BattleMaster Community

BattleMaster => Development => Feature Requests => Topic started by: Chenier on July 20, 2011, 04:29:32 AM

Title: Appointed rulers
Post by: Chenier on July 20, 2011, 04:29:32 AM
Now this would need some tweaking, but as a general idea I think this has a lot of gameplay/RP potential.

What I would like to see would be, for monarchies and theocracies, the possibility to set it so that the ruler is not elected, but rather appointed by the judge. If this option is selected, then one could not set the judge to appointment, for obvious reasons.

It would be very historically accurate to have the leader of the faith appoint/anoint the ruler in medieval and ancient times. In monarchies, the judge is even called the Arch Priest.

I've roleplayed such an independent Arch Priest in the past, and it was loads of fun. I think such a change could bring interesting new dynamics and a greater diversity in the political landscapes amongst realms.
Title: Re: Appointed rulers
Post by: Zakilevo on July 20, 2011, 05:08:31 AM
Don't know about theocracies but for monarchies, priests didn't appoint the kings. Maybe rulers should be able to appoint the next king for monarchies instead of the judge.
Title: Re: Appointed rulers
Post by: Chenier on July 20, 2011, 05:14:35 AM
Don't know about theocracies but for monarchies, priests didn't appoint the kings. Maybe rulers should be able to appoint the next king for monarchies instead of the judge.

Isn't the whole Joan of Arc deal that this prince guy had to go to this special place for the clergy to anoint him as king of france? Yes, in most medieval cases, the priest didn't appoint just whoever random bloke he wanted, but his approval was necessary due to the papacy's power at legitimizing titles. And in our cases, we all play elite nobles, so no matter who the judge would pick he wouldn't be picking any random bloke anyways.
Title: Re: Appointed rulers
Post by: Shenron on July 20, 2011, 10:27:18 AM
Isn't the whole Joan of Arc deal that this prince guy had to go to this special place for the clergy to anoint him as king of france? Yes, in most medieval cases, the priest didn't appoint just whoever random bloke he wanted, but his approval was necessary due to the papacy's power at legitimizing titles. And in our cases, we all play elite nobles, so no matter who the judge would pick he wouldn't be picking any random bloke anyways.

We also don't have the whole hereditary rule thing for obvious reasons so the Arch Priest selecting the noble seems appropriate to me.
Title: Re: Appointed rulers
Post by: De-Legro on July 20, 2011, 12:44:29 PM
My understanding is it was most a formality in most cases, that is the presiding Bishop didn't have a whole heap of choice in the matter, unless it was a period with a weak ruling house and a very strong pope. The Queen of England was crowned by the church as well, but nobody suggests that they chose her. This would seem to be easily handled with just plain RP of the current Judge or head priest of the realm RPing the whole ceremony.
Title: Re: Appointed rulers
Post by: Chenier on July 20, 2011, 12:50:08 PM
My understanding is it was most a formality in most cases, that is the presiding Bishop didn't have a whole heap of choice in the matter, unless it was a period with a weak ruling house and a very strong pope. The Queen of England was crowned by the church as well, but nobody suggests that they chose her. This would seem to be easily handled with just plain RP of the current Judge or head priest of the realm RPing the whole ceremony.

Sounds excellent potential for RPs, both if there's no strong candidate and the Arch Priest has free reign and if there is and the Arch Priest would prefer another.

There *were* strong popes, popes that were stronger than emperors, so it all seems good to me.
Title: Re: Appointed rulers
Post by: Anaris on July 20, 2011, 01:33:58 PM
Isn't the whole Joan of Arc deal that this prince guy had to go to this special place for the clergy to anoint him as king of france? Yes, in most medieval cases, the priest didn't appoint just whoever random bloke he wanted, but his approval was necessary due to the papacy's power at legitimizing titles. And in our cases, we all play elite nobles, so no matter who the judge would pick he wouldn't be picking any random bloke anyways.

Note emphasis.

If you can get your religion to be that powerful, then you can require that new Kings get your say-so or they won't be able to keep their thrones.

It's not something that happens automatically.
Title: Re: Appointed rulers
Post by: Stue (DC) on July 20, 2011, 01:38:21 PM
i was also thinking about this idea for a while, with similar reasoning - enough possible rp is incurred, many tensions are possible, while it fits for every non-democratic regime.

there could also be some kind of forced type of elections, like lords representative type of election as the only way in appointing rulers in monarchies and tyrannies could have something like noble with highest prestige to receive short-duration opportunity to announce himself a ruler.

generally, a bit simplified, but i think it works as a principle: less customization for government, more rp, flavour, opportunities for internal tensions, more sense in governments type differentiation.
Title: Re: Appointed rulers
Post by: Shenron on July 20, 2011, 02:35:04 PM
Note emphasis.

If you can get your religion to be that powerful, then you can require that new Kings get your say-so or they won't be able to keep their thrones.

It's not something that happens automatically.

Ok. Following the same logic we should get rid of the government mechanic for the ruler altogether. Instead we need someone to put enough effort into battlemaster that he becomes so popular that everyone in the realm must refer to him as King and accept appointments even though there is no mechanic that lets him make the choices. Instead everyone just votes his way in the election because he's that damn good.
Title: Re: Appointed rulers
Post by: vonGenf on July 20, 2011, 04:42:37 PM
Note emphasis.

If you can get your religion to be that powerful, then you can require that new Kings get your say-so or they won't be able to keep their thrones.

It's not something that happens automatically.

It's not as if there was a vote held either. The suggestion seems to improve SMA and maintain game balance.
Title: Re: Appointed rulers
Post by: Chenier on July 20, 2011, 11:41:00 PM
I wouldn't see the down-side of such an option. In some realms, rulers are just over-glorified public spokesmen. Diversity in government systems is a good thing, always, imo, as it's easy to change realms if necessary and if unhappy about a change you can likely do something about it.

And in such a system, if you are strong enough to not want the Arch Priest's appointment, then you can just rebel to power.
Title: Re: Appointed rulers
Post by: Indirik on July 21, 2011, 12:23:21 AM
It would definitely be an interesting option to empower a state religion to select government position holders in a realm. We wanted to do this with Sanguis Astroism. I'd probably put some restrictions on it. Like only if the realm has a declared state religion, or possibly only in theocracies.
Title: Re: Appointed rulers
Post by: fodder on July 21, 2011, 12:50:27 AM
anointing and appoint are rather different things

who is made ruler follow strict bloodline/claims rules... whoever is chosen is then "given the mandate" by god via priests and ceremonies.. so to speak.

equally, you can imagine someone seizing the throne by force and the religious leader not legitimising it.

in either case, the religion won't be selecting squat. they basically lend support or opposition.

that said.. you can imagine something like this extended to to lots of levels... a noble can grab a piece of land by force and rule over it. yet not recognised by the overlord/duke/whatsit (who'll pop around with an army at some point probably)
Title: Re: Appointed rulers
Post by: Indirik on July 21, 2011, 12:57:10 AM
I find the point of game-mechanics "anointing" of a ruler to be pointless. You can already "anoint" a ruler through RP. And if you don't like the ruler, refuse to do it, and use your priests and followers to cause problems.  You don't need game mechanics to do it for you.
Title: Re: Appointed rulers
Post by: Vellos on July 21, 2011, 01:44:37 AM
I don't think the religion side is necessary.

Just make an option:
If the judge is not appointed, then the ruler can be selected via appointing by the judge.

It would make the judge more powerful, give some cool RP possibilities, and doesn't seem like it'd cause a big imbalance.
Title: Re: Appointed rulers
Post by: vonGenf on July 21, 2011, 09:55:40 AM
I find the point of game-mechanics "anointing" of a ruler to be pointless. You can already "anoint" a ruler through RP. And if you don't like the ruler, refuse to do it, and use your priests and followers to cause problems.  You don't need game mechanics to do it for you.

There is a game mechanic of anointing. It currently works through election. Is it the best way?
Title: Re: Appointed rulers
Post by: Indirik on July 21, 2011, 02:23:29 PM
No, that's not anointing, that's election. (Anoint may not even be the right word...) Anointing is the formal recognition of the ruler by the church. The church doesn't choose the new ruler, they merely provide a formal blessing, or the church's formal acceptance, of the ruler. The game mechanics for anointing that have been discussed generally revolve around some specific option the leader of a religion (the official religion, or just any religion?) has to officially bless the new ruler. If no one will anoint the ruler, then there are possible penalties, such as religious unrest, region stat penalties, etc. Personally, I don't think any of that is necessary. You can already RP an anointing. And if you don't like the ruler, you already have the tools to cause the unrest. Just send your priests out to start stirring up trouble.  And if you don't have the priests and the followers to do it, then you're not a strong enough religion where it would make sense for the game to be able to do it for you. And if your religion is strong enough to do it on your own, then you don't need the game to do it for you. In fact, it brings about much more action and RP opportunities if you do it yourself.
Title: Re: Appointed rulers
Post by: vonGenf on July 21, 2011, 03:09:41 PM
The proposal is not about the leader of a religion; it is about Judges.
Title: Re: Appointed rulers
Post by: Shenron on July 21, 2011, 04:07:33 PM
No, that's not anointing, that's election. (Anoint may not even be the right word...) Anointing is the formal recognition of the ruler by the church. The church doesn't choose the new ruler, they merely provide a formal blessing, or the church's formal acceptance, of the ruler. The game mechanics for anointing that have been discussed generally revolve around some specific option the leader of a religion (the official religion, or just any religion?) has to officially bless the new ruler. If no one will anoint the ruler, then there are possible penalties, such as religious unrest, region stat penalties, etc. Personally, I don't think any of that is necessary. You can already RP an anointing. And if you don't like the ruler, you already have the tools to cause the unrest. Just send your priests out to start stirring up trouble.  And if you don't have the priests and the followers to do it, then you're not a strong enough religion where it would make sense for the game to be able to do it for you. And if your religion is strong enough to do it on your own, then you don't need the game to do it for you. In fact, it brings about much more action and RP opportunities if you do it yourself.

Do you say this in every thread concerning religion? All I'm hearing is: "if I can do it you can do it." My answer is a big monotone no. Sanguis Astroism is the biggest (or the most politically encompassing) religion that battlemaster has ever seen. I'm sorry that the rest of us cannot match your amazing feat. Game mechanics are the foundation of BM, saying "hey look just become powerful enough to RP it" does not cut the cheese in a game thats advertised as taking 15 minutes of your time a day (or whatever it is.)
Title: Re: Appointed rulers
Post by: Indirik on July 21, 2011, 04:57:37 PM
The proposal is not about the leader of a religion; it is about Judges.
You're right. It seems like I drifted it slightly off topic. I didn't mean to derail the read with my slightly tangential post.
Title: Re: Appointed rulers
Post by: Indirik on July 21, 2011, 05:21:09 PM
Do you say this in every thread concerning religion? All I'm hearing is: "if I can do it you can do it." My answer is a big monotone no. Sanguis Astroism is the biggest (or the most politically encompassing) religion that battlemaster has ever seen. I'm sorry that the rest of us cannot match your amazing feat. Game mechanics are the foundation of BM, saying "hey look just become powerful enough to RP it" does not cut the cheese in a game thats advertised as taking 15 minutes of your time a day (or whatever it is.)
Do you really think that SA is the only religion that can wield political power if it wants to? How about Church of Ibladesh? Do you think that  if CoI didn't like a newly elected ruler of Ibladesh, that they couldn't cause enough problems to get him replaced? Or that Darkanism couldn't do it to Darka? How about Adgharhinism in Arcachon, or MAE in Greater Aenilia? Etc., etc., etc... In this respect, SA is only remarkable because it could do it on a larger scale, and in multiple realms. But there are several religions that could do it in a single realm.

There are religions that can exert tremendous political power if they so desire. The problem is not that religions can't do it, but that they choose not to do so, or have never had the need to do it.

Anyway, that's a completely different thread, and not related to this one about appointing rulers.
Title: Re: Appointed rulers
Post by: Chenier on July 21, 2011, 11:37:26 PM
I don't think the religion side is necessary.

Just make an option:
If the judge is not appointed, then the ruler can be selected via appointing by the judge.

It would make the judge more powerful, give some cool RP possibilities, and doesn't seem like it'd cause a big imbalance.

This is what I was asking for. I think that having some realms where the ruler gets appointed instead of elected would add interesting opportunities, the rest is just fluff or justification for this. Having the option the general those same powers in a tyranny would go along the same lines. The only balance issue in such things that I could think of is that OOC bans should maybe be given to whichever position is necessarily elected.

I'm not asking for religions to have that power, since religion leaders are unelected and this could help cliques in keeping a very large number of people out of positions.
Title: Re: Appointed rulers
Post by: Vellos on July 22, 2011, 04:51:18 AM
I'm not asking for religions to have that power, since religion leaders are unelected and this could help cliques in keeping a very large number of people out of positions.

Moreover, adding in religions gets very, very complicated.

And if a religion is powerful, they can try to vote in their candidate as judge (or whatever the appointing post is), and it accomplishes nearly the same thing.
Title: Re: Appointed rulers
Post by: Chenier on July 22, 2011, 05:16:58 AM
Moreover, adding in religions gets very, very complicated.

And if a religion is powerful, they can try to vote in their candidate as judge (or whatever the appointing post is), and it accomplishes nearly the same thing.

Indeed.
Title: Re: Appointed rulers
Post by: songqu88@gmail.com on July 27, 2011, 10:39:39 PM
Shouldn't be too hard to modify government type to something special, like a special Theocracy option that must be exercised upon reset of realm (Secession/Rebellion/Anarchy reset). I think it should be a separate system that is clearly indicated as such, with different mechanics.

BUT! I don't expect this system to be very popular, and cannot say whether the attention to implementing this is worth sacrificing attention from something like getting the fabled new estate system finally live, or improving battle mechanics some more.
Title: Re: Appointed rulers
Post by: Chenier on July 28, 2011, 12:45:51 AM
Shouldn't be too hard to modify government type to something special, like a special Theocracy option that must be exercised upon reset of realm (Secession/Rebellion/Anarchy reset). I think it should be a separate system that is clearly indicated as such, with different mechanics.

BUT! I don't expect this system to be very popular, and cannot say whether the attention to implementing this is worth sacrificing attention from something like getting the fabled new estate system finally live, or improving battle mechanics some more.

I'd opt for it. I suspect a few would. But not the majority. Especially considering that changing government systems is pretty hard. It would be quite a small number.

Having a generally more customizable government system, with the strong/balanced/weak settings and maybe even the option to add certain government power to certain positions (I'd love for realms to be able to have from 3 to 6 titles, banker being optional and having 3 "lesser" council positions optional), such as giving the option to fine to the banker instead of the judge. By making some positions stronger than others, it'd be much more easier to get an atmosphere were the ruler isn't necessarily the most prestigious and influential government position.