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Messages - MaleMaldives

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1
Other Games / Re: Faery Tale Online
« on: September 28, 2012, 09:40:25 PM »
I just made an account:

Pregnant Mothers: 2
Your position in the birth queue is: 158

=(

2
Development / Tutorial/War continent
« on: September 27, 2012, 11:39:26 AM »
To help with new players learn the game and find the game interesting, I think a war island should be brought back, but modified. New players will be given an additional player for the purpose of the war island advertised as being a tutorial or mock game, so they can learn and test things with out affecting their real characters. Also they can then see the excitement of doing large scale battles right quickly.

To populate the continent, X amount of random people from current players will get to make an additional character only for the war island. Then when the war island finishes by conquer or turn limit. The current players lose their character and new random players get selected giving priority to those that haven't been chosen yet. New players will then lose their character at the end or continue for another  if they just came in at the end, and then join the lottery like everyone else.

Features like fame, and family gold would be disabled. Current players would be encourage to teach the new players and provide a fun environment.

I think this would really help new players feel the excitement of the game quicker, and be able to learn easier. Also, it would help the current players satisfy their blood lust.

3
Dwilight / Re: The Terran-Kabrinskian Conflict
« on: April 24, 2012, 05:06:40 AM »
I don't think the war has been stopped. If Karbinskia and the Zuma could fight together during the same battle against Terran then I would say it has. But since the Zuma just fought the Kabrinskia army that doesn't seem to be the case. I think Terran and Barca can take on FangFang.

4
BM General Discussion / Re: Worst Recruitment Center
« on: April 22, 2012, 10:41:36 AM »
What is the worst recruitment center you have seen? The worst I have seen is:
Name                           Type            Training     Equipment
Armored Woodsmen    Mixed Infantry     25           20 / 70

Hey that was my RC! I won a bunch of battles against monsters with them. Their armor made them last long enough for the monsters to flee, and I could recruit a lot them. Haha I'm not really mad, they aren't that great which is why I worked for another MI in Terran.

5
Development / Re: Mixed Infantry - Cowards?
« on: April 22, 2012, 10:35:34 AM »
On testing they're actually pretty good at taking on monsters as long as you have enough of them.

Agreed. 50 decent dug in MI can take on almost most monster groups. Monster flee quite quite quickly so picking off 1-3 monsters before engaging in the melee can make the difference between another round of combat with them or not, which then saves a bunch of your men's lives.

Fantastic way to gain prestige by the way =)

6
Dwilight / Re: The Terran-Kabrinskian Conflict
« on: April 22, 2012, 10:32:23 AM »
"Huge Battle Fought   (38 minutes ago)
Rumours spread and tales are sung about a huge battle in Demyansk:
Zuma Coalition vs. Kabrinskia
Estimated strengths: 90 men vs. 630 men
The Army of the Maddening Star (Kabrinskia), sponsored by Lady Allison Kabrinski, Priestess of Sanguis Astroism, Grandmistress of Kabrinskia, Duchess of the Maddening Star, Margravine of Golden Farrow, were led into battle by Marshal Artanis Adastra.
Fang Fang is spotted wielding the Swift Arrow of Suffering.
Attacker Victory!"

So...they're not on the same side now?

As general of Terran I laughed so hard when I read this. Everyone was upset at me for issuing a retreat, because we wanted to take them on and CS wise had a fair chance at beating them. I chickened out because I did want to get destroyed if Kabrinskia fought on their side against us. Plus our army was at like 50% equipment damage. I would rather fight them with fresh full army. Luckily we had a great retreat, and now Terran still have our experienced army and Kabrinskia has been beaten down twice.

I have been a big Zuma hater, but I am not getting pissed off yet because I don't see Terran getting overwhelmed, so long as it is only FangFang getting involved. The attack on Demyansk showed that Terran/Barca already got Kabrinskia beat. People were poorly judging the beginning of the war when Terran was hardly ready. I may be overly confident that I still feel Terran will still win in the long run, but this war seems fair now.

7
Development / Re: Siege engines
« on: April 19, 2012, 11:07:15 AM »
I think it has been brought up before that siege engine for archer units would work like catapults. I think discussion on it usually dissipates. I think it would be a cool idea, slightly more damage towards units and increased damage to fortifications. Even let defending archers in a siege use siege engines, though they probable don't need the help.

8
Dwilight / Re: Zuma/Daimons
« on: January 31, 2012, 08:41:47 PM »
Yeah i apologize for the retarded statement. It wasn't a good way to put things. But I will send an OOC message around Terran then probable stop posting here.

9
Dwilight / Re: Zuma/Daimons
« on: January 31, 2012, 06:50:03 PM »
Now here's the deal people of Terran and any other realms who find dealing with the Zuma boring and/or...whatever. Talk to the guys playing in Asylon to determine just how they are able not only to live next to the Zuma, but actually pay attention to their borders with Kabrinskia as well, sending their armies north to deal with monsters rather than keeping them in the south to watch against incoming daimons.

Say that to the forged letter incident. It was completely ridiculous and retarded.

And to the food thing in Vassar, I am the senator of that region and that isn't the case.

For the case of Terran vs. the Zuma simply get a statement from each player in Terran that have been there for at least a year about how the feel the Zuma have been affecting the game for them and why. If the majority of them are like the Zuma are making the game not fun, then the GM's should do something to fix or apologize for the ridiculous before and try not to do that again. If the GM's don't feel like doing that even though the majority of the players feel that way then I guess they don't care about the quality of game for the players, but at least we know not to bother complaining anymore. Lastly if the majority don't think that, then the few that are complaining should stop. Thus the endless debating will stop.

10
Dwilight / Re: Zuma/Daimons
« on: January 31, 2012, 03:46:23 PM »
The policy of "pretend they're not there" has been attempted. Unfortunately, it did not work, ultimately. So now the policy has changed. We cannot afford to ignore the Zuma if they are not going to be passive.

Yeah the problem is people keep saying to just not provoke them, and you will be fine. But for players in Terrran this feels false.

11
Dwilight / Re: Zuma/Daimons
« on: January 31, 2012, 08:05:18 AM »
I understand where you are coming from and your point. A lot of people are surprised and taken aback, I would just say that it isn't right to point fingers of blame at the GM or their situation for not considering that things could change with the Zuma. Unless my own character's interactions are completely different than what others deal with, there are certainly reasons for the changes that have taken place. They may not be immediately apparent and I don't intend on giving them away because a lot went into figuring out what I have but it is just important to consider that the Zuma were in fact in place before the human realms they are now dealing with. Perhaps if things went back to how they were before the Zuma started taking a more active role, the Zuma would also begin taking a less active role again?

One may also want to consider, that the Zuma actions were intended only as a single time consequence for things. However, that the responses that the human realms gave to those actions are compounding their own problems. I know it is frustrating to deal with the Zuma and have to try and figure them out, but it isn't that hard if your goals are simple which Terran's seem to be.

The goals I speak of are: have the Zuma leave us alone. That is pretty simple to achieve in comparison to some of the more complex goals I and others have pursued with the Zuma at times and it could be achieved likely through simple trial and error. "Well if we attack them, they get mad and fight. If we yell at them and insult them, they get mad at us and fight. If one of our nobles does something to piss them off, and we don't straight up punish the noble(with like bans), well that's like any normal human response. The assumption is the whole realm supports it."

Personally, with only looking at what is in this very long forum topic, I feel the Zuma have almost given too many hints as to how to have them either do what you want or at the very least leave you alone.

Except the forgery incident goes against that. They didn't confirm if was legit and attacked without warning. Then we got justifiable pissed about that which because the Zuma are still ridiculous decided to attack us over.

12
Dwilight / Re: Zuma/Daimons
« on: January 31, 2012, 06:51:41 AM »
The attacks weren't really due to the forgery. That was the catalyst for the situation. The attacks resulted from the way Terran handled the situation. Now to someone like Dante who has experiance with what is and isn't acceptable when addressing the Zuma the mistakes are probably painfully obvious. Either for all their time living next to the Zuma the relevant Terran nobles did not have this experiance, or for RP reasons didn't follow it.

Well there was a first attack that happened, that no one in Terran knew why it happened. We then had to discover the whole forged letter thing. But I disagree that Terran handled that poorly that caused a warrant for a second attack. There was absurdity with the whole verification thing.

13
Dwilight / Re: Zuma/Daimons
« on: January 31, 2012, 06:48:10 AM »
Scale really does matter though.

If a single forged letter had the Zuma straight up destroy Terran without waiting, then yes I'd be pissed too.

However, if the Zuma only destroy you if you try and destroy them, and do lesser punishments for lesser things, than that is balanced imo.

You lost a region? So what, monsters and undead do that all the time to the rest of Dwilight (or used to). You're safer from monsters and undead because of the Zuma, so that is an advantage for Terran.

Your right. I guess a better way to put it is I am upset enough to complain over those attacks with the reasoning for them, that the scale doesn't matter.

14
Development / Re: Modifing how honor and prestige is given.
« on: January 31, 2012, 06:44:04 AM »
Yeah thats good enough reasoning. I still feel like i am abusing the game though haha.

15
Dwilight / Re: Zuma/Daimons
« on: January 31, 2012, 06:41:51 AM »
What serious advantages? You guys can't claim not to know what the rules governing the Zuma are and then claim the mechanics give them serious advantages. They have large armies, sure. Everyone seems to think they can be summoned at will. They can't. Nor are they free to maintain, they have their costs and the Zuma GM needs to work constantly to meet them. The Zuma are controlled by a single player. But that is both a weakness and an advantage. When the one GM can't log in, the armies do nothing.

But at the end of the day, the most telling thing for me is that for all the power of the Zuma, for all that they "over react" to insults, the GM is obviously NOT attacking as much as he could or doing damage on the scale he could. If he was Terran would have lost many regions. People talk about 35-100k of armies, if he truly wished to that sort of force would drive the capital rogue in no time.

So the conclusion, he is doing his best to make the Zuma be some sort of threat, a force people don't want to mess with, without actually going to the length of destroying realms.

That doesn't really matter much because at lease I am upset over why the attacks happened at all, not the scale in which they were done.

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