.

Unless it was meant to go to all lords and knights of surrounding regions as well as his own region.

126
Development / Assign Knights to Army link
« on: January 28, 2012, 08:12:57 PM »
Assign Knights to Army is broken on Dwilight at least. Of course I don't actually have any knights, I just want to put myself in a different army.

Fatal error: Uncaught exception 'BadMethodCallException' with message 'Property "getEstate" does not exist' in /var/battlemaster/include/Doctrine/BattleMaster/GameObject.php:27 Stack trace: #0 /var/battlemaster/live/testing/ArmyAssignment.php(51): BattleMaster\GameObject->__get('getEstate') #1 {main} thrown in /var/battlemaster/include/Doctrine/BattleMaster/GameObject.php on line 27

127
Development / Re: New Trade System Feedback
« on: January 28, 2012, 07:14:42 PM »
yeah sorry it was pretty vague.

As duke I used to be able to access even when not in my region, via the "trade details (or trade report, I can't recall the name of the link), a table with the values for production/consumption/stores of all the regions of my duchy, including my own. The average lord probably didn't have such an option but I am pretty sure they were nevertheless able somehow to see how much is in their warehouse and so on.

With the new system apparently there is no link that leads you to such informations, the question then is: must the lord be in his region to see the details of the current situation of the warehouse, such as size of the stores, consumption and so on?

The only link I could access led me to the current market offers in my region and in my duchy, but nothing else.

He means the warehouse tables which used to list production, stores, consumption by population and troops. These tables are nowhere to be found now.

128
Development / Re: New Trade System Feedback
« on: January 28, 2012, 07:09:01 PM »
incidentally.. are prices capped at 50 per 100 bushels in that drop down menu?

--
not entirely sure I understand a trader's role... i have one in dwi, plain trader (not steward/lord) and is away in a foreign region which has a market place.

1st thing i noticed is that he can't set offers to buy food at the market place.. so he has to wait for the lords to do their thing 1st?

Yeah it appears traders only wait to match up buy and sell orders set by lords.

Buy prices are capped at 10-50, it would be interesting if sell prices are capped lower to ensure a profit in trade.

129
Development / Re: New Trade System Feedback
« on: January 28, 2012, 06:54:39 PM »
Food System Upgrade   (5 hours, 12 minutes ago)
message to the lord and knights of Eisenik
Your new granaries have been filled with a total of 0 bushels. This is the 517 bushels you had stored in your warehouses plus a free 5-day supply of 35 bushels to get you over the initial adaptation phase to the new trade system.

Yes appears that BT did get food while Dwi did not. Granaries are empty can only set buy orders.

130
Development / Re: Feature Cut: Paraphernalia
« on: January 28, 2012, 04:33:27 PM »
Someone commented the same thing with respect to healers. I am thinking of maybe creating more paraphernalia to cover these bases. Not many more, but a few. For example, I have always wanted to split siege engines into light (ladders, etc.) and heavy (siege towers and rams).

this was really my main concern, but I find that solution reasonable, different options with varying costs that essentially do more or less of the same thing.

131
Development / Re: Reworking Trade
« on: January 28, 2012, 04:17:40 PM »
But wouldn't that need the duke to be every 2 weeks in his city (quite ok in my opinion) but also the lords pretty often back in their regions (and that's annoying) ?

No, if you read it says as long as they are in a marketplace they can access trade, no need to be in your own region.

also about protecting food from other realms, that's where diplomacy and war comes  in.

132
Development / Cancelling Automatic Caravan Missions
« on: January 25, 2012, 03:09:22 AM »
There are options to send out a caravan or to set up an automatic caravan mission. But I see no way to cancel the automatic missions once they are set up which clogs up the current caravans section with lots of missions that aren't doing anything.

133
BattleMaster Expansions / Re: Beyond the Blight - not selling well ?
« on: January 14, 2012, 05:46:19 PM »
Haven't bought it yet because I'm waiting until I'll actually have time to read it.

That pretty much sums it up. Also no time to buy, I only came here because the message said it would only take 30 seconds to fill out.

134
Other Games / Re: Die2Nite
« on: November 19, 2011, 12:01:33 AM »
Woah BM plays Die2Nite? Eithad is Eithad, when I am not in a coalition I will find you guys.

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