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Toms Other Games => SpellMaster III => SM General Discussion => Topic started by: Tom on September 13, 2011, 09:16:39 AM

Title: Test Run Launched
Post by: Tom on September 13, 2011, 09:16:39 AM
Ok everyone, the engine is running, meaning you will get your regular fixes of experience points and energy. And you can start playing. This is still a test run, so nothing that happens is "official".

I am looking for feedback, especially when you try getting into actual spellcasting - just how much is possible, too much too little? Does the parser work for you, etc?

Title: Re: Test Run Launched
Post by: Zane on September 13, 2011, 03:48:57 PM
I am looking for feedback, especially when you try getting into actual spellcasting - just how much is possible, too much too little? Does the parser work for you, etc?

Well, I see XP accruing and I can verify in the parser, but I don't see where to actually commit the action and get the verification code. Am I missing something obvious?
Title: Re: Test Run Launched
Post by: Tom on September 13, 2011, 04:40:41 PM
Well, I see XP accruing and I can verify in the parser, but I don't see where to actually commit the action and get the verification code. Am I missing something obvious?

Errr... no... it turns out I haven't finished that part. *facepalm*

Sorry... give me a few days.
Title: Re: Test Run Launched
Post by: Tom on September 14, 2011, 04:30:39 PM
Commit button is now active and will correctly apply all changes.

So you can now expend energy, gain XP, etc.

Title: Re: Test Run Launched
Post by: Zakilevo on September 14, 2011, 05:53:01 PM
I just tested them out and it works!
Title: Re: Test Run Launched
Post by: Tom on September 14, 2011, 08:50:06 PM
I just tested them out and it works!

You didn't post your roleplay?
Title: Re: Test Run Launched
Post by: Tom on September 14, 2011, 09:07:03 PM
I ran a couple manual updates, so if you have more XP, energy, concentration than you should (by a few hours), that's not a bug.
Title: Re: Test Run Launched
Post by: Zakilevo on September 14, 2011, 11:12:50 PM
For the test run rp, do I consider everyone as a spellcaster? or are you allow to rp as a NPC character? (well that doesn't make sense now I said it since NPC cannot be played..)
Title: Re: Test Run Launched
Post by: Tom on September 14, 2011, 11:25:08 PM
Of course you can invent NPCs - check the rules.

Your character, however, is capable of magic.

Title: Re: Test Run Launched
Post by: Zakilevo on September 15, 2011, 02:47:23 AM
What happens if the person who decided to join my story doesn't respond for a long time? Do I just take control of his character and continue my story?
Title: Re: Test Run Launched
Post by: Brant on September 15, 2011, 03:00:38 AM
Or wait at least as long as he waited for you :P  And it's just a little awkward that  I RPed him rowing sitting next to your char rowing and you RPed him near death during the same time frame.   

Edit: If they rowed together before the mast broke, then it would work out just fine timeline wise.  We can work with, or around it :P
Title: Re: Test Run Launched
Post by: Zakilevo on September 15, 2011, 03:23:37 AM
eh.. Maybe I should change the storyline. lol I will work on that. And I wasn't really aiming the question at you Brant. I totally forgot people can join my RP. That just made me think about the question :)

ps: holy crap I misread your thing.. I will change my RP right away.
Title: Re: Test Run Launched
Post by: Brant on September 15, 2011, 03:35:28 AM
I'd think you'd wait however long your patience allows, then try to move on without including anything that would require a response from them?  Some people get touchy when you try to RP their characters for them, even if you're stuck waiting.  As for me, if I don't respond in a day, feel free to RP mine as minimally as possible to get out of whatever scene you're stuck in.
Title: Re: Test Run Launched
Post by: Zakilevo on September 15, 2011, 04:05:39 AM
fixed. eh hopefully the change is more suitable to continue the storyline. If you want me to change something just ask :)

I just realized if we were allowed to have more characters, I wouldn't have been able to handle two or three at a time. I never wrote so much even in battlemaster.
Title: Re: Test Run Launched
Post by: Zakilevo on September 15, 2011, 05:16:11 AM
how often do we get exp and energy back?
Title: Re: Test Run Launched
Post by: Zane on September 15, 2011, 05:25:15 AM
I think I'm either not understanding the energy costs, or there's a bug somewhere.

My character currently shows as having 4.32 energy and 20 concentration.  I went into the parser and tried to cast a control/mind power level 4 spell and it's telling me he doesn't have enough energy.  His skill is control 5, mind 1, so the energy cost should be 4 (power level)/1 (base skill) = 4, right?  So why is the parser saying he doesn't have enough energy?
Title: Re: Test Run Launched
Post by: Zakilevo on September 15, 2011, 05:56:57 AM
So once the game launches, are we going to make each people to start their RP on individual threads or are we going to start a topic threat with a place name and whoever wants to start in those locations start from there and move to other threads if their characters move to another location?
Title: Re: Test Run Launched
Post by: Tom on September 15, 2011, 11:56:33 AM
I think I'm either not understanding the energy costs, or there's a bug somewhere.

My character currently shows as having 4.32 energy and 20 concentration.  I went into the parser and tried to cast a control/mind power level 4 spell and it's telling me he doesn't have enough energy.  His skill is control 5, mind 1, so the energy cost should be 4 (power level)/1 (base skill) = 4, right?  So why is the parser saying he doesn't have enough energy?

You can check the spell details in your spell list, and it should tell you there how much energy and concentration casting that spell would cost you at your current values.
Title: Re: Test Run Launched
Post by: Tom on September 15, 2011, 11:57:58 AM
how often do we get exp and energy back?

XP and Concentration - every hour
Energy - four times a day, every 6 hours.
Title: Re: Test Run Launched
Post by: Zane on September 15, 2011, 05:12:54 PM
You can check the spell details in your spell list, and it should tell you there how much energy and concentration casting that spell would cost you at your current values.

The spell details say 4 energy (the spell is [#4|Mental nudge], control/mind/2/2/1, [4|5b1cd6049b649431c3aed23004d93a7f0ecfb2e8]), my character's current power is still at 4.34 (it's been more than 6 hours, shouldn't it have gone up by now?), and the verify still says I don't have enough energy.
Title: Re: Test Run Launched
Post by: Tom on September 15, 2011, 05:35:59 PM
can you give me the exact text you feed into the parser (PM if you want), please ?
Title: Re: Test Run Launched
Post by: Zane on September 15, 2011, 05:52:45 PM
can you give me the exact text you feed into the parser (PM if you want), please ?

Nothing more than:
Code: [Select]
[#4|Mental nudge]
Title: Re: Test Run Launched
Post by: cjnodell on September 15, 2011, 06:55:45 PM
I might be thinking on the wrong track, but it seems that automatically regaining concentration hourly might get in the way of some interesting story telling. For example, if I want to RP my character as always going for days on end with little chance to rest due to being hunted, he should really not be gaining concentration at the full rate. I would want my character to be limited in what he can cast until he finally gets some real rest. If He then sleeps for 13 hours upon reaching safety, should he not gain some kind quicker concentration gain.

As it is I will simply be gaining the same concentration back regardless of weather I RP my character as getting rest or not... Just a random thought is all...

Title: Re: Test Run Launched
Post by: Tom on September 15, 2011, 07:44:21 PM
Nothing more than:
Code: [Select]
[#4|Mental nudge]
Ok, try again, it should now tell you how much energy it thinks you would need.

As it is I will simply be gaining the same concentration back regardless of weather I RP my character as getting rest or not... Just a random thought is all...

The basic idea is that this is concentration on magical things. You can be physically exhausted independently.
Title: Re: Test Run Launched
Post by: cjnodell on September 15, 2011, 07:54:13 PM
Got it. So spell casters have a store of concentration for use on magic and a store of concentration for everything else. Completely separate.
Title: Re: Test Run Launched
Post by: Indirik on September 15, 2011, 07:55:27 PM
Or you could just, you know, not cast spells if you think your character should be too tired to do so.
Title: Re: Test Run Launched
Post by: cjnodell on September 15, 2011, 08:12:32 PM
True. However, I always prefer it when the mechanical numbers match the in story situation. I figured I should point out any potential discrepancies. If such turns out not to be a discrepancy, than I would be educated and we all benefit. This was the case here. If it had indeed been a discrepancy then I would want it known as soon as possible so a suitable solution could be found.

Honestly, I am getting tired of these slightly hostile responses from many of the people here on the forums. Just because an answer/solution is quite clear from where you stand does not mean it is just as clear from where others stand. These "duh, so obvious" responses are far from welcoming and serve little other than to making one feel better about themselves. However, if that is the accepted culture here, then I guess I might as well just get used to it.

Thanks for responding though!
Title: Re: Test Run Launched
Post by: cjnodell on September 15, 2011, 08:18:29 PM
When the actual game starts will all story additions be held in a single thread, or will it be possible to have different threads of different locations and such? It would be nice to be able to selectively read only posts that pertain to your character.
Title: Re: Test Run Launched
Post by: Tom on September 15, 2011, 08:57:37 PM
Got it. So spell casters have a store of concentration for use on magic and a store of concentration for everything else. Completely separate.

Well, basically, "concentration" means how well you can focus on spellcasting.
Title: Re: Test Run Launched
Post by: Zane on September 15, 2011, 09:02:09 PM
Ok, try again, it should now tell you how much energy it thinks you would need.

It is now telling me that I need 4 energy: "not enough energy (would require 4)"  However, my character still shows as having 4.34 energy, so shouldn't he be able to cast it?
Title: Re: Test Run Launched
Post by: Tom on September 16, 2011, 12:17:18 AM
yes, you should. Ok, please try again, I've now added more info, it tells you what the parser thinks you have in energy.
Title: Re: Test Run Launched
Post by: Zane on September 16, 2011, 12:19:37 AM
yes, you should. Ok, please try again, I've now added more info, it tells you what the parser thinks you have in energy.

"not enough energy (would require 3 - you have 2.42)"

According to my character page, I have 5.42 energy.
Title: Re: Test Run Launched
Post by: Zane on September 16, 2011, 12:24:20 AM
Interesting, I stacked two spells in the parser that would have required 2 energy each and it said "not enough energy (would require 2 - you have 1.42)"  1.42 is what I would have had left had I cast the spells: 5.42 total - 2 - 2 = 1.42.
Title: Re: Test Run Launched
Post by: Tom on September 16, 2011, 12:43:31 AM
I just fixed a few bugs there - it should now calculate correctly. Also, if XP gains make you gain a level in a skill, it will now tell you.
Title: Re: Test Run Launched
Post by: Zane on September 16, 2011, 01:10:14 AM
Now I'm getting an exception:

ErrorException [ Notice ]: Undefined index: XPgains
APPPATH/controllers/action.php [ 77 ]
77  foreach ($CanCast['XPgains'] as $element=>$gains) {
Title: Re: Test Run Launched
Post by: Tom on September 16, 2011, 05:25:28 PM
should be fixed now