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BattleMaster => Development => Feature Requests => Topic started by: Azerax on January 13, 2017, 04:08:03 PM

Title: Rejected: Allow Adventurers to create secret societies
Post by: Azerax on January 13, 2017, 04:08:03 PM
Hello all,

Title: All Adventurers to create secret societies like nobles can
Summary: Same as how it's done for nobles, perhaps call them Gangs instead.
Details: Same as how it's done for nobles

Benefits: Many nobles view Adventurers as spies, and rightly so. There has always been gangs at every level of society, it would allow the commoners to share information faster to further their own interests.

Possible Downsides or Exploits: It would make it far easier to sell unique items outside your realm, this may cause the richest realms to be able to corner the market on them.  This would also make spying official and commoners would likely be executed faster. 

cheers,
Title: Re: Feature Request: Allow Adventurers to create secret societies
Post by: Anaris on January 13, 2017, 04:13:39 PM
...And how is an Adventurer going to become a Lord to have the appropriate access to start building safehouses?
Title: Re: Feature Request: Allow Adventurers to create secret societies
Post by: Gildre on January 13, 2017, 09:49:12 PM
Not to mention, there are already noble run "spy" guilds throughout the game. Nobles love to utilize adventurers to get a behind enemy lines look at their enemy. Not much point to an adventurer run secret society that doesn't report to nobles of one faction or another...
Title: Re: Feature Request: Allow Adventurers to create secret societies
Post by: Azerax on January 18, 2017, 02:54:51 PM
...And how is an Adventurer going to become a Lord to have the appropriate access to start building safehouses?

the safehouse would be the third stall in the horse stable, or a table in a tavern. They could create a "front" and extort a local owner to provide such a room.