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Messages - JeVondair

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1216
Dwilight / Re: Farronite Republic
« on: June 13, 2013, 08:58:59 PM »
Sir Victor's Champs really threw down!

1217
Beluaterra / Re: Enweil & Ally vs Riombara
« on: June 13, 2013, 08:57:50 PM »
Went with Riombara.

Weird things happened: kalixta was teleported to Grehk from the Avalonnian Coast. She started the journey with 110 men and arrived with 93.

The Sea Gods, apparently, demanded blood sacrifice in return for swift travel. Maybe I can RP this bug...

1218
Dwilight / Re: Grand Duchy of Fissoa thread
« on: June 12, 2013, 03:54:01 PM »
Congratulations, you lucky bastard. We captured the Judge just before you were imprisoned, so your dirty gold is safe.

Doesnt the Falk judge have the largest bounty in Dwilight on his head? $$$

1219
Beluaterra / Re: Enweil & Ally vs Riombara
« on: June 12, 2013, 03:21:34 PM »
Hmmm, which realm to send Kalixta too...

1220
Dwilight / Re: Aurvandil
« on: June 12, 2013, 03:00:48 PM »
He's just jealous of the coastline, as every* D'Haran region has access to the seas.
*Except for Chesney. Stupid Chesney.

Beautiful beaches, really.

1221
Beluaterra / Re: The War of Ice and Sun
« on: June 11, 2013, 12:59:42 PM »

Sacking our badlands regions did about jack though. They were still busted up from the invasion, and Sandefur didn't even have walls or militia. We have rurals that produce more gold than that; it's basically the Cuidado Juarez of Thalmarkin.

Yeah, the long term of the raiding plan was to drive the regions rogue and/or destroy any RC's we find to limit your recruiting efforts, then actually return later and take regions over that would be too far for your refits to occur. THough Dragonstrike was only assigned a few nobles, it was theoretically doable. The great failing was me as a player. When I saw all those badlands between your capital and my targets, I was thinking in terms of Dwlight Badlands that take 2-3 days each to cross, as opposed to half a day. When I found that out, I felt it would just be better to role all my forces into one army to better coordinate defense against the Eagles or wolves respectively.

Up to that point, Kalixta had been hoping to at least hold out long enough for the diplomatic climate to change and put this war on hold for a time. A stalemate was the only sort of victory we might have hoped for, but it became clear that there were not enough diplomatic ways coming quickly enough to rock the boat. Knowing loss was inevitable, the game changed to making a good show, but activity was dropping off. I mean, who likes losing right? I am not sure if I can really blame them, but I can't really empathize either. Win or lose, it's all free honor and prestige to Kalixta.

And about that merry little romp ya'll had past Fronepu and Mhed? Ya, Kalixta was going to let you go. I knew we'd never catch the lot of you, although we did get one or two stragglers. She also knew that your numbers (maybe 8cs or so?) were not great enough to cause a huge amount of damage, not with the way ya'll were moving. Your discipline between looting and hoarding enough hours to move was amazing, btw. Instead, Kalixta wanted to Bring her army to Llongrel where she'd recently challenged one of your marshals to a duel after having discovered her and the Fronen doge cavorting in secret. She wanted to crush the Thal forces that remained there (about 4-5cs), sending them running back to Qual before bringing her army back to Tepmona or Rengo and wait for your raiding force to make a mistake, commit to a march into a region she could reach, then catch them and vanquish them at that time. The Queen, however, ordered that we give chase to your raiding party instead.

1222
Beluaterra / Re: The War of Ice and Sun
« on: June 11, 2013, 04:06:43 AM »
Apart from having a lot more nobles than Melhed, Thalmarkin also had a superior geographic strategic position. Walled regions like Lastfell and Qual were impenetrable, especially considering the active and good player base Thal's had. I am not sure which Thal's region you expect Melhed could've attacked, for Thal had borders in only two above mentioned regions, both filled with militia and easily reinforced by active mobile army. The only way Melhed could've dictated the war was amphibious landing, which Melhed tried, but if Melhed was to employ the all-out-attack strategy over the sea this would then open up the entire Melhedian hinterlands. And this is where number of nobles mattered again, for Thal could always easily spread out Melhed's limited numbers. Melhed never had a chance in the longterm, which is why I found it pointless to have Levon continuing exhausting myself (it was really tense with both time and planning, took more time than I had to invest) in a war that never could have been won for the above mentioned reasons. The war provided much interest though and the aftermath of the War of Ice and Sun is sure to have similar results.

Vore= Deathtrap
Qual=Deathtrap
Lastfell= Deathtrap

Every time attack on these regions were announced, Kalixta said "NO" or "hmm...interesting...(stays silent and hopes the suicidal idea goes away."  Vore was too far, even if we somehow managed to take it before huge militias were raised to stop us, we would have left all our lands horribly open for too little return. Of course, we would also have to get through Qual, a 2-3 turn trip with enemy defenses and militia on the other end and a full army not far off. Not to mention the prospect of a return trip. The Melite army would have had to return to Agyr anyway, and if the Thal's caught them retreating from the mountain, it would have been a bad time. Finally lastfell. Attacking lastfell would be dumb for too many reasons.

The only viable option for assault that Kalixta ever saw were naval ones, forcing Thal Armies to defend their own coastlines rather than attack our regions, but I severely underestimated the really fast travel times the Thals had through their own badland regions, thinking we would have time to consolidate when we saw Thal reprisals coming, but Solari moved a lot faster than expected and cleaned House. Even so, she was ready to continue the naval attack strategy, but then the Thals decided to press in, forcing her to instead redirect and protect the homeland instead of her massive intended raid (the whole army was already in the Mouth of Agyr and Queen Maya had actually already landed). From that point on, offensive action became impossible as Melhed was hemorrhaging nobles and CS. That the Thals chose to use two armies instead of one was a bit of a godsend, while it lasted. One army we could handle. Even defeated, we always forced them home to refit. Suffices to say that did not last long, culminating in the crushing example of the Slaughter at Bil Havil. The call had went out days prior to rally in Bil Havil and prepare to defend it. Only 8k CS showed up to do so, which should give some pretty smashing insight into what was going on within Melhed at the time.

Before that happened though, Kalixta had an idea: Why not let Fronen have Llongrel, Tepmona, and Bil Havil? Thus cutting off Thal means of invasion by land via diplomacy? She was convinced that if that happened, the Thal offensive would be stopped in its tracks and she could again focus on naval raids, which she was certain that even ThalMarkin did not have the gold or manpower to adequately defend or reciprocate. She was calling for it, loudly, but it did not happen in time.

There were also some definite leadership issues. I'll be the first to admit that I am not nearly as experienced as my Thalmarkin counterparts were, and that was certainly apparent throughout the war. Thalmarkin had the benefit of being mentally prepared for war with Melhed. On the other hand, the idea of war with Thalmarkin had been mostly academic for us. Plans were not in place, and with the recent rebellion, leadership certainly was not cemented. We went through a slew of Generals, Kalixta bearing the burden of shame for being the one to lose the war. Kalixta and Maya were always butting heads after Maya became Queen. Not jealousy mind you, but the delegation of authority. Maya was always sending out orders that countermanded Kalixta's intentions. I am not saying some of those orders were not spot on, I think one was at least, but the rest caused setbacks.

Of course, Thalmarkin having near 50 active nobles made a difference. I am certainly not faulting them for it, but I am looking forward to seeing ideas on how I could truly have fought them effectively, too.

And every moment those aforementioned regions were out of Fronen control; Kalixta could feel the shadow of the Thalmarkin juggernaught bearing down on her. Pressured to deliver results, sometimes she had no choice but to follow the Queen's lead. In private, however, she generally raised a !@#$ storm,  leading to estrangement between the two alpha-minded women. Frankly, despite the fact that she loves Maya like a kid sister, Kalixta did/does feel Maya was an opportunist, whether she believes her own con or not, and apparently she wasn't alone. It tore Melhed apart from within, especially when the terms of the treaty were laid down and culminating in the sudden and ill-advised rebellion. But the war was over at that point and therefore have no bearing on this topic. Finally, believe it or not, there were financial issues. Kalixta sponsored all the active armies and saw to it each night had enough gold out of her own personal accounts. I really don't know how much other nobles put forward, but Kalixta spent at least 5k helping other nobles refit every week, leaving her with barely enough for herself. She had to keep asking Yeux for money, and when asked why Agyr did not have a harbor to facilitate Dragonstrike, well, the only person that ever gave her money was Yeux.

1223
Dwilight / Re: Aurvandil
« on: June 10, 2013, 04:31:35 AM »
No, Aurvandil isn't going to become a republic. In other news, I've been elected general and I really really really dislike Dhara. Sup port raviel.

Bring it, bro.

In regards to the moot, I see it at an interesting point right now. Before, joining the Moot would have been to voluntarily subordinate yourself to Terran  :P but with Terran gone, the geographical restrictions open, and the Farronites close to entry, now is a chance for the Moot to revive and reidentify itself. To be honest, it's always been pretty quiet. The ability to hold referendums would make it less so, but oh well.

1224
Dwilight / Re: Order of Aristocrats
« on: June 07, 2013, 10:01:09 PM »
Royal houses. Which were actual families, actually related by actual blood.

Not just loose coalitions of nobles who were working toward some common purpose.

Besides, close political associations often resulted in family alliances sealed by oaths or marriage. This is so in pretty much every culture right around the globe and is super SMA. Consider the merchant family with eyes to landing noble titles, or the Noble Lord who wants his daughter to marry the prince so that his line might become blood royal?

1225
Dwilight / Re: Order of Aristocrats
« on: June 07, 2013, 03:10:24 PM »
Recall that this system is more complex than simply one guild. Each Great House founds a guild of their own, the Crown Prince being the master (or mistress) of said guild. The Leader of each great House is raised to the eldership position on the Order of Aristocrats.

Furthermore, each Great House is an entity unto themselves, leaving it entirely up to its players how one rises. Me, I prefer a more dynamic approach. It will be interesting, that much I can promise . And as soon as I think up a good name, I will found that House and show you all!

1226
Dwilight / Re: Aurvandil
« on: June 07, 2013, 04:23:55 AM »
That would be too easy of an option for the realm that was recently trying to break the Moot.

So? It would still work. Rynn would be for it.

1227
Beluaterra / Re: The War of Ice and Sun
« on: June 06, 2013, 10:00:28 PM »
Yup, I'd say this thread is about done.

1228
Dwilight / Re: Order of Aristocrats
« on: June 06, 2013, 09:04:29 PM »
Swordfell takes a million years to hike to and from. Rynn will build one in Port Raviel for convenience. Chances are every port city in D'Hara will have one inside a month or two.

1229
Dwilight / Re: Order of Aristocrats
« on: June 06, 2013, 08:00:37 PM »
You have to be an aristocrat first before you can make your own Great House, so come on down to BR and sign up today :)

 The location and founder are now set in stone

1230
Dwilight / Re: Order of Aristocrats
« on: June 06, 2013, 05:39:50 PM »
I definitely had Dune in mind as well, and also Game of Thrones. A realm without borders is a great way to sum it up. It is a multi-guild system, the first of which will be founded in Port Raviel simply for ease of access for all the Dwlight characters.

Still working out some logistics before creating the first guild, however. The location and founder are not set in stone

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