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I think I'd prefer the game focusing on small "units" of peasants resisting individual looting actions (a father defending his home and family as foreigners raid it, perhaps killing a soldier or two), rather than spawning large armies of peasants that'll fight on the battlefield. More realistic and seems better for gameplay.
It'd be nice if those in power could click to "propose" a position to someone, which in turn would require him to accept it.My point exactly.
It seems ridiculous to impose a h/p hit when a lord of a shoddy region wants to get appointed to a city lordship and needs to "step down". Forcing people to abandon their estates feels equally overly bureaucratic and adds nothing to gameplay, just frustration.