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BattleMaster => Helpline => Topic started by: Jens Namtrah on May 06, 2014, 11:54:09 AM

Title: City that is not a Duchy declare independence?
Post by: Jens Namtrah on May 06, 2014, 11:54:09 AM
If a city has a lord, but is not a Duke/Duchy, do they still have an option to secede and form a new realm?
Title: Re: City that is not a Duchy declare independence?
Post by: Anaris on May 06, 2014, 02:16:01 PM
No. Only Dukes can secede. They have to have at least one city within their Duchy, and it cannot be the last city in the realm.
Title: Re: City that is not a Duchy declare independence?
Post by: jaune on May 06, 2014, 02:17:44 PM
No. Only Dukes can secede. They have to have at least one city within their Duchy, and it cannot be the last city in the realm.

This puzzles me a bit. Why last city cant secede or change realm?
Title: Re: City that is not a Duchy declare independence?
Post by: Anaris on May 06, 2014, 02:28:35 PM
This puzzles me a bit. Why last city cant secede or change realm?

Because that would allow a single person, with a single button-click, to destroy an otherwise perfectly viable realm entirely, without any interaction or recourse from other players.
Title: Re: City that is not a Duchy declare independence?
Post by: jaune on May 06, 2014, 02:46:54 PM
Ok, that kind of makes sense. But it also "forces" people to do funny things "fake war" to get around such restriction.
Title: Re: City that is not a Duchy declare independence?
Post by: Anaris on May 06, 2014, 02:49:20 PM
Ok, that kind of makes sense. But it also "forces" people to do funny things "fake war" to get around such restriction.

In situations like a surrender after a defeat in war, that is usually not an issue.

In general, though, any time you feel you "have" to declare a "fake war," you're probably doing something wrong, and there's a good chance you're going to be on the receiving end of at least a warning.
Title: Re: City that is not a Duchy declare independence?
Post by: jaune on May 06, 2014, 02:55:14 PM
Now you are making me more confused.

Lets say Realm A lost war. Realm B says you must give City to Realm C. If said city is last city of the realm, but Realm A is at peace with Realm C.

Options are fake war with realm C or Realm B destroy city and TO it and then hand it over to C. Which is not very nice if City happens to have a lot militia and infra built. It would be easier to declare fake war with realm C than first TO by realm B and then hand over it to Realm C. It would wreck a lot regions on every party.
Title: Re: City that is not a Duchy declare independence?
Post by: Anaris on May 06, 2014, 03:31:04 PM
Now you are making me more confused.

Lets say Realm A lost war. Realm B says you must give City to Realm C. If said city is last city of the realm, but Realm A is at peace with Realm C.

Options are fake war with realm C or Realm B destroy city and TO it and then hand it over to C. Which is not very nice if City happens to have a lot militia and infra built. It would be easier to declare fake war with realm C than first TO by realm B and then hand over it to Realm C. It would wreck a lot regions on every party.

I'm not sure why the fake war with C (and then having C TO the region) is better than having B TO the region and then hand it over to C.

Either way, though, this still fits the "surrender" scenario, in my view, even though it's handing over the region to a realm that didn't actively defeat you. I would consider it highly unlikely that surrender terms of this sort would have C be a realm that was A's friend, so the "fake war" would be real enough that they didn't at all like each other.

The kinds of things I was thinking of were along the lines of realms trying to merge to get stronger, or the days of realms trying to use fake wars to avoid TMP penalties (not that that helped much).
Title: Re: City that is not a Duchy declare independence?
Post by: jaune on May 06, 2014, 06:13:28 PM
It would cause a lot region problems if its first TOed then handed over to every participant.

I dont know if there easy solution for these kind of complicated realms disbanding situations... and not sure if there even should be.

-Jaune
Title: Re: City that is not a Duchy declare independence?
Post by: Chamberlain on May 06, 2014, 11:46:37 PM
If the City is the Realm Capital, can it still secede?
Title: Re: City that is not a Duchy declare independence?
Post by: vonGenf on May 07, 2014, 12:42:18 AM
If the City is the Realm Capital, can it still secede?

A duchy cannot secede if it contains the realm capital.
Title: Re: City that is not a Duchy declare independence?
Post by: Chamberlain on May 07, 2014, 12:58:01 AM
Didn't think so.  Thanks.
Title: Re: City that is not a Duchy declare independence?
Post by: Ketchum on May 07, 2014, 02:43:51 AM
A duchy cannot secede if it contains the realm capital.
I remember during the realm crisis after the war, egamma character(duke of Oritolon city which is Oritolon realm capital city) changed allegiance to Lukon realm. At that time, Oritolon realm still had Alebad city, so it is not considered as last city. A duchy can change side but cannot secede on its own. Not sure if this can help.
Title: Re: City that is not a Duchy declare independence?
Post by: Indirik on May 07, 2014, 05:08:36 AM
A duchy that contains the capital city can change side but cannot secede on its own.
... a slight clarification there ...
Title: Re: City that is not a Duchy declare independence?
Post by: Chamberlain on May 07, 2014, 02:29:15 PM
The power Dukes have to simply be seems way over the top.  They are basically immovable once in post it seems
Title: Re: City that is not a Duchy declare independence?
Post by: Forbes Family on May 07, 2014, 02:32:23 PM
No, that's what infiltrators are for.
Title: Re: City that is not a Duchy declare independence?
Post by: Chamberlain on May 07, 2014, 02:38:36 PM
lol

I can count on one finger the number of successful assassination attempts I have seen.   
Title: Re: City that is not a Duchy declare independence?
Post by: Indirik on May 07, 2014, 06:39:25 PM
That just means your enemies have crappy infils. ;)
Title: Re: City that is not a Duchy declare independence?
Post by: Lorgan on May 07, 2014, 06:53:56 PM
It's also because there's more gold spread out nowadays and people have gigantic units that infils just can't get past. Plus academy skills.
Title: Re: City that is not a Duchy declare independence?
Post by: Jens Namtrah on May 07, 2014, 10:57:28 PM
lol

I can count on one finger the number of successful assassination attempts I have seen.

Ah, we should still consider the Infil assassination action to be "not broken but just doesn't work as expected"?
Title: Re: City that is not a Duchy declare independence?
Post by: Anaris on May 07, 2014, 11:06:11 PM
Ah, we should still consider the Infil assassination action to be "not broken but just doesn't work as expected"?

It works just fine. It's hard to do successfully for a reason.

If it were easy to assassinate people, we'd be up to our armpits in infiltrators running around stabbing people right and left, and everyone would be living in fear of them. That's only fun for the stabbers, and very, very un-fun for everyone else.
Title: Re: City that is not a Duchy declare independence?
Post by: vonGenf on May 08, 2014, 12:26:02 AM
That just means your enemies have crappy infils. ;)

Your friends too!
Title: Re: City that is not a Duchy declare independence?
Post by: Jens Namtrah on May 08, 2014, 01:39:52 AM

If it were easy to assassinate people, we'd be up to our armpits in infiltrators running around stabbing people right and left, and everyone would be living in fear of them. That's only fun for the stabbers, and very, very un-fun for everyone else.

There was a general consensus some years ago that some change "broke" it, and many simply stopped bothering with the subclass. My own anecdotal evidence seemed to agree. That's all I know.


If it were easy to assassinate people, we'd be up to our armpits in infiltrators running around stabbing people right and left, and everyone would be living in fear of them. That's only fun for the stabbers, and very, very un-fun for everyone else.

Un-fun is fine, but as noted above, assassins are supposed to be one of the things adding balance to the game. It's not just about stabbing another character, it's about removing or crippling power figures. So it is important that that is considered, and the mechanics behind it work as intended
Title: Re: City that is not a Duchy declare independence?
Post by: Kain on May 11, 2014, 02:10:49 AM
I would argue that infiltrators simply are not powerful enough these days. There seem to be very few of them around since it costs so much time and gold for very little reward.

This is out of topic though but since the discussion ended up there, I wanted to voice that opinion.
Title: Re: City that is not a Duchy declare independence?
Post by: Penchant on May 11, 2014, 04:46:13 AM
Ah, this is the thread. Yeah I am going to disagree with them being not worth it or not working. My priest alone can attest to two successful stabbings unfortunately and the latest my guards didn't even see who did it so they got away with no harm done to them (for now).
Title: Re: City that is not a Duchy declare independence?
Post by: Zakilevo on May 11, 2014, 04:48:00 AM
Infiltrators are already good enough I think.

I think the whole skill system should be reworked at some point to keep people away from academies though.

If we are going to make infiltrators easy to stab people, it should also be possible to execute them without a ban or kill them on the spot.
Title: Re: City that is not a Duchy declare independence?
Post by: Anaris on May 11, 2014, 04:28:14 PM
What needs to happen is infiltrators need a lot more low-risk, low-reward actions that also train your skill. This will allow them to actually contribute while they are still relatively unskilled, without living in fear of their lives all the time.

This is definitely something on my TODO list, but it's also definitely after the War Improvements Package.
Title: Re: City that is not a Duchy declare independence?
Post by: Jens Namtrah on May 13, 2014, 03:05:56 AM
What needs to happen is infiltrators need a lot more low-risk, low-reward actions that also train your skill. This will allow them to actually contribute while they are still relatively unskilled, without living in fear of their lives all the time.

This is definitely something on my TODO list, but it's also definitely after the War Improvements Package.

Perfect. Learn by playing the game, not "rolling the dice". With more to do, stabbing becomes a bit less important as a feature, as well
Title: Re: City that is not a Duchy declare independence?
Post by: Kain on May 14, 2014, 08:02:15 PM
Ah, this is the thread. Yeah I am going to disagree with them being not worth it or not working. My priest alone can attest to two successful stabbings unfortunately and the latest my guards didn't even see who did it so they got away with no harm done to them (for now).

Well, priests are perhaps the most vulnerable target for them since they walk around without any unit at all. But doing anything to anyone with a unit...

What needs to happen is infiltrators need a lot more low-risk, low-reward actions that also train your skill. This will allow them to actually contribute while they are still relatively unskilled, without living in fear of their lives all the time.

This is definitely something on my TODO list, but it's also definitely after the War Improvements Package.

That sounds brilliant. It was a long time ago since I had an infil but it really turned me off the experienced since it was months of just sitting there, spending tons of gold in the academy (training at high levels is not cheap!) and then when she was finally deemed experienced enough, she was caught just moving around or doing supposedly low risk things.

A way to act without needing the infil to be an expert from the start would indeed be a great start!
Title: Re: City that is not a Duchy declare independence?
Post by: Qyasogk on May 15, 2014, 01:33:47 AM
I think the whole skill system should be reworked at some point to keep people away from academies though.

I would like to see maybe some of the responsibilities of academies done in GUILDS instead. Assassins guild train assassins in their skills. A merchant guild trains traders in their skills. A Blacksmith guild trains.... etc. So now there becomes a real reason to have guilds other than milking prestige and honor points, and having all the training done under one generic "academy".
Title: Re: City that is not a Duchy declare independence?
Post by: Eirikr on May 15, 2014, 01:59:17 AM
I would like to see maybe some of the responsibilities of academies done in GUILDS instead. Assassins guild train assassins in their skills. A merchant guild trains traders in their skills. A Blacksmith guild trains.... etc. So now there becomes a real reason to have guilds other than milking prestige and honor points, and having all the training done under one generic "academy".

I think that'd be a great idea; guilds seem kinda empty as essentially banks with message lists.
Title: Re: City that is not a Duchy declare independence?
Post by: Chamberlain on May 15, 2014, 11:07:39 PM
It would actually key in nicely with the mentor suggestion made in another thread - expert nobles within a guild passing on their talents to younger nobles.  Would also mean that people could be trained by experts outside the confines of  a city. 
Title: Re: City that is not a Duchy declare independence?
Post by: jaune on May 17, 2014, 12:38:18 PM
*giggles* Quite far out of topic we ended :D
Title: Re: City that is not a Duchy declare independence?
Post by: Jens Namtrah on May 26, 2014, 10:04:15 AM
*giggles* Quite far out of topic we ended :D

Let's go even further- how about that Finnish Hockey Team? Pee Wees grab a silver!
Title: Re: City that is not a Duchy declare independence?
Post by: jaune on May 26, 2014, 10:43:05 AM
They did much bettern than expected. Yesterday game was a bit sucky game, russia were better and with help of ref's finns had no chanche.

Some could draw similarities with CE vs. Darka situation :) But not me ;)