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Messages - Lorgan

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46
BM General Discussion / Re: Character limit changes
« on: November 04, 2015, 01:55:29 PM »
They want an end of stagnation without losing their second characters 8)

The correlation is faulty. Realms need nobles to fight - internal and external - wars.

You're right that 2nd characters are often much more silent than primary ones. However that's an OOC time issue, it won't change when those characters are dumped on another continent.
I'm more likely to delete my 2nd character than move him tbh, it'll free up time for my primary characters. So that's a good thing for my characters, but less so for the game's noble count and resulting stagnation.

47
BM General Discussion / Re: Character limit changes
« on: October 29, 2015, 10:35:23 PM »
This sucks. It's nothing but the recurrent "bad apple spoils the basket" argument.

48
BM General Discussion / Re: Famous Old Characters
« on: October 21, 2015, 09:02:52 PM »
There's too many names that have slipped from memory... anyway here's a couple that have stayed and haven't been mentioned so far:
From OG: Vagabond, Xeth'ranis, Lorgan, Prins Simon, Skye
From Grehk: Gandalf. And I'd really like to find out who lead the march from Grehk to Keffa...
From Thalmarkin: Lemontree, Piru Peteri, Pyrix
From Riombara: the d'Serrai in Riombara, can't recall his name, also Mordred Lefanis
If you're including Overlord, you should maybe also include Arcane, Tarchenan, Epic and Prudent. And hey, let's toss in the Lich King and the Vampire King. And of course the daimons' human god: Valachi Stefanovic.
I've been breaking my brain over some of the important characters in Mesh, Fronen and LdB but can't recall them.

From Perdan I think Nightmare and ][osferatu should be included.
From Ibladesh: Sinted, Theuderik and Sorcha.
From Ubent: Hawk, definitely. In fact all of Tom's characters should be included imo. :)

I haven't mentioned a whole lot of others worth mentioning but can't afford to spend hours digging into my long-term BM memory.

49
BM General Discussion / Re: Famous Old Characters
« on: October 21, 2015, 10:18:00 AM »
Bob IS the man.

50
BM General Discussion / Re: Closing Continents
« on: October 17, 2015, 01:17:12 PM »
The only really good map there is is unfrozen/uncut AT.

Also you people with all your limits and ceilings. As Jenko poignantly put it:


51
BM General Discussion / Re: Reduced noble count and siege
« on: October 05, 2015, 02:20:44 PM »
What if you could bribe a region's militia to desert?

52
Atamara / Re: lightning bolts plox
« on: September 19, 2015, 12:44:48 PM »
If you can declare war for OOC reasons, you can break alliances for OOC reasons.

53
Atamara / Re: The "Sell your realm" thread.
« on: August 25, 2015, 07:06:42 PM »
Through Tara and Stormbran of course.

54
Atamara / Re: The "Sell your realm" thread.
« on: August 25, 2015, 01:16:11 PM »
Don't suicide. Go round.

And screw access treaties and complaining neighbours.

55
Beluaterra / Re: The War.
« on: August 11, 2015, 01:12:26 AM »
Nice. :P
Though, they have been taking the lionshare of the resistance onto them and definitely also the most hits. Also all of the gains though. :)

56
BM General Discussion / Re: Returning Player
« on: July 09, 2015, 01:08:20 PM »
Welcome back!

57
General Talk / Re: How old are you?
« on: June 16, 2015, 05:09:45 PM »
I was 13 when I started playing. :)

Almost 25 now. Oh and from Belgium.

58
Beluaterra / Re: The War.
« on: June 03, 2015, 01:08:01 PM »
Hahaha. Classic Immanuel. ;)

59
Feature Requests / Re: Feature Request: Public Wealth List
« on: May 22, 2015, 07:42:02 PM »
It's often forgotten that a SS's treasury is limited. You'd need to spend half your gold to be able to hide the other half.

Respectfully,

60
BM General Discussion / Re: Crazy Merger Idea
« on: May 20, 2015, 10:03:08 AM »
Aside from all the island closing discussion which I don't feel like getting into, I don't think my interest in BM would survive a merge. I've grown quite attached to the way BM works with it's mystery code, laid back pacing and lay-out brought to us straight from medieval times, not to mention the niche community.
I don't at all mind slow code changes and think it's pretty amazing that the code is still being developed and the game is still changing, and as a matter of fact, I kind of like that it doesn't change too abruptly.

Even after all this time, there's plenty of people I still come across who bring something entirely different to the game I haven't seen in a decade of playing. This game doesn't run on code, it runs on people. (Not being depreciative of all the work our amazing coders have put into the game of course! ;) )

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