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BM General Discussion / Re: Large flaws in estate and tax system
« on: September 09, 2014, 12:38:13 AM »You guys do realize that your suggestions would worsen the problems you want to address? Realms with extra regions would refuse to appoint lords to them, because losing the city knights would result in much too great wealth loss. Realms with 15 regions, but 15 nobles spread over only 10, would be stronger than realms with 15 nobles spread over 15 regions.
Also, Indirik, I fail to see how it's legitimate to dismiss cases to the contrary when trying to prove a point. Even without the dramatic tax tolerance reduction, tax efficiency alone, in its current form, is enough to remove all monetary incentive to expand.
If dukes cannot be punished some way for gluing their knights to city estates rather than appointing them as lords, than it's something wrong with game atmosphere in such realm, not in game mechanics.
What you describe would be great scenario to motivate nobles to get rid of such duke. To me, this is exactly how game mechanics would work best: game mechanics would provide some "medieval common sense", those who go against it would go against what is deemed by most as reasonable.
in any case, penalties for not having lords should be larger than for not having knights.
i intentionally use term penalty out of my personal belief that there is nothing wrong if those who have too little nobles be small.
i think focusing on concept that best gaming experience is to offer easy expansion for the realms is wrong. this game has already shown to be deeper than that, and if most of current rulers tend to be oriented to the very same stereotype manner, that's another subject i would title "problems with diplomacy"
let me offer number of ways how it can be interesting in realm though possibilities for expansion are somewhat reduced:
- creating a feud with other realm and fighting for mere honor and glory rather than stereotype grabbing the lands
- focus on open plundering of other realms and sharing the plunder among realm mates
- act as mercenaries for other realms
- focus on tournaments, permanent competition, even having realms where nobles are overly proud and tend to duel to death for every minor justification (yet always with in-game justification, not just "for sport")
i proposed number of opportunities which are allowed by current mechanics, while its number could be tripled by minor tweaks. my point is that focusing on taking regions as ultimate fun in bm is degradation of bm.