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« on: May 04, 2011, 09:21:43 PM »
isn't it the point... that no unit, no captain.. so the captain isn't something separate from the unit. having a captain that buggers off somewhere when no npc captain does that is just plain illogical.
either the captain is so useful and thus much better than the npc +x number.. whereby just about everyone would want one, or it's so useless that it'll basically be for roleplay purposes only.. in which case, there's no real need for it to have its own movement separate from the unit/noble, whilst he's hired. you can just have the captain set some aggression stance in a battle (and no.. it won't start wars) and let the whole thing essentially autopilot whilst hired.. and he can move around to train / look for new boss when not hired. none of those stuff about captain paying the noble's men. (incidentally npc captain should get paid if pc captain gets paid).. especially not when he gets paid with silver (eh?)
at the end of the day, the advy doesn't really affect a noble's game. sure, there might be the odd item.. or it might spend half a day to walk ahead to a region and scout... ... but that's nothing. can't really compare advies and captains.