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BattleMaster => Locals => Colonies => Topic started by: feyeleanor on November 25, 2015, 12:38:16 PM

Title: The Future
Post by: feyeleanor on November 25, 2015, 12:38:16 PM
It appears the Colonies will be subject to the same character restrictions as other islands, and this will take a pretty heavy toll of active characters. 27 out of 84 will either have to be paused or move to other islands.

We've all worked very hard in the last couple of years to change the island's dynamics and return it to a healthy state, breaking apart the large empires into smaller realms which have to work through alliance and creating the Colonial Senate to provide a forum for cross-realm conversation.

I'm wondering to what extent other players believe these changes are sustainable once the character changes kick in - especially given that we're going to lose a number of characters with deep roots in the island's history.

As a slow-paced island I don't hold out much hope of us acquiring and keeping a large number of fresh characters from other islands - though it would be wonderful if we did: back when I started playing in 2007 there were a couple of dozen characters in Alowca alone, several major wars and at least seven active religions.

Even with an active war between 6 realms I fear we don't offer the instant hit of action and game success which many players demand when they do try out the Colonies. I should add that so far it's been an interesting war of manoeuvre and not the usual grind of win-battle-then-launch-TO which characterises so many wars on other islands.

Is it time to reconsider the new Colonial order and consolidate into a smaller number of realms? That seems like a regressive step to me but perhaps I've become too focused on keeping Minas Thalion alive to have an objective view of what's good for the island as a whole.

Or is there some other direction we can head in, respecting the history of the island (which I think has been a motivating factor for all the current rulers) whilst also increasing involvement for newer characters?
Title: Re: The Future
Post by: Indirik on November 30, 2015, 07:44:39 PM
Just a bit of a devil's advocate style question here: If the colonies disappeared, would even the player playing there notice? I've been on the colonies in Assassins for a week now, and only seen a single message, a welcome from the ruler. Got my first tax from my estate: 4 whole coins.

There are nearly a dozen regions that don't even appear on the map, making travel a royal bitch. Just about all regions seem to be extremely poor.

I just kind of have to ask: Is there a point to the Colonies at all?
Title: Re: The Future
Post by: Moto_o on December 01, 2015, 12:19:30 AM
Isn't the island around to punish infiltrators who fail at their mission?
Title: Re: The Future
Post by: feyeleanor on December 01, 2015, 12:59:10 AM
Just a bit of a devil's advocate style question here: If the colonies disappeared, would even the player playing there notice? I've been on the colonies in Assassins for a week now, and only seen a single message, a welcome from the ruler. Got my first tax from my estate: 4 whole coins.

There are nearly a dozen regions that don't even appear on the map, making travel a royal bitch. Just about all regions seem to be extremely poor.

I just kind of have to ask: Is there a point to the Colonies at all?

Some of us enjoy it :)

The Assassins is a bit of a backwater if you're playing a warrior there but they're a good place for a trader, priest or infiltrator. We've an island-wide treaty to protect Assassins infiltrators from execution or deportation, and Shadowism is one of the three still-active religions along with Horde of Honour and Apostles of the Abyss. There's currently a religious war between Shadowism and the Apostles.

There are six realms in a 3-on-3 war at present so if you're looking for action you can move south and join either the Tilogian/Wetham alliance or Aren/MT/Oritolon.
Title: Re: The Future
Post by: James on December 01, 2015, 02:28:22 AM
With it's appeal being the slower pace of play, many of those on the Colonies don't use the forums, or do so very occasionally.

Best way to get an accurate response would be to join the Colonial Senate guild (with members from every realm) and ask there.
Title: Re: The Future
Post by: jdsiii on December 08, 2015, 03:25:07 PM
Just a bit of a devil's advocate style question here: If the colonies disappeared, would even the player playing there notice? I've been on the colonies in Assassins for a week now, and only seen a single message, a welcome from the ruler. Got my first tax from my estate: 4 whole coins.

There are nearly a dozen regions that don't even appear on the map, making travel a royal bitch. Just about all regions seem to be extremely poor.

I just kind of have to ask: Is there a point to the Colonies at all?

Just because we don't message you doesn't mean we don't see you there.  Most infiltrators have minimal communication by design.

As for the map, hell yes it would be nice to have the map updated but since it's the Colonies it never gets much love in the keep it up to date department and I don't see that changing now especially if more characters leave due to the emigration.
Title: Re: The Future
Post by: Indirik on December 08, 2015, 03:56:59 PM
So you don't speak much. I can understand that. As the one turn a day island I expected less activity. So here's the question: did you not talk because I'm an experienced player? Or do you treat even new players this way?

I'm curious about this, honestly. Many years ago I started a character in a realm that my recently dead hero had been fighting. The realm went for almost a full month with only a single realm wide message. When I commented about it, i got some very hostile ooc responses ranging from "we don't want you here, go away" to "you're an experienced player, we shouldn't have to talk to say hi".

It seems to me that when someone joins your realm, especially when your realm has no history with that character/family, someone should say hi. That's just being friendly.
Title: Re: The Future
Post by: feyeleanor on December 08, 2015, 05:56:13 PM
I can't comment on other realms but I usually contact new characters in MT as soon as I notice them (generally the same day) with details of what the realm's up to. But even with a major war there are still weeks when there's nothing much to be said.
Title: Re: The Future
Post by: GundamMerc on December 08, 2015, 06:03:48 PM
I don't know about Assassins, although I'll trust Indirik's opinion on it. Outer Tilog, however, is probably the friendliest realm I've ever been to. In their own, special way.
Title: Re: The Future
Post by: JDodger on December 08, 2015, 08:08:13 PM
The regions not having names on the map thing seems to be by design, as the Colonies are a "wilder place where many things are different".
Title: Re: The Future
Post by: Vita` on December 08, 2015, 08:13:26 PM
Not having region borders is intentional. The lack of names is leftover from a map redesign in 2012 where the background map with the text centered in each region was never replaced.
Title: Re: The Future
Post by: Gabanus family on December 08, 2015, 08:37:47 PM
Well I'll give the Colonies a try then, although it seems I best avoid Assasins then :)
Title: Re: The Future
Post by: Indirik on December 08, 2015, 09:19:14 PM
Don't give too much weight to my single experience. I've only been there for a couple days, and my questions were answered by the ruler at some length. I just expected a bit more of an initial greeting.
Title: Re: The Future
Post by: Gabanus family on December 08, 2015, 09:35:53 PM
Don't give too much weight to my single experience. I've only been there for a couple days, and my questions were answered by the ruler at some length. I just expected a bit more of an initial greeting.

Well I also heard they're super poor and I have to train my infil skills first anyway.
Title: Re: The Future
Post by: Indirik on December 08, 2015, 10:22:17 PM
We're not THAT poor. If you count the last two taxes together, I got five gold!

Umm.... Maybe we are poor.
Title: Re: The Future
Post by: Vita` on December 08, 2015, 10:28:05 PM
Regardless of what realm you choose, I highly suggest joining the Colonial Senate guild. Before the announcement, it probably had around half to 3/4ths of the Colony's population as members.
Title: Re: The Future
Post by: Ketchum on December 11, 2015, 01:41:20 AM
Currently Assassins realm on Colonies island can bribe people(Judges from other realms) to get rid of their bans. We players are doing it manually as a workaround for the system. Join Assassins realm, the one and only infiltrator realm with infiltrator agreements with all realms bound to honor them or the realm will perish under attack from the rest of every realms combined ;D
Hmmm, maybe I should give Calvin some gold, otherwise how on Colonies do they carry out their assassinations with their poor income? :o

But if infiltrator not your cup of tea, there are many realms that will resume wars soon. We are currently Neutral due to Tournament, just call it a break and lull in fighting. As Feyeleanor says, 3 realms versus 3 realms war that what I refer to.

I usually send greeting to new members of Oritolon as soon as I notice them. And some updates on the realm affairs.
Title: Re: The Future
Post by: Blue Star on December 11, 2015, 06:46:16 AM
Don't give too much weight to my single experience. I've only been there for a couple days, and my questions were answered by the ruler at some length. I just expected a bit more of an initial greeting.


Lol you expect to much, If I am greeted I try to say hi especially if it's a occ from someone i've played with before. Beside that I make my own announcement or mark at some point within 1-10 days of playing or I stay silent because I am plotting something truly evil ::) ;D
Title: Re: The Future
Post by: Gabanus family on December 11, 2015, 09:45:10 AM
Currently Assassins realm on Colonies island can bribe people(Judges from other realms) to get rid of their bans. We players are doing it manually as a workaround for the system. Join Assassins realm, the one and only infiltrator realm with infiltrator agreements with all realms bound to honor them or the realm will perish under attack from the rest of every realms combined ;D
Hmmm, maybe I should give Calvin some gold, otherwise how on Colonies do they carry out their assassinations with their poor income? :o

But if infiltrator not your cup of tea, there are many realms that will resume wars soon. We are currently Neutral due to Tournament, just call it a break and lull in fighting. As Feyeleanor says, 3 realms versus 3 realms war that what I refer to.

I usually send greeting to new members of Oritolon as soon as I notice them. And some updates on the realm affairs.

Well I'm sending an infil in training to the colonies. Infiltration is still at 5% atm, but SF is around 80%
Title: Re: The Future
Post by: Jaden on December 11, 2015, 01:09:56 PM
Dont really recommend you doing that, you get half the hours per day to train and most realms in the Colonies are not exactly flushed with gold
Title: Re: The Future
Post by: Gabanus family on December 11, 2015, 07:22:03 PM
Dont really recommend you doing that, you get half the hours per day to train and most realms in the Colonies are not exactly flushed with gold

Yeah it's either that or pausing/killing him. I already got a char on each of the other remaining continents, so it's colonies or nothing. Fortunately they just made him Duke, so his last 1,5 taxes should be good :)
Title: Re: The Future
Post by: Indirik on December 15, 2015, 04:01:32 AM
Assassins has some really good health care for it's nobles. As soon as I got back from the tournament, I was treated to some free back surgery. That was so nice of them. I didn't even know I was having back problems.
Title: Re: The Future
Post by: Chamberlain on December 16, 2015, 03:07:54 AM
I just had a thought...  :o (I know amazing!)

What is going to happen to people who have nobles on all Islands when it comes to deporting Infiltrators... We always sent them to the Colonies.  Now with only 4 regular Islands, 1 noble per Island limits - does this mean the only option for judges with a banned noble will be execution or release??
Title: Re: The Future
Post by: Indirik on December 16, 2015, 03:36:03 AM
I vote for execution.

Or maybe ... They stay in prison until they can pay a healthy ransom from family gold. Or until the judge of their own realm pays the big ransom.

Or maybe they stay in prison the full seven days with no chance of escape, and then get out with an extra loss of honor and prestige.
Title: Re: The Future
Post by: Gabanus family on December 16, 2015, 11:56:34 AM
Or when all islands are occupied you can send them to any of the islands and force the player to either emigrate the first  char, or keep the infil paused for say 2 months before he can emigrate him back. Or, keep him in prison for like 2 months, but execution works fine also.
Title: Re: The Future
Post by: Chamberlain on December 16, 2015, 02:30:50 PM
Kinda goes for all banned or exiled nobles really, they will need to be paused because you wont be able to move them anywhere without pausing someone else.... Can you emigrate a paused character? -

This is a bit of a problem potentially.
Title: Re: The Future
Post by: Ketchum on December 17, 2015, 08:07:47 AM
Get Calvin Assassins Ruler to bribe the Judge to keep the execution sword away. If the Judge still going ahead with execution, ask the rest of the realms in Colonial Senate to invade the offending realm. Now that could get fun. Speaking of Colonial Senate, its potential cannot be ignored 8)
Title: Re: The Future
Post by: Indirik on December 22, 2015, 09:14:36 PM
So.... joined the Senate a while ago. Not a single message since. This place is hopping!
Title: Re: The Future
Post by: Will Bell on December 22, 2015, 09:45:38 PM
Hmm wish I would have known that the deadline was today... I could have sort of done a little RP to kill off a character.  It really is sad that I've been playing BM since 2005 and this is going to force me to cut my playtime in half.  If I so choose to continue to play BM at all.  Sad, just sad.
Title: Re: The Future
Post by: Vita` on December 22, 2015, 10:09:41 PM
Hmm wish I would have known that the deadline was today... I could have sort of done a little RP to kill off a character.  It really is sad that I've been playing BM since 2005 and this is going to force me to cut my playtime in half.  If I so choose to continue to play BM at all.  Sad, just sad.

The deadline was yesterday, as in the Big Announcement three weeks ago. The changes should've gone into effect then, but by oversight, didn't. You received a warning when signing in ~14 hours ago, about the changes in character limits, but the characters didn't disable because again, oversight on my part, giving more time. They were only just disabled in the last hour, with three weeks since the Announcement, and delayed another day beyond that intended date.
Title: Re: The Future
Post by: Indirik on December 22, 2015, 10:35:21 PM
Umm, no. Character limits weren't scheduled to go into effect until yesterday, not three weeks ago. And we probably should have posted a reminder a couple days ago.

"We anticipate that these changes will all go into effect on December 21, 2015. In order to make things go as smooth as possible for yourself, make sure that you meet the new character limits in time."
Title: Re: The Future
Post by: Vita` on December 22, 2015, 10:43:59 PM
I said the announcement was three weeks ago, not the changes themselves. The changes, as we both said, were scheduled for the 21st. It is the 22nd.
Title: Re: The Future
Post by: Indirik on December 22, 2015, 10:59:57 PM
OK, I see how it could be read that way. But that's not what it looks like on first reading.
Title: Re: The Future
Post by: feyeleanor on December 22, 2015, 11:30:57 PM
It should have been in the News Ticker seeing as most players don't visit the forums. I only check in when I think you're all about to do something that'll annoy me ;)
Title: Re: The Future
Post by: Vita` on December 22, 2015, 11:36:22 PM
The Newsticker and the Forum Announcements are synced and have been for some years now.
Title: Re: The Future
Post by: GundamMerc on December 23, 2015, 05:12:48 AM
It should have been in the News Ticker seeing as most players don't visit the forums. I only check in when I think you're all about to do something that'll annoy me ;)

It has been in the news ticker for nearly a month now. If people aren't observant enough to notice a sudden WoT in the news ticker, that's on them.
Title: Re: The Future
Post by: Noble family on December 23, 2015, 08:07:41 AM
FWIW, I've been playing on the Colonies for years now and while it is true that the activity level ebs and flows as time goes by it has been my favorite island to play on.  The extra time in between turns gives you lots of ways to plot mischief and mayhem.  You just have to be patient with it.  And, if you're in a realm that's dead quiet for some reason just start stirring the pot...   ;D
Title: Re: The Future
Post by: Chamberlain on December 24, 2015, 11:02:05 AM
Dunno about that... I arrived in one realm and was the only one who spoke for like 4 days... so I left again lol.  Joined a Dubhaine realm... gotta be a good thing in my book.. (no pressure!!)
Title: Re: The Future
Post by: feyeleanor on December 25, 2015, 02:04:18 AM
It has been in the news ticker for nearly a month now. If people aren't observant enough to notice a sudden WoT in the news ticker, that's on them.

I meant specifically the date when the change would happen.
Title: Re: The Future
Post by: feyeleanor on December 25, 2015, 02:06:11 AM
Dunno about that... I arrived in one realm and was the only one who spoke for like 4 days... so I left again lol.  Joined a Dubhaine realm... gotta be a good thing in my book.. (no pressure!!)

I worry that I've reached the stage where that's a thing...
Title: Re: The Future
Post by: GundamMerc on December 25, 2015, 02:19:25 AM
I meant specifically the date when the change would happen.

There's a read more button on the announcement. If you pressed that, it'd take you to the full announcement, where it says December 21 is when the changes should take place.

As I said, be observant.
Title: Re: The Future
Post by: feyeleanor on December 28, 2015, 08:16:36 PM
There's a read more button on the announcement. If you pressed that, it'd take you to the full announcement, where it says December 21 is when the changes should take place.

As I said, be observant.

Don't be such an arrogant arse, it really isn't helpful.

The date when the change was due to come into effect was one of the most significant bits of information so it should have been right at the top of the announcement - preferably in bold red type.