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Messages - fodder

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1921
Helpline / Re: Adventurer Thread
« on: May 19, 2011, 07:42:51 AM »
are portal stones even of any use outside of say... bt?

1922
Feature Requests / Re: Replacing Founders of Religions
« on: May 17, 2011, 04:52:59 PM »
well.. using #1 and #2 means you are effectively losing 1 rank whenever the founder go missing. bear in mind that you are limited to the number of elder ranks

and what happens when you have multiple people in rank #2? do you demote everyone but the leader or do you go with a group leadership?

1923
Feature Requests / Re: Replacing Founders of Religions
« on: May 17, 2011, 02:26:53 PM »
or just clone #1 to #0 and then remove a few powers from #1 that are founder only (whatever distinguish founder from run of the mill leaders).. leaving #1 to be occupied by 1 person only at any time.

1924
Feature Requests / Re: Replacing Founders of Religions
« on: May 16, 2011, 06:33:30 PM »
the reason i mentioned 0... is to make it sound really special. i mean, some future leader is #1 sounds better than being stuck at #2..

oh.. and frees up another rank too, obviously.

personally i still fancy the good old dynamic and relative ranks, as opposed to #numbered ranks. even though i would imagine it's a pain in the arse to code (only reason i can think of why it's not done already, if ever). by dynamic I mean you can stuff a new rank between say rank #22 and #23... without having to manually demote a whole bunch of followers because you forgot to leave space between ranks.

in such a scenario, whether you have #2 or not becomes irrelevant. you just need a tick box next to the ranks to dictate whether they are elder ranks and if none remains, the next highest rank is auto set as elder and they can just add new ranks under them and tick them as elder.

1925
Feature Requests / Re: Replacing Founders of Religions
« on: May 16, 2011, 09:07:02 AM »
maybe founders should be #0

1926
perhaps there should be 1-time script that binds all <blank> advies to the current realm's capital?

if it's really fixed.. then you don't need to run it more than once.. ever.

1927
yes... but see... the problem is the "blank" bit. it literally is blank for some advies.

http://bugs.battlemaster.org/view.php?id=5619

1928
Some advies, probably those who never "changed" realm have the above line in play-status.php

Problem is, it can't be "fixed", because no one seems to know what it's supposed to do.

so... eh.. what is it/do you think it's supposed to do?

---
told to ask here in bugtracker.

1929
Helpline / Re: Religion
« on: May 13, 2011, 10:10:55 AM »
also depends on how many temples/ followers are in regions around that one.

i think.

with the order in atamara all those years ago, they really had a synergistic effect with followers way above what a temple can support. then again, that was a while back

1930
Helpline / Re: Decay of infrastructure from lack of population
« on: May 13, 2011, 10:07:20 AM »
just think of the paid maintenance as guards/fuel, etc, rather than fixing stuff maintenance i guess

1931
Helpline / Re: caravan trades
« on: May 09, 2011, 08:30:41 PM »
eh... it's the other way around... my caravans were selling.

1932
BM General Discussion / Re: Curious about Common Items
« on: May 07, 2011, 07:20:12 AM »
.... how can you summon with a "banishing" tome?!

1933
Feature Requests / Re: Captain Artemesia at your command!
« on: May 04, 2011, 09:21:43 PM »
isn't it the point... that no unit, no captain.. so the captain isn't something separate from the unit. having a captain that buggers off somewhere when no npc captain does that is just plain illogical.

either the captain is so useful and thus much better than the npc +x number.. whereby just about everyone would want one, or it's so useless that it'll basically be for roleplay purposes only.. in which case, there's no real need for it to have its own movement separate from the unit/noble, whilst he's hired. you can just have the captain set some aggression stance in a battle (and no.. it won't start wars) and let the whole thing essentially autopilot whilst hired.. and he can move around to train / look for new boss when not hired. none of those stuff about captain paying the noble's men. (incidentally npc captain should get paid if pc captain gets paid).. especially not when he gets paid with silver (eh?)

at the end of the day, the advy doesn't really affect a noble's game. sure, there might be the odd item.. or it might spend half a day to walk ahead to a region and scout... ... but that's nothing. can't really compare advies and captains.

1934
BM General Discussion / Re: Worth an OOC ban?
« on: May 04, 2011, 09:03:47 PM »
can't you like chop a leg off before you deport?

1935
Development / Re: Special Forces, underpowered?
« on: May 03, 2011, 12:05:52 PM »
... how exactly do you tell a sf doing something extraordinary if it's something mundane (which sounds rather contradictory) like extra dmg from doing a normal action?

things like climbing walls are simple.. it's either special.. or bugged.

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