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« on: August 26, 2014, 10:29:31 PM »
Wow... glad this is being discussed. A lot has been said but I'd like to give my two cents.
In a social game like Battlemaster, social groupings are natural. They are in fact a big part of the roleplaying aspect of the game. Marriages, oaths, etc, all make for an elaborate web of loyalties. That's part of what I love. However these are IC groupings. I know what OP means about OOC cliques. I personally like to have my chars 'run into' players I know I get along with, who share my playstyle.
Battlemaster seems to me a lot like school; there are groups, tribes if you will, and some people stick to their own while others float around. I try to float around and sample what's going on in different parts of the game, different realms, different continents. I think such actions might be perceived sometimes as flaky or whatever, but I think we need to value that kind of mobility.
I agree with Indirik, the idea of investigators here is fundamentally flawed. There is no unbiased judge here. Everyone is too close. I think we need a better solution...
I want to say we should revive mentors, but how about this: a new class, a bard or scholar (I'm thinking the meisters from GOT), which may be a rogue, and functions somewhat like a mentor/diplomat/adventurer. Perhaps if we leverage an 'international' playstyle we will have more mobility.
Just a thought.