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Topics - Velax

#121
Helpline / Transferring sponsorship
April 19, 2012, 09:40:52 AM
How do you transfer sponsorship of an army (on stable, if it matters). Someone said it was by clicking "Transfer" under Home Region on the Sponsorship page, but that doesn't appear for me. I'm current in my army's home region. Do I have to actually be in the region I want to transfer it to?
#122
Helpline / Rises in Loyalty
April 17, 2012, 06:33:19 PM
When you perform Civil or Courtier work, production, morale, etc rise, and it tells you specifically by how much it rises. Sometimes you also get the message, "Loyalty in this region rises." Why does it not tell you by how much?
#123
Development / Smaller cities
April 17, 2012, 09:03:48 AM
I couldn't find the thread that was originally talking about this, so I started a new one.

How will the city size reduction changes affect FEI? We don't have the gigantic cities that other islands do. The largest city on Atamara is 114,000, the largest on Dwilight in 100,000 and the largest on Beluaterra is 65,000. The largest on FEI is just 36,000, with most much smaller. Will we be affected much by the size changes?
#124
When you reply to a message in game, that message appears under the text box. When you preview your message, though, the one you are replying to disappears. Is it possible to make it so that message remains when previewing?
#125
"Takeover   (16 minutes ago)
message to Everyone on Dwilight
Summerdale has taken control of Mt. Black Nastrond. The region used to belong to Summerdale.
"
#126
Helpline / When a religion dies...
April 05, 2012, 05:23:27 PM
What happens to a religion's peasant followers if the religion collapses? Adgharinism on FEI has quite a lot of followers, but I believe they are about to lose their last temple, if they haven't already. What happens after that? Do the followers all revert to paganism instantly, or does the religion slowly lose followers until they're all gone?
#127
East Island / Fontan's Surprising Strength
April 04, 2012, 04:56:14 PM
Anyone have any suggestions as to how Fontan's managed to put together such a massive force (the second largest on the continent, possibly the largest now given the 7-day delay on the stats) with just 7 regions and one of the weakest economies on the continent? Would it be cheap to mention that the leader of the "Saxons", and someone well known for being in a clan, is now part of Fontan?
#128
Basically what the title says. There doesn't seem to be any RP reason for not allowing a ruler to sponsor an army. If he's not also a region lord, then the army would be automatically based in the capital (or maybe the region of the ruler's family home, if it's in that realm).
#129
Helpline / Buying cities
March 25, 2012, 04:28:46 PM
Can anyone tell me how much family gold is required before the option to buy the lordship of a city becomes available? And is it possible to do so on a rogue city not connected to any of your regions?
#130
Helpline / IR violation?
March 14, 2012, 05:42:30 AM
This is something I posted to the whole realm of Arcaea.

"We currently find ourselves in need of a courtier or two to help the rebuilding work in Soniel. If there is anyone who would like to take up this position, even if only temporarily, let me know, please. It would be greatly appreciated."

Could this be considered an IR violation? I did not think so, but would like a clarification.
#131
Feature Requests / Sharing scribe notes
March 03, 2012, 03:47:27 AM
I sometimes forget to share scribe notes with my army before closing the page, so it would be good if I could do so from the Scribe Notes page under the Information tab. You could just have a "Share" button next to each of the scribe notes under "Your Scribe Notes".
#132
Helpline / Unconnected regions
March 01, 2012, 08:27:50 AM
With the current system on stable, can a region that is not connected to any other regions of that realm (ie it's surrounded by rogue regions) send any food to other regions? I assume it can't by ox cart, but can it by caravan?

And if it can, would it risk food being stolen by travelling through rogue regions?
#133
East Island / The end of Ibladesh
February 27, 2012, 01:31:23 PM
Even though my EC character is in Perdan, I just thought the final demise of such a long lasting and once powerful realm deserved at least a post on the forum in remembrance.

RIP Ibladesh. You fought bravely and you fought well.
#134
BM General Discussion / New stats page
February 18, 2012, 06:06:01 AM
Has that new Statistics page only just come in on both Testing and Stable? Was it announced? Going from being 1 day behind to a week behind is a pretty big change. Don't think I like that.
#135
Feature Requests / Allow ruler to see (basic) army stats
February 14, 2012, 10:56:38 PM
No, I'm not asking to allow the ruler to see what the general does. But it would be good if the ruler could see what any region lord in your realm can - the total CS and number of nobles in each army in the "List the armies" option.

As ruler it appears I have the "Army Commands" heading under my Command tab, but no options within in.
#136
Helpline / Duke Squared?
February 08, 2012, 04:22:29 PM
This may be a bug, but I don't know, so don't bite my head off.

On stable islands the dukes of cities have that title appear twice in messages, contact lists, etc. So there'll be "Sir Maurus Barek, Duke of Nocaneb, Duke of Nocaneb, Ambassador of Arcaea". Is this a bug or something to do with the new estate system, where the lord of a city and the duke of a duchy are two separate titles?
#137
Helpline / Extra Tournament Grounds
February 04, 2012, 09:30:15 PM
I built a Tournament Grounds in my city. I noticed I could only hold one type of tournamant - Swordsmanship or Jousting but not both together. Hmm, I thought. Perhaps if I build another Grounds I could hold both. So I build a second once, but no change. I read the Wiki and find out only a Ruler can hold a tournament of both Swordsmanship and Jousting. Okay, fair enough. But now, in my city, I have this:

Tournament Grounds
2 Tournament Grounds

As two separate buildings. Does the "2 Tournament Grounds" do anything, at all? And if I demolished the "Tournament Grounds" building, would I still be left with one building that says "2 Tournament Grounds"? Would it still allow me to hold a regular tournament?
#138
Helpline / Travelling weirdness
January 23, 2012, 07:13:29 AM
Experienced this apparent bug when travelling on a water route between Unotosa and Soniel on FEI. On the second turn of a planned three turn move, my unit was 8 hours away from Soniel and I had 8 hours in my time pool. I "Delayed arrival" to ensure I didn't arrive early. At the next turn change I got this:

"Travel Report   (12 hours, 48 minutes ago)
Due to a large number of troops wishing to travel the same route, there is a shortage of ferries which causes a delay for you. You lose 4 hours due to the delay. The captain of your ferry makes a mistake in reading the position of the stars and goes astray which loses you a lot of time. It will take you 3 hours longer to arrive than you originally estimated.
"

A 7 hour delay, combined with the fact I could only travel a maximum of 7 hours (due to Delay Arrival), meant that after turn change I was still 8 hours away from Soniel with 8 hours in my pool. Annoying, but not buggy.

However, at the next turn change, I got these:

"Travel Report   (41 minutes ago)
Due to a minor storm on the way, you find the route more difficult than you guessed, and will take one hour longer for the trip than planned.

Arrival   (41 minutes ago)
You have arrived in Soniel, a Townsland region, currently "independent", i.e. in anarchy.
"

So I was 8 hours away with 8 hours in my pool and got delayed for an hour, so I'd assume that would leave me 1 hour away with 8 hours in my pool after turn change. Instead, I arrived in the region with 7 hours in my pool. For some reason it's taken the hour delay out of my pool after landing, rather than adding it to my journey time. I assume it's some mix up with the use of delay arrival and the 7 hour delay the turn change before.
#139
BM General Discussion / Insult and run
January 21, 2012, 08:24:38 PM
I was amused by a recent exchange with one "Ragarn Valsgarde". He had made a request for gold, despite him having done nothing except sit in the capital for over a month since joining the realm, ignoring all messages sent to him and not interacting with the realm:

"Letter from Velax de Vere   (11 days, 22 hours ago)
Dear Lord Ragarn,

Can you tell me why I should have you sent any gold? You've been in Arcaea, what, five weeks now, yet you've made no effort whatsoever to integrate into the realm, join an army or even bother to reply to my messages.

Yours sincerely,

Sir Velax de Vere
Lord Protector of Arcaea, Earl of Soniel, Marshal of the Royal Arcaean Legion
"

11 days later, I received this message:

"Letter from Ragarn Valsgarde   (44 minutes ago)
Twat.

Ragarn Valsgarde (Noble)"

"Noble has left   (44 minutes ago)
Ragarn Valsgarde (Noble) was seen in Remton, boarding a ship to Atamara.
"

I felt I should share it, given he decided to so very bravely run away after insulting me.
#140
Helpline / Caravans and siege engines
January 16, 2012, 01:08:16 PM
Does anyone know which slows you down more: caravans or siege engines? And if you have both, do the slowing effects combine, or do you just move at the speed of the slower one?