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Messages - Marlboro

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1
Beluaterra / Re: Invasion?
« on: February 17, 2016, 08:21:45 PM »
Witness!

2
Beluaterra / Re: Invasion?
« on: February 03, 2016, 09:35:31 PM »
Now all we need is for a portal to open up in Unger and drop the Wolves and Eagles in Fheuvenem.

3
Beluaterra / Re: Invasion?
« on: January 18, 2016, 07:49:33 PM »
This Invasion is really not that bad compared to the other ones. Just be happy there's no intelligent being directing those hordes. But like people said, enjoy the challenge. This whole ordeal is supposed to be hard, it is about survival and shaking things up.

This is not entirely accurate, I've seen the rogues move with a purpose when they need to.

4
Beluaterra / Re: Trenton
« on: May 31, 2015, 07:22:05 AM »
Quote
New Ruler Elected   (1 hour, 10 minutes ago)
message to Everyone on Beluaterra
The realm of Trenton has elected Syl Marlboro as its new Khatun.

Well, there goes the neighborhood.

5
Beluaterra / Re: The War.
« on: April 24, 2015, 07:11:11 PM »
And the battle for Gethsemene continues:

Caelum, Spearhold vs. Thalmarkin
Estimated strengths: 1450 men vs. 980 men
Defender Victory!

And Caelum takes it's first steps into the war, having reconsidered their initial position of pummeling Nothoi all by themselves. :)

Why be the underdog by yourself when you can be one alongside half the continent?  8)

6
Beluaterra / Re: The War.
« on: December 20, 2014, 06:39:38 PM »
Care to prove it?

Because if you can, that's definitely a bug.

Population of Pel Mark was just over 2000 last turn, did some looting and killed about a hundred peasants, bringing the total down to 1995. In response to the looting a unit of 1500 peasants spawned; population remained the same.

Edit: It's been pointed out to me that the maximum population of Pel Mark is 3200, and between peasant militia and the regional population there are right now about 3500, and that's discounting completely those we've killed in looting and battle thus far. At turn change that number was around 3900. Dunno if that helps, but they really are just coming out of nowhere.

7
Beluaterra / Re: The War.
« on: December 20, 2014, 06:33:22 PM »
Not really. Dead peasants hurts.

They would, but these new peasant militias don't come from the population of the region, they just manifest from thin air.

8
Beluaterra / Re: The War.
« on: December 20, 2014, 09:00:05 AM »
Eh this war may prove unworkable if the entire population of every region shows up to fight after less than a day of looting.

9
Beluaterra / Re: The War.
« on: December 09, 2014, 07:18:05 PM »
Ahh... 1,751, that's better. Still, not an exemplary hit for that many SF. But the double wounding makes up for it. :P
No kidding. Even at 90 infantry, it takes me a couple days. 120 high quality SF... that's like a week, or more, if you're old.

That's over 2800 hits in one round...

10
Beluaterra / Re: a strange series of events in Caelum
« on: November 30, 2014, 10:01:00 AM »
Seems to me that goofy offbeat bureaucratic plays like this were the bread and butter of the medieval world really.

11
Beluaterra / Re: The War.
« on: November 22, 2014, 07:54:28 PM »
That's unfortunate.

12
Beluaterra / Re: The War.
« on: October 29, 2014, 07:30:16 PM »
There actually was a summoning? My char Sassan did not notice....though he _would_ be.....quite....interested in hearing about such happenings....so if someone were to tell him....

Sometimes, it's because you're interested that you're not told.

 :-X

13
Beluaterra / Re: The War.
« on: October 22, 2014, 10:22:11 PM »
Feel free to not answer this if it's supposed to be a secret, but did you mean to fight Ar Agyr?

14
Beluaterra / Re: The War.
« on: October 06, 2014, 08:19:53 PM »

15
Beluaterra / Re: The War.
« on: September 19, 2014, 08:43:43 PM »

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