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BattleMaster => BM General Discussion => Topic started by: Zakilevo on May 13, 2015, 08:46:11 AM

Title: Evil Realm
Post by: Zakilevo on May 13, 2015, 08:46:11 AM
Anyone wants to create an evil realm?
Title: Re: Evil Realm
Post by: Shizzle on May 13, 2015, 10:11:55 AM
Aye!

I'm not into the whole evil wizardry thing though. What if we just pop a character each onto a continent with the express intent to cause mayhem? Each character goes about it in their own way, and the better the job they do the easier it will be to find each other and unite forces.

"Oh, I heard Sir Kepler looted his own capital! Maybe we could be friends?"

A minimum of support from some kind of establishment would be required though, and preferably free lands to colonize (so Dwilight? Or simply a low density realm that can be ... swayed to see the light)

Goal of the realm would be to hold a single region as capital, and raid/plunder for anything it needs. Surely at least one realm would like to ally such a band of misfits :D
Title: Re: Evil Realm
Post by: Anaris on May 13, 2015, 01:16:19 PM
Goal of the realm would be to hold a single region as capital, and raid/plunder for anything it needs. Surely at least one realm would like to ally such a band of misfits :D

If such a thing is, in fact, possible, then it shouldn't be.

I think Lapallanch was among those interested in creating a much less stereotypical "evil" realm a couple of years ago—one that would attempt to be publicly polite and friendly, while actually committing all kinds of nasty acts.

That seems like a much more interesting kind of evil to me. Yours just sounds like playing chicken with the game.
Title: Re: Evil Realm
Post by: Shizzle on May 13, 2015, 02:02:17 PM
Well obviously we wouldn't tell anyone else we're evil...  8)
Title: Re: Evil Realm
Post by: Indirik on May 13, 2015, 02:50:47 PM
A new path for Morek? I hear they are looking for a new ruler, and a new direction. ;)
Title: Re: Evil Realm
Post by: Enstance on May 13, 2015, 03:51:53 PM
I'd definitely like to be part of this.
If the evilness isn't advertised, though, I have a feeling that a lot of people won't even notice that we are, in fact, evil. Most realms claim that their enemies are evil incarnate and ignore the evil acts of whoever they're not currently warring.
Title: Re: Evil Realm
Post by: Anaris on May 13, 2015, 03:59:48 PM
I'd definitely like to be part of this.
If the evilness isn't advertised, though, I have a feeling that a lot of people won't even notice that we are, in fact, evil. Most realms claim that their enemies are evil incarnate and ignore the evil acts of whoever they're not currently warring.

That was actually part of the point: to see how evil we could actually try to be before people noticed.

But in order for that to work, you can't start out as a reaver realm. (Assuming that a reaver realm is even possible.)
Title: Re: Evil Realm
Post by: Chenier on May 13, 2015, 04:37:38 PM
Evil is so relative. Both sides of any given war usually see the other as evil. Once you get blood feuds going, it can quickly escalate. All you need is a few "the ends justify the means" and "an eye for an eye" kind of people in the right places.

All forms of looting kill people. Takeovers are a form of oppression. Battles result in large numbers of dead and wounded.
Title: Re: Evil Realm
Post by: vonGenf on May 13, 2015, 04:45:19 PM
All sufficiently advanced evilness is indistinguishable from success.
Title: Re: Evil Realm
Post by: Anaris on May 13, 2015, 04:57:35 PM
Evil is so relative. Both sides of any given war usually see the other as evil. Once you get blood feuds going, it can quickly escalate. All you need is a few "the ends justify the means" and "an eye for an eye" kind of people in the right places.

All forms of looting kill people. Takeovers are a form of oppression. Battles result in large numbers of dead and wounded.

But if the code of the realm is "the ends justify the means" and "an eye for an eye," along with "we will betray anyone so long as by doing so we put ourselves in a better position," that makes, I think, a material difference.

Especially that betrayal one. The key there, I think, would be to make sure that your betrayals don't just net you short-term gain, but put you in the good books of someone who's going to be relatively powerful on the continent when the war is over.
Title: Re: Evil Realm
Post by: Zakilevo on May 13, 2015, 07:28:21 PM
I think Anaris and I talked about this concept a couple years ago for a few days.

Obviously being too obviously evil will get you killed very quickly as you can see the current game state loving to find any war you can get. Evil realms will most likely get ganged up on the moment they pretty much declare themselves evil.

If you want to last more than a couple months, you will have to be smart enough to survive long enough to become strong enough to commit evil and get away with it.
Title: Re: Evil Realm
Post by: Shizzle on May 13, 2015, 09:45:47 PM
So basically the same as any succesful realm?

Some realms become stale simply because they exist too long. Wouldn't part of the fun be to see how far we can get on a (disposable) realm, only to relocate when we hit a wall? If we keep it fresh I'm sure we'll attract new players to join the caravan. Of course you can only relocate so many times, but it might be cool to see if we can reach critical mass.
Title: Re: Evil Realm
Post by: Indirik on May 13, 2015, 09:54:32 PM
I'm not sure how this would be too different from any overly ambitious realm. It is common practice for many realms to paint their enemy as evil. I'm not sure how what you're planning would be all that different. Or even different enough that anyone would notice.
Title: Re: Evil Realm
Post by: Anaris on May 13, 2015, 09:59:09 PM
I'm not sure how this would be too different from any overly ambitious realm. It is common practice for many realms to paint their enemy as evil. I'm not sure how what you're planning would be all that different. Or even different enough that anyone would notice.

I think the difference is primarily a matter of intention. Most people, I think, will be willing to betray an ally if they are put in a tough situation—under duress, as it were—but this realm would, essentially, be actively looking for ways to get ahead through betrayal.

And yes, as I said, part of the point would be to see if anyone noticed.
Title: Re: Evil Realm
Post by: Zakilevo on May 13, 2015, 10:00:40 PM
There are few details I no longer remember. I mean it would be stupid to just outright go 'I WANT TO RAID YOU ALL AND RAPE BURN EVERYTHING' from the get go. Also, I am not really the one who wants to create this. I think it is the player of Hemmings who wants to create an evil realm. I opened this so he doesn't flood Sandalak's message board with ooc messages.

I am too focused on Sandalak to do anything at this point. If someone is willing to create one, I am probably gonna freeload ;)
Title: Re: Evil Realm
Post by: Anaris on May 13, 2015, 10:02:09 PM
There are few details I no longer remember. I mean it would be stupid to just outright go 'I WANT TO RAID YOU ALL AND RAPE BURN EVERYTHING' from the get go. Also, I am not really the one who wants to create this. I think it is the player of Hemmings who wants to create an evil realm. I opened this so he doesn't flood Sandalak's message board with ooc messages.

Oh, great. So "evil realm" here actually means "realm whose purpose is to do everything possible to piss off the dev team."
Title: Re: Evil Realm
Post by: Zakilevo on May 13, 2015, 10:37:39 PM
Quote
Out-of-Character from Earon Hemmings   (14 hours, 59 minutes ago)
Message sent to everyone in your realm (65 recipients)
You know what the game needs? An Absolute Evil realm.

It has to be strong enough to possibly win against the rest of the island, and a combination of Assassins Guild and Outer Tilog. Everything bad from every book you've ever read rolled into one.

I would beg to be allowed to play in that realm!
JR Smith

Out-of-Character from Nastassia D'Anglos   (14 hours, 35 minutes ago)
Message sent to everyone in your realm (65 recipients)

A couples of years after this games started on the internet in one of the worlds I play in there was a realm that basical ran an assassin realm.

You start out as a warriors to build up your honor and prestiges, but was expect to switch to infiltaror as soon as possibles, and it was a must to get your skill over 40% so you could travel invisibles or disguise as a merchant to carry out assassination.

If I remember correctly they lasted for about a year and half, maybe two before CE or one of the northern realms slaughter them.
Amazonia D'Anglos

Out-of-Character from Earon Hemmings   (14 hours, 14 minutes ago)
Message sent to everyone in your realm (65 recipients)
 A year and a half is pretty good run :-)

I don't mean a silly "I Can't Believe it's Not Butter" realm - I mean a good "the strongest is right and none of your squeamishness" realms. A combo of Barony of Makar/Assassins Guild/Outer Tilog that wants to turn the whole island rogue.

Thinking Atamara would be a good place for it :-P
JR Smith

Out-of-Character from Earon Hemmings   (14 hours ago)
Message sent to everyone in your realm (65 recipients)
No, I was only joking about Atamara (though it WOULD be nice...).

(one) possible back story:

Evil wizard in a tower in the capitol, spreading his magical influence over everyone. So you're all "enchanted" - explaining how you can just use that extra char with new personality :-)

Not everyone will come under the influence, so they'll have to banned & driven out :-)

Build up your forces and go pillaging

Just ONE possibility...
JR Smith

Out-of-Character from Heidrek Serpentis   (10 hours, 51 minutes ago)
Message sent to everyone in your realm (65 recipients)
An Evil Empire? For some good years I called it... ahem... Sirion ;)
Eduardo
Title: Re: Evil Realm
Post by: The Red Foliot on May 14, 2015, 02:09:38 AM
This was the intent of the proposal I made awhile back, to have human led monster invasions in order to destabilize extremely stable continents. It's clear that regular politics tend to stagnate, that realms deadlock themselves politically with mazes of political alliances and chummy relations. Having an evil realm or a monster invasion could periodically break things up.

It's kind of a campy idea, though.

Perhaps a more compelling idea, from a narrative standpoint, would be to introduce nomadic invasions in lieu of monster invasions and evil realms. Have realms situated on difficult-to-traverse deserts or steppes, representing nomadic societies or barbarians, which would periodically emerge to reset the board, to some extent.
Title: Re: Evil Realm
Post by: Constantine on May 14, 2015, 03:53:19 AM
Well, we've got Luria already.
So you can just jump on the bandwagon, you know.  :P
Title: Re: Evil Realm
Post by: Chenier on May 15, 2015, 01:31:38 PM
Sint tried to summon a god of destruction upon BT, and openly worshipped daimons (their religion's wiki page stated daimons were gods until the very end), and they were protected by the vast majority of realms until it imploded and geopolitical factors made it convenient to turn on them.

The Blood Cult, with its human sacrifices, became an openly accepted entity in a great number of realms, at its peak. It was even Fronen's official religion. The only bad rep it ever really got was for "allying with daimons", which was somewhat true/untrue (and varying degrees through time), very few people made a fuss about the religion murdering people left and right.

Very few, that is, except those who had (again) geopolitical reasons to oppose it. And the same applies to Outer Tilog, I believe.

Truth is, in BM, pretty much anything goes. If it's in your allies' best interests to set aside your misdeeds, they will do so. If you have enemies, they will use absolutely anything they can think of to vilify you, wether you provide them something to vilify or not. The concept of an evil realm thus becomes moot, because you either fall in the very stereotypical and comical psycopath category, or you pretty much because just about your average BM realm.
Title: Re: Evil Realm
Post by: Eduardo Almighty on May 17, 2015, 08:49:35 AM
Instead of a Evil Realm, why not an "Intercontinental Evil Guild"? First you choose a better name than that... then youset your cruel goals, recruit members and sends them to conflicting realms or with potential for conflict. You infiltrates your members in these realms, sometimes into two rival realms (or allied ones), and then you let your members cause the most confusion possible (according to their Machiavellian goals). You can start a guild in one continent and spread... you can merge it with your own evil religion. Instead of a realm, you will have a secrect society acting where you want.
Title: Re: Evil Realm
Post by: Gabanus family on May 18, 2015, 11:31:50 AM
Instead of a Evil Realm, why not an "Intercontinental Evil Guild"? First you choose a better name than that... then youset your cruel goals, recruit members and sends them to conflicting realms or with potential for conflict. You infiltrates your members in these realms, sometimes into two rival realms (or allied ones), and then you let your members cause the most confusion possible (according to their Machiavellian goals). You can start a guild in one continent and spread... you can merge it with your own evil religion. Instead of a realm, you will have a secrect society acting where you want.

That would be cool depending on your goals. With something like this, you run the risk of controlling most realms if you're too succesful and get a lot of Ducal positions. On the other hand, if you use it to cause more war etc, it would definately be fun and I'm in.
Title: Re: Evil Realm
Post by: JDodger on May 19, 2015, 01:51:10 AM
Oh, great. So "evil realm" here actually means "realm whose purpose is to do everything possible to piss off the dev team."

I'm assuming you're referring to the kill rape burn everything non-idea dismissed in the post you quoted.

Why would this piss the dev team off? Seems like such a realm, responsibly run, would add a lot of conflict and unpredictability to the game, which can only be a good thing.

I'm down for an evil realm, ready to put in some good effort towards the execution. Maybe we can set up a method for interested parties to interact and develop ideas.
Title: Re: Evil Realm
Post by: Anaris on May 19, 2015, 01:59:34 AM
I'm assuming you're referring to the kill rape burn everything non-idea dismissed in the post you quoted.

Why would this piss the dev team off? Seems like such a realm, responsibly run, would add a lot of conflict and unpredictability to the game, which can only be a good thing.

No, I'm referring to the player of the Hemmings family, who is a former developer who left in a huff because we wouldn't do everything the way he wanted us to. Now he gets his kicks by insulting the dev team every chance he gets and doing his level best to irritate the living daylights out of us.
Title: Re: Evil Realm
Post by: JDodger on May 22, 2015, 09:27:09 PM
No, I'm referring to the player of the Hemmings family, who is a former developer who left in a huff because we wouldn't do everything the way he wanted us to. Now he gets his kicks by insulting the dev team every chance he gets and doing his level best to irritate the living daylights out of us.

that's annoying.  he is a quality player tho, takes the road less traveled.
Title: Re: Evil Realm
Post by: Stabbity on May 24, 2015, 07:12:10 AM
I do believe I have been summoned. Gentlemen?
Title: Re: Evil Realm
Post by: Antonine on May 26, 2015, 01:30:54 PM
Surely we already have an Officially Evil Realm - Outer Tilog.
Title: Re: Evil Realm
Post by: Lacedaemon on June 11, 2015, 03:04:06 PM
We can totally be evil and meta-game our plans on the forums before unleashing them onto the unwashed masses in the real game...
Title: Re: Evil Realm
Post by: Vita` on June 12, 2015, 12:06:44 AM
So a certain Himouran within a certain Trenton (to be renamed) may be collecting scrolls as part of a plan to summon the end of days upon Beluaterra...well, maybe. Right now she's just got a couple scrolls, wondering what to do with these fancy magical papers. But with invasion rates working on BT again, if the above sounds interesting, she may very well be interested in such a plan.
Title: Re: Evil Realm
Post by: Eduardo Almighty on July 12, 2015, 01:32:38 AM
I have 3 scrolls in BT... just waiting a chance to use them.
Title: Re: Evil Realm
Post by: Indirik on July 12, 2015, 08:21:18 PM
...doesn't everyone? ???
Title: Re: Evil Realm
Post by: Vita` on December 08, 2015, 09:23:03 PM
Seems an appropriate time to bring this back to attention...
Title: Re: Evil Realm
Post by: Fuchs on December 08, 2015, 11:38:21 PM
We tried to make one on BT, still trying.
Title: Re: Evil Realm
Post by: Ehndras on December 21, 2015, 04:01:52 AM
...How about we all pick a place, make a bunch of cynical, cruel, !@#$%^& characters, give the realm some sort of douchebag name, and explicitly state we're a band of hedonist, anarchistic animals without regard for the value of life, don't respect ANY faith except our own, create a death-cult, declare religious war on all the peaceful faiths, and start a few black crusades? Ruler takes command when the incumbent is defeated in a glorious duel by another realm-member? All crime, of what little is actually considered crime, can end with you executed - if you aren't simply respected even MORE for it, as may be enforced by its culture? !@#$ diplomacy - everyone dies! Want to grow rich and gain power beside us? Then prove you're sufficiently cruel and evil and join us in Axis.

No friendly takeovers. Loot EVERYTHING. Rape and pillage is encouraged, peaceful TO mechanics are severely frowned upon.

A nice, chaotic realm of utter maniacs, sociopaths, and psychopaths.

Hell, ship Nuumbara from Sandalak there :P I'm sure it could benefit from Sandalak's new crazy cannibal ruler who barely speaks english.

"JUDGE NUUMBARA SAY YOU DO BAD THING. I EAT YOU NOW! TELL CLOTHES MAKER CRAFT THONG FROM YOUR FACE-SKIN SO YOU KISS NUUMBARA'S ASS FOREVER!"
Title: Re: Evil Realm
Post by: GundamMerc on December 21, 2015, 08:33:53 AM
There's already one like that. It's called Outer Tilog. :P