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BattleMaster => Helpline => Topic started by: Bael on May 16, 2011, 12:47:10 PM

Title: Adventurer Thread
Post by: Bael on May 16, 2011, 12:47:10 PM
An adventurer general discussion and Q & A thread.

I've got so many things to put in here, but I'll start off with only a few.

For a start, on the wiki it says: "Move around. After gathering in one region for a while, it will get more and more difficult to find items. Move on to the next region and continue from there. " http://wiki.battlemaster.org/wiki/Adventurer_Theories

I have found nothing to confirm this, although then I do not know what time period 'a while' is. After about four days gathering in a region I am still finding stuff at about the same ratio, or better.

Second, what effect does the adventure gear/skill have exactly?

Finally, can an item gain prestige while held by an adventurer? Logic says no, but then that isn't always what counts :)
Title: Re: Adventurer Thread
Post by: vonGenf on May 16, 2011, 01:10:49 PM
Your swordfighting skill helps you fighting tough monsters and undeads; your adventuring skill helps you do a variety of things, some of which I can guess at, none of which am I entirely certain about.

Your gear, however, limits your skill, i.e. if you have a 40% skill as verified at the academy, but 20% fighting gear, you will fight like a 20% skill noble. Buying more gear than your skill level, however, does not help you.
Title: Re: Adventurer Thread
Post by: Shizzle on May 16, 2011, 01:25:11 PM
I think the advy skill, among other things, determines how often you see rogue groups when hunting. E.g. a skilled advy will have a good chance of finding monsters when "there are some rumours about undead", where a less skilled advy will need "many reliable reports", or something :)

I think it also has an effect on item gathering, and perhaps even on repairing items/finding sages. The latter two being pretty improbable though.

Maybe higher adventuring skill allows you shorter travel times as well? That should be easily confirmed :)
Title: Re: Adventurer Thread
Post by: Bael on May 16, 2011, 09:11:22 PM
I think the advy skill, among other things, determines how often you see rogue groups when hunting. E.g. a skilled advy will have a good chance of finding monsters when "there are some rumours about undead", where a less skilled advy will need "many reliable reports", or something :)

Yes, this would make sense.

I think it also has an effect on item gathering, and perhaps even on repairing items/finding sages. The latter two being pretty improbable though.

If it did affect gathering, I wonder if item gathering would increased adventurer skill? I know it tells you when it increases from hunting, but if it increases when gathering, there is no message. I somehow suspect it does not increase. My adventuring skill would be 100 if it did (not that there is any way that I can tell what it is...) In theory anything that uses a skill should also increase it, however.

Maybe higher adventuring skill allows you shorter travel times as well? That should be easily confirmed :)

Now that you mention it, I recall hearing this before somewhere. Definitely merits investigation.
Title: Re: Adventurer Thread
Post by: Shizzle on May 16, 2011, 11:00:37 PM
Yes, if you need skill for doing something, you should definetely gain skill from performing that action. But maybe the skill increase for gathering is so small you barely notice because of the frequent skill increase through hunting. That should be easily confirmed too, if anyone has an advy that never hunts (weird thought ::)  ??? )

Does anyone have a really skilled advy, willing to test the travel hypothesis?
Title: Re: Adventurer Thread
Post by: Bael on May 17, 2011, 08:52:39 PM
While we're waiting for others to post, I am wondering if there are certain items that people have found really hard to get (excluding those from cities and towns, of course)?

For me, this would have to be the Bottle of Black Oil, mainly because I have been trying to get it specifically from badlands regions and failing. However, I still have 28 more (non-consumable) items to get (33 altogether), so I'm quite a long way off (I have collected 58 different types of items so far). Hm, looking at that I'm about two-thirds of the way :)

(based on: http://wiki.battlemaster.org/wiki/Adventurer/Items/Animal_Parts)
Title: Re: Adventurer Thread
Post by: Shizzle on May 17, 2011, 11:44:46 PM
Looking at your list, I'm still a long way off, even if I would combine found items for the two adventurers I've had so far (one is paused now, the other fairly recent)

Several items don't even ring a bell.

Also, I've heard that some adventurers are looking for portal stones and the book of demon banishing. Is there any mechanics backing these items up?

And: is anyone's advy member of a guild of some kind?
Title: Re: Adventurer Thread
Post by: egamma on May 18, 2011, 03:33:42 AM
I've only ever collected a single portal stone, although I heard of someone else collecting 3 or 5 of them, not completely sure. see the Colonies/Adventurer thread. When you try and use it, it says to collect x more portal stones, for a total of 8. someone should establish a portal stone cult and try and get all the advies on an island to collect them.

There are adventurer guilds on several continents, I think Darka on Atamara and Fissoa on Dwilight for starters. Adventurers can't be elders, although they can be made standard members.
Title: Re: Adventurer Thread
Post by: Shizzle on May 18, 2011, 01:59:29 PM
I've only ever collected a single portal stone, although I heard of someone else collecting 3 or 5 of them, not completely sure. see the Colonies/Adventurer thread. When you try and use it, it says to collect x more portal stones, for a total of 8. someone should establish a portal stone cult and try and get all the advies on an island to collect them.

There are adventurer guilds on several continents, I think Darka on Atamara and Fissoa on Dwilight for starters. Adventurers can't be elders, although they can be made standard members.

Yes, my character started the one in Fissoa. He's now being persecuted for 'breaching peace' and 'commoner-loving'. Haha :)

I think a realm in the north of Dwilight had one too, called the Reliquarium or something. And my char has had talks with Asylon, they're starting one too.

But I really was actually asking for the view from the advy side: would anyone be interested in joining? I've noticed it's not as easy as I had thought to recruit members, even offering them a salary...
Title: Re: Adventurer Thread
Post by: Indirik on May 18, 2011, 02:05:30 PM
There are commoner's guilds all over the place. Corsanctum has one. There used to be one in Astrum, but I think it fell apart, There were rumors of another being started there. My characters all have, so far, intentionally ignored them.
Title: Re: Adventurer Thread
Post by: Shizzle on May 18, 2011, 04:21:20 PM
Any reason why? :)
Title: Re: Adventurer Thread
Post by: Indirik on May 18, 2011, 08:25:05 PM
Mostly because associating so closely with commoners is below their dignity. My characters have also fought strenuously to oppose any form of commoner protection laws, and other such nonsense, as well.
Title: Re: Adventurer Thread
Post by: Shizzle on May 18, 2011, 11:35:37 PM
Mostly because associating so closely with commoners is below their dignity. My characters have also fought strenuously to oppose any form of commoner protection laws, and other such nonsense, as well.

Aha, so your characters are nobles. I was looking to see why _adventurers_ wouldn't be interested to join said venture, really :)

Why are you against laws that protect commoners? I agree that most powers of the nobility should be maintained, but I have to say I'd act if I saw an advy I care about being mistreated. Not that I want to start a whole (IC) discussion here :P
Title: Re: Adventurer Thread
Post by: Indirik on May 19, 2011, 12:27:58 AM
Aha, so your characters are nobles. I was looking to see why _adventurers_ wouldn't be interested to join said venture, really :)

It costs money? Don't advies have to spend money to send messages to guilds? My advy doesn't have enough money to waste on hiring scribes to send letters for him.

Quote
Why are you against laws that protect commoners? I agree that most powers of the nobility should be maintained, but I have to say I'd act if I saw an advy I care about being mistreated.

And is it required for there to be a law in place before you take that action?
Title: Re: Adventurer Thread
Post by: Shizzle on May 19, 2011, 12:44:36 AM
Well, yes it costs them some money to send letters. But seeing they receive between 5 and 15 gold each month if they make it to the full ranks, that shouldn't be a problem. I wonder how other advy guilds work around that though.

Not necessarily, so I thought. But my speaking up has only brought forth a huge discussion (medieval trolling, ftw), and the Judge is just making my character look like a fool :P I have in no way the writing capabilities some of BM's nobles seem to have! Now he will stand trial, for 'breach of peace', and could possibly be banned from Fissoa, for offering his opinion. Interesting buzz, though.  8)
Title: Re: Adventurer Thread
Post by: Anaris on May 19, 2011, 01:04:55 AM
Well, yes it costs them some money to send letters. But seeing they receive between 5 and 15 gold each month if they make it to the full ranks, that shouldn't be a problem.

Um...no, they don't.  Not unless you make a proactive effort to deposit money in the guild treasuries and get advies to withdraw it.

That 5-15 gold per month is just to the guild balance, which doesn't pay for messages.
Title: Re: Adventurer Thread
Post by: fodder on May 19, 2011, 07:42:51 AM
are portal stones even of any use outside of say... bt?
Title: Re: Adventurer Thread
Post by: Adriddae on May 19, 2011, 09:14:25 AM
Someone should gather them all on Atamara to find out. For the laughs.
Title: Re: Adventurer Thread
Post by: Shizzle on May 19, 2011, 10:01:23 AM
Um...no, they don't.  Not unless you make a proactive effort to deposit money in the guild treasuries and get advies to withdraw it.

That 5-15 gold per month is just to the guild balance, which doesn't pay for messages.

yes, it' slightly annoying that I have to deposit the money in the treasury myself, for them to pick up. But I guess that's only realictic.

Before, I was in a guild, and I had to pay a fee that was automatically taken from me every month, I think. Or perhaps it said 'you're balance has been adjusted accordingly', so I never paid, seeing the guildhouse was half a continent away :P
Title: Re: Adventurer Thread
Post by: fodder on May 19, 2011, 10:24:54 AM
hah.. i blew a few of them stones repairing items
Title: Re: Adventurer Thread
Post by: Shizzle on May 19, 2011, 10:31:27 AM
I know of an advy on Dwi who is about half way to collecting the stones, I think
Title: Re: Adventurer Thread
Post by: Bael on May 19, 2011, 10:41:29 AM
Anyone know where the stones are found? Which regions?
Title: Re: Adventurer Thread
Post by: Anaris on May 19, 2011, 01:10:29 PM
Before, I was in a guild, and I had to pay a fee that was automatically taken from me every month, I think. Or perhaps it said 'you're balance has been adjusted accordingly', so I never paid, seeing the guildhouse was half a continent away :P

Yes, just like you can't actually pay people through a guild, only adjust their balance upward, you can't actually take money from people through a guild—just adjust their balance downward.
Title: Re: Adventurer Thread
Post by: Shizzle on May 19, 2011, 01:53:26 PM
I didn't know that, thanks!
Title: Re: Adventurer Thread
Post by: Jens Namtrah on May 20, 2011, 01:26:28 AM
I was looking to see why _adventurers_ wouldn't be interested to join said venture, really :)


I've been trying to explain to you IC, but not sure you've picked up on it.

5 gold per month is nothing. My advy can sometimes earn that in a single day, fighting larger groups or where there is a bounty. It isn't enough reason to join a guild.

Only reason i can think of to join is for more communication; more shared reports and news, and a bigger roleplay audience. Or, to band together against noble outrages :-)
Title: Re: Adventurer Thread
Post by: songqu88@gmail.com on May 20, 2011, 02:04:28 AM
are portal stones even of any use outside of say... bt?

I guess Anaris or Foundation could say this with even greater certainty...They might be ingredients for unique items or magic scrolls, since those seem to use all other items randomly. Most other fantasies about what they do are just that. But strangely enough those rumors persist, so maybe t mere fact that people actually put effort into obtaining them gives them purpose: That of perceived value, and the consequent pursuit of them in the belief that such value is real.
Title: Re: Adventurer Thread
Post by: Foundation on May 20, 2011, 08:14:59 AM
Personally I'd like to keep portal stones a mystery (I haven't looked at the code).  They seem like something mysterious that you can always try for and have fun... or (!fun!) with.

Regarding guilds, I think there's a misconception where many think that balances mean much beyond being a number... it is just a number, nothing more, nothing less.  Gold can be taken or put into the treasury, but the fact that your balance changes depending on your deposits/withdrawals/allowances/fees is simply recordkeeping.  Gold is still gold, it can't be made our of thin air nor taken from your pockets.
Title: Re: Adventurer Thread
Post by: Shizzle on May 20, 2011, 11:08:26 AM
I've been trying to explain to you IC, but not sure you've picked up on it.

5 gold per month is nothing. My advy can sometimes earn that in a single day, fighting larger groups or where there is a bounty. It isn't enough reason to join a guild.

Only reason i can think of to join is for more communication; more shared reports and news, and a bigger roleplay audience. Or, to band together against noble outrages :-)

Yes, playing as an adventurer I've noticed that too. But seeing an advy only needs '1 silver for daily expenditures', I suppose 5 gold can make life a bit easier :P And it dissolves the excuse for advies not to send letters because they cost some silver.

With the Champion and everything, I've tried to make membership a little more appealing. I'll see if I can get that project started again. And I'll try to RP every now and then, or design rituals for promotions and everything. I have exams upcoming though, and a summer packed with activities (and more exams:p), so I want to avoid creating a boost now only to shut down my efforts later.
Title: Re: Adventurer Thread
Post by: Bael on May 20, 2011, 09:34:46 PM
Just to bring it back to a question that hasn't received any response yet:

Quote
...can an item gain prestige while held by an adventurer? Logic says no, but then that isn't always what counts :)

A couple other things that I'm wondering about:

What happens if you are carrying a weapon on your advy and you happen to make another weapon at a sage?

Second, when it comes to naming items, I've heard that the names are random. I just created an item with the name "Glowing Vest"; this seems to indicate that within the third variable option (normally it would be "Glowing Vest of Something"), nothing is also an option. This makes me sad  :'(

Title: Re: Adventurer Thread
Post by: songqu88@gmail.com on May 20, 2011, 09:52:42 PM
Items gain prestige from two ways, I believe. This comes from about 3 years of observation. I'm fairly confident I'm correct here, but as always, I'm interested to know if there are any lesser known features.

1. A noble holds it and goes through battles with it. The conditions that lead to prestige increase from battles are unknown to me. Not all battles lead to prestige gains, and there doesn't seem to be a clear connection between quantity of battles and prestige gains. Possibly size of battles? There exists some vague "glory" value which might play a role possibly.

2. An adventurer holds it and meets a sage who can improve the item. This is relatively new and probably uncommon. This is the only way I know about that an adventurer can directly increase the prestige of an item, and even have it imbued with special abilities.

Now for naming. The convention looks like the following: <Prefix> <Item Name> <Suffix>

Note that it is not necessarily the case that the prefix and suffix have to contain only one value, or any values at all. Of course, it is exceedingly rare to see something called simply "Sword", and it might in fact be impossible if there is a condition set for all items that it needs at least one value in either prefix or suffix. Item name also does not refer to item type, but the actual name of the item, like "Sword", "Book", "Scroll", "Saber", etc. There appear to be a lot of prefixes and suffixes as well, and with more than one prefix/suffix value for any given item, there are quite a few possibilities, such that even if a given name is taken out of the random generating machine after it's discovered, it is probably still unlikely that the same item name would pop up without any restrictions on naming.
Title: Re: Adventurer Thread
Post by: fodder on May 21, 2011, 11:35:41 AM
.. good grief.. sending out advy links in a guild is a really really bad idea. especially if they are spread everywhere, lob in nobles in the guild getting spammed. best use would be to get people to gather in a region via guild.. and then use the normal all nearby advy thing.
Title: Re: Adventurer Thread
Post by: Shizzle on May 21, 2011, 12:51:38 PM
Why? Don't you think the Lords wish to be informed on the status of rogues in their region?

It might be a problem in large realms, but I think the members of the Fissoa Verminators don't mind receiving those reports, 'on top of' daily region reports.
Title: Re: Adventurer Thread
Post by: Bael on May 21, 2011, 02:08:05 PM
1. A noble holds it and goes through battles with it. The conditions that lead to prestige increase from battles are unknown to me. Not all battles lead to prestige gains, and there doesn't seem to be a clear connection between quantity of battles and prestige gains. Possibly size of battles? There exists some vague "glory" value which might play a role possibly.

I have reason to believe that getting it repaired also has a chance to add 1 prestige. I had my one item repaired, and when I got it back the prestige was higher. Of course, it might have gained it before the repair, but I don't think so.
Title: Re: Adventurer Thread
Post by: fodder on May 22, 2011, 06:29:56 PM
a bit off topic.. but what is "Black Diamond" and why can it not be traded to other advy?
Title: Re: Adventurer Thread
Post by: songqu88@gmail.com on May 22, 2011, 06:59:52 PM
A gem...

Cursed, like the Black Pearl? (The titular item in the eponymous book, not Jack Sparrow's ship...)
Title: Re: Adventurer Thread
Post by: Telrunya on May 22, 2011, 07:29:32 PM
I don't know, I always thought Black Diamond was another name for Coal?
Title: Re: Adventurer Thread
Post by: egamma on May 22, 2011, 08:06:33 PM
I don't know, I always thought Black Diamond was another name for Coal?

There are actually two black diamonds:
One is anthracite, a valuable form of coal: http://en.wikipedia.org/wiki/Anthracite (http://en.wikipedia.org/wiki/Anthracite)
The other is an actual diamond: http://en.wikipedia.org/wiki/Carbonado (http://en.wikipedia.org/wiki/Carbonado)
Title: Re: Adventurer Thread
Post by: fodder on May 22, 2011, 11:07:03 PM
i sort of mean what is its nature in the game... like.. special usage, etc?


-----------
Why? Don't you think the Lords wish to be informed on the status of rogues in their region?

It might be a problem in large realms, but I think the members of the Fissoa Verminators don't mind receiving those reports, 'on top of' daily region reports.

there's a difference between some words of advies organising themselves and a load of hunting links
Title: Re: Adventurer Thread
Post by: Bael on May 24, 2011, 11:36:45 PM
Interesting thing I just noticed: I just created my 4th unique Item from a sage (3rd this month). Now, the sage needed only two items,  of which I have a plentiful supply. Unfortunately, in the next hour after the creation he had disappeared. What is odd about this is that another time when I created a unique Item from a sage, and only had enough items for one Item, he was still there the next hour.

I wonder if there is any link? What was it that made the sage disappear the one time and remain the first time? Thoughts/ideas/theories?
Title: Re: Adventurer Thread
Post by: Shizzle on May 25, 2011, 09:21:18 AM
Interesting thing I just noticed: I just created my 4th unique Item from a sage (3rd this month). Now, the sage needed only two items,  of which I have a plentiful supply. Unfortunately, in the next hour after the creation he had disappeared. What is odd about this is that another time when I created a unique Item from a sage, and only had enough items for one Item, he was still there the next hour.

I wonder if there is any link? What was it that made the sage disappear the one time and remain the first time? Thoughts/ideas/theories?

I don't think the Sage would disappear based on the #items you have. Though for balancing reasons, it could be that a Sage disappears after having supplied X items? Else a flock of advies could farm him seriously... A new sage is then created randomly on the continent(?)
Title: Re: Adventurer Thread
Post by: Bael on May 25, 2011, 11:19:03 AM
I don't think the Sage would disappear based on the #items you have.
Yes, it did seem rather unlikely.

Though for balancing reasons, it could be that a Sage disappears after having supplied X items? Else a flock of advies could farm him seriously... A new sage is then created randomly on the continent(?)
I suspect he would after a certain amount. I would think two would be more than enough. Can't say about the new sage though...
Title: Re: Adventurer Thread
Post by: egamma on May 25, 2011, 07:38:35 PM
Sages move around, from region to region.

They are mysterious and wise, and common minds do not understand them.
Title: Re: Adventurer Thread
Post by: Bael on May 25, 2011, 08:01:02 PM
Sages move around, from region to region.

I wonder if their movement is synchronised...at least 9/10 times, although likely more, I can find a sage in a specific region. I could count on perhaps two hands the times that I have been unable to find a sage in a given region. This is over a period of 6 months now.
Title: Re: Adventurer Thread
Post by: Bael on May 27, 2011, 12:59:09 PM
Eh, this must be broken:

You investigate the monster situation in Batesaor. You hear many rumours about monsters and encounter several witnesses who have seen them with their own eyes.

And yet I have missed 5 times trying to hunt them. And only succeeded twice.
Title: Re: Adventurer Thread
Post by: vonGenf on May 27, 2011, 01:04:39 PM
This seems quite unlucky, but not impossible.

What's your adventurer skill?
Title: Re: Adventurer Thread
Post by: Bael on May 27, 2011, 01:16:14 PM
My gear is only at 9. Never had this happen before though.

An even more odd thing happened: I was on wave three of undead, when I just started getting the "blank" screen (no sign of undead), as if the hunt had been interrupted by another hunter. Same day, same time (one hunt after another)...and there are no other adventurers in the region.
Title: Re: Adventurer Thread
Post by: Shizzle on May 27, 2011, 01:23:08 PM
Well, no offense, but how do you expect to find monsters if your adventuring skill is at 9?  ::)

Thoug your case is rather... rare. I've never had it that bad I think, but then again I don't really keep track of investigations vs hunts.
Title: Re: Adventurer Thread
Post by: vonGenf on May 27, 2011, 01:24:02 PM
I've seen that before, I've always assumed this means that you have hunted them all, but on round three and at "many rumours" it does seem unlikely.

As for missing them 5 times out of 7, at 9% gear that will happen once in a while, but it gets better as you gear and train up. It's very difficult to get to a champion below 25% skill, although not impossible.
Title: Re: Adventurer Thread
Post by: Bael on May 27, 2011, 01:36:26 PM
Yeah, I've been focusing on items more than rogues. When I first started out it was quite easy to find rogues though.

The good old days **sigh**  ::)
Title: Re: Adventurer Thread
Post by: Indirik on May 27, 2011, 04:38:57 PM
You investigate the monster situation in Batesaor. You hear many rumours about monsters and encounter several witnesses who have seen them with their own eyes.

I would consider that message to be only slightly promising of a prospect. I often pass stuff like that by without even bothering, unless there's a good bounty.

Also, gear of 9? If that's the case, it doesn't surprise me that you don't find much of anything.
Title: Re: Adventurer Thread
Post by: Bael on May 27, 2011, 06:32:54 PM
I would consider that message to be only slightly promising of a prospect. I often pass stuff like that by without even bothering, unless there's a good bounty.

Sarcasm?

Edit: Ah, wait, I see you are on Dwilight. That explains it...
Title: Re: Adventurer Thread
Post by: Indirik on May 27, 2011, 07:18:19 PM
Don't forget , you can also adjust your hunting to a more risky option, which will also increase your chances of encountering monsters.

And yes, my advy is on Dwilight. And in the Libero Empire, as well, so it's not even a frontier realm like Terran or Pian en Luries. Still, the lords up here usually don't have bounties set, and I almost never hunt in those regions.
Title: Re: Adventurer Thread
Post by: Shizzle on May 27, 2011, 09:31:34 PM
Down south (Fissoa) bounties (and the attracted adventurers) are vital.
Title: Re: Adventurer Thread
Post by: fodder on May 28, 2011, 08:32:19 AM
Don't forget , you can also adjust your hunting to a more risky option, which will also increase your chances of encountering monsters.

... is there even any point in not going the most risky option? that is, once you get a bit of equipment so you don't get wounded all that often.

i usually can't find anything unless  max risk...
Title: Re: Adventurer Thread
Post by: Telrunya on May 28, 2011, 09:49:48 AM
Well the whole you won't get seriously wounded (and lose lots of hours) or get killed thing is generally a good reason ;) I figure those chances increase as you go more risky.
Title: Re: Adventurer Thread
Post by: Shizzle on May 28, 2011, 10:52:02 AM
... is there even any point in not going the most risky option? that is, once you get a bit of equipment so you don't get wounded all that often.

i usually can't find anything unless  max risk...

I've had my advy wounded at "stealth" before ("many monsters in this area, you see many signs of them with your own eyes"- or something)
She only has 25/25 gear though.

So yes, the settings can be useful :P On max she would have probably been killed.
Title: Re: Adventurer Thread
Post by: fodder on June 13, 2011, 07:38:47 PM
Quote
You have found a black diamond - a cursed gem that is said to bring bad luck. Nobody is willing to pay for it, you believe.

.. i wonder if that's why you can't give it away....
Title: Re: Adventurer Thread
Post by: Shizzle on June 13, 2011, 07:53:03 PM
Adventurers needed in Fissoa. Bounties maintained, Guild membership with RP possibilities and monthly grants offered.
Title: Re: Adventurer Thread
Post by: Indirik on June 13, 2011, 08:42:28 PM
I've had my advy wounded at "stealth" before ("many monsters in this area, you see many signs of them with your own eyes"- or something)
She only has 25/25 gear though.

So yes, the settings can be useful :P On max she would have probably been killed.
My advy on Dwilight routinely gets routed on the stealth setting. The second lowest, one right below the default. That's with 50/50 skill and EQ. I also hunt a lot in regions that are swarming with monsters, often with full-out monster outbreaks in progress.
Title: Re: Adventurer Thread
Post by: songqu88@gmail.com on June 15, 2011, 08:02:57 AM
Mm, Atamara, with less than 50/50 ratings, went Max Aggro all the time against undead. Got seriously wounded by Undead Champs about 20 times. Never died, strangely enough. Became a noble at age 27.