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BattleMaster => Helpline => Topic started by: Bedwyr on May 08, 2011, 04:42:44 AM

Title: Advanced Mentoring and History
Post by: Bedwyr on May 08, 2011, 04:42:44 AM
(To those I mentioned this to before, sorry it took so long but I got slammed with a bunch of crises with a number of characters and couldn't convince myself to start this up before now.)

One thing I've noticed for years in this game is that those who know how to get positions get them consistently, across the game, with whatever character.  And, as I got more experienced, I noticed this happening to me...And started figuring out the reasons why.  First reason: You get to know people, and the more people you know the better your chances of getting power.  Second reason: Once you've proved you're capable, everyone can find out pretty easily and will trust that you won't cause the capital to starve or the like.  And third reason: The ways to get power and influence tend to be the same across the game, within certain parameters.

If you're lucky, you get a good Mentor or someone to act as one to help you figure this out.  If you hang out on IRC you could find people to help too.

But, a lot of people don't want to spend time hanging around on IRC, and they don't get lucky on Mentors.  So, this thread is (I hope) one additional way to get help.

This is where you go when you want to find someone to help you figure out how to organize a successful secession.  This is where you go when you have no idea why everyone's attacking your realm because of some sneak attack conducted by a Ruler of your realm that you've never even heard of.  This is where you go when you need help at the top ends of Battlemaster play.

And, possibly, you can find someone to IC hook up and take you on as a protege.

Now, besides myself, the players of several other families have agreed to help answer questions and possibly write up histories and guides: Vellos, Anaris, Quasath, Indirik, Kindon, and a number of others who agreed to help on a provisional basis.  Several of the Top 20 fame list, families with 30+ fame, people who know politics and history on Atamara, Dwilight, the Far East, Beluaterra, and the EC in intimate detail (possibly the Colonies as well, but I'm really not sure).

Anyone who wants to help is of course welcome, I just listed those names to make an impression  ;)

So, please spread the word. 

P.s. This thread is all OOC, of course, but I've considered trying to start some sort of IC organization to mimic it, just not sure how to go about it.

Index of Advanced Mentoring and History threads:

How to gain influence: http://forum.battlemaster.org/index.php/topic,517.0.html
How to be a lord: http://forum.battlemaster.org/index.php/topic,524.0.html
How to be a duke: http://forum.battlemaster.org/index.php/topic,525.0.html
How to be a banker: http://forum.battlemaster.org/index.php/topic,526.0.html
How to be a general: http://forum.battlemaster.org/index.php/topic,527.0.html
How to be a judge: http://forum.battlemaster.org/index.php/topic,529.0.html
How to be a ruler: http://forum.battlemaster.org/index.php/topic,528.0.html
Title: Re: Advanced Mentoring and History
Post by: Solari on May 08, 2011, 06:05:00 PM
Perhaps we could create specific threads for those individuals or topics devoted to a specific "area?"  I'm thinking of megaposts about banking, battle, or whatever. 
Title: Re: Advanced Mentoring and History
Post by: Bael on May 08, 2011, 06:08:48 PM
Perhaps we could create specific threads for those individuals or topics devoted to a specific "area?"  I'm thinking of megaposts about banking, battle, or whatever.

Perhaps there could even be a sub-forum for this specialist knowledge? Or do you think the "Helpline" already fulfills this functions adequately.
Title: Re: Advanced Mentoring and History
Post by: Bedwyr on May 08, 2011, 06:24:18 PM
If enough interest gets developed in this, I can probably talk Tom into making a subforum, but until then let's just use the Helpline.
Title: Re: Advanced Mentoring and History
Post by: Perth on May 08, 2011, 09:35:24 PM
Or separate threads could just be made with titles like: "Advanced Mentoring and History: Gaining Realm Influence by Anaris" or some such thing.
Title: Re: Advanced Mentoring and History
Post by: Bedwyr on May 09, 2011, 03:04:27 AM
Or separate threads could just be made with titles like: "Advanced Mentoring and History: Gaining Realm Influence by Anaris" or some such thing.

Probably a good plan, I'll split the topic and leave this thread for meta discussions on what topics need to be started.
Title: Re: Advanced Mentoring and History
Post by: ^ban^ on May 09, 2011, 04:30:49 AM
You should include an index of topics in this thread.
Title: Re: Advanced Mentoring and History
Post by: Bedwyr on May 09, 2011, 07:22:19 AM
Good idea, I'll keep it in the first post.
Title: Re: Advanced Mentoring and History
Post by: Bedwyr on May 09, 2011, 07:27:22 AM
Okay, so, what would people like to see?  Requests make it easier, as directed thinking is always easier for me than global thinking  :D
Title: Re: Advanced Mentoring and History
Post by: cjnodell on May 09, 2011, 02:48:49 PM
I have read some good information on how to secure positions of power. I would be interested in information on what to do once you have managed to secure position X. Perhaps a guide on running a region, running a duchy, successful marshaling, being the banker, being the general, being the judge and being the ruler.

I know that I was lost the first time I was appointed to a regional lordship and I must honestly confess that region trade settings are still a tad bit mysterious. Though I am not sure this qualifies as Advanced Mentoring material!
Title: Re: Advanced Mentoring and History
Post by: Vellos on May 09, 2011, 07:51:40 PM
I'll write something on trade systems, as I know that confuses many players.
Title: Re: Advanced Mentoring and History
Post by: Bedwyr on May 09, 2011, 07:57:53 PM
I'll write something on trade systems, as I know that confuses many players.

Thank heavens, I'd love to read it.  The food system confuses me, and I can look at the frakking codebase.  And Pelgart, I was going to agree that it might not be Advanced Mentoring because it might be too advanced, heh.  Thank Vellos for help there!

I'll start up threads for each of the positions and people who have information can add to them.
Title: Re: Advanced Mentoring and History
Post by: Anaris on May 09, 2011, 08:02:30 PM
The food system confuses me, and I can look at the frakking codebase.

The food system confuses me and I wrote half of it!
Title: Re: Advanced Mentoring and History
Post by: Vellos on May 09, 2011, 09:28:15 PM
Interestingly, I find the food system extremely intuitive and easy to understand.

Probably because I'm an economics major with an emphasis in trade finance.
Title: Re: Advanced Mentoring and History
Post by: Foundation on May 10, 2011, 04:04:21 PM
Please use this thread to further the already existing Advanced Mentoring threads.

Concerns should be directed here: http://forum.battlemaster.org/index.php/topic,533.0.html.

Thank you.
Title: Re: Advanced Mentoring and History
Post by: cjnodell on May 11, 2011, 09:05:53 PM
I would also be interested in a tutorial going over the mechanics of starting a new religion...
Title: Re: Advanced Mentoring and History
Post by: songqu88@gmail.com on May 11, 2011, 11:09:40 PM
The mechanics of starting a new religion? That's pretty simple. I'll even pop in the links if you want.

Links will be given as the final part of the URL. Hence the preceding will http://battlemaster.org/stable/ if you are playing on a stable world, or http://battlemaster.org/testing/ if you are on a testing world. The link will be something like blahblahblah.php, where the full address would look like: http://battlemaster.org/stable/blahblahblah.php, for example

Very important! Please do not manually modify these links with the intent of attempting to achieve any effects you normally could not achieve. The purpose of these links is to serve as a guidepost such that you will not be confused about whether you are on the correct page.

First, you need to be a region lord. It doesn't matter what type of region, any region will do. Go to your Command page: command.php

Scroll down and click on your Economy link. This should be the fourth link, underneath the following: Return Lordship, Region Description, Manage Estate.

You should now be on this page: Economy.php

Scroll down until you see temples. If you are part of a religion you will only have the option of building a new temple for your religion. If you want to start a new religion, you must not be part of any religion. (Obviously)

You will see an option to build a new temple. Click on it.

You should be taken to this page: EconomyTemples.php?Action=NewTemple

In that page you will have the option of becoming the enlightened founder of a new religion. Follow the instructions once you choose to pursue that option.

There, you are now done. You may have noticed that you have lost all your positions, becoming an unaligned noble in the realm. You are also a Priest with no subclass. If you look at your new temple, you are its only member, occupying the number one spot. Good job, now start doing something with your new religion.
Title: Re: Advanced Mentoring and History
Post by: cjnodell on May 12, 2011, 05:03:18 AM
Are there minimum honor/prestige requirements (beyond what it takes to become a priest)? Will you lose the hero subclass?
Title: Re: Advanced Mentoring and History
Post by: Foundation on May 12, 2011, 05:09:46 AM
I think if there are honour/prestige limits they are very low (someone else can fill in exact numbers. ;) ).  I believe priests will not lose their hero subclass, which is an interesting combination. :)
Title: Re: Advanced Mentoring and History
Post by: songqu88@gmail.com on May 12, 2011, 02:51:19 PM
The minimum H/P is whatever it takes to become a region lord. The reqs are lower than those for a duke I believe, as the last time I had to appoint a duke, the P req was 3. I would imagine even less for a normal lord. In 2008 I believe Garret, who started as 7/1, got appointed as Baron of Upasael with quite possibly that exact H/P.

A Hero H/P req is ?/10. I do not believe there is a min H, but if there were, by the time you hit 10 P H shouldn't be any issue. Why? Because before 10 P you can't be a judge, and can't lose H that way. Before 10 P you can't be an infil either, and lose H that way. If you emigrate a lot, you'll lose P as well. If you get banned, you'll lose P as well. So basically, not an issue unless you're already a judge or infiltrator.

Starting a new religion, last I saw, gets rid of your subclass and makes you a Priest with no subclass. I think the same in-realm time applies for changing back to a hero. Also, I believe that class change is deactivated for 7 days, but I can't be certain of that, having never started my own religion.
Title: Re: Advanced Mentoring and History
Post by: cjnodell on May 12, 2011, 03:04:48 PM
So it is not definitively known if starting a new religion will cause the loss of all subclasses, or if the Hero subclass remains? What makes the Priest/Hero such an interesting combination besides RP value. It seems that many of the heroes features would stop being applicable once a priest.
Title: Re: Advanced Mentoring and History
Post by: songqu88@gmail.com on May 12, 2011, 03:11:52 PM
Uh, no...The Hero subclass goes away. Unless someone out there wants to say "No, this has been changed in Revision ABCD".

What is good about a P/H? Well, for one thing, the Hero still has the option to Tell Tales. Pick Up Volunteers obviously doesn't help for a Priest. But also the hero cannot die because unless you try something funny with your religious options, you can't get banned, and subsequently can't die from execution. You can't duel, and you can't battle. So there, an immortal character.

Also, remember how heroes can escape every turn? That still applies. The time regeneration is that of a priest though, so you might not get to escape every turn.
Title: Re: Advanced Mentoring and History
Post by: Foundation on May 12, 2011, 04:32:49 PM
Whoa, so you can use changing to Priests to get rid of your Hero subclass?  (Can you change back from Priest?)
Title: Re: Advanced Mentoring and History
Post by: vonGenf on May 12, 2011, 04:50:19 PM
Just changing to Priest definitely does not take the hero subclass away (although it is then called Martyr instead of Hero).

I don't know for founding religions, apparently it's different.
Title: Re: Advanced Mentoring and History
Post by: songqu88@gmail.com on May 12, 2011, 08:36:34 PM
Well, yes, unless there were recent changes (Hey Anaris, remember the thing about rogues and subclass?)

This was present even in the old class system, where we had H for Hero and P for Priest. You build a temple of a new religion, you turned into a P. In this system, I believe ALL subclasses get erased. Of course, after the fact, you could switch your classes at will again.
Title: Re: Advanced Mentoring and History
Post by: Vellos on May 12, 2011, 09:51:36 PM
you can't get banned

What? What prevents a ban?
Title: Re: Advanced Mentoring and History
Post by: Anaris on May 12, 2011, 09:53:07 PM
What? What prevents a ban?

I think he meant "can't get banned by enemy realms."
Title: Re: Advanced Mentoring and History
Post by: Vellos on May 12, 2011, 10:03:24 PM
Ah, makes more sense. I thought he meant domestically.
Title: Re: Advanced Mentoring and History
Post by: Foundation on May 13, 2011, 05:53:00 AM
Okay, so we're clear on that becoming priests does not take away your hero subclass.
Title: Re: Advanced Mentoring and History
Post by: cjnodell on May 13, 2011, 02:46:35 PM
I think that the assertion was that changing ones class to priest by creating a new religion would cause the Hero subclass to drop but changing ones class to priest would not cause the Hero subclass to drop. So this is now known to not be the case?
Title: Re: Advanced Mentoring and History
Post by: songqu88@gmail.com on May 13, 2011, 02:54:05 PM
Ok, how about a very clear and concise picture:

If You currently have Hero as a subclass:

1. You change your main class to Priest: You become P/H

2. You start a new religion: You become P

If you do not have Hero as a subclass:

1. You change your main class to Priest: You become P/[subclass]

2. You start a new religion: You become P

If you do not have any subclass:

1. You change your main class to Priest: You become P

2. You start a new religion: You become P

Make a clear distinction that if you are already part of a religion you cannot start a new religion. If you are not part of a religion you cannot become a Priest except to start a new religion.

Is that finally clear?
Title: Re: Advanced Mentoring and History
Post by: Foundation on May 13, 2011, 04:06:10 PM
Yay flowcharts. 8)
Title: Re: Advanced Mentoring and History
Post by: ^ban^ on May 21, 2011, 05:09:16 PM
Ok, how about a very clear and concise picture:

(http://i.imgur.com/p88Qy.png)

Make a clear distinction that if you are already part of a religion you cannot start a new religion. If you are not part of a religion you cannot become a Priest except to start a new religion.

Is that finally clear?

Fixed that for you.
Title: Re: Advanced Mentoring and History
Post by: Vellos on May 22, 2011, 05:05:26 PM
Proud P/H right here!
Title: Re: Advanced Mentoring and History
Post by: Gloria on May 23, 2011, 08:05:09 PM
I need an AM&H:How to be an Ambassador thread.   :)
Title: Re: Advanced Mentoring and History
Post by: songqu88@gmail.com on May 24, 2011, 03:33:06 AM
For what? What "Diplomacy Actions" do, what "Treaty Maintenance" does, what % Oratory before you get to degrade treaties, how much bribe money is required, how to write treaties, how to submit treaties?

Those are fairly simple to explain because they mostly require the ability to press the right buttons and select the right options from a dropdown menu. The latter two also require about elementary school English writing skills, but that shouldn't be too hard if you are capable of playing BM already.

Now the differences between a normal diplomat and ambassador might be a bit subtler. Discussing only mechanics as is my personal policy, your diplomatic actions like praising realms has some greater effect as ambassador. It even says "Your position as ambassador lends more weight to your words" or some text to that effect. Ambassadors also are capable of signing treaties for your realm that they or their family member didn't write. Diplomats just get to write them and that's it. And that's pretty much the only physical differences between the two. Ambassadors get a special title in their signature whereas diplomats don't, as well. It looks like the following:

<Your name>
Ambassador of <Your realm>