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Messages - Noone you know

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16
definitely been adjusted.

was way too high before, to be honest. don't really 32 tents and 47 ropes. just sayin'

17
Colonies / Re: Lukon, Portion, Oritolon vs MT, Aren
« on: June 13, 2016, 08:42:07 AM »
Yes and no. Ever since Nikita joined the Senate shes been fighting to allow infiltrators in realms and now it seems the general consensus is that yes harboring infiltrators is now legal. However non-Assassin infiltrators will not be afforded the same protections as Assassin infiltrators.

which is fair, as they have the worst infiltrators on the island and need all the help they can get  8)

18
Since you're the only priest, I'd say it sounds a bit more like a vendetta against you, not an attempt to keep people from playing priests. My take from 10,000ft up

----

To be clear, I was told in 3 separate realms I "could not play an infiltrator in this realm", in those exact words.

In the first I went ahead & stabbed a realm mate, so that is the unrelated reason I was banned and left. No complaint there about the ban.

----

It DOES sound like some rulers have misinterpreted the rule, is all it was; hopefully now it is all cleared up for everyone.


19
Titans are the only people who are in a position to enforce the rules.
I honestly don't understand what you are trying to achieve by withdrawing the complaint and instead starting a forum discussion thread. Reverse order would have made more sense.

you didn't read the first post very carefully, then.

Quote
Actually this Senate law has already been changed recently.

Everyone is now free to be an infil in any realm, but if you are not in the assasin's realm, you run the risk of being banned and executed etc. At least that's what I've been told and I in fact have the only known infil outside of the assasins at this point to my knowledge and I actually do find myself in jail right now, humpfff

that's perfect then, case closed :-)

My ruler didn't seem to know that

20
pretty sure it just means infils from other than assassins are free to be banned etc.

No, I've been approached by three separate rulers when I was in their realms telling me I had to change class because of the agreement. It means exactly what it says.

21
BM General Discussion / Inalienable Rights case - please help judge
« on: June 11, 2016, 11:07:49 PM »
This case has been waiting 17 days without response from the Titans & now the Colonies Island Senate needs some feedback on it to continue playing, so perhaps the player base can help clarify (I have formally withdrawn it as a Titans Case):

In Summary:

The Colonies have some sort of island-wide agreements in place, one of which is that you cannot be an infiltrator except in the Assassins Realm. I have challenged this on the basis that it violates your right to choose what class you want to play:

http://wiki.battlemaster.org/wiki/Inalienable_rights

Quote
The inalienable rights are:

    Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like.
    Choosing which type of unit to command
    Going to tournaments
    Pausing your character(s) because you have a real life to attend to
    Choosing your class


Quote
The inalienable rights are defended with extreme prejudice. There's one simple reason for that: The second they were opened up to discussion, interpretation, exceptions, borderline cases, etc. the lawyer-weasels and others who get a thrill out of gaming the system would invade like locusts.

Absolutely no violations of inalienable rights will be tolerated, no matter how minor or inconsequential. Absolutely no interpretations will turn a violation into a non-violation. Absolutely no "I didn't mean it" apologies will prevent the punishment - if you are the guilty party, consider it a lesson for next time and a reassurance that you yourself will be equally aggressively defended should someone else attack your inalienable rights.
 

To me this seems pretty straightforward - the rulers can make an agreement if they like (this is Roleplay) but cannot actually enforce or punish - directly or indirectly - players for being infiltrators or carrying out normal infiltrators against realms they are at war with.

By "direct action" - You cannot be an infiltrator, so you are banned

By "indirect infiltrator" - We think it is ignoble to stab an enemy noble while not on the battlefield, so you are banned.

Thoughts?
 

22
East Island / Re: Stegman Hemmings is ruining the conflict
« on: June 11, 2016, 11:06:59 AM »
"Where's Puff?"

"Puff's dead, baby. Puff's dead."

23
East Island / Re: Stegman Hemmings is ruining the conflict
« on: June 11, 2016, 09:46:24 AM »
I believe I once did, long ago.

Feel free to enter it again. I can't.

24
East Island / Re: Stegman Hemmings is ruining the conflict
« on: June 11, 2016, 12:22:56 AM »
Hell no. It's hard enough for those of us who work outdoors to be on once a day, this would require someone to be more active than they already are.

you don't understand - it works correctly if you are captured in the first turn, incorrectly if you are captured in the second.

it's a bug, not a change to the feature itself.

25
East Island / Re: Stegman Hemmings is ruining the conflict
« on: June 10, 2016, 02:40:59 AM »
GOT HIM!  ;D

Oh, dear. I hope those 14 militia weren't anyone's friends...

On a serious note, reported many times before & little hope of it ever being fixed, but would be nice if the infil prison code would switch to the half-turn & be synced properly so the Judge doesn't get an extra head start on the ban if you are captured in the second half-turn.

26
BM General Discussion / Re: Admin/Mod Moderation
« on: June 08, 2016, 01:56:52 PM »
Speaking of the Titans, is there any actual point to them anymore?

Last time I sent in an issue, it took so long for them to respond I'd completely forgotten about it by the time I got the "golden message".

I have a current report that has been 2 weeks now, and still no acknowledgement.

Titan reports are often things that are causing real-time issues in the game & many times result in big OOC problems. If the volunteers can't even check in & handle their case load once a week, they ought to resign and find some new people. Otherwise people won't even to use them anymore.

27
Beluaterra / Re: Netherworld
« on: June 07, 2016, 11:46:11 AM »
Heh. We've got 35k running a TO of Unger, 7k of daimons in Sandefur and 4k daimons in Vore. And about 4-5k left ourselves and barely any gold. Only viable option left? Vatrona!
So yeah... Helm's Deeping it up, like some real badasses. :P

Well, no gold is your own fault, isn't it?  :P Looks like Kadlin picked the right time to get banned

28
Feature Requests / Re: Make sharing Adventurer links easier
« on: June 05, 2016, 01:01:48 PM »
It only requires a simple link to a page that reuses 2 functions. It shouldn't need to wait 8 months for a "massive overhaul"

While you're at it, have it send the same message to yourself & now you have a way for advies to track the last monster link they created.

15 min. work to cross off two of the most asked for tickets.

29
East Island / Re: Stegman Hemmings is ruining the conflict
« on: June 05, 2016, 04:32:12 AM »
Then catch him in game and execute.

Hemmings don't get caught and executed.

They occasionally visit your prison for a free meal and game of checkers, but always wander off home before getting bored.

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