BattleMaster Community
BattleMaster => Locals => Dwilight => Topic started by: Fuchs on December 07, 2015, 08:20:52 PM
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The realm of Gelene has been established.
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If you have any serious concerns about how things are working—or if certain things appear to be not-working—please don't hesitate to share it here, and I will either try to fix it, or explain why I won't. ;D
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It's not showing up on the realm list yet, though it is on the diplomatic list.
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Will our nobles still get a decent amount of honor and prestige when fighting the monsters?
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Plenty, once the monsters start coming for you.
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Good to hear. Also election will start the 14th, then end on the 20th, correct.
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If we attack a city with monsters that has monsters in it, would they get the walls, or will they still be the attackers?
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Rogue forces defend in open field, I believe.
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Rogue forces in a rogue region that has walls, will still defend open field? Bummer.... It would be fun to attack 30,000 CS of monsters with level 5 walls...
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It's not a very familiar instance, but to my best memory, that is correct.
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Rogue forces in a rogue region that has walls, will still defend open field? Bummer.... It would be fun to attack 30,000 CS of monsters with level 5 walls...
It wouldn't make a lot of sense though. Unless you RP the monsters as being highly intelligent.
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They're not ALL dumb beasts, some of their leaders are much more intelligent, but yeah I doubt even they would do much on the walls let alone be able to control the others. You'd need some daimons for that.
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They use siege engines when attacking. It's always a fun experience when the guy climbing the siege ladder next to you is a zombie.
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Amusing roleplay fodder.
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So... if I am a rogue noble with a unit, can I join these evil creatures and attack humans? :D
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No. Rogue humans will fight against rogue monster and undead groups.
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No. Rogue humans will fight against rogue monster and undead groups.
I mean with not against.
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Right. And the answer is No. Rogue humans will side against rogue monsters and rogue undead. And if a rogue human ends up in a region with only rogue monster/undead forces, they will fight.
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Will the new ruler be able to pick the government or will it remain a monarchy?
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Will the new ruler be able to pick the government or will it remain a monarchy?
We're wondering this exact thing in Xavax right now.
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New ruler will pick government system, realm name, banner etc.
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Any tips for building recruitment centers?
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only build them one at a time. Build and trash until you get a good Infantry center. x 75/75 + After that you can build a second RC in the same region. Costs more depending on number of RC's so its cheapest to just burn through a bunch one at a time til you get a good first RC.
Unless of course you pull off an awesome Cav or SF or range 4 Archer center. Then keep that and then repeat the process by building a 2nd RC then trashing it and rebuilding it til you get a good Infantry center.
If you are going to be facing a lot of Rogues you may want to consider going for a good Range 4 Archery center to start with. I always build random centers and don't bother building specific centers. Its way cheaper and in my opinion more fun.
If you are really lucky you'll pull out a decent range 5 SF center. HD has them now, but the original Morek managed to build 2 nice range 5 SF when Dwilight first opened with identical stats. One was in Caiyun and the other was in one of the Rurals. The lords of those regions did lots of forced drafts and a significant portion of Moreks early army was range 5 SF. You will need lots of archers if you want to defeat large groups of monsters. Archers make them retreat quickly and then you have to fight them for several turns in a row as they keep rallying and dwindling down.
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Also how does fixing roads work?
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Also how does fixing roads work?
That is automatic. Wish there was an option to actually spend gold to fix roads.
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We currently have bad roads. So when would they be fixed if it's done overtime?
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I am probably one of those people who go crazy on RCs. I've blown thousands after thousands on RCs whenever I got a decent region.
What you want to keep in mind is you only want to use the build normal RC. Forget about the other three. They are really not worth it.
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Gold is an issue. Our next goal will be to get rich nobles who arrived to share. Some people decided to over recruit and don't have the gold to support their units.
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Gold is an issue. Our next goal will be to get rich nobles who arrived to share. Some people decided to over recruit and don't have the gold to support their units.
Dumb idea. What a waste of gold. Tell them to suicide on monsters.
It seems you guys didn't bring 10k gold. Poor Atamaran beggars!
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We currently have bad roads. So when would they be fixed if it's done overtime?
Roads will never been good unless you have at least 50% pop, preferably more. A lot more. And I am pretty sure you need it on both ends of the road. And then it can take weeks. It's slow, but it will get there.
Oh, and by the way: Welcome to frontier life.
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Not complaining, just trying to figure out how things work.
I like the idea of us VS the wilds. The eastern realms better thank us for being their last line of defense.
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You mean... First line?
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Let's just be both.
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They are kind of both since the monsters can't travel to the east.
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Question about the monsters.
Are they large hords marching from region to region, or do they just pop up in regions?
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They are kind of both since the monsters can't travel to the east.
Until the new changes kick in and there's no such concept of an east/west boundary.
Question about the monsters.
Are they large hords marching from region to region, or do they just pop up in regions?
Well, both. First, monsters spawn. The rogue regions spawn more than the non-rogue regions. After they spawn, they march from region to region.
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Until the new changes kick in and there's no such concept of an east/west boundary.
How historic will the spawn rate be? Original Dwilight levels?
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It's entirely new, so I can't really say what a comparison would be.
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This makes me want to come back... I loved those early days in Astrum when we were under constant assault by monsters, food was scarce and we were never quite sure we were going to make it through a winter.
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How would adventures effect the new realm and monster spawn rates?
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Adventurers who hunt lower the rate of monster and undead spawn in the regions they hunt.
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This makes me want to come back... I loved those early days in Astrum when we were under constant assault by monsters, food was scarce and we were never quite sure we were going to make it through a winter.
Yeah, but you had Everguard to pave the way
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Yeah, buy they couldn't handle the monsters themselves. The monsters had already started destroying them when we landed. The monsters mostly finished them off, weakening then to the point where we finished the job. Then we had plenty of monsters to deal with ourselves.
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Weren't the monsters toned down after Everguard was destroyed and Astrum occupied the area? I know they were reduced at some point, but six+ years later, I might be fuzzy on the exact timeline.
EDIT: Or maybe it was after Caerwyn colonized its area.
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Weren't the monsters toned down after Everguard was destroyed and Astrum occupied the area? I know they were reduced at some point, but six+ years later, I might be fuzzy on the exact timeline.
EDIT: Or maybe it was after Caerwyn colonized its area.
I remember it being reduced after Caerwyn to allow people to actually fully colonize Dwilight. People were complaining about Dwilght being too difficult to colonize before. I think that was a mistake :o
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What would the best government be if you wanted to create an emperor? Also to add in some type of lower forum of government so that the lesser nobles feel important?
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What would the best government be if you wanted to create an emperor? Also to add in some type of lower forum of government so that the lesser nobles feel important?
Define Emperor? In reality all the government forms can be made the same, strangely enough. As ruler, be it a tyranny or democracy (I even think) you can set election rules. So a tyranny could be appointing a new tyrant every single month, or a Prime Minister could in effect remain in power for ever (although I didn't check this one, it should be true).
You could easily make a Republic of some sorts, where the ruler doesn't get re-elected but all other positions are. Then hold referendums over (trivial) things so that everyone has a say in realm affairs. Attracting and 'entertaining' new nobles can be done in a lot of different ways and never really depend on the government type if you ask me.
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What would the best government be if you wanted to create an emperor? Also to add in some type of lower forum of government so that the lesser nobles feel important?
With the coming changes, you can only create an empire through having multiple realms joining a federation like CE alliance on Atamara. The government type will depend on what you want to do with it.
Monarchy and Tyranny both benefit from having your ruler in a region. Also, Tyranny gets bonus for realm control. Theocracies, republics, and democracies enjoy higher tax rates.
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Theocracies, republics, and democracies enjoy higher tax rates.
This will no longer be so when the changes kick in.
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This will no longer be so when the changes kick in.
Oh no :o
Do the frontline Gelene realm enjoy any benefits or advantage against monster, undead for some time period?
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This grace period before the changes kick in. Also, their very high number of nobility compared to other realms. There aren't any special protections for them persay, but the large number of nobles compared to other frontier realms is a great sign.
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This grace period before the changes kick in. Also, their very high number of nobility compared to other realms. There aren't any special protections for them persay, but the large number of nobles compared to other frontier realms is a great sign.
19 already, nice! That should pack a punch, although they'd have to be carefull with recruits and gold like in the 'old days' where it was financially impossible to fully fund and recruit everyone.
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This will no longer be so when the changes kick in.
I am guessing you are planning to make the governments more unique then? I mean there aren't that big of a difference between government systems now and I am pretty sure it has been on the todo list for a long time. Maybe it will finally happen?
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Yeah, but you had Everguard to pave the way
Yes and no. I'm sure Everguard absorbed a lot of attention from the northern sector of our borders, but Eidulb Outskirts still got regularly hammered by monsters spawning in the mountains to the east that came at us out of Mountain of Remorse and Shrine of Seeklander. I suppose it's possible it would have taken us longer to break out of Eidulb without Everguard around, but who knows; we were getting a lot of economic support from Morek, so ultimately I think we would have succeeded all the same.
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Shrine of Seeklander... My old region. Always had to place 2k militia at least. It was impossible to chase monsters into the mountains due to 30 hour travel time heh.
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If we created a wall of milita around our boarder regions, could the monsters spawn in our inside regions.
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Monsters can spawn in any region.
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Monsters can spawn in any region.
It is, however, less likely to happen in a well-maintained region.
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How long do we have to change the name to the new realm once the ruler is elected?
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How long do we have to change the name to the new realm once the ruler is elected?
As long as you need, provided that's a reasonable amount of time. It's a manual process: the ruler will have to communicate the decision to me, and I'll just edit the realm information with my adminly powers.
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Not sure if this is a big but I scouted then opened another tab on my phone. Then once I reclicked the scout tab it regressed and provided another scout report that used up my two scouts.
Also I have a 20 hour travel time when most of the others have 14.
Currently I have 2 troops and t wounded at 59% equipment damage. Should this really slow me down that much?
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you need to be careful about hitting back or jumping between tabs on scout reports. it resends the "send out scout"--> "x region" command, using another scout and costing another hour.
wounded troops slow you down a lot unless you have carts. in some cases to ridiculous extents. and if they heal along the way it doesn't get any faster, which to me makes no sense but maybe it's hard to code.
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you need to be careful about hitting back or jumping between tabs on scout reports. it resends the "send out scout"--> "x region" command, using another scout and costing another hour.
Mobile browsers seem exceptionally vulnerable to this problem. I never have it on my desktop, but do see it occasionally on my phone.
Also, wounded troops can really slow you down. The effect is much greater when you start to have a lot of wounded, or when you have more wounded than healthy.
You can buy carts to help you move faster with wounded men, and it also helps keep them from dying when traveling while wounded.
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When I hit back on my phone, it sometimes says 'Would you like to submit this form again?' and then I know that I shouldn't do that.
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Sometimes a mobile browser will reload the page when you switch to a new tab, then back. Sometimes if you haven't seen that tab in a while, and sometimes if you've viewed several other pages then come back. That can cause you to reload a page unintentionally.
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Yes and no. I'm sure Everguard absorbed a lot of attention from the northern sector of our borders, but Eidulb Outskirts still got regularly hammered by monsters spawning in the mountains to the east that came at us out of Mountain of Remorse and Shrine of Seeklander. I suppose it's possible it would have taken us longer to break out of Eidulb without Everguard around, but who knows; we were getting a lot of economic support from Morek, so ultimately I think we would have succeeded all the same.
We basically got a funnel attack from between the mountains and the Darfix plains where monsters just streamed through into the Gelene plains, monster run off directly from the mountains, and monsters from the flip side of Valkyrja. You broke out of Eidulb because Everguard got savaged by monsters, had a bad winter, and Astrum struck and took the lands.
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When will taxes be collected?
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When will taxes be collected?
Not until you guys are out of gold!
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If that is true then we could be waiting a long time.
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If that is true then we could be waiting a long time.
Remember, these guys are from Atamara. :P
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D'Hara has a group from Cagil joining it. I'm taking the middle road and not commenting any further.
Though I did see a new ruler on Beluaterra spout on about the virtue of basing its new laws on CE's. I cried.
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I mean, we in The Xavax on EI also based our laws on CE's... but we (myself and the new judge) gutted and rewrote them. CE's laws themselves weren't bad for the most part, several were just unnecessary and one section was too friendly to advies though. CE's laws were the least of it's problems, but yeah that doesn't sound very reassuring. A lot of Nobles from CE went to BT.
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Even here CE Nobles get bad rep, I mean how jealous can people be ::) :o
Maybe I should be in D'Hara Rubs his thumbs together
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Even here CE Nobles get bad rep, I mean how jealous can people be ::) :o
Maybe I should be in D'Hara Rubs his thumbs together
Why would that be jealousy? Maybe people are just not impressed with how they deadlocked AT for a very long time? ;)
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Truth of the matter is it got deadlocked because other were not willing to change it, Darka (I'm part of this group) was paid by CE and Tara for years, and CE and Tara are middle realms aka the most viable for every other realm to gang up on... You can't blame them for never having competent opponent besides for Falasland and Darka, whom one they expanded on after Hasland fell and the other they employed, and the viking issue and southern snake issue timing was utterly well perfect.
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Truth of the matter is it got deadlocked because other were not willing to change it, Darka (I'm part of this group) was paid by CE and Tara for years, and CE and Tara are middle realms aka the most viable for every other realm to gang up on... You can't blame them for never having competent opponent besides for Falasland and Darka, whom one they expanded on after Hasland fell and the other they employed, and the viking issue and southern snake issue timing was utterly well perfect.
I think it's more accurate for me to say that I whimper when anyone suggest following some practice or model from Atamara on another island. It's been sunk for a lot of reasons that all contributed to its stagnation. From my point of view they're bundled up in a combination of a love of way too many words over action, and a fear of any risk-taking whatsoever.
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I think it's more accurate for me to say that I whimper when anyone suggest following some practice or model from Atamara on another island. It's been sunk for a lot of reasons that all contributed to its stagnation. From my point of view they're bundled up in a combination of a love of way too many words over action, and a fear of any risk-taking whatsoever.
One of my characters was PM of CE for ~6 months... the issue was there were the CE ethos (walk lightly but carry a big stick), interests of the dukes, largely ex-rulers, and people clamouring for dukeships who had interests in seeing CE very very stable. This power was solidified in the Imperial Senate, mostly a stamp committee too afraid to contest the real powers that be (dukes, council). During my chars tenure as PM, day-to-day power was largely invested in a certain General; with his support and under that guise, my character started making unconventional allies and motivated some of the wars of the north with implied CE support. Our relationship with Talerium was at an all-time low (though no one could ever predict the animosity my successor would cultivate) and Tara was cordial at best. Unfortunately he was deposed and his successor was very conservative. It was simply the nature of CE.
Now, the real shame was when RP died off: that is when Atamara truly stagnated and became useless.
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This realm available to join yet?
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We had a noble from Astrum join Westgard today, so it appears if you can get here, you can join the realm.
However, it is still up in the air whether the new noble will be allowed to stay...
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One of my characters was PM of CE for ~6 months... the issue was there were the CE ethos (walk lightly but carry a big stick), interests of the dukes, largely ex-rulers, and people clamouring for dukeships who had interests in seeing CE very very stable. This power was solidified in the Imperial Senate, mostly a stamp committee too afraid to contest the real powers that be (dukes, council). During my chars tenure as PM, day-to-day power was largely invested in a certain General; with his support and under that guise, my character started making unconventional allies and motivated some of the wars of the north with implied CE support. Our relationship with Talerium was at an all-time low (though no one could ever predict the animosity my successor would cultivate) and Tara was cordial at best. Unfortunately he was deposed and his successor was very conservative. It was simply the nature of CE.
Now, the real shame was when RP died off: that is when Atamara truly stagnated and became useless.
+1