BattleMaster Community
BattleMaster => BM General Discussion => Topic started by: Kalkandelen on October 07, 2017, 06:37:20 PM
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In situations when you play a single char or two, not been able to play the game for days is rather counter productive for Battlemaster, it's punishment not only for the player but for all players as they can't benefit from his contribution to the game.
I'm not saying to be removed completely just somewhat softened: Half day for light wounds, a day for wounded and tops 2 days for seriously being wounded.
You can play if you like with hours you gain during wounded, hack even if you don't receive any hours is better then not being able to play at all.
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Once Anaris becomes less busy, more features will come. One of them is being able to read letters white wounded so you don't have 200 letters to read after. You still won't be able to answer however.
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It's still not resolving the problem, you can't play or in any way contribute to the game in prolonged period which does not benefit the game. It's damaging from the social point too as for example you want to be with certain chars in a realm and not being able to play with them ruins the fun.
We do play this game for fun right? Little tweak by softening the wounded stances it will be a gain for Battlemaster.
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Wounds were one of the few and rare means for someone to lose a title, and had great value in that sense. At least back in the day, when the character:title density was much higher. About the only way to get rid of a duke, too.
That said, I wouldn't mind an update to the wound system. Less common serious wounds and prompter recovery from wounds in battle, all these do is dissuade higher ups from joining wars (which isn't good for anyone), while increasing the impacts of wounds by infiltrators (so that stabbing a duke becomes a more reliable way of removing someone).
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The timing of wounding is going to be tweaked again in the near future.
As Zakky says, I also plan to change what's possible while you're wounded. Depending on the severity, you might even be given some access to write letters while wounded.
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It's still not resolving the problem, you can't play or in any way contribute to the game in prolonged period which does not benefit the game. It's damaging from the social point too as for example you want to be with certain chars in a realm and not being able to play with them ruins the fun.
We do play this game for fun right? Little tweak by softening the wounded stances it will be a gain for Battlemaster.
Wounding is a feature of battlemaster, not a bug. There's a balance to be struck to make sure that people aren't wounded for too long that they get bored, but wounding is important as pretty much the only way you can hit enemy leadership, disrupt their organisation and deprive people from positions.
The alternative is that we make wounding less severe but also add in the option for any character to be killed. But getting your character killed is a lot less fun than having them just be wounded for four days.
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Wounding should definitely be tweaked, as Danaris said it's already on the TODO list.
Ironically, 2 of my characters are wounded right now. Guess my time spent on BM will be a bit less this week >:(
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Wounding is a feature of battlemaster, not a bug. There's a balance to be struck to make sure that people aren't wounded for too long that they get bored, but wounding is important as pretty much the only way you can hit enemy leadership, disrupt their organisation and deprive people from positions.
The alternative is that we make wounding less severe but also add in the option for any character to be killed. But getting your character killed is a lot less fun than having them just be wounded for four days.
No, increasing character risk from random events just makes people more chicken !@#$ to do anything.
I'm much more in favor of decreasing the severity of harm from random events (such as wounds in battle) while increasing the severity of active player-driven risky activities (infiltrator attack).
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New player here. I agree that wounds need to be reduced, I recently found myself in a loosing battle and wounded, and now I'm looking at days of not being able to do anything (if I can't travel, I can't get more men, and am stuck in hostile territory). I feel that at the very least it shouldn't be as severe for new players, and perhaps they could reduce or eliminate the recovery period after you heal.
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Well, same here but for a not new player.
Got wounded in Vix, I think it took me 2.5 days (5 turns) to go from 'wounded' status (which doesn't allow you to do anything) to 'lighly wounded'. I think it were around 175 messages waiting for me to be read all at once.
Worst timing ever, I got to spend a day lightly wounded/recovering, and another major battle happened in the same region. Now I'm wounded again with +100 messages waiting for me.
What's going to get changed, by confirmation of Delvin:
- Some sort of system that allows you to at least read letters while wounded (not sure about seriously wounded though, wouldn't make sense you would be able to read letters).
- Tweak the amount of time it takes to recover from being wounded
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I actually like the idea of removing wounded for new players (not chars) entirely.
So add a check like: If date of account creation < 30 days then instantly heal
or add a check in the wound system itself along the lines of: If date of account creation > 30 then execute wounding code
Else do nothing.
Not sure hkw the code is built up obviously, but these are 2 approaches I could think off. (First at char lvl, super healing, second at wounding level itself).
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I'd actually extend it to 3 months instead of just one.
One month isn't that long in BM and new players might not even see any significant battle during that time.
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I'm going to make it:
- 2 months or less: no wounds/insta-heal
- 2-4 months: only the most minor wounds
- 4-6 months: all wounds quick-heal
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I think that this plan is great, it completely addresses my concerns with the wound system.
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I'm going to make it:
- 2 months or less: no wounds/insta-heal
- 2-4 months: only the most minor wounds
- 4-6 months: all wounds quick-heal
I think the Ketchum wants to be like you ;)
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Agreed, great idea! What does quick-heal entail?
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Agreed, great idea! What does quick-heal entail?
I'm also going to be modifying the process of healing from wounds for everyone, which has been in a bad state for a while (I've tried a few different methods that didn't work out well).
My current thought is to have it choose, based on some fancy randomness, how fast you're going to heal from this wound: fast, medium, slow, or get worse before you get better. There will be some variance in all of them (for instance, even in the medium condition, there will be some chance of getting a little worse early on), but they will, on average, follow trajectories that match their descriptions.
So "quick-heal" is basically "you heal up a decent amount every turn."
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Yea, I'm all for newbies getting freebies, but wounds as they are feel too harsh for everyone.
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Yea, I'm all for newbies getting freebies, but wounds as they are feel too harsh for everyone.
Yeah; the last change I made was just not well-thought-through :P
Sorry about that.
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Blood for the Blood God!
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So wounds worsening more often is the product of your recent change?
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Lightly wounded. Wounded. Seriously wounded. Critically wounded......
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Yeah my infil got wounded as well and also turned to seriously wounded. Are all wounds now deteriorating suddenly?
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So one dude FINALLY healed, the other just got wounded... was entering a region with only 1 monster unit seen incoming, and then paf, soloing 15k on my own. Didn't end well.
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3 turns in a row now critically wounded.
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3 turns in a row now critically wounded.
My char also went from wounded to seriously wounded, then back to wounded (yeah) and now up to seriously wounded again. Critically wounded also tends to take a bit longer in general.
But the good news is that this was not intentional and that with all the bug fixes and changes something went wrong in terms of the wounding and Anaris is working on it. So we have to sit out the ride a while longer, but they got our back at least. A brighter future looms.
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To be clear:
The way wounding works currently was completely intentional. It was just also completely stupid.
Mea culpa; I'm working on the fix.
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Lol I know, just venting frustrations
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Seems I was wrong then. Anaris just enjoyed seeing half of the East Island being wounded in the same region :o
Hehe, and well I'm waiting for my 2nd char to heal now so the third can get wounded.
Any ETA on the fix btw?
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I wonder why it was changed in the first place. Was it to make heroes die more likely? I mean to be honest, heroes just don't die often :D Maybe more dead heroes would be better. But then again, Hero class itself is pretty underwhelming despite putting your life on the line.
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I wonder why it was changed in the first place. Was it to make heroes die more likely? I mean to be honest, heroes just don't die often :D Maybe more dead heroes would be better. But then again, Hero class itself is pretty underwhelming despite putting your life on the line.
Purrcious couldn't agree more!
Purrcious sacrifice all hard work for a chance to die in the battlefield, Purrcious can't be efficient in commanding horses. Purrcious can't perform civil works or police works. But you know, it's alright because Purrcious knows this before hand but what's disappointing is that your only perks which are Morale boosting by Storytelling and Recruiting anywhere isn't always available and when it is...it isn't even impactful! Heroes needs their stories written and told, else how are Heroes to be known!?
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Yay, only seriously wounded now.
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Two traning matches with two different chars... one light wounded, other wounded.
No more training matches for me.
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I have sent the updated wound-healing code live. Please let me know if you notice a difference over the next few days.
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Awesome, looking forward to him healing
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How's it look after 2 turns of this?
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Well I went from seriously wounded to wounded to lightly so that's a good change lol!
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How's it look after 2 turns of this?
On BT I'm still seriously wounded
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On BT I'm still seriously wounded
...Yep, looks like Goriad II drew the short straw, and gets to get worse before he gets better.
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...Yep, looks like Goriad II drew the short straw, and gets to get worse before he gets better.
Again? :p
He went from wounded to serious to wounded to serious xD critical is still missing.
*Edit, unbelievable, he went to wounded
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Update: He stayed wounded for another 2 turns or so and is now down to lightly wounded.
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...Suddenly, critical!
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It's official... I will never take part in a Training Match again. Every time, in each of them, I was wounded. No light wounded. WOUNDED. Sometimes evolving to serious before it gets better. This is not even a duel. Supposedly, it's to be "fun" while serious. It's just a training. Something for you to do while waiting for some action. It's impossible today unless you want to lose 2 days of game.