BattleMaster Community
Toms Other Games => Black Forest => Topic started by: James on April 01, 2016, 03:03:27 PM
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So, downloaded client, all looks good.
First thing, clicking login gives an error.
Choose use different account and then register.
Client now just shows the background image.
Email arrives, link looks strange but does go to Black Forest (doesn't show the domain in the link text), but gives just a plain code page in response.
Go to manually enter details in Client, but as it's only background image, there is nowhere to put anything! Force quit client and restart.
Again, login gives an error (I'm guessing this will work once you've successfully logged in the first time), so go to use different account.
Try to login with player ID and key and get 403 error.
That's as much as I can give so far.
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Yeah, I thought as much. I'm working on the 2nd version.
Error handling is really terrible right now, I know that. Basically if anything goes wrong, it breaks horribly.
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I have uploaded Alpha 2 to both the server and the client downloads (clients are still uploading, if you read this the minute I post, wait for five minutes).
This should be better already. Everyone join the two villages that exist, I will start it once a few people are in so you can see the actual game.
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Still get the same errors trying to login. Do I need to re-register first?
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should not. Which error you get?
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I've actually run a test village for 16 days now, fixing lots of small bugs and making both server and client code ready for a first gameplay test.
One thing that I want to rework is how action selection goes. Actually playing the game a little bit showed me that I can improve the user interface a lot here. I had it so that you would select your action, and then a plot where to do it. But actually, when you select a plot first, in many cases the action follows automatically, or there is only a small selection of what you can do.
For example, if you select a plot with a ready field, harvesting is the only action available anyways. If you select a plot belonging to someone else, but bordering your land, taking it is the only option. If you select an empty plot of yourself or the common grounds, you can plant a field, build a fence or build a hut.
So I will re-work the interface so that you select a plot first. For gather actions, you will select the forest.
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should not. Which error you get?
Still the error 403 forbidden one.
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That means your playerid or playerkey is wrong. I'll send you the right ones by mail.
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Also, download a new alpha client, build 3 - http://blackforest.lemuria.org/h/download
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Also, download a new alpha client, build 3 - http://blackforest.lemuria.org/h/download
Oops, just used the key you sent (which was different to the auto emailed one) and successfully got in then, still on V2 (can we have a big text thing somewhere so we can always see what version of client we are using?) signed up for a family in Graubruch. On doing so, it appears to have then duplicated the Helleich one (I could now see 3 of them listed on the right).
I then thought I'd see if I could have more than one family, which it seemed to let me do, but then created a third Helleich. Also, family count for Graubruch hasn't gone down (it said 11/13 when I first started, was told I was successful with both family picks, but still shows 11/13).
I'll get the latest version then give another update on how it looks!
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Ok, in V3 I now only have the one town listed n the right (which is the one I haven't got a family in), and have two families listed on the left, who are both in the same town (so that may be an error that shouldn't have been possible if I'd used the correct client) and say "waits for players" ("waiting for players" might be better, or "waiting for xxx players" so you've an idea of how much longer before the game will start).
...So, thought I'd join the second town as well, this then duplicated the names of those I'd got in the first town on the left, and leaves the option to join the second town again, picked another family and all duplicated again. Restart client and I have two families in each town, and no options to join a town again (which I did still have before restarting, so appears to be a check that's done on client start up that isn't done after selecting a family.
Nothing else I can now do to test more :(
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Thanks. For some reason, nobody else at all seems interested in this game. Very strange. Usually there's at least a small number of people.
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I might be more willing to explore it normally, but its not a good time for me, more than anything specific to the game itself.
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Maybe the trailer is too tongue in cheek and I should make another one. Darker in atmosphere. Same for the game graphics, even if they are placeholders.
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I am waiting for a game to start now but already noticed quite some things.
First of all the activation key you get by e mail is wrong.
Once you click the activation link i get a screen saying i activated my acount with the correct key:
{
"player": {
"id": 6,
"email": "stefanodemonte@gmail.com",
"registered": "2016-04-10T15:13:45+0200",
"key": "MqE30HwVcUGyRjny15N6G72VLAfaByDoYirY0YUc",
"confirmed": true,
"families": []
}
}
This is confusing and at first i didnt get it.
There is no exit button or back, i had to end task black forrest to get out of the game or back to the main screen.
The tables dont extend if given more lines.
For example the overview of games available goes further below the table which should hold the content.
This also counts for all other tables.
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Thank you. It should be more clear in the e-mail that this key is only for activating the account, it cannot be used to log in, yes?
Yes the UI is still primitive and everything. Working on it. Exit buttons and such are part of that.
Can you explain what you mean with the tables comment, maybe with a screenshot? Because for me they work fine.
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Yes the key given in the e mail itself is another key that you cant use.
here are the screen shots of the content extending under the main table which should hold the content.
Perhaps make a scroll bar?
http://postimg.org/image/o9hg177d7/
http://postimg.org/image/o3c1z18xt/
Also has none of the games are starting i cant test any further
(i accidently pmed you this...)
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Yes the key given in the e mail itself is another key that you cant use.
I've updated the texts to make it more clear, thanks for pointing it out.
here are the screen shots of the content extending under the main table which should hold the content.
Perhaps make a scroll bar?
There should be one. Strange.
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There should be one. Strange.
When i click hold and drag up and down, the content is scrolled up and down actually, but it doesn't stay in the table/window where it should. There is also no visible scroll bar.
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Confirmed. This is a bit tricky, not sure if I can fix it fast. I'm not sure I understand completely what the problem is.
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Build 4 is now available for download, much improved:
http://blackforest.lemuria.org/h/download
Tell your friends so we can get a test game or two started !
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Also, due to the glitches in selection with the last client, I have reset all families, so please log in with the new client and select a family again.
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New client installed, family selected for the two towns. Nothing more to be done for now :(
Might be nice to be able to see how many players are being waited for once you've joined, so you can get an idea of when it's close to starting. But that's not important at this stage :)
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while waiting for the games to start, i cannot see how many more players are required to start it.
It might be useful to show this, so i can see how much longer it could take or how many friends i could invite.
Perhaps games can also be started after certain amount of time anyway.
If games are waiting to start for days, perhaps a time trigger could just start them without the required players.
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True, that would be useful. For the moment I can tell you it's just the three of us. If nobody else joins, I will start at least one game tomorrow, so we can proceed.
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two games started, yet i cant play them.
When i click play i go into the game and get a conncection refused error, all i can do is click dismiss or go back to main menu.
So i try again without my firewall enabled, this to no avail.
Clicking dismiss, brings me into the game, yet its so incredibly lagged that i cant test anything further.
I think there is a connection, but it might be very slow.
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There should be no lag because there is no ongoing client-server communication. Can you describe what exactly you experience as lag?
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Just tried playing one of the games, I started it in the wrong sized window (my fault) which meant I couldn't see the info at the bottom but when I had clicked a person, action, then square a red sphere appeared in the square (and after choosing build it said 'what' underneath). I then restarted in the hopes a smaller window would allow me to see all the options...
On restart, I can now see all the options, but when clicking build, etc, selecting a square no longer gives the red sphere and any of the options, after clicking on a square, show the detail below the family member as "-" rather than "build" or such.
*edit - it appears this issue is caused when going back into a game already started. When I started the other game, I was able to make all the selections, the actions are detailed under the family member, and the red spheres appear where I set the (non forest) actions to take place.
**edit2 - yes, restarted again, first game as initially described, second game had three family members still listed with actions (nothing marked on the grid now though) and the other family members were now shown as not doing anything and when then trying to allocate an action, the detail went to "-" as per the first game.
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Also, a 'return to main menu' button would be useful, at the moment have to restart the client each time to swap between games.
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...and I accidentally zoomed and scrolled when I pressed some keys. Can you let us know what keys do what? Thanks.
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There should be no lag because there is no ongoing client-server communication. Can you describe what exactly you experience as lag?
Perhaps its not connection lag, but rather lag/delay caused by my own hardware.
Basically everything freezes for some seconds with perhaps one or two second intervals.
In between the freezes, the mouse moves very delayed and slowly.
When clicking on dismiss after the connection failed error, it takes about 3 seconds for the game to respond.
James you don't seem to have this problem right? you also dont get a connection error?
I am playing on windows xp with an acer aspire 5715z
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James you don't seem to have this problem right? you also dont get a connection error?
I am playing on windows xp with an acer aspire 5715z
No, all quite smooth for me on my MacBook Pro... (which I somehow managed to convince my wife I was allowed to get :) )
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Hardware requirements should not be high, but I haven't done any optimisation. Is that an integrated graphics chip? Can you try to start the game with low graphics settings?
Keys: Space toggles zoom and the cursor keys move you around. Also, I'm uploading a new client right now, please download and use that. Download links will be updated in five minutes or so.
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Turns out the new menu I added (which contains the quit and back to menu buttons) doesn't work. Oops. Fixed it, so the next build will be better.
Note the changed action method. You click on the map first now. To gather something from the forest - click on the forest.
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I'm thinking perhaps there should be a warning somewhere that if you don't get food your family will starve to death at the next turn... As all but one family have died on day 6 due to starvation... Oops.
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Yes, there should be warnings, I agree. Right now there is no status display for the family, I intend to add that back in.
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At the moment it's also a bit confusing if you log in before a turn has run - if you click on anything, your entire family is listed as idle, making you (well, me anyway) try to think if I've actually done the actions for the turn or not.
Also, a status of 'dead' would be useful once they've died :)
The footprints are great to see (especially when they're nowhere near my family!)
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At the moment it's also a bit confusing if you log in before a turn has run - if you click on anything, your entire family is listed as idle, making you (well, me anyway) try to think if I've actually done the actions for the turn or not.
That is strange, actions should show up. I'll check.
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Build 8 has been uploaded, fixing a bundle of bugs and improving the UI, sounds and many other parts.
Also, if you still haven't signed up for the two open games, make sure you do now, because I will start them very soon. Just would like to have one or two more players in them.
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its still unplayable on my machine, what ever i try.
I no longer get the connection error but the 'lag' is still there.
The music plays fine but the graphics and the mouse cursor freeze every one or two seconds.
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its still unplayable on my machine, what ever i try.
I no longer get the connection error but the 'lag' is still there.
The music plays fine but the graphics and the mouse cursor freeze every one or two seconds.
Try to hold ALT while the program loads, it should open the options screen. There set resolution low and quality to the lowest and check what happens.
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Clicking 'hide' on the chat window no longer hides the window... The buttons appear again, but are behind the chat window and cannot be selected, meaning a restart of game to return to the menu or such.
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Try to hold ALT while the program loads, it should open the options screen. There set resolution low and quality to the lowest and check what happens.
It gets less when i play windowed and on minimal resolution, but its still lagged and the graphics also become to blury at that resolution.
I recently updated grapics drivers.
Its running on the intel integrated graphics chip.
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Clicking 'hide' on the chat window no longer hides the window... The buttons appear again, but are behind the chat window and cannot be selected, meaning a restart of game to return to the menu or such.
Yes, I found that and fixed it already, but don't want to build a new client for this one fix.
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It gets less when i play windowed and on minimal resolution, but its still lagged and the graphics also become to blury at that resolution.
I recently updated grapics drivers.
Its running on the intel integrated graphics chip.
It might be that the graphics chip is simply too low. I'm not big in this field, is this an old machine or something? The game appears to run ok on my MacBook Air which also uses an integrated graphics chip. I will do some more testing on it.
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The graphics chip isn't that wonderful, the machine isnt new either.
I think its one of the first few years where they made netbooks with dual core cpus.
But i can play games like warcraft 3 or battlefield vietnam on low settings without problems.
I don't think Blackforest is more demanding then those games.
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Those games are also probably much more optimized to ensure their playability than Black Forest is.
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I will test it on ubuntu linux coming week, planned to install it anyway.
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The problem is likely that I have done ZERO performance optimisations so far, so whatever Unity spits out is how it is.
But it should not really be very demanding.
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other minor things:
the actions under the family members do not stay centralised under the specific family member taking the action (ie if you choose gather wood for the first couple, the next one is listed under the fourth member so there are alignment issues).
the text boxes for all the pop out menus I find quite hard to read - I'm playing at 1024x640 windowed at fantastic quality (also tried at 1024x768 both windowed and full screen), is there a recommended resolution to play at?
Would be good if, in the events pop out, your family actions are highlighted so they are easier to find (and/or give a separate listing that shows your actions for the previous turn)
Not having to press the login button each time would be nice as well - it clearly knows who I am as I don't have to enter any details, so could just auto go to the games listing page?
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A new build with some annoyances fixed is coming today.
The recommended minimum resolution is 1440 x 900.
Update: Client has been uploaded. Download links are on the download page.
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Highest resolution I have as an option (on 13" MacBook) is 1280x800.
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Maybe I should just make the GUI bigger and that's it.
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Build 10 is coming today, fixing a few more errors and including an indication of dead peasants and showing how many players in a game have given orders.
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Something that would definitely be useful would be an indicator if 'I' have given orders... As I've a bit of a rubbish memory :)
Just downloaded the new client, went into the games. One has all my family now listed as dead (as they have been for a while, but now officially so), one other I did all my actions as expected, the other two had one family member listed with an action, the others as idle, but I couldn't allocate any tasks to them (which makes me think I'd already done the orders for that turn, but not certain as it still listed most of the family as idle...)
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Unable to access game. No server response. I'm player ID 9. New client already downloaded, for the record.
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Simply try again, please. Sometimes there might be network issues.
@James: done indicator will be in the next build, and some texts will be bigger there as well, for your lower resolution.
I'm tracking one issue where family is not reset when you play several games (i.e. go to main menu, next family, etc.) - check if this issue persists if you quit the client, start again and then choose that family first.
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I am uploading build 11, look for a new download in about 15 minutes.
This contains UI improvements, small bugfixes, a bigger font in the game, an indicator if you made your turn already, and even some early performance optimisations, so everyone should give it a try.
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I am uploading build 11, look for a new download in about 15 minutes.
This contains UI improvements, small bugfixes, a bigger font in the game, an indicator if you made your turn already, and even some early performance optimisations, so everyone should give it a try.
Font is definitely better, I like the flag for the home now as well. The indicator for having made your turn doesn't seem to work properly though. It says 'no' for my dead family, and said 'no' for the two games that have just started, but for any of the ones that had already started, it said 'yes' even though I hadn't yet done their turns.
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At the moment, it is implicit - it will turn to "yes" when you have actions for all living members of the family. And to "no" on the turn.
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At the moment, it is implicit - it will turn to "yes" when you have actions for all living members of the family. And to "no" on the turn.
I'll have to check again after the next turn runs then, as the last time was first with that client, as it was definitely not working correctly that time. I'll edit this post to confirm either way.
(as an aside, perhaps when the entire family is dead there should be another status as you can no longer do anything with them...)
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We also have a few new testers, so please join the new villages that I made, everyone.
@James: Yes, dead status is not yet managed properly. It's given in the API, but the client doesn't manage it, yet.
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Stone collection doesn't seem to appear correctly (gathered 3 in one turn but only 1 listed in resources).
Also, would be useful for a listing of what can be done. The improve option is there for a few things but don't know why is needed to do the improvement.
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Improve is for upgrading buildings, and repair is clear. They do not yet work, they will work in the next build coming in an hour or so (I'm just started compiling it).
Hm, stone should work, it's strange if it doesn't, I will try to check.
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So... I'm not sure if it's not collecting or just not always showing it.
This last turn, I have 4 family members, 2 collected wood (3 each) one harvested a field, one planted one. My listing shows I have 0 wood however.
In other things:
It would be very useful if something told us how much of a resource would be needed for a certain action - one of my huts now has a repair option, but I don't know how much of what I actually need to do this - can actions only be selected (and the big red ball appear) if you have enough of the required resource to carry it out?
Is the first upgrade to items something that needs more wood? Or does it need stone, or does it need both? An indicator beneath the select button saying what is required would be great.
What do the invaders at night actually do? I see footprints, some go straight across the map (they didn't encounter anything), others walk across a few fields (that don't appear to be affected by anything) then seem to stop. Others do stop at fences/huts but there is no information on what they've actually done.
In the 'events' tab, is it possible to have events that affect your own family highlighted? Just to make it easier to see what you've done (I can't remember my family name in most of the games so have to hover over my lands then hunt through the list to see things). And/or a specific pop up that lists what happened directly affecting you that last turn (a breakdown of collection/damage).
...maybe highlight tabs when there is new information there. Useful to know is someone has sent a chat message, otherwise I don't look for ages.
Really enjoying the idea of the game at the moment, just need more info available so I'm not guessing at things :)
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I'm working on providing more information. Thanks for all the ideas, I'm incorporating them in.
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I've only looked at one of the games so far today (have to rush out) and it appears that the actions set the previous turn have run, but they have not been cleared, so it's still set as if I've set all the actions for the next turn.
Will give more info later if I can, but I have _not_ done any turns yet.
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Strange, I've never had it, though for me the Tutorial keeps re-appearing every time now, no idea what went wrong there. Yes, please give me details.
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Tutorial now shows every time I start a game.
Now starts default logged in.
Now starts without display options box.
Currently, of my 9 active games, only 3 of them show me as not being ready, but I have not set my actions on any of them yet.
When playing any of the ones that say 'yes' to ready status, I see red blobs and blue blobs on various squares (which I'm guessing represent my actions and other players actions), all of my peasants also have actions set, which I think are what I set the previous turn...
...actually, looking at more of the games, I'm getting unsure of what's happened. I have the red and blue blobs. It looks like the turn might not have run which is why they are shown as ready? Or the actions for the peasants not run? There's definitely new information in the events details now (as it says what the creatures have done). So I think, as I said, either the turn didn't run, or the peasant actions didn't run (so didn't get cleared which is why the game is still shown as 'yes' for ready).
(apologies for the vagueness, I'm just not too clear on what's actually happened to report it better!)
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Looking at a few of the games as well, I'm pretty sure the family I'm playing has swapped (there are a few games with just 2 families left and 2 of them I am questioning) (that or the baby has got me too tired and my brain is playing tricks on me...)
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blue bubbles are events from last turn, they correspond to what's in the events list.
Probably turn didn't run - I'm still doing it manually. I'm fairly sure families didn't swap, there is no code that could do that. But watch it, please.
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Right! I'm not going mad, definitely been a family swap in at least one game - Erkeneich.
I'm currently shown as family Schmid (and have that plot and peasants) but if you look in the chat listing, the first message was one that I remember reading, definitely did not write myself, but is credited to the Schmid family.
Helleich as well. My family died in that one, (and are still dead in their position on the map) but I now have the option to play as the one family that was still alive.
Indeed, checking the chat record I can see that it has definitely happened in a few games (possibly all) that the families currently active for me are not the ones I had before...
*edit - Build 13 didn't come with someone else's login defaulted did it? Not sure where my info is to log out and be able to log back in again to check that...
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right. yes, indeed, that is probably the problem. You're going into my testing account.
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right. yes, indeed, that is probably the problem. You're going into my testing account.
Any chance you can resend my key (player 4 I think) as the 'forgot' button doesn't appear to work yet :)
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in your mail.
new build is coming today.
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Hello.
I downloaded the game on my work's PC and the game started right away.
Now i am at home, the game dint work on that PC, and i downloaded a new version on my Home PC, but now ask me for account or register, yesterday i was not asked for any of that.
Should i create a account or my info is taken from BM, I am a bit confused.
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Hello.
I downloaded the game on my work's PC and the game started right away.
Now i am at home, the game dint work on that PC, and i downloaded a new version on my Home PC, but now ask me for account or register, yesterday i was not asked for any of that.
Should i create a account or my info is taken from BM, I am a bit confused.
That will be the issue with build 13 that was automatically logging into Tom's test account... Version 14 you will need your own player ID and key to login the first time (it should remember it after that).
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create an account please, the game is not tied into BM in any way.
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Ok, so, with my family of 4, I harvested 10 food this turn (2 fields), collected 3 wood and planted one field, but have 0 of any resources stored :(
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Yes, I've seen this before, but I thought I fixed it.
Check one thing: That nobody took your hut. Because resources are stored in houses, and change owner with them.
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Thank you.
Will do so now.
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Yes, I've seen this before, but I thought I fixed it.
Check one thing: That nobody took your hut. Because resources are stored in houses, and change owner with them.
No, only lost my hut in one of them, but others (not all however) have got 0 food despite still having (and living in) their hut and gathering lots of food - a family of 4 gathered 15 last turn, have zero stored, for example :(
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Tried to create account yesterday but never received email. Tried again today but an error happens.
"Server error, please try again in few minutes. If persist Spam Forums (well actually that last part was not real)"
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Try again, please, and note the exact time so I can check for error messages in the log files.
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Tried again just now.
11:10 am UTC-4
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The error I see in the log is:
Auth: Account not yet confirmed
Which exact error message do you get when you try? It should be something like "Confirm your account via the e-mail we sent you first." -- do you see this message or not and if not, which message do you see?
To fix it, find the e-mail that was sent to you when you signed up and click the link there.
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As a playability feedback, I think the differing number of peasants in a family detracts a bit. Yes, fewer members means less food required, but if you end up with another player trying to take all your land, it is an unenjoyable experience to know that they can take 6 actions to your 4, potentially taking all your land and nothing you can do about it. I like the idea of the differing numbers, but in practise (at the moment) it doesn't seem to work fairly.
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Yes, those are balancing questions that will be addressed during the beta phase.
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I never got any ID, Username, password, etc. with my registration, but on Friday i received this email:
Hello everyone,
Thank you for your interest in the game. Now that we have quite a few players signed up, I started two new games. Please join them in the game client and I can get the ball rolling.
If you have any problems getting the game to run or to log in or anything else, please simply reply to this mail and I will assist you as best as I can.
Cheers,
Tom
is the only Email i have received from game. After playing well without requiring login the first day, the next day i got this and never advance anymore further.
When i run game i get this:
(http://s32.postimg.org/in2jqv2q9/err1.jpg) (http://postimg.org/image/in2jqv2q9/)
And when i try to register i get this:
(http://s32.postimg.org/ff2nrk5u9/err2.jpg) (http://postimg.org/image/ff2nrk5u9/)
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For the server error, can you do it again, please, and note the exact time (and your timezone) so I can go and check the server logs?
For the rest, I will send you your login details by mail. Please reproduce the error above first, before using them.
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Hello,
Tryed again, the first error happends when i run the game and after choosing settings i get it, Always.
TIme 12:21 PM UTC -4
BM Server Time: (server time: 18:21 Wednesday)
Use ID and key from Email and i got in fine. But when i leave and come back the same first error happends, have to use ID+KEy every time i log in.
Not sure if client is not saving my credentials. Well for now i'm just waiting for game to start.
Thanks
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Very strange. Yes, it seems it is not saving the credentials. Anyone else experiencing this?
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Just noticed something in one game - it appears that newly gathered resources are stored in the original hut my family started in, not the one they moved to a while ago.
This may also have been the cause of the issue where I was gathering things but had nothing stored - perhaps someone else had taken the plot of the original hut and resources were still going to that? Though that's just speculation on my part.
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The intended behaviour is that they are stored in a random building under your control.
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The intended behaviour is that they are stored in a random building under your control.
Oh... That makes sense... Now I can see why building more huts could be useful...
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There is also a bug in the very old games we have running (not the more recent ones) that resources are also stored in fences. Oops. :-)
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Some of my games show the entire family as hungry, yet there is food available. Is it currently set so that, if you can't feed everyone, no one eats? ie 6 members, 5 food, so no one eats and all get hungry?
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No, it shouldn't be. But hunger goes down by 1 as it goes up. So if they were famished before, and then you have enough food, they will be hungry the turn after.
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Should it be possible to build with stone? I've set it a few times on different games, but my houses are still wood... In the events tab there are a few build.fail comments, not sure if that's related.
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when did you try? Until yesterday there was a bug that required 19 stone instead of 10.
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Would have been before your update. Shall see if any have changed when I next play.
*edit
I do indeed now have at least one stone house and stone fence, but they currently have the same appearance as wood ones - not sure if that's an error or that the images for them haven't been created yet.
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Also, why do some fence panels have storage listed as -1 of everything? Is that taken each turn and that's why some of my families seem to have 0 food when I thought they should have some?
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the -1 is a bug, fixed in the next build.
Yes, for stone things I don't really have a different model at this time, though stone wall should be grey, at least.
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Any additional bugs or oddities - please post now, because later today, I want to prepare the next build.
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The graphic for the monster did make me laugh :)
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Didn't have anything better. I'm still working with placeholder graphics, basically whatever I can find for free. The monsters were a set so they fit each other, at least.
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The background music option doesn't remember the option from previous settings (I turn off sounds on most things.), also an option to turn off the sound effects is also required :)
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The background music option doesn't remember the option from previous settings (I turn off sounds on most things.), also an option to turn off the sound effects is also required :)
Hm, you sure about the first part? Because it works for me.
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Hm, you sure about the first part? Because it works for me.
Definitely. Each time I start the game, music is playing. My first action each time is to go to settings and untick that box.
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That is very, very strange. Can you find the settings file and check it?
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That is very, very strange. Can you find the settings file and check it?
Any pointers as to where to find the settings file and what it would be called? There are a lot of files with a lot of text in that package... I'm hunting, but a pointer would be useful :)
**edit - can only find one settings file - settings.map - but can't see anything related to sound within it :(
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According to Unity documentation:
On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. The same .plist file is used for both Projects run in the Editor and standalone players.
So you want the file "unity.Calitarus GmbH.Black Forest.plist" - but unless you have a plist editor, that's not helpful. :-(
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If that file is supposed to be in the base Library directory (I can't see any others) then that may be the problem, as it's not there. A search also doesn't seem to show that file existing anywhere else. Do you need to include something that creates it initially?
Anyone else having the same issue?
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No the ~ character in the path in Unix short-hand way of saying "your home directory".
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Only library/preferences folder is from the root (library folder in same location as 'system', 'users' & 'applications'. That file isn't doesn't appear anywhere there, or in a search. ????
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It's hidden by default. You can get to it using the console, or in Finder by pressing the ALT key while you have the menu "go to" open, then it will appear.
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File shown as last modified on 10th May...
Opened in Xcode, nothing on the list regarding sound, just resolutions, ID & key, and something for tutorial... Total of 9 items.
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I have a fix for this in the code, so in the beta it should work.
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Still seems to be something not quite right with repair and gather order. It's happened in a few games recently where I know I've calculated I ensure I gather enough resource for the repair work I'm also doing but then get failed construction messages (whilst having enough resources listed in my family for that repair (before and damage from that night then happened)
It also still seems as if eating happens before food gathering has been counted as some of my peasants got hungrier, despite there being left in the house overnight enough food for all of them.
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Yes, I have similar impressions in some games. I will do some local testing where I can check more precisely what is going on.
Can you give me an example with time when it happened?
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Yes, I have similar impressions in some games. I will do some local testing where I can check more precisely what is going on.
Can you give me an example with time when it happened?
I noticed it in some of the games yesterday (if that's helpful enough for time?)
***Edit - Day 30 in Blauunk
***Edit2 - Day 40 in Koenigsbaum (1800 German time today). Stone repair job. Needed 3 for two repair tasks, had 1, one task worked, other failed due to lack of resource, currently have 2 stone stored.
It also still seems as though the family will only eat if there is enough food for all of them to have a meal, I only ever have my family at the same hunger levels and often have food sat there for less than all of them.
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I found the problem, it will be fixed in the beta.