BattleMaster Community
BattleMaster => BM General Discussion => Topic started by: egamma on September 26, 2012, 02:26:15 PM
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This is something that we keep going over and over. Does having two family members in the same realm cause a problem, or is it okay? What about realms that only allow one of the nobles to have power and positions?
Should the Dwilight rules apply to the other islands?
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I vote for two nobles per realm, no character restriction on continent level and no restriction on power.
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No noble restrictions on islands other than Dwilight. Keep the uniqueness of Dwilight. ;)
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I would prefer if just one noble per island was allowed, just as in Dwilight. That way, no more troubles with channeling information or the quiet character supporting your main one would happen. Besides, there's so much variety to be seen amongst BM realms that it is a pity seeing people with the same characters in just one realm.
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One noble in power per realm, multiple characters in same realm allowed.
That's what I voted for.
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I vote for two nobles per realm, no character restriction on continent level and no restriction on power.
This is obscene.
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One noble per island.
Much better system.
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I find it absurd that a couple of people can lock out the power structure of a realm for years. One per island.
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I too, feel strongly about a one to one ratio between BM characters and players.
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More than a noble per Realm is stressing and hate it. i would like to support 1 per continent, but i don't like all continent.
Normally i play 2 on same continent, but in different extreme (farthest apart possible) with different personalities, profession and units.
Peace!
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1 character per island is my choice. It just seems like to much power can be concentrated in one person/ they can use knowledge obtained from other characters to their advantage.
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Players should treat characters as difrent people, not extensions of one entity, called family.
Has anyone had their characters be in conflict with one another?
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I have a King in one realm, and a High Priest in that same realm. That King, though, is a politics and military guy, my High Priest is a religion guy. I am careful not to let them overlap too much. Also, I make sure to keep my characters separate. My characters have different views on different things, and could end up on different sides of the fence in an argument. It's happened before.
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No noble restrictions on islands other than Dwilight. Keep the uniqueness of Dwilight. ;)
This, but I'd put a one-character-per-continent restriction for newbies, to help save them from themselves (dumping all of their characters in a boring realm).
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Players should treat characters as difrent people, not extensions of one entity, called family.
Has anyone had their characters be in conflict with one another?
At one point, I had two characters in Thalmarkin. They were constantly arguing with each other. One of them was my RP character so I used him to write RPs bad mouthing the other one. One thing I did not want to do was flood the realm with my own messages... I could have made them fight each other all day...
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I would rather see different people's RPs that them coming from just one guy. It's kind of sad to RP alone...
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I would rather see different people's RPs that them coming from just one guy. It's kind of sad to RP alone...
That is exactly why I didn't make them fight as often as I'd have liked them to. It was sad...
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Has anyone had their characters be in conflict with one another?
I have two characters currently on opposite side of a war. They're both Marshals of their respective armies, and led those armies against each other in battle more than once.
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I have two characters currently on opposite side of a war. They're both Marshals of their respective armies, and led those armies against each other in battle more than once.
Did you win?
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One noble per continent? Yeah, congrats on killing most donations to BM. I'd have more nobles than continents I would want to play on. Not a huge fan of AT, Dwilight, or the Colonies.
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One noble per continent? Yeah, congrats on killing most donations to BM. I'd have more nobles than continents I would want to play on. Not a huge fan of AT, Dwilight, or the Colonies.
what don't you like about Dwilight?
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Players should treat characters as difrent people, not extensions of one entity, called family.
Has anyone had their characters be in conflict with one another?
In general, yes, my characters Vladamire and Aramon loath each other. The former is a hansom demon worshiping sociopath whose the scion of his family and the latter is a scarred and tattooed freak that tries to be honorable to a fault and is a black sheep for it.
If we were to switch to a one character per island system I would only have one active character. I have a job and a family, I just don't have the time to keep up with the faster playing islands in BM anymore, which is why I'm only playing in the Colonies now. I kind of like the system we have in place now, but if I were to make one change it would be that players only have one character in a position of power across all the islands. I think that would open up positions for other players to get in.
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Did you win?
Yes and no.
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Yes and no.
With such a strong adversary, you must have been proud.
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I like the 'one noble per island', but after reading the different opinions here... well... I hadn't change my mind, but I understand the others people reasons.
Maybe BM is good as it is now. 8)
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what don't you like about Dwilight?
The SMA seems arbitrary and just doesn't work. I'd been in Madina (Glad when I finally got out of there, I tell you!) and one of the SA realms. They just rubbed me the wrong way so I wasn't a huge fan.
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With such a strong adversary, you must have been proud.
I was, thank you. :)
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I had two of my characters death duel each other once. It was all done RP (so not to game the system or anything), and a pretty cool story arc for me. They both survived though. I always wondered if they survived because it is not allowed for members of the same family to kill each other (some code restriction maybe?) or because Bowie Ironsides is in fact immortal and uber because of the Demon?
Food for thought.. 8)
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Mmmmm, I can understand some of the reasons posted here... Perhaps we could do with just one noble per realm, instead of per continent...
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Mmmmm, I can understand some of the reasons posted here... Perhaps we could do with just one noble per realm, instead of per continent...
Yes
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I like the 'one noble per island', but after reading the different opinions here... well... I hadn't change my mind, but I understand the others people reasons.
Well, I still prefer to have one noble per continent. However, I don't feel the need to impose it on everyone. I'm fine with the idea of having some continents with limitations and other without.
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Well, I still prefer to have one noble per continent. However, I don't feel the need to impose it on everyone. I'm fine with the idea of having some continents with limitations and other without.
+1
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Well, I still prefer to have one noble per continent. However, I don't feel the need to impose it on everyone. I'm fine with the idea of having some continents with limitations and other without.
I don't like imposing restrictions on people that didn't use to have them, in places that didn't use to have them.
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I have no qualms about any impositions of any kind.
And I'm always in favor of anything that hacks away at the power of OOC clans and BM's golden-oldies (myself included), and a 1-character-per-continent rule would do that.
That said, this:
One noble per continent? Yeah, congrats on killing most donations to BM. I'd have more nobles than continents I would want to play on. Not a huge fan of AT, Dwilight, or the Colonies.
Is a fair concern, with an easy solution.
Make two-characters-on-a-non-Dwilight-continent possible... for donors (but maybe keep a 1-character-per-realm restriction, though with big alliance blocks that still isn't much of a restriction).
I predict a significant uptick in donations with such a rule, as the benefits to donating would be relatively bigger, and present donors would be relatively unaffected.
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I think a rather large number of people would not appreciate something - something rather big - being taken away from the majority of players and given solely to those who donate.
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I think a rather large number of people would not appreciate something - something rather big - being taken away from the majority of players and given solely to those who donate.
Indeed.
Not to mention that this would give significant advantages to realms with large proportions of donors...
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Indeed.
Not to mention that this would give significant advantages to realms with large proportions of donors...
Hm, I wonder what realms have a large proportion of donors?
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Hm, I wonder what realms have a large proportion of donors?
I'd say: Are realms with a larger proportion of donors? ???
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Hm, I wonder what realms have a large proportion of donors?
Hell if I know.
However, other games have shown us that many people are willing to pay cash to gain in-game advantages. This would certainly qualify.
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I prefer to keep my characters paired in realms as it gives a better sense of a family association with a realm when one of them dies. It also better suits my playing style as I like to have one focus on military adventure and the other on governance and trade.
I'm also trying to tell a story with my characters of a noble family striving to defend its interests in a hostile world, and I don't think forcing each character to live on a separate continent or in a separate realm would really reflect that. The characters would to my mind become rootless mercenaries rather than land-obsessed nobility, an outlook which is already prevalent.
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I personally prefer 1 noble per continent (I tried 2 once and didn't like it), but I have no problem with people having multiple characters per continent. In that I have a preference for one per realm, multiple per continent.
However, I've seen plenty of players separate characters with opposing interests very well, so I see no reason to limit those people who enjoy that, even if there are those who would abuse it.