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BattleMaster => BM General Discussion => Topic started by: DoctorHarte on August 10, 2011, 10:20:06 PM

Title: New Island Ideas
Post by: DoctorHarte on August 10, 2011, 10:20:06 PM
I was never here for any of the new islands, they were all created before I joined back in December of 2008. But I've always enjoyed fantasizing about an additional island. My two favorite ideas are 18+ island where we could swear and act like real medieval knights! I also relish the idea of a non-serious medieval atmosphere island.

So what are your ideas? They can be whatever you please, even a reincarnation of middle earth in which there are bands of nobles who create 'fellowships' and run around saving the world :P
Title: Re: New Island Ideas
Post by: Jim on August 10, 2011, 10:57:43 PM
If there is an island I'm allowed to swear on, I would join in a heartbeat.
Title: Re: New Island Ideas
Post by: Shizzle on August 10, 2011, 11:16:25 PM
A new island to colonize.
A commander and his small army arrives on a newly discovered continent. They also bring servants and slaves (adventurers). The map is invisible at the start, and only regions that have been taken over are visible. Since no humans have lived here before, the lands are inhabited by monsters (stationary groups).

Basically the Invasion, but the other way around :)
Title: Re: New Island Ideas
Post by: Kain on August 10, 2011, 11:49:23 PM
A new island to colonize.
A commander and his small army arrives on a newly discovered continent. They also bring servants and slaves (adventurers). The map is invisible at the start, and only regions that have been taken over are visible. Since no humans have lived here before, the lands are inhabited by monsters (stationary groups).

Basically the Invasion, but the other way around :)

Word

That would be fun.

Unfortunently, we've got too few players on the islands we do have. Not to mention the fact that making another island is not something you do single handedly in an afternoon ;)
Title: Re: New Island Ideas
Post by: Tom on August 10, 2011, 11:50:39 PM
Bring me at least 500 new players, and we can talk about new islands.

Title: Re: New Island Ideas
Post by: DoctorHarte on August 10, 2011, 11:56:57 PM
Bring me at least 500 new players, and we can talk about new islands.

Fantasizing it is. Though you've got me thinking on a few recruiting schemes.
Title: Re: New Island Ideas
Post by: Chenier on August 10, 2011, 11:59:05 PM
A new island to colonize.
A commander and his small army arrives on a newly discovered continent. They also bring servants and slaves (adventurers). The map is invisible at the start, and only regions that have been taken over are visible. Since no humans have lived here before, the lands are inhabited by monsters (stationary groups).

Basically the Invasion, but the other way around :)

We don't need a new continent for that. Just a way to push back that blight and drive these abberations off of our lands!
Title: Re: New Island Ideas
Post by: Velax on August 11, 2011, 08:36:59 AM
If there is an island I'm allowed to swear on, I would join in a heartbeat.

Wait, we're not allowed to swear? Well, !@#$.

Bring me at least 500 new players, and we can talk about new islands.

Two words: Penny Arcade.
Title: Re: New Island Ideas
Post by: Tom on August 11, 2011, 09:50:14 AM
Two words: Penny Arcade.

Two words: Do it.
Title: Re: New Island Ideas
Post by: Shenron on August 11, 2011, 09:50:49 AM
Dwilight isn't new anymore? Doesn't look full to me?  ???
Title: Re: New Island Ideas
Post by: Perth on August 11, 2011, 10:43:17 AM
An island that has a really well thought out geography.

Weather patterns and climate conditions, strongholds and cities built in places that make sense and are well thought out. For instance, strongholds at strategic points, cities in areas where cities might naturally occur.

I don't know, stuff like that would be cool.

Title: Re: New Island Ideas
Post by: Shizzle on August 11, 2011, 10:49:19 AM
Dwilight isn't new anymore? Doesn't look full to me?  ???

Good point. We're just greedy bastards, always wanting more features, more players, new worlds.
We are spoiled :)
...I wouldn't exactly mind, though;)

What the hell is Penny Arcade?
Title: Re: New Island Ideas
Post by: LilWolf on August 11, 2011, 12:05:17 PM
My two favorite ideas are 18+ island where we could swear and act like real medieval knights! I also relish the idea of a non-serious medieval atmosphere island.

I don't think there's any rule anywhere that says you can't curse or do things with your character that might be considered 18+. I've had my character raped and have others pretty nasty things happen and no one piped up with the "Think of the children!" chant. Only once have I seen someone take something OOC by saying "You shouldn't do that, there are children playing". Even then it was just that one player reacting to someone cursing a lot.

Aren't pretty much all the other islands except Dwilight non-serious medieval atmosphere? I mean, Atamara had vikings wearing pink tutus and what not. There are religions with human sacrifice and pretty much anything you can imagine you can try to set up without getting slapped down by someone saying "you can't do that! It breaks the atmosphere!"
Title: Re: New Island Ideas
Post by: Tom on August 11, 2011, 12:50:31 PM
Good point. We're just greedy bastards, always wanting more features, more players, new worlds.
We are spoiled :)
...I wouldn't exactly mind, though;)

You'll be getting new features shortly. We are working on a really massive overhaul of the entire codebase. Once that is done, new features will once again be easy to add and I'll get back to designing some.
Title: Re: New Island Ideas
Post by: Shizzle on August 11, 2011, 01:21:02 PM
You'll be getting new features shortly. We are working on a really massive overhaul of the entire codebase. Once that is done, new features will once again be easy to add and I'll get back to designing some.

Rejoice and bring praise to Tom and the Dev Team!  ;D ;D
Title: Re: New Island Ideas
Post by: Anaris on August 11, 2011, 01:28:16 PM
I don't think there's any rule anywhere that says you can't curse or do things with your character that might be considered 18+.

You can swear on any continent you want.

You will get reported for vulgarity, and lose honour for it, of course.  Because what we think of swear words now are the kind of words that only peasants would have used in medieval times.

That's why they are swear words now. Because modern English is descended from the languages used by the conquering French Normans and the conquered Anglo-Saxons.  Words nobles used became "high" and scientific words; words peasants used became crude, rude words.
Title: Re: New Island Ideas
Post by: Shizzle on August 11, 2011, 01:33:08 PM
You can swear on any continent you want.

You will get reported for vulgarity, and lose honour for it, of course.  Because what we think of swear words now are the kind of words that only peasants would have used in medieval times.

That's why they are swear words now. Because modern English is descended from the languages used by the conquering French Normans and the conquered Anglo-Saxons.  Words nobles used became "high" and scientific words; words peasants used became crude, rude words.

So saying 'merde' instead of '!@#$' is allowed? :)

I think people swear in all times and all cultures. Sometimes more vulgar than others, but we all do it...
Title: Re: New Island Ideas
Post by: Anaris on August 11, 2011, 01:46:41 PM
So saying 'merde' instead of '!@#$' is allowed? :)

I think people swear in all times and all cultures. Sometimes more vulgar than others, but we all do it...

I would say more like, "By the excrement of a thousand cows!"

Sounds cooler that way, too.
Title: Re: New Island Ideas
Post by: Shizzle on August 11, 2011, 01:49:39 PM
I would say more like, "By the excrement of a thousand cows!"

Sounds cooler that way, too.

True dat :)
I've always liked Blood and Ash, in the WoT series.
Title: Re: New Island Ideas
Post by: cjnodell on August 11, 2011, 07:34:23 PM
If there was a new island created I would love to see a place with a well thought out map, SMA and MORTALITY. Death to the old. Death from battle. Death from disease. Death by execution. Death by duel. Plenty of death. Death that can come easily to those who do not act sensibly. A place where people can be truly greedy and grasping but still have churn in high powered positions. A place that sees faster character evolution. Where the development of story takes priority over the development/survival of a character. Always seemed a fun idea to me.
Title: Re: New Island Ideas
Post by: Tom on August 11, 2011, 08:34:39 PM
we tried that, it wasn't well-received. You're a minority there, sorry.

Title: Re: New Island Ideas
Post by: Anaris on August 11, 2011, 08:39:31 PM
we tried that, it wasn't well-received. You're a minority there, sorry.

A lot of the complaints, though, were that mortality was being imposed upon people suddenly.

If a continent were created that was to have mortality active from the start, then everyone could factor that into their decision about whether to go there in the first place.

I really think it would make a big difference.
Title: Re: New Island Ideas
Post by: Draco Tanos on August 11, 2011, 09:50:59 PM
Honestly, I too would like a SMA island with mortality implemented.  No, I wasn't a fan of how it was done on BT.  Especially since so much tweaking had to be done to the Invaders' forces while it was active. 

Personally?  I'd love to see a map of Europe.  Maybe the Mediterranean and parts of the Middle East/Northern Africa, but most of Europe.  I would love to see how we could change history.   I would love to see Undead and Monsters replaced with Bandits and Mercenaries. 
Title: Re: New Island Ideas
Post by: Anaris on August 11, 2011, 09:54:47 PM
Personally?  I'd love to see a map of Europe.  Maybe the Mediterranean and parts of the Middle East/Northern Africa, but most of Europe.  I would love to see how we could change history.   I would love to see Undead and Monsters replaced with Bandits and Mercenaries.

A map of Europe, at proper BattleMaster scale, would be gigantic.
Title: Re: New Island Ideas
Post by: Draco Tanos on August 11, 2011, 10:17:35 PM
And very epic.   

Though for mechanical reasons, taking a Risk-esque/Total War-like approach and combine some historical territories for...  Ease of play.
Title: Re: New Island Ideas
Post by: Kain on August 11, 2011, 10:29:27 PM
A map of Europe, at proper BattleMaster scale, would be gigantic.

Yes and I think we have enough big maps as it is. Personally I like the smaller ones. EC is like the perfect size :D
Title: Re: New Island Ideas
Post by: Fleugs on August 11, 2011, 10:33:43 PM
I too would love a mortality(+SMA) island (I even migrated to BT because of mortality). An island that would also include more ducal powers and be more historically accurate. As long as we're just dreaming, I guess...
Title: Re: New Island Ideas
Post by: Shenron on August 12, 2011, 12:18:25 AM
Lets just combine all the islands and have a huge world.
Title: Re: New Island Ideas
Post by: Adriddae on August 12, 2011, 01:31:00 AM
Lets just combine all the islands and have a huge world.

And then Sanguios Astroism can finally conqu... -errr, spread the truth to the world much easier.
Title: Re: New Island Ideas
Post by: Chenier on August 12, 2011, 02:03:09 AM
A lot of the complaints, though, were that mortality was being imposed upon people suddenly.

If a continent were created that was to have mortality active from the start, then everyone could factor that into their decision about whether to go there in the first place.

I really think it would make a big difference.

Indeed, I don't like mortality. But I wouldn't complain if such a continent was made, I just wouldn't play there.
Title: Re: New Island Ideas
Post by: DoctorHarte on August 12, 2011, 04:18:32 AM
I don't think there's any rule anywhere that says you can't curse or do things with your character that might be considered 18+. I've had my character raped and have others pretty nasty things happen and no one piped up with the "Think of the children!" chant. Only once have I seen someone take something OOC by saying "You shouldn't do that, there are children playing". Even then it was just that one player reacting to someone cursing a lot.

Aren't pretty much all the other islands except Dwilight non-serious medieval atmosphere? I mean, Atamara had vikings wearing pink tutus and what not. There are religions with human sacrifice and pretty much anything you can imagine you can try to set up without getting slapped down by someone saying "you can't do that! It breaks the atmosphere!"

I learned my lesson for supposed swearing in Astrum with one of my first characters. At first I was just OOC exiled and then actually OOC banned for writing an RP with the word "queer" or something like that. It was even done by a real-life friend who had introduced me to the game as well.

As for a non-serious medieval atmosphere, I mean something along the lines of realms with foolish names, like 'I Can't Believe It's Not Butter!'
Title: Re: New Island Ideas
Post by: JPierreD on August 12, 2011, 07:00:54 AM
Something like "You have been banned, your name is way too serious"?  :P
Title: Re: New Island Ideas
Post by: Kai on August 12, 2011, 07:09:12 AM
give me a war island
Title: Re: New Island Ideas
Post by: Zakilevo on August 12, 2011, 07:17:09 AM
And then Sanguios Astroism can finally conqu... -errr, spread the truth to the world much easier.

Indeed. Words of stars must spread to all four corners of the world!

Well if there was an island with a sign saying 'mortality on 24/7' people with balls will join I am sure.
Title: Re: New Island Ideas
Post by: Tom on August 12, 2011, 09:47:08 AM
give me a war island

http://war-islands.org
Title: Re: New Island Ideas
Post by: Kai on August 12, 2011, 04:29:34 PM
http://war-islands.org
not risk

funny story I have a perfect record on there because I went around 2v1 ganking then it got boring
Title: Re: New Island Ideas
Post by: Velax on August 12, 2011, 04:55:33 PM
Your definition of a "funny story" appears to be quite different from mine.

Combining the islands would actually be quite interesting. A powerhouse on a small island, like Arcaea on FEI, would suddenly find itself a small fish in a huge pond compared to the likes of Sirion or Cagilan Empire.
Title: Re: New Island Ideas
Post by: Shizzle on August 12, 2011, 05:16:35 PM
Your definition of a "funny story" appears to be quite different from mine.

Combining the islands would actually be quite interesting. A powerhouse on a small island, like Arcaea on FEI, would suddenly find itself a small fish in a huge pond compared to the likes of Sirion or Cagilan Empire.

*Suddenly, a Wild Tectonic Movement appears!*
Title: Re: New Island Ideas
Post by: DoctorHarte on August 12, 2011, 05:19:10 PM
Quote from: Velax link=topic :P011.msg19706#msg19706 date=1313160933
Combining the islands would actually be quite interesting. A powerhouse on a small island, like Arcaea on FEI, would suddenly find itself a small fish in a huge pond compared to the likes of Sirion or Cagilan Empire.

I was thinking the same thing. Though each island would act as a continent with a few shipping lanes connecting them. Perhaps FEI wouldn't even connect to Atamara, only Dwilight and East Continent. The Colonies would be smack-dab in the middle of everything  ::)
Title: Re: New Island Ideas
Post by: Fleugs on August 12, 2011, 05:21:22 PM
I was thinking the same thing. Though each island would act as a continent with a few shipping lanes connecting them. Perhaps FEI wouldn't even connect to Atamara, only Dwilight and East Continent. The Colonies would be smack-dab in the middle of everything  ::)

A strange time-space continuum would form itself!
Title: Re: New Island Ideas
Post by: Gustav Kuriga on August 12, 2011, 08:39:18 PM
I actually think combining all the islands onto one superhuge map would be great. It would greatly increase the variety of the game.
Title: Re: New Island Ideas
Post by: Kain on August 12, 2011, 08:46:32 PM
I actually think combining all the islands onto one superhuge map would be great. It would greatly increase the variety of the game.

Is not Dwilight big enough for ya? :p

The northern ones does not care what the southern ones does and vice versa. Superhuge would only be more not caring about realms far away.
Title: Re: New Island Ideas
Post by: Gustav Kuriga on August 12, 2011, 08:54:09 PM
I hate the small maps, all they lead to is either stalemates between large powers, or gangbangs. A larger map means more regions, which in turn means that even if a realm or group of realms dominate their local area, it doesn't mean a total hegemony of the continent/map. It also means more room for smaller realms.
Title: Re: New Island Ideas
Post by: Kain on August 12, 2011, 09:02:28 PM
I hate the small maps, all they lead to is either stalemates between large powers, or gangbangs. A larger map means more regions, which in turn means that even if a realm or group of realms dominate their local area, it doesn't mean a total hegemony of the continent/map. It also means more room for smaller realms.

Perhaps so, but everything becomes so anonymous on really large maps. Therefore I like small (but not too small, preferably around the size of EC). A place where one man can make a difference. I do like the idea of more room for smaller realms, but I haven't seen it on Dwilight. The small either die or grow. They do not remain small. And often the only reason they manage to grow and stay alive is because every realm in the vicinity is too occupied by monsters and undead in their own regions.

I think that I'm in a minority in this question though.
Title: Re: New Island Ideas
Post by: Gustav Kuriga on August 12, 2011, 09:09:25 PM
If you think one man can't make a difference, you obviously haven't been on Dwilight. One look at Allison Kabrinski's history, and you would know what I'm talking about.
Title: Re: New Island Ideas
Post by: vanKaya on August 12, 2011, 09:56:26 PM
I do like the idea of more room for smaller realms, but I haven't seen it on Dwilight. The small either die or grow. They do not remain small. And often the only reason they manage to grow and stay alive is because every realm in the vicinity is too occupied by monsters and undead in their own regions.

I think this quote is quite baseless. Many of of dwilight's realm's remain relatively small. If you divided up Dwi into small, medium, large and growing, there would be: 3 large, 4 medium, 6 small and 3 growing.

Large: Astrum, Morek, and Caerwyn (we'll count Caerwyn despite recent events)

Medium: Luria Nova, Summerdale, Libero Empire, Terran (some of these are actually quite small by most standards)

Small: Fissoa, D'hara, Madina, Corsanctum, Asylon, PeL

Growing: Barca, Itaulond, Aurvandil

And new realms dont start just cause everyones too busy fighting monsters, they start because large realms are unstable in dwi and friendly successions become necessary, ie. Luria Nova/ Pel. Or because lot's of free land makes succession easier, ie. Aurvandil/ Madina. Or because they receive support from their neighbors in order to battle the insane monsters on dwi ie. Barca.

Fact is your best chance of being part of the process of starting a new realm comes from being on dwilight.
Title: Re: New Island Ideas
Post by: Kain on August 13, 2011, 12:57:11 AM
I think this quote is quite baseless. Many of of dwilight's realm's remain relatively small. If you divided up Dwi into small, medium, large and growing, there would be: 3 large, 4 medium, 6 small and 3 growing.

Large: Astrum, Morek, and Caerwyn (we'll count Caerwyn despite recent events)

Medium: Luria Nova, Summerdale, Libero Empire, Terran (some of these are actually quite small by most standards)

Small: Fissoa, D'hara, Madina, Corsanctum, Asylon, PeL

Growing: Barca, Itaulond, Aurvandil

And new realms dont start just cause everyones too busy fighting monsters, they start because large realms are unstable in dwi and friendly successions become necessary, ie. Luria Nova/ Pel. Or because lot's of free land makes succession easier, ie. Aurvandil/ Madina. Or because they receive support from their neighbors in order to battle the insane monsters on dwi ie. Barca.

Fact is your best chance of being part of the process of starting a new realm comes from being on dwilight.

Yeah, you do have a point. I wouldn't quite devide it in the same way you did i.e calling D'Hara small (it has 3 cities!) but I think I was a bit too harsh there. It actually has small realms :) The ones you call growing are in fact small, and the ones with more regions but still only 1 city.

What frustrates me is that it is soo much bureaucracy (atleast in Summerdale) and fighting monsters/undead that there is no time for real wars.
Title: Re: New Island Ideas
Post by: Daycryn on August 13, 2011, 01:52:33 AM
Bring me at least 500 new players, and we can talk about new islands.

'If you build it, they will come.'
Title: Re: New Island Ideas
Post by: DoctorHarte on August 13, 2011, 02:17:51 AM
If you think one man can't make a difference, you obviously haven't been on Dwilight. One look at Allison Kabrinski's history, and you would know what I'm talking about.

Allison is a woman  ::)
Title: Re: New Island Ideas
Post by: Gustav Kuriga on August 13, 2011, 03:59:17 AM
Fine then, how about Baal? He plunged half the continent into war.
Title: Re: New Island Ideas
Post by: Kain on August 13, 2011, 01:31:55 PM
Fine then, how about Baal? He plunged half the continent into war.

I thought he was busy ruling the 5th act of Diablo II: Lord of Destruction ;)

Jokes aside, of course someone can make a big difference. But the bigger the island, the harder it is, and way more luck is required.
But ok, I'll take it as a challenge. Maybe I can learn to like the bigger maps...it should work :p
Title: Re: New Island Ideas
Post by: JPierreD on August 13, 2011, 04:48:06 PM
You'll have to leave Summerdale, though. Nothing ever happens in there  :P
Title: Re: New Island Ideas
Post by: Gustav Kuriga on August 13, 2011, 06:29:04 PM
All you need on the bigger maps is a proper sense of scale. Know who you need to influence. Know which realms hate each other.
Title: Re: New Island Ideas
Post by: Kain on August 14, 2011, 03:20:03 PM
You'll have to leave Summerdale, though. Nothing ever happens in there  :P

Tss,

I was in Libero Empire for a short time too. I think even less happend there :p
Title: Re: New Island Ideas
Post by: DoctorHarte on August 14, 2011, 10:22:00 PM
Tss,

I was in Libero Empire for a short time too. I think even less happend there :p

The should fight eachother  8)
Title: Re: New Island Ideas
Post by: Vellos on August 14, 2011, 10:50:37 PM
Tss,

I was in Libero Empire for a short time too. I think even less happend there :p

Okay, let's make this more clear then:
Go somewhere else and try again.
[/size]

SA isn't fighting itself. No surprise there. Probably until Caerwyn/Itaulond is soundly crushed and Astrum has stabilized afterwards, the SA corner will lack internal conflict on a large scale. There's just no reason for it. That's the point of religious unity: it diffuses conflicts. Project aggression outwards with crusades and stuff.

So go somewhere you could logically expect conflict. You know, places that aren't one big contiguously secure and civilized bloc. Try Astrum, which has a war and tons of rogues. Try Corsanctum, which has plenty of rogues, a Vatican-ish status (you could do soemthing with that, maybe), and connections to D'Hara. Try a Lurian realm: they're in the process of colonizing Shinnen, and could probably use some more nobles. Try Madina or Aurvandil: both have rogues to deal with, and an active war against each other. Try Terran or Barca: we have near-constant fighting against rogues, and a good amount of internal politics as well. Try Asylon: they're fighting monsters, worshipping daimons, and breaking treaties on a daily basis.

Yes, Dwilight will require that you learn to maintain a region in an efficient way. You won't be able to be a lord of a border region and take an income without ever having to hold court. But there is plenty to do on Dwilight. The 4th largest realm, militarily, is Terran, and we really only have 2 functional duchies: Shokalom is still way low on population and production. There are plenty of small realms, plenty of conflicts, and plenty to be done.
Title: Re: New Island Ideas
Post by: Kain on August 14, 2011, 11:22:59 PM
Okay, let's make this more clear then:
Go somewhere else and try again.
[/size]

SA isn't fighting itself. No surprise there. Probably until Caerwyn/Itaulond is soundly crushed and Astrum has stabilized afterwards, the SA corner will lack internal conflict on a large scale. There's just no reason for it. That's the point of religious unity: it diffuses conflicts. Project aggression outwards with crusades and stuff.

So go somewhere you could logically expect conflict. You know, places that aren't one big contiguously secure and civilized bloc. Try Astrum, which has a war and tons of rogues. Try Corsanctum, which has plenty of rogues, a Vatican-ish status (you could do soemthing with that, maybe), and connections to D'Hara. Try a Lurian realm: they're in the process of colonizing Shinnen, and could probably use some more nobles. Try Madina or Aurvandil: both have rogues to deal with, and an active war against each other. Try Terran or Barca: we have near-constant fighting against rogues, and a good amount of internal politics as well. Try Asylon: they're fighting monsters, worshipping daimons, and breaking treaties on a daily basis.

Yes, Dwilight will require that you learn to maintain a region in an efficient way. You won't be able to be a lord of a border region and take an income without ever having to hold court. But there is plenty to do on Dwilight. The 4th largest realm, militarily, is Terran, and we really only have 2 functional duchies: Shokalom is still way low on population and production. There are plenty of small realms, plenty of conflicts, and plenty to be done.

I appreciate the tips, and who doesn't like animated text with a clear message? ;)
But I don't think Summerdale as a realm is the problem. It is the fact that Summerdale can't do anything except region maintenance (including monster killing) because if we stop the whole realm dies by itself. It does not seem to be the only realm with this problem.

Why is it like that on Dwilight but not on EC or Far East? The code is not different is it? (except for the testing vs stable-thing)

PS. and what do you mean SA does not fight itself? That is no natural law is it? History is filled with christians killing other christians because they interpreted the faith in a different way, or about which pope to follow.
Title: Re: New Island Ideas
Post by: Bedwyr on August 14, 2011, 11:42:34 PM
SA is currently involved in a crusade.  It won't fight itself until that's done, at least.

Dwilight has higher incidences of rogue spawns which make just maintaining difficult unless you have civilized lands on all your borders.  Just the way it is.
Title: Re: New Island Ideas
Post by: Shizzle on August 14, 2011, 11:42:43 PM
Once Caerwyn is down, the SA realms will tear each other apart, and SA with it :)
Title: Re: New Island Ideas
Post by: Bael on August 14, 2011, 11:52:35 PM
Dwilight has higher incidences of rogue spawns which make just maintaining difficult unless you have civilized lands on all your borders.  Just the way it is.

I presume their size, or how many it takes before a horde forms, is also increased?
Title: Re: New Island Ideas
Post by: Bedwyr on August 14, 2011, 11:55:51 PM
Correct, the size (and number) of the hordes is higher.
Title: Re: New Island Ideas
Post by: Kain on August 15, 2011, 01:24:25 AM
Dwilight has higher incidences of rogue spawns which make just maintaining difficult unless you have civilized lands on all your borders.  Just the way it is.

Do you by civilized lands mean regions controlled by actual realms? If so, Summerdale is very close to it. Only rogue region next to Summerdale territory is Norrdir, which lies packed between a lot of Summerdale regions.
Title: Re: New Island Ideas
Post by: Bedwyr on August 15, 2011, 01:27:46 AM
Yes, but it's not that far from the rogue lands north of Astrum.  Now, if hordes are coming from the east or south, then I have no idea what's going on  :)
Title: Re: New Island Ideas
Post by: vanKaya on August 15, 2011, 01:41:13 AM
lol

Vellos didn't mention how L.E or Summerdale could be fun.

Seriously though, what do those guys do up there??

There's no rogues, no free territory to colonize, and any potential conflict with their neighbors  is severely affected by their proximity to the military heart of SA, Astrum and Morek.
Title: Re: New Island Ideas
Post by: Kain on August 15, 2011, 02:05:50 AM
lol

Vellos didn't mention how L.E or Summerdale could be fun.

Seriously though, what do those guys do up there??

There's no rogues, no free territory to colonize, and any potential conflict with their neighbors  is severely affected by their proximity to the military heart of SA, Astrum and Morek.

We used to send small small armies to attack Caerwyn but other than that, mostly region maintainence and monster fighting. Hey, we could conolize the parts west of Astrum. Only have to travel through 1 Astrum region for that ;)

What L.E is doing is beyond me.
Title: Re: New Island Ideas
Post by: Adriddae on August 15, 2011, 07:16:42 AM
We used to send small small armies to attack Caerwyn but other than that, mostly region maintainence and monster fighting. Hey, we could conolize the parts west of Astrum. Only have to travel through 1 Astrum region for that ;)

What L.E is doing is beyond me.

Plotting Summerdale's demise. Or Morek's demise. Or Sanguis Astroisms demise. When you have nothing to do, you scheme.
Title: Re: New Island Ideas
Post by: Fleugs on August 15, 2011, 08:52:32 AM
What L.E is doing is beyond me.

They were in Golden Farrow; someone had set their unit to murderous; Corsanctum's Regent (I think it was) fought a 1v3 battle and slaughtered their units.

So basically, they're messing up. ;D
Title: Re: New Island Ideas
Post by: Shizzle on August 15, 2011, 09:48:40 AM
They were in Golden Farrow; someone had set their unit to murderous; Corsanctum's Regent (I think it was) fought a 1v3 battle and slaughtered their units.

So basically, they're messing up. ;D

Is murderous ever of any use? Let's say in a one vs one battle?
Title: Re: New Island Ideas
Post by: vonGenf on August 15, 2011, 10:20:32 AM
Is murderous ever of any use? Let's say in a one vs one battle?

Are you saying slaughtering Liberon units is not a useful way to spend your time?  ;D
Title: Re: New Island Ideas
Post by: Bedwyr on August 15, 2011, 07:28:11 PM
Murderous is very useful for getting around inconvenient treaties or stabbing people in the back with no warning.
Title: Re: New Island Ideas
Post by: Bael on August 15, 2011, 09:58:09 PM
Two words: Penny Arcade.

I think getting a lot of new players that stick around is really what the game needs. People get too comfortable, playing with more-or-less the same people year-in and year-out. Good for a good shake-up.
Title: Re: New Island Ideas
Post by: Arundel on August 16, 2011, 02:55:05 AM
Frankly, there is still many regions in Dwilight to be conquered, as previously stated, I mean Darfyx, the largest city, and the entire North-West corner is empty.  You've also got a nice chunk of land in the mid east vacated; be a good place to stir up conflicts  ;). It just might take you a while to get something started...

In regards to the topic at hand, a semi-large island, impossible to emigrate to, and "seemingly" barren besides the structures of cities and some kind of human population. Sort of a "Garden of Eve" ideology, with some sort of twist. Like a F.E concept, but extremely more subtle. In the medieval era, it was commonly thought that the Garden of Eve was a place of utopia. What would happen if nobles had actually existed in Utopia? Dystopia, and I want it  :'(.
Title: Re: New Island Ideas
Post by: JPierreD on August 16, 2011, 07:50:50 AM
Yea, the problem in Dwilight is that SA has claims in Darfix, Understrom and Flowrestown, the only decent cities in where to make a realm. They are not playing with the ball, or letting others play with it.  :-\
Title: Re: New Island Ideas
Post by: vonGenf on August 16, 2011, 11:31:42 AM
Yea, the problem in Dwilight is that SA has claims in Darfix, Understrom and Flowrestown, the only decent cities in where to make a realm. They are not playing with the ball, or letting others play with it.  :-\

The barriers to conversion are extremely minimal. If you're interested, you have my number.  ;D
Title: Re: New Island Ideas
Post by: JPierreD on August 16, 2011, 12:04:27 PM
The barriers to conversion are extremely minimal. If you're interested, you have my number.  ;D

Sure, meet me in the wooden pole, with lots of wood and flammable substances under it. Please tie yourself up and get comfortable until I get there, gotta gather the mob to burn the heathen...  :P