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BattleMaster => Locals => South Island => Topic started by: Chenier on July 22, 2014, 03:19:25 PM

Title: Of Griffins and Wyverns
Post by: Chenier on July 22, 2014, 03:19:25 PM
I don't mean to open a can of works, but as a newcommer to Sandalak, has any substance been thought of for this religion?

Also, can religions be founded in the traditional means on the South Island? Is there any intent to do so?
Title: Re: Of Griffins and Wyverns
Post by: Anaris on July 22, 2014, 03:20:12 PM
Also, can religions be founded in the traditional means on the South Island? Is there any intent to do so?

Yes, but they can have no effect on the war. (Effectively, all priest abilities save preaching are disabled.)
Title: Re: Of Griffins and Wyverns
Post by: Chenier on July 22, 2014, 03:24:22 PM
Yes, but they can have no effect on the war. (Effectively, all priest abilities save preaching are disabled.)

Could the "no priest = total implosion" mechanic be removed, then? Priest sounds a pretty useless class.
Title: Re: Of Griffins and Wyverns
Post by: vonGenf on July 22, 2014, 03:48:14 PM
I don't mean to open a can of works, but as a newcommer to Sandalak, has any substance been thought of for this religion?

It's animal-spirit based. Wyvern and Griffin are the symbols of the realm but you can worship other animals if you wish. As long as it's animal-themed it's fine.
Title: Re: Of Griffins and Wyverns
Post by: Indirik on July 22, 2014, 03:59:46 PM
I don't mean to open a can of works, but as a newcommer to Sandalak, has any substance been thought of for this religion?
There are some vague hints, but nothing too concrete. No one has really been all that interested in fleshing it out as a full-bore religion. We're all too busy shredding the other realms.

The Wyvern and Griffin theology is something like this:

The theology is basically animal totems. The Wyvern and Griffin are the two major war gods, but anyone is free to create whatever animal totem they want. One guy was obsessed with ducks, and he worshiped the Midnight Mallard. (He eventually decided that he didn't like everyone making fun of his Midnight Mallard, and went to Taselak.) The Wyvern and Griffin were the gods of the two smaller groups that merged to form Sandalak. The Wyvern is the desert war god, and the Griffin is the tundra war god.

When Kurlock was elected ruler, he had already accepted a death duel challenge. He lost and was killed, but was resurrected by newbie protection. He was immediately proclaimed to have been resurrected by the Wyvern, and titled himself the Wyvern Incarnate. He is the god king of Sandalak, sometimes referred to as Immortal Kurlock, or some other god/immortal moniker.  Elaine was killed/resurrected a day or two later, and has dubbed herself the Griffin incarnate, or something. She's certifiably insane, though, and everyone mostly ignores her.

Oh, and the Sartanians in Sandalak have decided that the Wyvern is really just the local name for Sartan. Thankfully, everyone ignores them.

Beyond that, no one has developed any serious theology. A couple people have expressed some interest in doing more with it. Just be prepared, though, that a lot of people in the realm really don't want to have to put up with anything that distracts from the war game. The traditional use of religion as an alternate power structure to the main realm will go over like a lead balloon.
Title: Re: Of Griffins and Wyverns
Post by: Woelfy on July 22, 2014, 06:43:24 PM
The Sartanists needs to just accept that Sartan does not have a place on SI. It's ridiculous to try and force it everywhere, and it seriously destroys the entire religion aspect of the game for me.
Title: Re: Of Griffins and Wyverns
Post by: Chenier on July 22, 2014, 10:54:10 PM
The Sartanists needs to just accept that Sartan does not have a place on SI. It's ridiculous to try and force it everywhere, and it seriously destroys the entire religion aspect of the game for me.

I've never been a part of Sartanism, nor interacted with it as far as I know, but I tend to prefer imports of existing religions with a history and content than the making up of a random hollow "faith".
Title: Re: Of Griffins and Wyverns
Post by: Indirik on July 22, 2014, 11:20:25 PM
Personally, my preference is that each island have its own unique atmosphere. I don't want to play "Sartanism vs The Order of Elders" on BT or SI any more than I want to play "Sirion vs. Perdan" on FEI or AT.

Once upon a time, Sartanism was "a random hollow "faith"." until someone put some time and effort into it. If you don't let people come up with and try out new things, then we'll just keep telling the same old story, over and over again.
Title: Re: Of Griffins and Wyverns
Post by: Antonine on July 22, 2014, 11:20:52 PM
The Sartanists needs to just accept that Sartan does not have a place on SI. It's ridiculous to try and force it everywhere, and it seriously destroys the entire religion aspect of the game for me.

Well Church of Humanity is on three continents already. Why aren't you complaining about them?

And, as far as I can tell, the Sartanist characters have accepted that Sartan is not going to be widespread on SI. They tried to import their faith with them and failed. They're living with it by coming up with an interpretation to still give their characters a reason to stay in SI.

How does it destroy the religion aspect of the game for you that this specific religion is trying to go intercontinental? Please explain because I really don't understand how it can possibly harm your experience of playing the game unless you have a massive sense of entitlement coupled with tremendous over-sensitivity.
Title: Re: Of Griffins and Wyverns
Post by: Antonine on July 22, 2014, 11:21:39 PM
Personally, my preference is that each island have its own unique atmosphere. I don't want to play "Sartanism vs The Order of Elders" on BT or SI any more than I want to play "Sirion vs. Perdan" on FEI or AT.

Once upon a time, Sartanism was "a random hollow "faith"." until someone put some time and effort into it. If you don't let people come up with and try out new things, then we'll just keep telling the same old story, over and over again.

That's fair enough and I can understand that viewpoint. What I don't understand is attitudes like woelfy's :/
Title: Re: Of Griffins and Wyverns
Post by: Dishman on July 22, 2014, 11:25:14 PM
I like the kind of 'spirit animal' religious cornucopia Sandalak has. Fits pretty well for the Insatiable Snake, too.

random hollow "faith".

But...the hollow part is where all the best creative juices come from!
Title: Re: Of Griffins and Wyverns
Post by: Chenier on July 22, 2014, 11:44:02 PM
I like the kind of 'spirit animal' religious cornucopia Sandalak has. Fits pretty well for the Insatiable Snake, too.

But...the hollow part is where all the best creative juices come from!

My experience is that those religions created as hollow hulls usually forever remain as hollow hulls. Especially if they were created for the sole purpose of existing, namely the case for state religions that were just there to keep foreign state religions out.
Title: Re: Of Griffins and Wyverns
Post by: De-Legro on July 23, 2014, 12:14:25 AM
My experience is that those religions created as hollow hulls usually forever remain as hollow hulls. Especially if they were created for the sole purpose of existing, namely the case for state religions that were just there to keep foreign state religions out.

And my experience is that many of the well fleshed out and planned religions end up being the short lived plaything of their creator(s) whom will accept no deviation from their plan. Thankfully in both cases the minority lead to something worthwhile.
Title: Re: Of Griffins and Wyverns
Post by: Woelfy on July 23, 2014, 04:24:46 AM
Well Church of Humanity is on three continents already. Why aren't you complaining about them?

If I knew CoH was on three continents, I could have used that example just as easily.


+1 to Indirik's post.
I also feel like each island should have it's own distinct style and vibe, and the crossover of some people who are too lazy to create something new and just force a religion from another island onto a (in this case) brand new realm that had a million options before it, really does destroy the religion aspect. It's lazy, boring, and frankly rather sad.

Title: Re: Of Griffins and Wyverns
Post by: De-Legro on July 23, 2014, 04:56:58 AM
If I knew CoH was on three continents, I could have used that example just as easily.


+1 to Indirik's post.
I also feel like each island should have it's own distinct style and vibe, and the crossover of some people who are too lazy to create something new and just force a religion from another island onto a (in this case) brand new realm that had a million options before it, really does destroy the religion aspect. It's lazy, boring, and frankly rather sad.

Its generally not laziness. There seems to be a competition to have the first religion that is properly established on all islands.
Title: Re: Of Griffins and Wyverns
Post by: Haerthorne on July 23, 2014, 07:50:44 AM
Well Church of Humanity is on three continents already. Why aren't you complaining about them?

What is the Church of Humanity anyway? Do they like... praise humans?

Also I'd like to see more rp in battles from Sandalak about their faith. It'd be a nice way to get to know it.
Title: Re: Of Griffins and Wyverns
Post by: Indirik on July 23, 2014, 05:20:27 PM
What is the Church of Humanity anyway? Do they like... praise humans?
It was formed way back when at the dawn of game-mechanics religions in Perdan. It was a state non-religion implemented to inoculate Perdan regions against the Church of Ibladesh and Fontan's Flow of the Balance. It was invented by the player of the Uceek family, although it was actually founded by someone else. CoH's tenets were written to make it mostly a chivalric order. They didn't really worship anything.

A few years later, Jor Tanos eventually got hold of the leadership of the church, and changed it a LOT. It is now a monotheistic religion that worships "the Divine". The only thing it shares with the original church is the name. They expanded over to FEI and BT. In BT they are mostly limited to Old Grehk. On FEI they were in Kindara for a while, but I haven't heard of anything from them lately at all. Are they even still there?
Title: Re: Of Griffins and Wyverns
Post by: Ravier Nebehn on July 23, 2014, 05:45:01 PM
It was formed way back when at the dawn of game-mechanics religions in Perdan. It was a state non-religion implemented to inoculate Perdan regions against the Church of Ibladesh and Fontan's Flow of the Balance. It was invented by the player of the Uceek family, although it was actually founded by someone else. CoH's tenets were written to make it mostly a chivalric order. They didn't really worship anything.

A few years later, Jor Tanos eventually got hold of the leadership of the church, and changed it a LOT. It is now a monotheistic religion that worships "the Divine". The only thing it shares with the original church is the name. They expanded over to FEI and BT. In BT they are mostly limited to Old Grehk. On FEI they were in Kindara for a while, but I haven't heard of anything from them lately at all. Are they even still there?

Yeah, we are. Still have temples in Azros, Taop, Zonasa.. quite a few regions that have remained untouched by the glacier. Malos is still the founder and head priest of that faith though in recent times I've been focusing more on my other characters. Recently he declared the Commander, Moses to be a heretic given that said heretic openly said that Malos was preaching lies and the Divine wasn't real. Moses then went inactive this week. Maybe he got struck down? :P That's about it for FEI so far, though with two Lv4 temples in a couple of regions they could be used for something interesting...

That said, with Ravier's departure from the EC CoH, I've been working on a concept for a religion. I'd just need a region to establish it at this point. As for the BT CoH... to my knowledge it's silent. In fact, all three branches have been quiet. The FEI one certainly has and that's more my fault.
Title: Re: Of Griffins and Wyverns
Post by: Qyasogk on July 23, 2014, 11:48:52 PM
I also feel like each island should have it's own distinct style and vibe, and the crossover of some people who are too lazy to create something new and just force a religion from another island onto a (in this case) brand new realm that had a million options before it, really does destroy the religion aspect. It's lazy, boring, and frankly rather sad.

I get that this is your perspective and you are not alone in having it, but the myopia here is tremendous. You want to be free to have your own unique experience on each island, but don't seem to feel the freedom of your fellow players to have the same freedom? That I find incredibly sad.

Stop trying to control how other people want to play there characters and families. Feel free to make your experiences on each island unique, but recognize that other people feel differently than you do, and respect their right to make a CHOICE that is different than yours.

Calling players who make a choice to play their family AS A FAMILY is not lazy nor even unusual.

I think the BM world benefits greatly from the interwoven fabric of its great families and great religions trying to spread their names throughout the world and into history. And I don't think it in anyway impedes the creation and evolution of new families and new religions to exist ALONGSIDE them.

Title: Re: Of Griffins and Wyverns
Post by: Woelfy on July 24, 2014, 01:37:01 AM
Your opinion is duly noted Qyasogk. It still doesn't change my stance on things.

I feel that there should be no overlap between islands when it comes to religion, plain and simple. That has nothing to do with limiting how people play their characters. All it does is limit the spread of a religion that is founded on one island to another, which in my opinion is against the spirit of even having distinct realms.

I imagine Sanguis Astroism and it's beliefs being relocated to say, EI or SI, and the idea of it makes me ill. Maybe if a religion were to entirely take over one island with no competition whatsoever, then I would be more accepting of it spreading outside of it's physical boundaries (being the island itself).

Just taking the ideas that someone else put together ages ago and trying to apply that to a brand new realm on a recently resurfaced island: lazy.

(this is entirely my opinion, and if it bothers people: I don't care. The religion aspect of battlemaster is one of my absolute least favourite features in the entire game. In all of my years of playing BM, I have only had two good experiences with the religion game. Otherwise, it is just another tool for popularity contests: which we already have ample amounts of.)