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BattleMaster => Locals => Dwilight => Topic started by: OFaolain on April 07, 2014, 03:53:58 AM

Title: Ice is Nice
Post by: OFaolain on April 07, 2014, 03:53:58 AM
Quote
A Night of Ominous Lights   (14 minutes ago)
message to Everyone on Dwilight
The past few days have been cloudy, and mariners sailing the seas west of Dwilight have reported seeing a strange light reflecting off the clouds further out to sea. Today, though, a strong wind has scoured the skies clear, and at midnight the first quarter moon rises clear and bright.

Its light shining down meets another light from below: an eerie greenish glow, emanating from the western sea. It source is beyond sight of shore, but ships sailing just far enough west that they can barely see land return with their captains pale and shuddering as they report that the light is shining from terrible glaciers just visible from their vantage point within sight of land.

Just when most people are putting it aside and beginning to sink into an uneasy slumber, though, yet another phenomenon appears: vast transparent curtains of greenish-purple light rippling throughout the night sky. This aurora must be the harbinger of something dreadful, for as soon as it appears, a strange sound begins to emanate from woods and rocky highlands, and wilderness all across the continent. It grows in strength until it is clear that every monster on the continent is giving tongue in a terrible howl. The moment it reaches an unbearable volume, it stops, and at the same instant, the aurora vanishes. Then the earth begins to tremble as thousands of clawed, hooved, and padded feet begin thundering toward the west...toward the Iceglow.

I assume this is basically more flavor for the "monsters reclaiming the west" thing, but could there be more to this?
Title: Re: Ice is Nice
Post by: Zakilevo on April 07, 2014, 04:06:32 AM
I assume this is basically more flavor for the "monsters reclaiming the west" thing, but could there be more to this?

After the message, a lot of monsters spawn near Luria Nova. Wonder what is going on.
Title: Re: Ice is Nice
Post by: Penchant on April 07, 2014, 05:04:17 AM
I assume this is basically more flavor for the "monsters reclaiming the west" thing, but could there be more to this?
Every other message sent with the event has had effects, so it would seem its safe to say that will hold true here.
Title: Re: Ice is Nice
Post by: sharkattack on April 07, 2014, 09:30:18 AM
After the message, a lot of monsters spawn near Luria Nova. Wonder what is going on.

Maybe the devs want to get rid off every realm except Morek? JKJK
Title: Re: Ice is Nice
Post by: Wolfang on April 07, 2014, 12:40:05 PM
How come LN is crumpling whereas Morek is bigger than ever?
Title: Re: Ice is Nice
Post by: Glaumring the Fox on April 07, 2014, 01:19:58 PM
What they did to Dwilight should be criminal.
Title: Re: Ice is Nice
Post by: Gustav Kuriga on April 07, 2014, 05:23:49 PM
I think it's to give the western realms a better chance in their invasion. However, it is a bit heavy-handed.
Title: Re: Ice is Nice
Post by: Fleugs on April 07, 2014, 06:47:05 PM
20k cs just popped up in Luria's already ruined regions because of the long starvation. Well, bye bye this realm, on to the next!
Title: Re: Ice is Nice
Post by: Wolfang on April 07, 2014, 07:09:32 PM
That was hilarious. You shouldn't be so pessimistic, you have tons of new nobles.

(one province alone in Barca has 26K CS ! :P )
Title: Re: Ice is Nice
Post by: Roran on April 07, 2014, 07:16:14 PM
Consider it like this: It's only 20k CS monsters in just one turn. The first wave of monsters in Barca counted to a combined 56k CS or something close to that. Then again, we didn't immediately run to the forums and cry about it (well, we might have). There's a !@#$load of regions in the East who received monsters today, you just had less luck.
Title: Re: Ice is Nice
Post by: Anaris on April 07, 2014, 07:32:19 PM
To be quite clear:

Every region on the continent spawned all the monsters it was capable of spawning when the lights appeared in the sky.

Then they all started running west.

They will keep going west.
Title: Re: Ice is Nice
Post by: Glaumring the Fox on April 07, 2014, 08:17:14 PM
We had just ended a cruel long war with Astrum and then this happened we didnt stand a chance. What Asylon could have become after absolutely years of hard work only to see it shattered by the Dev's and GM's makes me sick. Especially when it seems so one-sided. Im still here enjoying the game but its very clear that there seems to be something very unfair going on.
Title: Re: Ice is Nice
Post by: Anaris on April 07, 2014, 08:22:14 PM
We had just ended a cruel long war with Astrum and then this happened we didnt stand a chance. What Asylon could have become after absolutely years of hard work only to see it shattered by the Dev's and GM's makes me sick. Especially when it seems so one-sided. Im still here enjoying the game but its very clear that there seems to be something very unfair going on.

Life is unfair. There's no way around it.

And there was no way to effectively remove half of Dwilight's regions that would not be unfair. Maybe you would have preferred a different way, a way that hut someone else, instead of you. But that would just have been unfair to them, instead.

The only way to avoid being unfair would have been to double the number of players on Dwilight, and that just wasn't going to happen.
Title: Re: Ice is Nice
Post by: Glaumring the Fox on April 08, 2014, 02:36:22 AM
Life is unfair. There's no way around it.

And there was no way to effectively remove half of Dwilight's regions that would not be unfair. Maybe you would have preferred a different way, a way that hut someone else, instead of you. But that would just have been unfair to them, instead.

The only way to avoid being unfair would have been to double the number of players on Dwilight, and that just wasn't going to happen.

Games are supposed to be played by the rules...
Title: Re: Ice is Nice
Post by: Anaris on April 08, 2014, 02:42:31 AM
Games are supposed to be played by the rules...

I don't even know what this is supposed to mean.

Do you mean that the dev team is breaking the IR? If so, then please give specific examples (and "making things harder so people have to log in more often to succeed" doesn't count).

Or do you mean that we're changing the rules now? If so, then...you're absolutely right, and we change the rules all the time. That's part of BattleMaster being a game under constant development.

Or are you trying to say something else?
Title: Re: Ice is Nice
Post by: Sypher on April 08, 2014, 03:16:54 AM
To be quite clear:

Every region on the continent spawned all the monsters it was capable of spawning when the lights appeared in the sky.

Then they all started running west.

They will keep going west.

The monsters look like they are moving east, at least here in LN....
Title: Re: Ice is Nice
Post by: Anaris on April 08, 2014, 04:04:51 AM
The monsters look like they are moving east, at least here in LN....

Well, sometimes to get to the west, you have to go east first.
Title: Re: Ice is Nice
Post by: Glaumring the Fox on April 08, 2014, 04:34:40 AM
Dwilight was fine it didn't need Dev intervention. We had very healthy gameplay and history that was utterly destroyed by outside GM interference. The Devs destroyed years of hard work on a server that didn't need it.
Title: Re: Ice is Nice
Post by: Anaris on April 08, 2014, 04:36:53 AM
Dwilight was fine it didn't need Dev intervention. We had very healthy gameplay and history that was utterly destroyed by outside GM interference. The Devs destroyed years of hard work on a server that didn't need it.

You're entitled to your opinion on this (and obviously there's no hard evidence either way, at least not yet), but we clearly disagree.

The player density on Dwilight was dropping very low, and that is not conducive to engaging gameplay.

Yes, your realm got screwed. We get that. It sucks, and I am sorry.

But if you keep posting this sort of thing over and over again, I'm afraid it's just going to start getting moderated.
Title: Re: Ice is Nice
Post by: Gustav Kuriga on April 08, 2014, 05:07:25 AM
You're entitled to your opinion on this (and obviously there's no hard evidence either way, at least not yet), but we clearly disagree.

The player density on Dwilight was dropping very low, and that is not conducive to engaging gameplay.

Yes, your realm got screwed. We get that. It sucks, and I am sorry.

But if you keep posting this sort of thing over and over again, I'm afraid it's just going to start getting moderated.

Things may have been boring in Morek (which i believe had an abysmal 1:1 noble to region ratio), but Barca and Asylon were densely populated, very active realms. Barca was the most densely populated realm on the entire continent. We have been losing characters ourselves because of this. Congrats on destroying the most well populated realms. congrats
Title: Re: Ice is Nice
Post by: Graeth on April 08, 2014, 05:19:34 AM
Things may have been boring in Morek (which i believe had an abysmal 1:1 noble to region ratio), but Barca and Asylon were densely populated, very active realms. Barca was the most densely populated realm on the entire continent. We have been losing characters ourselves because of this. Congrats on destroying the most well populated realms. congrats

I've kept from this because there is not much use in whining about what has happened.  However, if others are going to say something, I feel I should as well. 

This is the same in Asylon.  We pulled in a large amount of new nobles, and before these events were able to also retain most all of them.  Much more than any other realm I've been a part of in the game since 2007.  The fact that those in charge chose to destroy the realms that were actually benefiting the longevity of the game (and coincidentally, had the least presence of those making OOC decisions) runs completely contrary to the rhetoric given for these events.  I've never seen as much realm activity as I have in my time in Asylon, and now we've lost quite a few due to recent events.  Also I thought the entire point of Dwilight was to have an island with less player density?  I thought it was never supposed to be full enough so that all regions were accounted for, and yet we nearly reached that.

I'm sure the cuts were done quite arbitrarily, but taking out the active realms for the stagnant, dev/magistrate run realms does little to further this image.

Edit: I understand those involved in these decisions and implementations dedicate a certain amount of their lives towards this game and expect little back.  However, since the beginning,  Asylon and those in charge of it have proactively dedicated much time towards creating an environment which fosters player activity and holds player retention.  We achieved both of these...by playing with the rules.  I think we are entitled to a certain amount of dissension when measures outside of these rules are undertaken in the name of the things we accomplished, while simultaneously destroying it all.
Title: Re: Ice is Nice
Post by: Gustav Kuriga on April 08, 2014, 06:08:25 AM
Edit: I understand those involved in these decisions and implementations dedicate a certain amount of their lives towards this game and expect little back.  However, since the beginning,  Asylon and those in charge of it have proactively dedicated much time towards creating an environment which fosters player activity and holds player retention.  We achieved both of these...by playing with the rules.  I think we are entitled to a certain amount of dissension when measures outside of these rules are undertaken in the name of the things we accomplished, while simultaneously destroying it all.

I assume you meant to say "by playing within the rules."
Title: Re: Ice is Nice
Post by: sharkattack on April 08, 2014, 09:26:03 AM
I can confirm what Graeth said. Asylon have been loosing nobles since the event started. Every couple of days someone deletes their character.
Title: Re: Ice is Nice
Post by: D`Este on April 08, 2014, 10:33:18 AM
I think that everyone understands and agrees actions have to be taken to increase the noble density in the game. Where it goes wrong i think is that the devs try not to look at the current state of a continent before taking an action and only look at the potential end result. By this approach they underestimate the damage done during the change process.
Title: Re: Ice is Nice
Post by: Atanamir on April 08, 2014, 11:11:04 AM
I think that everyone understands and agrees actions have to be taken to increase the noble density in the game. Where it goes wrong i think is that the devs try not to look at the current state of a continent before taking an action and only look at the potential end result. By this approach they underestimate the damage done during the change process.

+1
Title: Re: Ice is Nice
Post by: Bjarnson on April 08, 2014, 11:22:59 AM
Well, sometimes to get to the west, you have to go east first.

Can mosters travel through sealanes? Or do they have to cross the continent where there are bridges or land connected?
Title: Re: Ice is Nice
Post by: Lychaon on April 08, 2014, 11:26:32 AM
I think they're too noisy to be accepted to board ferries  :P
Title: Re: Ice is Nice
Post by: Bjarnson on April 08, 2014, 11:40:04 AM
I think they're too noisy to be accepted to board ferries  :P

hehehe, guess so. But that means ALL monsters in the east must march north then west? =D
Title: Re: Ice is Nice
Post by: Wolfang on April 08, 2014, 12:34:55 PM
Barca has also been losing nobles and by the looks of it will still be losing a couple more. Hopefully things will get better if we ever manage to get a foothold in the east... Too bad it looks like a large part of Niselur assimilated into Luria Nova already. Will just make things harder for us..
Title: Re: Ice is Nice
Post by: Glaumring the Fox on April 08, 2014, 01:11:36 PM
The most annoying thing is realms like Morek and Luria, Astrum etc were some of the original founded realms on an empty continent and what we did in the west was constant struggle from day one and they chose to destroy all of our hard work and then left the favoured realms in the east continent with no struggle at all. Asylon fought hard for what it had, and so did Barca and D'Hara and Niselur. What was done was a travesty to the only server with a rich player driven narrative and history. Im going to keep playing but it will always be with the knowledge that if ones realms challenges the established order of Dwilight it will be destroyed.
Title: Re: Ice is Nice
Post by: Indirik on April 08, 2014, 01:21:36 PM
...realms like Morek and Luria, Astrum etc were some of the original founded realms on an empty continent and what we did in the west was constant struggle from day one and they chose to destroy all of our hard work and then left the favoured realms in the east continent with no struggle at all. Asylon fought hard for what it had, and so did Barca and D'Hara and Niselur.
FWIW - Astrum was not an original realm. Astrum had an even more difficult time carving itself out of the monster-infested wilderness than Asylon did. And we had to deal with player-driven threats and wars as well. The current incarnation of Niselur didn't ever really have to fight for much at all. With the exception of the war they started, it's been a cake walk for them.

Every realm on Dwilight had to fight hard for what it has. Some have been at it longer, and have had more success. Some not. It's extremely disingenuous of you to claim that every realm on your side of the political divide had to fight hard and struggle against adversity, while every realm on the other side of the political divide got everything hand-fed to them with a silver spoon.
Title: Re: Ice is Nice
Post by: Lorgan on April 08, 2014, 01:28:15 PM
I'd have thought you Asylonians would be overjoyed with the opportunity to become a migrating, conquering horde.
Title: Re: Ice is Nice
Post by: Indirik on April 08, 2014, 01:28:56 PM
I think that everyone understands and agrees actions have to be taken to increase the noble density in the game. Where it goes wrong i think is that the devs try not to look at the current state of a continent before taking an action and only look at the potential end result. By this approach they underestimate the damage done during the change process.
The decision had to be made without taking the political situation of the continent into account. Attempting to take politics into account opens the entire process up into the realm of favoritism and partiality. Do you really want the devs attempting to interpret the political state of the continent, and then deciding which realms to wipe out? I can guarantee to you that if we did, the political state of all of the islands would be quite different, and much more massively disrupted, then actually happened. And I can also guarantee that almost no one would like the outcome. And that almost everyone would be pissed off at the dev team, and no one would agree on what was done.

Politics-based GM intervention has been tried before, in the early stages of the game. The fallout from the player-base was massive, and extremely negative. It simply can't be done.

If your particular realm was harmed in this evolution, I'm sorry. You're not the only one who's realm got destroyed. (And apparently Asylon managed to rally and take Unterstrom? Go Asylon!) But imagine how much worse it would be for you if the devs came forward and said "We destroyed your realm on purpose, because we feel the game is better off without it."
Title: Re: Ice is Nice
Post by: Atanamir on April 08, 2014, 02:05:04 PM
The decision had to be made without taking the political situation of the continent into account. Attempting to take politics into account opens the entire process up into the realm of favoritism and partiality. Do you really want the devs attempting to interpret the political state of the continent, and then deciding which realms to wipe out? I can guarantee to you that if we did, the political state of all of the islands would be quite different, and much more massively disrupted, then actually happened. And I can also guarantee that almost no one would like the outcome. And that almost everyone would be pissed off at the dev team, and no one would agree on what was done.

Politics-based GM intervention has been tried before, in the early stages of the game. The fallout from the player-base was massive, and extremely negative. It simply can't be done.

If your particular realm was harmed in this evolution, I'm sorry. You're not the only one who's realm got destroyed. (And apparently Asylon managed to rally and take Unterstrom? Go Asylon!) But imagine how much worse it would be for you if the devs came forward and said "We destroyed your realm on purpose, because we feel the game is better off without it."

I think D'Este meant that the decision itsself to do what is done now, was more focussing towards an end result and less thought out on the effects it now has.
Instead of losing one continent or one realm per player (if one island would have been closed for example), now many more players on many continents lose many more realms than only one. All continents have remained but during the changes of them, most of players already give up (as no matter where you go, there again ice and monsters hunting you).
In the end, it's a bigger GM intervention than the dev team probably would have thought in the beginning (being focussed only on the density thing, but players feel more than just being called a number, something that I personally see that should have been better communicated during this whole thing).
Title: Re: Ice is Nice
Post by: Glaumring the Fox on April 08, 2014, 02:34:58 PM
Dwilight was perfect as it was. Im still having fun but its tinged with regret for what could have been with Dwilight finally being influenced by an ascendent west. Now, we are a rabble of refugees playing as invaders to a land we wanted nothing to do with. To get away from the huge Astroist alliances we fought hard to forge our own civilization. Now, after a long war we once must again fight off SA on their own turf, its almost as if the Devs/GM's said ' Asylon is too far for us to beat them, lets move them closer so that Morek has a fighting chance' and once we beat them on their own turf and rage quit like so many in Astrum did, the devs will say ' look the noble count is dwindling, lets make Dwilight even smaller '
Title: Re: Ice is Nice
Post by: Gustav Kuriga on April 08, 2014, 02:47:54 PM
The decision had to be made without taking the political situation of the continent into account. Attempting to take politics into account opens the entire process up into the realm of favoritism and partiality. Do you really want the devs attempting to interpret the political state of the continent, and then deciding which realms to wipe out? I can guarantee to you that if we did, the political state of all of the islands would be quite different, and much more massively disrupted, then actually happened. And I can also guarantee that almost no one would like the outcome. And that almost everyone would be pissed off at the dev team, and no one would agree on what was done.

Politics-based GM intervention has been tried before, in the early stages of the game. The fallout from the player-base was massive, and extremely negative. It simply can't be done.

If your particular realm was harmed in this evolution, I'm sorry. You're not the only one who's realm got destroyed. (And apparently Asylon managed to rally and take Unterstrom? Go Asylon!) But imagine how much worse it would be for you if the devs came forward and said "We destroyed your realm on purpose, because we feel the game is better off without it."

No one said anything about the politics of the island. They said to take the situation of the island into account. Stuff like noble population density per realm should have been looked at much more closely. It's one thing to say "we're going to destroy this realm because of such and such political situation". It's completely different to say "we're going to destroy this realm because their population density is very, very low". If the devs had looked at the population density, they would have seen that they could have gotten the same result while affecting a lot fewer players overall. I mean seriously, I'm quite sure just taking out the land of Morek alone would have been able to do the job. You would have affected 40 players rather than over 100, while still significantly increasing the amount of nobles per region because of the large amount of land that Morek takes up.
Title: Re: Ice is Nice
Post by: Anaris on April 08, 2014, 03:05:50 PM
Dwilight was perfect as it was.

No, it really wasn't.

Just because you couldn't see the problems doesn't mean they weren't there.
Title: Re: Ice is Nice
Post by: Anaris on April 08, 2014, 03:07:05 PM
This thread is turning into nothing but pointless recriminations about the glaciation and the monster invasion. The decisions have been made, and there is no turning back now. If it continues in this vein any longer, the thread will simply be locked, as will any others that you bring this useless bitterness into.
Title: Re: Ice is Nice
Post by: sharkattack on April 08, 2014, 03:13:32 PM
No one said anything about the politics of the island. They said to take the situation of the island into account. Stuff like noble population density per realm should have been looked at much more closely. It's one thing to say "we're going to destroy this realm because of such and such political situation". It's completely different to say "we're going to destroy this realm because their population density is very, very low". If the devs had looked at the population density, they would have seen that they could have gotten the same result while affecting a lot fewer players overall. I mean seriously, I'm quite sure just taking out the land of Morek alone would have been able to do the job. You would have affected 40 players rather than over 100, while still significantly increasing the amount of nobles per region because of the large amount of land that Morek takes up.

Exactly. 
Title: Re: Ice is Nice
Post by: Anaris on April 08, 2014, 03:14:29 PM
You were warned.

The topic is now locked.