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BattleMaster => Locals => Beluaterra => Topic started by: Zakilevo on September 04, 2014, 06:40:22 AM

Title: New Realm
Post by: Zakilevo on September 04, 2014, 06:40:22 AM
Anyone interested in starting a new realm with me? :D
Title: Re: New Realm
Post by: Thehatter on September 04, 2014, 07:50:24 AM
Raises its hand*
Title: Re: New Realm
Post by: Naidraug on September 04, 2014, 12:56:42 PM
That's seems like a good idea
Title: Re: New Realm
Post by: Chenier on September 04, 2014, 01:27:58 PM
Feels like BT has too many realms as it is. Too few realms with interesting player bases.
Title: Re: New Realm
Post by: Indirik on September 04, 2014, 02:43:35 PM
Feels like BT has too many realms as it is. Too few realms with interesting player bases.
This. There are already large, underpopulated spaces. Join one of the boring realms, and turn it into something.
Title: Re: New Realm
Post by: Zakilevo on September 04, 2014, 09:48:10 PM
This. There are already large, underpopulated spaces. Join one of the boring realms, and turn it into something.

Well those boring realms already have their own realm structures. I am sure many people tried to make them interesting yet failed. I am trying to get people who are at least going to put some effort into making the realm interesting not people who are just going to stay silent and do nothing :(
Title: Re: New Realm
Post by: Lorgan on September 04, 2014, 10:15:14 PM
Aha! New subjects for the mighty King of Kings!
Title: Re: New Realm
Post by: Indirik on September 04, 2014, 10:32:26 PM
Well, go for it, and see what happens. It will be interesting to see where you get the land. 
Title: Re: New Realm
Post by: Chamberlain on September 05, 2014, 12:14:26 AM
Where are you thinking? I am 2 regions from boarding a boat right now I am so bored witless... How can yo be bored in the middle of a war!!
Title: Re: New Realm
Post by: Thehatter on September 05, 2014, 01:31:30 AM
What do you mean? The goal in BM is to become duke then become e inactive and sit on the realms gold.


Do you have ideas on how to create the realm or is it a waiting game?
Title: Re: New Realm
Post by: Chenier on September 05, 2014, 03:22:08 AM
What do you mean? The goal in BM is to become duke then become e inactive and sit on the realms gold.


Do you have ideas on how to create the realm or is it a waiting game?

Sounds about right.
Title: Re: New Realm
Post by: trying on September 05, 2014, 04:10:25 AM
BT is far too depopulated to support another realm. We either need another influx of characters or another size shrink to make things more viable.
Title: Re: New Realm
Post by: De-Legro on September 05, 2014, 04:36:43 AM
BT is far too depopulated to support another realm. We either need another influx of characters or another size shrink to make things more viable.

Nothing in this thread implied it was aimed only at those who already had nobles on BT.
Title: Re: New Realm
Post by: Jens Namtrah on September 05, 2014, 09:46:00 AM
Where are you thinking? I am 2 regions from boarding a boat right now I am so bored witless... How can yo be bored in the middle of a war!!

This! 

Only Talerium could screw up a war as badly as they've managed so far. I'm off hunting monsters and making my trouble.
Title: Re: New Realm
Post by: Jens Namtrah on September 05, 2014, 09:46:33 AM
What do you mean? The goal in BM is to become duke then become e inactive and sit on the realms gold.


Do you have ideas on how to create the realm or is it a waiting game?

Also this, of course.
Title: Re: New Realm
Post by: Jens Namtrah on September 05, 2014, 09:49:50 AM
This. There are already large, underpopulated spaces. Join one of the boring realms, and turn it into something.

Indirik has the memory of a goldfish.   ;D  He can't even remember other threads he's involved in.

You don't " turn it into something". You can go make lots of effort to entertain them for nothing back, or you can go sit silently and collect gold each week. You don't change them.
Title: Re: New Realm
Post by: Jens Namtrah on September 05, 2014, 09:59:41 AM
Anyone interested in starting a new realm with me? :D

If I'm not wrong, you need to be assigned a Duchy in order to secede & form a new realm now. You can't just take a city & break away.

So - you can't start a new realm, unless you're already friends with a Ruler.  You could "OOC clan" a group to go rebel in a realm, and piss everyone off, I think is your only option.

Have I missed some way of making a realm?
Title: Re: New Realm
Post by: Lorgan on September 05, 2014, 10:12:35 AM
It's always been the plan to split Ete City off. Used to be it'd be a Rio-Thal joint venture... :)
Title: Re: New Realm
Post by: Cren on September 05, 2014, 12:21:57 PM
We could definitely make some space in regions which was formerly known as Thalmarkin. Name it something pretty badass!
Title: Re: New Realm
Post by: Chenier on September 05, 2014, 01:44:20 PM
Nothing in this thread implied it was aimed only at those who already had nobles on BT.

Except for the fact it was created in the Beluaterra forums, as opposed to the general forums, you mean?
Title: Re: New Realm
Post by: Indirik on September 05, 2014, 02:55:33 PM
You don't " turn it into something". You can go make lots of effort to entertain them for nothing back, or you can go sit silently and collect gold each week. You don't change them.
No, you don't change them. When you waltz into a realm unsupported with an air of entitlement, "in your face" aggression, and generally insulting behavior, expect to get locked out and ridiculed.

Plenty of people have gone into realms and changed them. Ask Glaumring about how he changed Asylon. Or ask Tanos how he took over, revived, and completely overhauled the Church of Humanity into a huge political force on EC. Or whoever it was that turned Melhed away from its endless navel-gazing into an active realm.

Just because you failed miserably doesn't mean it can't be done. It *has* been done, and it will be done again.
Title: Re: New Realm
Post by: Indirik on September 05, 2014, 02:58:07 PM
If I'm not wrong, you need to be assigned a Duchy in order to secede & form a new realm now. You can't just take a city & break away.
This is correct. Only a Duke has the option to secede. The duke has to have a duchy that has a city/stronghold, and it *cannot* contain the capital city/stronghold.

Quote
So - you can't start a new realm, unless you're already friends with a Ruler.
Or you know how to make friends with a ruler. Try suggesting credible ways that you can carve your new realm out of his enemy's lands. That usually works much better than convincing them to give up their own lands to make a new realm.
Title: Re: New Realm
Post by: Antonine on September 05, 2014, 04:14:38 PM
There is definitely still the Ete City option - Rio wants a colony but doesn't have enough nobles to make one. And when the big war ends there's bound to be enough landless nobles from either Ar Agyr or Melhed for them to populate the colony.

So if you really want to create a new active realm then my advice would be to get stuck into things now so you can be a part of it when it happens.
Title: Re: New Realm
Post by: Jaden on September 05, 2014, 05:54:36 PM
You guys do know that Lapallanch is the margrave of Ete City right?  ::)
Title: Re: New Realm
Post by: Indirik on September 05, 2014, 05:57:50 PM
If he's not also a duke, then he can't secede to form a new realm. Unless he convinces a duke the secede, and then joins the new realm.
Title: Re: New Realm
Post by: Chenier on September 05, 2014, 08:12:49 PM
Ete, that city that belongs to Rio's biggest duchy (Grehk, which obviously won't secede), and who is three regions away from the nearest region of its duchy and two from any other duchy's region of the same realm?

Sounds like a great place to start a realm...
Title: Re: New Realm
Post by: vonGenf on September 05, 2014, 08:36:00 PM
Why does everyone discuss this as if "how to form a new realm" was an issue? It's not, and it's handled IC.

What Lappallanch asked was "who wants to join a new realm".
Title: Re: New Realm
Post by: Indirik on September 05, 2014, 08:39:39 PM
Could be a great place, if it was a friendly secession. But then, what would they do? Can't fight Rio. Go after IVF? But they're too big, unless they had Rios support. That could be interesting, since Rio off otherwise occupied right now and couldn't got at IVF full force.


I can't see it surviving as a hostile secession. Unless maybe they had IVF support. Might work, since Rio is busy. But it still requires some way for the secession to happen. Ete could swap to IVF, have their ruler make it a duchy, then secede from IVF. Sounds awful gamey, though.


There are some options, i guess. Depends on how much support you can garner beforehand.
Title: Re: New Realm
Post by: Tan dSerrai on September 06, 2014, 03:26:16 PM
Actually, forming a new realm in Ete City is officially planned by Riombara - we just lack the nobles to actually do it.

So yes, it would have Rios support, it would be a friendly secession and it would have the freedom to choose realm type and their own politics...still leaves the question of what they could actually _do_. In that geographical spot, going against Riombara is only possible with considerable - and dependable - outside support. Going against IVF? Not currently likely as IVF has the support of Rio. Going against Nothoi? Also not terribly promising. Allying with Rio, marching to some far off war...possible...but of interest for how long?

Once some time has gone down the river and Ete, IVF and Rio have gone their own ways for some time, more political friction may develop...but that will take some time.

All in all it would be a realm that would mainly need to keep things interesting by internal stuff....which is difficult.
Title: Re: New Realm
Post by: Chenier on September 06, 2014, 04:24:43 PM
Actually, forming a new realm in Ete City is officially planned by Riombara - we just lack the nobles to actually do it.

So yes, it would have Rios support, it would be a friendly secession and it would have the freedom to choose realm type and their own politics...still leaves the question of what they could actually _do_. In that geographical spot, going against Riombara is only possible with considerable - and dependable - outside support. Going against IVF? Not currently likely as IVF has the support of Rio. Going against Nothoi? Also not terribly promising. Allying with Rio, marching to some far off war...possible...but of interest for how long?

Once some time has gone down the river and Ete, IVF and Rio have gone their own ways for some time, more political friction may develop...but that will take some time.

All in all it would be a realm that would mainly need to keep things interesting by internal stuff....which is difficult.

I'll reiterate my original position: BT already feels like it has too many realms. A new entity in Ete would not create any additional fun, it would just further fragment the player base. Ete is an incredibly poor location to start a new realm at this time. A more promising option would be for Ete to join Fheuvemen, perhaps establishing some sort of swiss confederacy deal. Or, quite simply, for the active players to migrate elsewhere to make things fun there. When I set out to secede Iato and form Fheuv'n, I was telling myself it'd be awesome to concentrate active players together into a small realm unbounded by history and that could think and act outside of the box.

The results were greatly disappointing.
Title: Re: New Realm
Post by: De-Legro on September 08, 2014, 01:44:53 AM
Except for the fact it was created in the Beluaterra forums, as opposed to the general forums, you mean?

Because ONLY players on the island read this forum. That is exactly why I am here and stuff you know.
Title: Re: New Realm
Post by: Zakilevo on September 12, 2014, 11:23:07 PM
Well the realm is going to start small and that means pretty much no significant war anytime soon. I think Solari gave me an interesting idea about making a realm revolving around guilds.

I was thinking creating a realm with three guilds something along the line of Mercenary, Merchant, and Assassin. The goal is to provide a place for people to do what they wish to do. The realm politics will have to be somewhat more restrictive though. Since for mercenaries to be able to act like mercenaries, they will need to be able to declare war on realms they need to fight meaning the ruler will have to be willing to listen to requests of mercenaries etc. The judge will need to be pretty good at negotiating to get the assassins out of the dungeons and get their bans removed. Not sure what to do with merchants since black markets are gone and it isn't like they can travel to other realm's cities to buy food since most food transactions are restricted either within their realms or within their allies. Would be nice  if traders can ignore restrictions as long as they travel to different cities but doubt something like that will be ever allowed.

Anyway, for now, just brain storming ideas.
Title: Re: New Realm
Post by: Chenier on September 13, 2014, 01:58:31 AM
Well the realm is going to start small and that means pretty much no significant war anytime soon. I think Solari gave me an interesting idea about making a realm revolving around guilds.

I was thinking creating a realm with three guilds something along the line of Mercenary, Merchant, and Assassin. The goal is to provide a place for people to do what they wish to do. The realm politics will have to be somewhat more restrictive though. Since for mercenaries to be able to act like mercenaries, they will need to be able to declare war on realms they need to fight meaning the ruler will have to be willing to listen to requests of mercenaries etc. The judge will need to be pretty good at negotiating to get the assassins out of the dungeons and get their bans removed. Not sure what to do with merchants since black markets are gone and it isn't like they can travel to other realm's cities to buy food since most food transactions are restricted either within their realms or within their allies. Would be nice  if traders can ignore restrictions as long as they travel to different cities but doubt something like that will be ever allowed.

Anyway, for now, just brain storming ideas.

None of these concepts work really well. A "mercenary" realm needs to be strong enough to fend its own. Nobody likes a neighbor that can just be bought out at any time. Such a realm is considered untrustworthy. Merchants are meaningless when the continent produces such great surpluses, or just about. Few people care to become traders anyways. Assassins are in line with the mercenary concept. Plus the fact that assassins don't actually assassinate, and tend to quite suck at doing everything you'd expect an assassin to do.

A realm where anyone can do anything is often a realm where nobody does anything, because doing things alone is tough. The game was designed for team work, not solo operatives.