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BattleMaster => Helpline => Topic started by: Jens Namtrah on May 06, 2014, 11:54:09 AM
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If a city has a lord, but is not a Duke/Duchy, do they still have an option to secede and form a new realm?
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No. Only Dukes can secede. They have to have at least one city within their Duchy, and it cannot be the last city in the realm.
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No. Only Dukes can secede. They have to have at least one city within their Duchy, and it cannot be the last city in the realm.
This puzzles me a bit. Why last city cant secede or change realm?
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This puzzles me a bit. Why last city cant secede or change realm?
Because that would allow a single person, with a single button-click, to destroy an otherwise perfectly viable realm entirely, without any interaction or recourse from other players.
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Ok, that kind of makes sense. But it also "forces" people to do funny things "fake war" to get around such restriction.
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Ok, that kind of makes sense. But it also "forces" people to do funny things "fake war" to get around such restriction.
In situations like a surrender after a defeat in war, that is usually not an issue.
In general, though, any time you feel you "have" to declare a "fake war," you're probably doing something wrong, and there's a good chance you're going to be on the receiving end of at least a warning.
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Now you are making me more confused.
Lets say Realm A lost war. Realm B says you must give City to Realm C. If said city is last city of the realm, but Realm A is at peace with Realm C.
Options are fake war with realm C or Realm B destroy city and TO it and then hand it over to C. Which is not very nice if City happens to have a lot militia and infra built. It would be easier to declare fake war with realm C than first TO by realm B and then hand over it to Realm C. It would wreck a lot regions on every party.
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Now you are making me more confused.
Lets say Realm A lost war. Realm B says you must give City to Realm C. If said city is last city of the realm, but Realm A is at peace with Realm C.
Options are fake war with realm C or Realm B destroy city and TO it and then hand it over to C. Which is not very nice if City happens to have a lot militia and infra built. It would be easier to declare fake war with realm C than first TO by realm B and then hand over it to Realm C. It would wreck a lot regions on every party.
I'm not sure why the fake war with C (and then having C TO the region) is better than having B TO the region and then hand it over to C.
Either way, though, this still fits the "surrender" scenario, in my view, even though it's handing over the region to a realm that didn't actively defeat you. I would consider it highly unlikely that surrender terms of this sort would have C be a realm that was A's friend, so the "fake war" would be real enough that they didn't at all like each other.
The kinds of things I was thinking of were along the lines of realms trying to merge to get stronger, or the days of realms trying to use fake wars to avoid TMP penalties (not that that helped much).
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It would cause a lot region problems if its first TOed then handed over to every participant.
I dont know if there easy solution for these kind of complicated realms disbanding situations... and not sure if there even should be.
-Jaune
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If the City is the Realm Capital, can it still secede?
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If the City is the Realm Capital, can it still secede?
A duchy cannot secede if it contains the realm capital.
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Didn't think so. Thanks.
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A duchy cannot secede if it contains the realm capital.
I remember during the realm crisis after the war, egamma character(duke of Oritolon city which is Oritolon realm capital city) changed allegiance to Lukon realm. At that time, Oritolon realm still had Alebad city, so it is not considered as last city. A duchy can change side but cannot secede on its own. Not sure if this can help.
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A duchy that contains the capital city can change side but cannot secede on its own.
... a slight clarification there ...
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The power Dukes have to simply be seems way over the top. They are basically immovable once in post it seems
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No, that's what infiltrators are for.
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lol
I can count on one finger the number of successful assassination attempts I have seen.
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That just means your enemies have crappy infils. ;)
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It's also because there's more gold spread out nowadays and people have gigantic units that infils just can't get past. Plus academy skills.
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lol
I can count on one finger the number of successful assassination attempts I have seen.
Ah, we should still consider the Infil assassination action to be "not broken but just doesn't work as expected"?
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Ah, we should still consider the Infil assassination action to be "not broken but just doesn't work as expected"?
It works just fine. It's hard to do successfully for a reason.
If it were easy to assassinate people, we'd be up to our armpits in infiltrators running around stabbing people right and left, and everyone would be living in fear of them. That's only fun for the stabbers, and very, very un-fun for everyone else.
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That just means your enemies have crappy infils. ;)
Your friends too!
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If it were easy to assassinate people, we'd be up to our armpits in infiltrators running around stabbing people right and left, and everyone would be living in fear of them. That's only fun for the stabbers, and very, very un-fun for everyone else.
There was a general consensus some years ago that some change "broke" it, and many simply stopped bothering with the subclass. My own anecdotal evidence seemed to agree. That's all I know.
If it were easy to assassinate people, we'd be up to our armpits in infiltrators running around stabbing people right and left, and everyone would be living in fear of them. That's only fun for the stabbers, and very, very un-fun for everyone else.
Un-fun is fine, but as noted above, assassins are supposed to be one of the things adding balance to the game. It's not just about stabbing another character, it's about removing or crippling power figures. So it is important that that is considered, and the mechanics behind it work as intended
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I would argue that infiltrators simply are not powerful enough these days. There seem to be very few of them around since it costs so much time and gold for very little reward.
This is out of topic though but since the discussion ended up there, I wanted to voice that opinion.
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Ah, this is the thread. Yeah I am going to disagree with them being not worth it or not working. My priest alone can attest to two successful stabbings unfortunately and the latest my guards didn't even see who did it so they got away with no harm done to them (for now).
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Infiltrators are already good enough I think.
I think the whole skill system should be reworked at some point to keep people away from academies though.
If we are going to make infiltrators easy to stab people, it should also be possible to execute them without a ban or kill them on the spot.
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What needs to happen is infiltrators need a lot more low-risk, low-reward actions that also train your skill. This will allow them to actually contribute while they are still relatively unskilled, without living in fear of their lives all the time.
This is definitely something on my TODO list, but it's also definitely after the War Improvements Package.
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What needs to happen is infiltrators need a lot more low-risk, low-reward actions that also train your skill. This will allow them to actually contribute while they are still relatively unskilled, without living in fear of their lives all the time.
This is definitely something on my TODO list, but it's also definitely after the War Improvements Package.
Perfect. Learn by playing the game, not "rolling the dice". With more to do, stabbing becomes a bit less important as a feature, as well
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Ah, this is the thread. Yeah I am going to disagree with them being not worth it or not working. My priest alone can attest to two successful stabbings unfortunately and the latest my guards didn't even see who did it so they got away with no harm done to them (for now).
Well, priests are perhaps the most vulnerable target for them since they walk around without any unit at all. But doing anything to anyone with a unit...
What needs to happen is infiltrators need a lot more low-risk, low-reward actions that also train your skill. This will allow them to actually contribute while they are still relatively unskilled, without living in fear of their lives all the time.
This is definitely something on my TODO list, but it's also definitely after the War Improvements Package.
That sounds brilliant. It was a long time ago since I had an infil but it really turned me off the experienced since it was months of just sitting there, spending tons of gold in the academy (training at high levels is not cheap!) and then when she was finally deemed experienced enough, she was caught just moving around or doing supposedly low risk things.
A way to act without needing the infil to be an expert from the start would indeed be a great start!
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I think the whole skill system should be reworked at some point to keep people away from academies though.
I would like to see maybe some of the responsibilities of academies done in GUILDS instead. Assassins guild train assassins in their skills. A merchant guild trains traders in their skills. A Blacksmith guild trains.... etc. So now there becomes a real reason to have guilds other than milking prestige and honor points, and having all the training done under one generic "academy".
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I would like to see maybe some of the responsibilities of academies done in GUILDS instead. Assassins guild train assassins in their skills. A merchant guild trains traders in their skills. A Blacksmith guild trains.... etc. So now there becomes a real reason to have guilds other than milking prestige and honor points, and having all the training done under one generic "academy".
I think that'd be a great idea; guilds seem kinda empty as essentially banks with message lists.
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It would actually key in nicely with the mentor suggestion made in another thread - expert nobles within a guild passing on their talents to younger nobles. Would also mean that people could be trained by experts outside the confines of a city.
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*giggles* Quite far out of topic we ended :D
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*giggles* Quite far out of topic we ended :D
Let's go even further- how about that Finnish Hockey Team? Pee Wees grab a silver!
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They did much bettern than expected. Yesterday game was a bit sucky game, russia were better and with help of ref's finns had no chanche.
Some could draw similarities with CE vs. Darka situation :) But not me ;)