evaluating usefulness of club
...not needed (-3)
evaluating usefulness of scale armour
...not needed (-17)
evaluating usefulness of axe
...not needed (-2)
evaluating usefulness of +1 leather armour
...not needed (-8)
evaluating usefulness of staff
...not needed (-2)
I want to buy one flue of charming with my remaining 160 gold. Shop #3
Shop #4
Buy (15) +1 Leather Armour x 1
My shop has moved on the map again... Fortunately whoever moves it does move the signs as well :)
De-Legro rolls for charm and sociability in order to best "serve" his customers.
Sales attempts for shop ID #2
I shall attempt to sell a club to the priest and the thief for 6 gold each, total of 12 gold
Sell the wizard a staff, can't tell he is a wizard without a staff for 11 gold.
And the fighters appear to be thugs rather then duellers, so I will attempt to convince them to part with 12 gold each for an axe, total 24 gold.
Grand total of 47 gold.
I am not interested in selling my items to these poor bastards. Screw group 2!
Yeah, anyway De-Legro will probably take all their gold.
How do we view what stuff they've already got? (Or is it just scroll back through these messages to check?)
Are we able to sell some of the initial bits we bought as well? (possibly at a slightly lower rate than purchased at?) My stock isn't really suited to the groups now :)
ID 15 was wrong:
Could not sell +1 leather armour to John. Reason: noinventory
Leather Armour is #14:
Sold leather armour to John for 11 gold
Sold leather armour to Aaron for 11 gold
I will send them on their quest a little later.
Shop 3 will sell
1 healing potion(32) for 15 gold and 1 mana potion(33) for 15 gold to
1 Mighty heroes.
Good thing I didn't have any leather + 1 then. Tom does the game currently track the gold each shop has? Could we display it on the shop inventory page?
Okay. I hate 'Mighty Heroes' now. They are utter failures...
Description for Penchant's Emporium of Battle and More (id #5):
Shop ID 4, Rax's Rocks... Selling to 3 Northmen:
7 +1 Axe to Sven for 48 gold
14 Leather Armour to Bjorn and Ortel for 11 gold each
33 Mana Potion to Ortel for 10 gold
Shop 3 will SELL
+1 leather armor (ID 15) to Samuel the Wise for 65 gold
Shop 3 will BUY
Book of Wisdom (ID 31)
Also, I think it is about time we get more items!
Plus, is there anyway for us to see each party's willingness to buy indicator? I will be a nightmare to keep track of every quest to figure it out.
Also, I think it is about time we get more items!
ID | Name | Gold | current Quest | current Shop |
4 | Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) | 100 | Rats in the Basement | The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) |
2 | Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) | 131 | Finding a Thief | Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) |
3 | Northmen (http://shopkeeper.lemuria.org/api/parties/3) | 80 | The Labyrinth | Tom's Shop (http://shopkeeper.lemuria.org/api/shops/1) |
1 | Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) | 10 | Finding a Thief | Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) |
Did reformed bandits buy my +1 leather armor?
ID | Name | Gold | current Quest | current Shop |
3 | Northmen (http://shopkeeper.lemuria.org/api/parties/3) | 90 | The Town Graveyard | The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) |
4 | Elven Rangers (http://shopkeeper.lemuria.org/api/parties/4) | 100 | Rats in the Basement | The De-Legro Family Emporium (http://shopkeeper.lemuria.org/api/shops/2) |
2 | Reformed Bandits (http://shopkeeper.lemuria.org/api/parties/2) | 131 | Finding a Thief | Zakky's Best Gear Shop (http://shopkeeper.lemuria.org/api/shops/3) |
1 | Mighty Heroes (http://shopkeeper.lemuria.org/api/parties/1) | 10 | Finding a Thief | Penchant's Emporium of Battle and More (http://shopkeeper.lemuria.org/api/shops/5) |
Shop ID#2 selling to Eleven Rangers ID 4.
Shop ID#2 selling to party ID 3
Occurs to me I have run out of some items as well, so best I order some things
Looking at http://shopkeeper.lemuria.org/api/parties/2 (http://shopkeeper.lemuria.org/api/parties/2)
They appear to have three separate loyalty levels for my shop?
Shop ID#2 sells Staff +1 ID#4 to Character ID#13
Shop 4 sells:
Shop 4 sells 29 to 9 for 140
Are the characters able to upgrade their items yet if we try to sell them something better than they have?
...and they were doing so well (and would hopefully have loved my shop loads for the help it gave before they started... Bet they die next time :)
Are potions not meant to be permanently consumed?
They are. Where did you see that they are not?
I looked at some of the character pages, for example http://shopkeeper.lemuria.org/api/characters/11 (http://shopkeeper.lemuria.org/api/characters/11) list the usage of his healing potion at 16. I assumed that was how many times he has used the item in quests.
Shop ID#2 buys 4 x I#ID 38
Wait. If they fail their quests, their loyalties are not affected?
Ortel 13 appears to have two weapons...
Ok... Shop 4 sells:
5 to 12 for 120
Shop ID#2 sells
Leather Armour (ID#14) to ID#22,ID#23,ID#24,ID#25 for 11 gold
Sword (ID#9) to ID#22,ID#25 for 22 gold
Club (ID#1) to ID#23 for 6 gold
Oops, should have been shop 4 sells 8 to 12 for 120...
Then I should have enough to buy 27...
That will then be my shop finished with the Northmen
Just noticed, I have four groups now with positive loyalty to my shop. I hope that means I am doing something right.
So cheaply:
app.INFO: willing to pay: 220 gold
Sold +2 axe to Small Willi for 120 gold
Bought 1 Ring of Protection for 120 gold
you're really cheap:
app.INFO: willing to pay: 240 gold
Sold +2 staff to Samuel the Wise for 175 gold
If they are still loitering in my shop and wanting to spend more though...
Shop 4 sells
27 to 13 for 250
Could not sell Ring of Protection to Ortel Brim Turok. Reason: too_expensive
(he was willing to pay 211)
Damn... Was hoping they were up for the double cost as they saw armour increase as being 2.8 factor of importance... Is it a slightly random value each time (which would make sense so that people don't just have simple calcs to do to work out exactly what the max is they could sell for each time)
Can I try again? :)
Shop 4 sells 27 to 13 for 200...
**Can we have item details on our own shop page as well? I have to constantly check the item page to see who I can sell my items to and it is really becoming tedious...
Wait what? No inventory? I thought you were going to allow us to sell what we have? :o
The Northmen should have moved on from my shop now and gone to someone else (or gone questing...)
Shop 4 will buy:
Shop 3 will build armour dolls
Shop 3 will buy
Shop 3 will sell
7 +1 axe to 29 Odalbuah Blooddragon for 56 gold
I think it would be less tedious if we can just put what item we want to sell without putting the price since it is becoming apparently obvious everyone wants to sell their goods for max profit. I think it would be better to only state your item price when you do not want to sell it for max profit at this point.
I have sold generally at 10% markup. Several times I have sold for no profit and even substantially under cost when I was trying to gear up my favourite bands and generate more positive loyalty to me.
Oh really? Thats why your loyalty was so high.
I think it would be less tedious if we can just put what item we want to sell without putting the price since it is becoming apparently obvious everyone wants to sell their goods for max profit. I think it would be better to only state your item price when you do not want to sell it for max profit at this point.
Shop 2 buys
Shop ID 2 sells
Could not sell axe to Samuel the Wise. Reason: wrong_class
Groups have also selected their next quest already, but not where to shop. Maybe this is an interesting step inbetween? Rumours what quests are around, but no knowledge if they will stop at your shop or not...
Shop ID#2 Buys
Shop 4 buys one off 31
Damn, that ID#2 should have been an ID#6. Ah well, that'll teach me to double check everything.
Shop 4 sells:
(can they have more than one scroll/ring? Not clear how much of each thing the characters can have.)
Reformed Bandits got pretty much wiped out...
Are potions still useless?
Are potions still useless?
Sales done.
I really need to write code for equipment replacement or loss, because everyone is getting fully equipped.
Yeah you really should. Why not add equipment durability as well?
Maybe they lose 1 durability for every time they attack(weapon) and get hit(armor)? And when you get hit you have a certain chance of losing durability on your accessories like rings and other stat boosting items?
Revived characters should lose all their equipment! or at least some of it.
And I'm assuming parties would be able to retrieve the remaining items for their own use or trade-ins?
Shop ID#6 sells:
1 #ID6 to #ID23 for 12 gold
1 #ID39 to #ID25 for 43 gold
1 #ID32 to #ID25 for 12 gold
1 #ID6 to #ID24 for 12 gold
Shop ID#6 buys:
1 #ID20
By the way, character ID#22 has 2 swords. I thought I read that characters could only carry one weapon? Or are fighters exempt from that rule (which I would find plausible of course.)
There are characters with 2 staves. All characters can duel wield, all weapons are duel wieldable.
Can't sell mana potions. Can you maybe add need for potions as well for each party's desired things?
Madness. Not a single party is visiting my shop!
Is it just me or are shop locations keep changing?
I think once a party gets completely wiped out, they should just disappear.
The loyalty level should be reset (if it is wasn't already) as there's no one left to know which shops were good or bad...
No, the players of those characters remember.
Oh I was expecting parties to be doing something all the time. I didn't think they would actually spend a turn moving to get to their quest locations.
http://shopkeeper.lemuria.org/api/quests/26/log (http://shopkeeper.lemuria.org/api/quests/26/log)
This one doesn't read as if it was finished (completed or abandoned) though it does say they failed on the group page. Just not clear from the text.
Nah. When a party is left with no gold and item, it should die off. You can no longer be adventurers when you are naked!
They could also simply SELL equipment (back to shops) at half price or something.
Not if their party is new(technically new since their original party got wiped out) and has nothing on them with almost no gold.
Maybe you can let them have maybe few items from dead members that they can sell? Maybe they should only be allowed to sell items of dead members instead of using them themselves.
Edit: Maybe you can say those retrieved items are not in good conditions and only shopkeers can make them good enough to be sold again.
Both of these are good suggestions. Maybe turn a part of the value of of dead characters into party gold, and give new characters a little starting money.
I have no way of knowing how much they paid for those items though. Can you calculate that for me? Or are we basing this on the actual item value from the item list?
If he thinks his item costs 33 gold, shouldn't I be getting it off of him though? If I bring my price down to 222-33=189?
well it seems it is better to wait for these imbeciles to lose their equipment...
Maintenance is paid every turn.
New turn has been run, parties now have selected new shops and adventures.
There are probably bugs in the maintenance still, negative values are strange.
I see you've bled them dry. :-)
I am actually thinking about adding achievements, and one of them would be for taking every last gold coin from a party. Maybe it's too easy. :-)
Seems a very high value to be paying every turn, especially with parties that don't really spend much/anything in the shop. What is the maintenance figure based on?
Maintenance is explained, actually: http://shopkeeper.lemuria.org/info/shop
However, right now it is paid per turn, not per week, but at half the usual amount.
Probably it is too much or too little - very little balancing has been done so far. Keep that in mind, please.
Yes, that is true.
Also, I have reset reputation. It was off the charts, so changes became invisible. It should now work better.
That's normal. Reputation drops if you do nothing to gain more.
*Changes* were invisible, because for some bug reputation had jumped into the thousands, and there you don't see +5 or +10. :-)
Everyones reputation is dropping all the time, and it drops by percent (I think 2% per turn). But it was up in the hundreds and thousands, and the good you did added +8 or +10 so it was invisible.
Reputation should be much better now.
Can you tell us what kind of impact reputation have?
How is it different from loyalty?
Yeah, similar.
The basic idea is that customer loyalty you can get by making your customers *happy*. But reputation you get if your customers are successful and talk about it.
Which then makes it more likely for new parties to choose your shop, I suppose?
Northmen are now level 6. I need to make more quests. :-/
Make a super long quest that requires multiple stats maybe? I feel that most quests are too focused on few stats - damage and armor.
Also, will quests always have only one way to beat them?
Where did Sven go?! He was my favourite!
He stopped playing D&D because Shadowrun is more interesting. :-)
So what we need is a persistent world Shadowrun game to brjng him back? Check.
Also, is anyone else getting 500 Internal Server errors?
I've had some (when I tried to sell an item for 0 gold to someone, but that was a while ago). Give the info of what you're doing when it happens so Tom can address it if it needs addressing :)
Loading the selling page. ;)
Maybe you missed that you need to go to the account page now and log in first? Or maybe you have cookies disabled?
Does this one actually count as a success? Looks like they failed most of it. Also, one of the characters died, then continued to lose items as the quest continued.
http://shopkeeper.lemuria.org/api/quests/114/log (http://shopkeeper.lemuria.org/api/quests/114/log)
Now it's giving me a 403 error. The login page still says it has my shop key set though. No plugins that are blocking the site or cookies from the site. Weird.
That is very, very strange. Which browser do you use? Can you check which cookies it has stored for the shopkeeper.lemuria.org domain?
It might be an issue with mobile browsers, as I've tried on both Chrome and Firefox for Android, but both give me the error. Not sure I can see exactly which cookies were set.
Have you also "checked" the shop key? I had mine set but not checked which caused issues.
Where is this auction option?
Damn it... Not a single party visited my shop. Arhg...
Me neither, but since I don't actually have any inventory...you know... ;)
I thought about adding how many other parties are shopping in your place as a factor, however I realized it works both ways: Yeah, they don't want overcrowded places, but at the same time, if other people come there, it must be good, yes?
Remember we go by days. The assumption is that they are not sitting in your shop the entire day, so the overcrowding is fairly limited.
If no parties visit your shop, maybe you should check if you make enough advertisement? Spend money on a shop sign and such, maybe?
Yes, something strange happened this turn - most parties went to shops they don't actually like. Maybe just a strange coincidence?
Not much to do. Everyone went to do quests :/
You could spend time reading up all the interesting character backgrounds of everyone. :-)
Meh. I am not really attached to any particular character. I doubt having a line or two of their background story will interest me that much.
Only character I was interested is gone now. Sven :(
I think I am playing this wrong. I would have loved it if I were on the other side. Doing quests not selling crap!
Meh. I am not really attached to any particular character. I doubt having a line or two of their background story will interest me that much.
Only character I was interested is gone now. Sven :(
I think I am playing this wrong. I would have loved it if I were on the other side. Doing quests not selling crap!
As expected. Without Sven, Northmen isn't the same. They are failing the deathtrap quest now. How pathetic!
Damn the Northmen didn't visit me this time, I miss the 400 gold I got from them.Rekt! Whew you almost caught up to my profit there De-Legro mwuahha
Rekt! Whew you almost caught up to my profit there De-Legro mwuahha
There is still hope, all their current shop can sell them is 3 mana potions.
Nope, not even that. They're being ordered. Remember the Cheese Shop. ;)
They move out every turn though so you probably won't be able to sell them any.
They move out every turn though so you probably won't be able to sell them any.
Can we have that 400 gold again (as it reverted to before that was given)?
Actually, crash or no crash, I would like to reset the game, because I have a couple of changes that I cannot easily apply to the running game.
Actually, crash or no crash, I would like to reset the game, because I have a couple of changes that I cannot easily apply to the running game.
I updated that part of the code, there's now a bigger chance for parties to continue shopping elsewhere if they still have money.
Leave 5 gold on your party so they visit your enemy's shop while you get fresh new customers! \o/
...and they visit a shop that has no chance to sell them anything for profit... :( Maybe there should be a minimum amount of gold a party needs to have before they bother entering a shop?
sell them a knife!
Leave 5 gold on your party so they visit your enemy's shop while you get fresh new customers! \o/
Their decision already depends not only on if but also how much gold they have left. The more they have, the higher the chance they continue shopping.0 gold means 0 chance. But 5 gold means something >:D
Actually, crash or no crash, I would like to reset the game, because I have a couple of changes that I cannot easily apply to the running game.
0 gold means 0 chance. But 5 gold means something
There's a low limit as well. With 5 gold, they won't go anywhere.
Simon won the lottery, obviously.
It seems so. Although the lottery seems to be a bit weird. It feels like it is becoming rare to see every shop getting 1 or 2 parties. Rather we are seeing more parties going into one shop. Maybe just me.
I will start a new alpha test soon, with all the improvements that I've made recently.
It's been fun. Do those of us involved in this test need to apply for the second one as well or default put in it?
It has been an interesting experience. I'd really love to see auto turns implemented though.