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BattleMaster => Locals => Dwilight => Topic started by: Cren on July 02, 2012, 07:59:22 AM

Title: Path to Eternity
Post by: Cren on July 02, 2012, 07:59:22 AM
After days of my passionate hard work, Dwilight's newest religion is here. The Earl created its first temple in Fissoa Fields. Still only two noble members and 9 peasant followers.

It is a simple polytheistic religion with a pan(en)theistic base, complete with deities. The main belief is the worship of Mother Nature, through the care of her various aspects.

Note- Funny thing is that the religion is online but only the motto, order ranks and external board are complete so far.
Title: Re: Path to Eternity
Post by: Perth on July 02, 2012, 08:16:49 AM
Have a wiki page up, yet?
Title: Re: Path to Eternity
Post by: Cren on July 02, 2012, 08:25:41 AM
Have a wiki page up, yet?


Nope, didn't get enough time. Would create one in a few days.
Title: Re: Path to Eternity
Post by: Zakilevo on July 02, 2012, 08:27:33 AM
lol Fissona... probably one of the most boring realms on dwilight.
Title: Re: Path to Eternity
Post by: Cren on July 02, 2012, 08:24:29 PM
Does a faith loses followers even with temple+preaching in a region?
Title: Re: Path to Eternity
Post by: Sacha on July 02, 2012, 08:27:22 PM
Lots of things factorin. Other religions, preaching frequency and skill, number and size of temples, region stats (?), some other modifyers that are unknown to the player base maybe... but in general, you should always maintain your following, especially when other major religions are nearby.
Title: Re: Path to Eternity
Post by: JPierreD on July 03, 2012, 05:44:05 AM
It is also very hard to convert populations that are largely members of another faith. The same problem you are finding in converting the Pyrist Fissoans I had with converting the Lurian Walkers (of the Manifest Path). It took me IG years before I could have a decent stable minority in a region, instead of losing all the preaching in a couple of turns.
Title: Re: Path to Eternity
Post by: Cren on July 03, 2012, 09:10:38 AM
Yeah too bad, before turn change 20 followers, after turn change 0. :-(
Title: Re: Path to Eternity
Post by: Galvez on July 03, 2012, 10:46:46 AM
Well, for a religion to become successful, I would concentrate more on getting a larger noble following at the moment. In the end, they are the bases of your religion, not the peasants.

Either way, good luck and I am interesting to hear more.
Title: Re: Path to Eternity
Post by: Uzamaki on July 03, 2012, 04:49:05 PM
Cities are really hard to convert, so I would try a bunch of non-city regions first and then once it borders a few of your other regions, pounce on the surrounding townsland and then pounce on the city. Obito did that(and still does that) in the EC with the Order of the White Tree, and he has religious influence in at least a dozen regions now.
Title: Re: Path to Eternity
Post by: Cren on July 10, 2012, 10:16:18 AM
All the boards are complete. Added the hierarchy:

The One -> Elder Gods -> Divine Mother -> the remaining deities.

Also added detailed description of every god and four new deities, one each for wind and water domain, the God of Death and a fire god (?) who loves rampaging a lot.

EDIT: Currently working on the underworld hierarchy, enjoy!
Title: Re: Path to Eternity
Post by: Perth on July 10, 2012, 11:26:52 AM
Wiki page, yet?
Title: Re: Path to Eternity
Post by: Cren on July 10, 2012, 11:40:26 AM
Wiki page, yet?



Just starting it. :-)
Title: Re: Path to Eternity
Post by: Cren on July 10, 2012, 12:07:11 PM
Anybody willing to provide artworks would be most welcome.
Title: Re: Path to Eternity
Post by: Cren on July 10, 2012, 01:19:08 PM
The Wiki Page (http://wiki.battlemaster.org/wiki/Path_to_Eternity) has started, finally. Looks funny, just the headers and no text. Would complete it shortly.

EDIT: Anybody knows of a semantic template or infobox for religions/guilds?
Title: Re: Path to Eternity
Post by: Indirik on July 10, 2012, 01:47:51 PM
There are none. There is no external data feed for guilds or religons, and there are no semantic properties for theim, either.
Title: Re: Path to Eternity
Post by: Perth on July 10, 2012, 02:02:53 PM
The Wiki Page (http://wiki.battlemaster.org/wiki/Path_to_Eternity) has started, finally. Looks funny, just the headers and no text. Would complete it shortly.

EDIT: Anybody knows of a semantic template or infobox for religions/guilds?

Thank you!

There are none. There is no external data feed for guilds or religons, and there are no semantic properties for theim, either.

Sad times.  :(

Title: Re: Path to Eternity
Post by: Cren on July 12, 2012, 08:53:06 AM
So is there any infobox for religions? Mine doesn't look dashing.
Title: Re: Path to Eternity
Post by: fodder on July 12, 2012, 11:09:35 AM
make your own? have seen/modified crap ones before for the order... years ago
Title: Re: Path to Eternity
Post by: JPierreD on July 12, 2012, 03:24:24 PM
You can use AP's infobox: http://wiki.battlemaster.org/wiki/Template:Infobox_Imus_Flamma
It is based on the one of the CoI: http://wiki.battlemaster.org/wiki/Church_Of_Ibladesh
Title: Re: Path to Eternity
Post by: Cren on July 12, 2012, 05:38:29 PM
Used Col's infobox, added some own spice, changed colours.... now, looking good. Thanks Jean!
Title: Re: Path to Eternity
Post by: Ehndras on July 12, 2012, 08:33:33 PM
Starting my own religion in Bellua :-) I'm keeping an eye on this one!
Title: Re: Path to Eternity
Post by: Cren on July 14, 2012, 09:45:26 AM
Well its getting on the groove. Our gods provide salvation if one takes care of nature. And the Gods protect one's soul too from Outerwordly Demons.  ;-)
Title: Re: Path to Eternity
Post by: Cren on August 25, 2012, 09:43:30 AM
Yo Whoo! Major faith in two regions.
Title: Re: Path to Eternity
Post by: Galvez on August 25, 2012, 06:08:46 PM
Used Col's infobox, added some own spice, changed colours.... now, looking good. Thanks Jean!
Keeping your temples and shrines updated in the infobox will be very time consuming once you grow larger. Besides that, one can take advantage of the info he finds on wiki to destroy your religion if he so wishes. So it is a risk to put information like that for all eyes to see.
Title: Re: Path to Eternity
Post by: Cren on August 25, 2012, 07:27:32 PM
Keeping your temples and shrines updated in the infobox will be very time consuming once you grow larger. Besides that, one can take advantage of the info he finds on wiki to destroy your religion if he so wishes. So it is a risk to put information like that for all eyes to see.


The religion is yet to make an enemy or grow so large as to be a threat to other religions. But I agree that constantly updating the wiki can be really time consuming.
Title: Re: Path to Eternity
Post by: Ehndras on August 25, 2012, 11:43:32 PM
Sounds like this is pretty much a better Triunism ;)